KT Giga Showmatch: Jaedong, Flash, Bisu, Stork! - Page 5
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CognacLover
Poland66 Posts
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Endymion
United States3701 Posts
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notgayDragon
142 Posts
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ChriS-X
Malaysia1374 Posts
On November 08 2016 15:14 Hier wrote: If this real life or is this Maybe it's fake life. ftfy. oh wait, fantasy isn't in it, so i guess it is real life | ||
ChriS-X
Malaysia1374 Posts
On November 08 2016 22:58 BisuDagger wrote: I fly home from Seattle and get in at 12:30 am. This would give me 3 hours to sleep lol. I'll recast the vods asap afterward, but can't do it live. Sorry is sayle still around? | ||
BisuDagger
Bisutopia19043 Posts
http://www.teamliquid.net/forum/brood-war/514722-what-happened-to-sayle | ||
zelderan
United States163 Posts
On November 08 2016 11:28 blade55555 wrote: Oh my god that is the perfect Birthday present from starcraft. Thank you starcraft! Happy early birthday! Also this should be SO sick. HYPE | ||
endy
Switzerland8966 Posts
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Djabanete
United States2784 Posts
:D :D :D | ||
ortseam
996 Posts
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neobowman
Canada3324 Posts
Flash>Bisu>Jaedong>Stork I'm still hype tho. On November 08 2016 18:45 zensccc wrote:Like Tasteles was saying that you can have oversaturation in BW cose you can mine 3-4 peons at once from one patch... bullshit What he means is that if you have 8 patches, you need 24-32 workers to fully saturate it unlike the 16 you need for SC2. | ||
Cele
Germany4013 Posts
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Jealous
9975 Posts
On November 09 2016 01:59 neobowman wrote: So judging based on recent results and practice time available Flash>Bisu>Jaedong>Stork I'm still hype tho. What he means is that if you have 8 patches, you need 24-32 workers to fully saturate it unlike the 16 you need for SC2. That's not accurate though because Protoss and Terran need about 2.5 workers per patch for optimal saturation. After that the returns are diminished greatly. Zerg would also need about that many but because they tend to have more bases, 1.5 is what was recommended back in the day; I doubt much had changed. | ||
Censured
Czech Republic1059 Posts
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BisuDagger
Bisutopia19043 Posts
On November 09 2016 02:23 Jealous wrote: That's not accurate though because Protoss and Terran need about 2.5 workers per patch for optimal saturation. After that the returns are diminished greatly. Zerg would also need about that many but because they tend to have more bases, 1.5 is what was recommended back in the day; I doubt much had changed. That zerg estimate is such a rough number because I feel like every pro zerg has a different count at each 1st,2nd,3rd based on their preference and build orders. But if we had to give a number 1.5 sounds pretty solid. | ||
arb
Noobville17915 Posts
User was warned for this post | ||
Peeano
Netherlands4500 Posts
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IntoTheEmo
Singapore1168 Posts
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cha0
Canada488 Posts
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HaN-
France1916 Posts
Also, shouldn't this topic be in Tourneys forum section? | ||
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