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On November 12 2015 07:34 royalroadweed wrote: What was with the "growth on barren worlds through out the Koprulu sector"? Set up for SC3?
The new + Show Spoiler + spawning new life everywhere as the universe's new deity.
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On November 12 2015 12:48 The_Masked_Shrimp wrote: He just saw a redhead just looking like Sarah come in the bar and said to himself "fuck it time to move on" so he quit his marshal job and left to bang the new chick.
This better be what actually happened.
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On November 12 2015 07:34 royalroadweed wrote: What was with the "growth on barren worlds through out the Koprulu sector"? Set up for SC3? That's what I thought originally, but then someone suggested that it was simply probably Kerrigan using her magical powers to repair some of the damage she caused while infested.
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I loved the damn campaign and how it ended anyways. I know it could be "darker" or "better", but it is not bad by any means to me.
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Never played campaign so don't care, hopefully Blizzard continues to focus on Multiplayer / Balance.
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big surprise sc2 community complains
Ending was fine. Wrapped up everything. Wasnt any more cheesy then sc1/broodwar endings ( broodwar was cheesiests)
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I at least liked Jim's last words
"Hell, it's about time"
And now the circle is complete, from the first announcement trailer all the way to the final cinematic 8 years later.
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It's obvious. Kerrigan takes human form so Jim can live out his life with her, in return for him saving her the first time.
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Its pretty clear that its not a scuicide based off the line "raynor was never seen again" somehow I doubt a jim raynor depressed enough to end it would go to such great lengths to hide his corpse / :
besides that, its just not in character. Raynor is tough, mentally more so than physically, his wife and child died and he went on, he lost Kerrigan to the zerg and mengsk betrayed him yet he went on, and he would continue to endure through countless losses throughout the story yet time and time again he would rise back up. Sure he'd wallow in bars now and then, but he does that anyways even when he's happy / :
More likely kerri intended to kill herself with amon, but survived albiet significantly weaker (but still somewhat powerful I'd venture, as it's unlikely kerrigan is wearing all that ghost gear, just that shes projecting herself that way for jim, as thats the version of her he loved most)
she was likely in hibernation from the blast, hence the two years bit / :
this may not have been the best ending from a narrative sense, but Blizzard adores these characters and wanted to give them the ending the writers felt they deserved. Cant really fault someone for wanting their characters to wind up happy / :
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There really is no reason to consider the scuicde theory, scuicide theories work when the imagined happy ending is way too farfetched to be real / : but there are several points that actually favour this ending
1:kerrigan=literal god. not too difficult to hold a little power back to give her and jim the ending they deserve.
2:raynor =notabitch: raynor has been in far worse spots before (both in times of peace and war so the whole he no longer has a battle to fight dont got much credence)
3:would be kinda funny if it's not actually kerrigan and just ouros bieng a dick again(seriously the tassador bit slayed me, what a troll)
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On November 12 2015 07:34 royalroadweed wrote: What was with the "growth on barren worlds through out the Koprulu sector"? Set up for SC3?
Was Kerrigan atoning for all the destruction she caused, I mean she has been feeling bad for everything since the VED arrived(her decisions in the final cutscene of BW). Then going fuck you xel naga cycle and went to spend her life with James Raynor. But since they are both never seen again, she is probably still Xel Naga and didn't turn herself full human.
It is no setup, in the campaign Amon send out everyone to destroy life on every planet. So a reset of what the bad guy did.
And I am really not sure, but I can't imagine many things that are darker then the Sc2 story. I mean Zeratul who had to witness the downfall of his beloved leader and then ending her life with his own hands. Then he goes on a quest to somehow redeem himself. And what happens. An imprisoned entity contacts him, lying to him, leading him on a false trail speaking about the destruction of everything. At the same time Kerrigan finds out about this Prophecy and goes on her frenzy (wonder who set her off about this prophecy) . All of this just helps Duran revive his Master. Which is exactly what the Xel Naga wants, he doesn't care about the sector he wants to start the cycle again. And for that he uses Zeratul, not interfering with the plans of Duran and Amon, but subtly placing his pieces on the board, so that Amon might be stopped but only after everything went to shit. Making sure they will come to him so he can convince them to start the Xel Naga cycle again and revive his race by doing this.
So yeah I am really glad Zeratul couldn't see the end ... that would have shattered his soul 10 fold.
Really enjoyed the Story, pretty awesome for a rts.
Oh for the Raynor thing, he is a trusty guy. So if Xel Naga Kerrigan looks back and tells him he has to survive, then he sure as hell will do so.
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On November 14 2015 01:46 SuperYo1000 wrote: big surprise sc2 community complains
Ending was fine. Wrapped up everything. Wasnt any more cheesy then sc1/broodwar endings ( broodwar was cheesiests)
Yeah, becouse former mortal turning angel and using its power to waste the big bad with premortem lines like "i choose freedom for all of us" is so much better and mundane than a guy who simply kills himself for his responsibility for incomming death of his people.
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On November 14 2015 02:16 gumshoe wrote: There really is no reason to consider the scuicde theory, scuicide theories work when the imagined happy ending is way too farfetched to be real / : but there are several points that actually favour this ending
1:kerrigan=literal god. not too difficult to hold a little power back to give her and jim the ending they deserve.
2:raynor =notabitch: raynor has been in far worse spots before (both in times of peace and war so the whole he no longer has a battle to fight dont got much credence)
3:would be kinda funny if it's not actually kerrigan and just ouros bieng a dick again(seriously the tassador bit slayed me, what a troll) Ouros trolling Zeratul/Artanis is a much better story than Tassadar miraculously coming back to life after an epic sacrifice IMO.
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I think you're all missing the biggest point.
With Narud and Amon dead and all the hybrids destroyed, life being returned to glasses planets - characters like Raynor and imbaKerrigan out of the picture, we can finally get out of this god/superpower stuff. Hopefully from now on, as we'll see in the Nova campaign, it's back to gritty life as we saw in BW, with the closest power stuff being the Protoss Templar.
Kerrigan was set up for being pretty imba in BW and now she's finally out of the way. All there's room for is new plots and hopefully they don't try and 1-up Kerrigan, the xel'naga, etc.
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I think the real question is how long does it take for the races to start hating eachother again now that their common enemy is gone. Cue SC3/World of Starcraft.
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4713 Posts
On November 14 2015 12:58 Solar424 wrote: I think the real question is how long does it take for the races to start hating eachother again now that their common enemy is gone. Cue SC3/World of Starcraft.
Blizzard usually chooses a period of 5 years in cannon. I'm quite sure the events of WoW take place 5 years after the events of the Frozen Throne.
Also don't kid yourself, there won't ever be a World of Starcraft. MMO's had their time, look in the news fewer and fewer big publishers are investing into making them some have even pulled out or closed down. WoW was fortunate to ride the first wave, but to make a game to rival WoW now would cost a fortune and would be a massive risk if it failed, its probably part of the reason why they scrapped Titan realizing how titanic a feat it would be.
And thank goodness for it, I'm glad there won't be any more good stories butchered by this abominable genre, absolutely awful for meaningful storytelling.
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On November 12 2015 02:26 Plexa wrote:Show nested quote +On November 11 2015 17:42 schmutttt wrote: OK, so yes it was awful. Lets try and interpret the ending:
- Raynor commits suicide - Kerrigan is actually somehow in human form (The Xel'Naga can take various forms, Duran being an example) and Raynor goes off with her for his happy ending
What do we think? - Jim Raynor is abducted into the void where Kerrigan resides for eternity
Not sure if this is a joke, but this is how I interpreted it, considering how Raynor is never seen again.
Not surprised everyone is whining about the ending too. Personally, I like it because it concludes almost everything.
Frankly, Blizzard kinda shot themselves in the foot when they made the plot focused heavily on Amon. It made the story a little predictable and everyone's inner motives mattered a lot less. If you played through Wings of Liberty again, it's noticable that the story was a lot more grounded. Raynor wrestles with his inner demons and motivations against Mengsk, Mengsk wanting to find a way to dominate the Zerg and Protoss, Tosh and Nova. Tychus trying to hint at Raynor to forget about Kerrigan so he doesn't have to betray his best friend. Raynor's crew not wanting to work with the Dominion, etc, etc. The story was still chaotic but everyone's motivations were clear and could be represented well.
Then Zeratul shows up and says all of that doesn't matter because Prophecy. Suddenly all of those inner motives no longer means anything, because Prophecy.
George R.R. Martin (writer of Game of Thrones) once stated, "Prophecies are a double edge sword. You have to handle them very carefully; I mean, they can add depth and interest to a book, but you don’t want to be too literal or too easy."
And that's the problem with SC2's story. The Prophecy was not only too easy, but it was extremely literal. Kerrigan was the only one who could save the galaxy, so she had to live. Unless the prophecy failed, then the story becomes very predictable and weakens it as a whole.
It also hurts that a lot of the substance that comes from SC2's story is hidden away in books like Flashpoint.
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I looked on wiki what Marshal means. Makes no sense in sc2?
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