What do you think?
Legacy of the Void Ending cutscene
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stichtom
Italy695 Posts
What do you think? | ||
Deathstar
9150 Posts
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Fecalfeast
Canada11355 Posts
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stichtom
Italy695 Posts
On November 10 2015 12:56 Fecalfeast wrote: And so completes my trilogy of having seen the ending cutscene for each game while having never played the campaign What do you think? The end was too cheesy? I atually kind of liked it but i can understand why one would say that it's bad. | ||
[PkF] Wire
France24192 Posts
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schmutttt
Australia3856 Posts
- Raynor commits suicide - Kerrigan is actually somehow in human form (The Xel'Naga can take various forms, Duran being an example) and Raynor goes off with her for his happy ending What do we think? | ||
Yumey
Sweden5 Posts
Dont really know what to make of the ending. | ||
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Plexa
Aotearoa39261 Posts
On November 11 2015 17:42 schmutttt wrote: OK, so yes it was awful. Lets try and interpret the ending: - Raynor commits suicide - Kerrigan is actually somehow in human form (The Xel'Naga can take various forms, Duran being an example) and Raynor goes off with her for his happy ending What do we think? - Jim Raynor is abducted into the void where Kerrigan resides for eternity | ||
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nimdil
Poland3748 Posts
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disciple
9070 Posts
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PinoKotsBeer
Netherlands1385 Posts
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bjornkavist
Canada1235 Posts
On November 12 2015 03:06 PinoKotsBeer wrote: It was Nova with red dyed hair picking up drunk Raynor for some Snu snu Death by Snu snu, powerful ending : , ) | ||
Cricketer12
United States13965 Posts
On November 12 2015 02:31 nimdil wrote: Raynor should have died during the LotV campaign. He is not needed and it'd be so bittersweet if this cutscene was Kerrigan entering the bar picking up his marhal badge, watching horner in TV and noticing her photo on the board. Everything is happy ending - almost. Dark Prelates before Cowboys? | ||
Hider
Denmark9359 Posts
I mean I don't care that much about the graphics while playing an RTS, but for cutscenes I expect higher quality. | ||
PhoenixVoid
Canada32739 Posts
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royalroadweed
United States8301 Posts
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rangi
New Zealand24 Posts
On November 12 2015 07:34 royalroadweed wrote: What was with the "growth on barren worlds through out the Koprulu sector"? Set up for SC3? Yeah I agree. SC3 with 4 races. Please tell me that is already in development. | ||
Cricketer12
United States13965 Posts
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The_Masked_Shrimp
425 Posts
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Icysoul
Canada254 Posts
But in the end, it was left open for our imagination, open to our own interpretations based on our own life experiences. | ||
Brindled
United States508 Posts
On November 12 2015 07:34 royalroadweed wrote: What was with the "growth on barren worlds through out the Koprulu sector"? Set up for SC3? The new + Show Spoiler + Xel'Naga Kerrigan | ||
mierin
United States4943 Posts
On November 12 2015 12:48 The_Masked_Shrimp wrote: He just saw a redhead just looking like Sarah come in the bar and said to himself "fuck it time to move on" so he quit his marshal job and left to bang the new chick. This better be what actually happened. | ||
Brutaxilos
United States2622 Posts
On November 12 2015 07:34 royalroadweed wrote: What was with the "growth on barren worlds through out the Koprulu sector"? Set up for SC3? That's what I thought originally, but then someone suggested that it was simply probably Kerrigan using her magical powers to repair some of the damage she caused while infested. | ||
Sogetsu
514 Posts
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TelecoM
United States10664 Posts
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SuperYo1000
United States880 Posts
Ending was fine. Wrapped up everything. Wasnt any more cheesy then sc1/broodwar endings ( broodwar was cheesiests) | ||
eviltomahawk
United States11133 Posts
"Hell, it's about time" And now the circle is complete, from the first announcement trailer all the way to the final cinematic 8 years later. | ||
machinus
United States289 Posts
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gumshoe
Canada3602 Posts
besides that, its just not in character. Raynor is tough, mentally more so than physically, his wife and child died and he went on, he lost Kerrigan to the zerg and mengsk betrayed him yet he went on, and he would continue to endure through countless losses throughout the story yet time and time again he would rise back up. Sure he'd wallow in bars now and then, but he does that anyways even when he's happy / : More likely kerri intended to kill herself with amon, but survived albiet significantly weaker (but still somewhat powerful I'd venture, as it's unlikely kerrigan is wearing all that ghost gear, just that shes projecting herself that way for jim, as thats the version of her he loved most) she was likely in hibernation from the blast, hence the two years bit / : this may not have been the best ending from a narrative sense, but Blizzard adores these characters and wanted to give them the ending the writers felt they deserved. Cant really fault someone for wanting their characters to wind up happy / : | ||
gumshoe
Canada3602 Posts
1:kerrigan=literal god. not too difficult to hold a little power back to give her and jim the ending they deserve. 2:raynor =notabitch: raynor has been in far worse spots before (both in times of peace and war so the whole he no longer has a battle to fight dont got much credence) 3:would be kinda funny if it's not actually kerrigan and just ouros bieng a dick again(seriously the tassador bit slayed me, what a troll) | ||
FeyFey
Germany10114 Posts
On November 12 2015 07:34 royalroadweed wrote: What was with the "growth on barren worlds through out the Koprulu sector"? Set up for SC3? Was Kerrigan atoning for all the destruction she caused, I mean she has been feeling bad for everything since the VED arrived(her decisions in the final cutscene of BW). Then going fuck you xel naga cycle and went to spend her life with James Raynor. But since they are both never seen again, she is probably still Xel Naga and didn't turn herself full human. It is no setup, in the campaign Amon send out everyone to destroy life on every planet. So a reset of what the bad guy did. And I am really not sure, but I can't imagine many things that are darker then the Sc2 story. I mean Zeratul who had to witness the downfall of his beloved leader and then ending her life with his own hands. Then he goes on a quest to somehow redeem himself. And what happens. An imprisoned entity contacts him, lying to him, leading him on a false trail speaking about the destruction of everything. At the same time Kerrigan finds out about this Prophecy and goes on her frenzy (wonder who set her off about this prophecy) . All of this just helps Duran revive his Master. Which is exactly what the Xel Naga wants, he doesn't care about the sector he wants to start the cycle again. And for that he uses Zeratul, not interfering with the plans of Duran and Amon, but subtly placing his pieces on the board, so that Amon might be stopped but only after everything went to shit. Making sure they will come to him so he can convince them to start the Xel Naga cycle again and revive his race by doing this. So yeah I am really glad Zeratul couldn't see the end ... that would have shattered his soul 10 fold. Really enjoyed the Story, pretty awesome for a rts. Oh for the Raynor thing, he is a trusty guy. So if Xel Naga Kerrigan looks back and tells him he has to survive, then he sure as hell will do so. | ||
hitthat
Poland2254 Posts
On November 14 2015 01:46 SuperYo1000 wrote: big surprise sc2 community complains Ending was fine. Wrapped up everything. Wasnt any more cheesy then sc1/broodwar endings ( broodwar was cheesiests) Yeah, becouse former mortal turning angel and using its power to waste the big bad with premortem lines like "i choose freedom for all of us" is so much better and mundane than a guy who simply kills himself for his responsibility for incomming death of his people. | ||
Brutaxilos
United States2622 Posts
On November 14 2015 02:16 gumshoe wrote: There really is no reason to consider the scuicde theory, scuicide theories work when the imagined happy ending is way too farfetched to be real / : but there are several points that actually favour this ending 1:kerrigan=literal god. not too difficult to hold a little power back to give her and jim the ending they deserve. 2:raynor =notabitch: raynor has been in far worse spots before (both in times of peace and war so the whole he no longer has a battle to fight dont got much credence) 3:would be kinda funny if it's not actually kerrigan and just ouros bieng a dick again(seriously the tassador bit slayed me, what a troll) Ouros trolling Zeratul/Artanis is a much better story than Tassadar miraculously coming back to life after an epic sacrifice IMO. | ||
Djzapz
Canada10681 Posts
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Avexyli
United States693 Posts
With Narud and Amon dead and all the hybrids destroyed, life being returned to glasses planets - characters like Raynor and imbaKerrigan out of the picture, we can finally get out of this god/superpower stuff. Hopefully from now on, as we'll see in the Nova campaign, it's back to gritty life as we saw in BW, with the closest power stuff being the Protoss Templar. Kerrigan was set up for being pretty imba in BW and now she's finally out of the way. All there's room for is new plots and hopefully they don't try and 1-up Kerrigan, the xel'naga, etc. | ||
Solar424
United States4001 Posts
Cue SC3/World of Starcraft. | ||
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Destructicon
4713 Posts
On November 14 2015 12:58 Solar424 wrote: I think the real question is how long does it take for the races to start hating eachother again now that their common enemy is gone. Cue SC3/World of Starcraft. Blizzard usually chooses a period of 5 years in cannon. I'm quite sure the events of WoW take place 5 years after the events of the Frozen Throne. Also don't kid yourself, there won't ever be a World of Starcraft. MMO's had their time, look in the news fewer and fewer big publishers are investing into making them some have even pulled out or closed down. WoW was fortunate to ride the first wave, but to make a game to rival WoW now would cost a fortune and would be a massive risk if it failed, its probably part of the reason why they scrapped Titan realizing how titanic a feat it would be. And thank goodness for it, I'm glad there won't be any more good stories butchered by this abominable genre, absolutely awful for meaningful storytelling. | ||
necrosexy
451 Posts
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HeroMystic
United States1217 Posts
On November 12 2015 02:26 Plexa wrote: - Jim Raynor is abducted into the void where Kerrigan resides for eternity Not sure if this is a joke, but this is how I interpreted it, considering how Raynor is never seen again. Not surprised everyone is whining about the ending too. Personally, I like it because it concludes almost everything. Frankly, Blizzard kinda shot themselves in the foot when they made the plot focused heavily on Amon. It made the story a little predictable and everyone's inner motives mattered a lot less. If you played through Wings of Liberty again, it's noticable that the story was a lot more grounded. Raynor wrestles with his inner demons and motivations against Mengsk, Mengsk wanting to find a way to dominate the Zerg and Protoss, Tosh and Nova. Tychus trying to hint at Raynor to forget about Kerrigan so he doesn't have to betray his best friend. Raynor's crew not wanting to work with the Dominion, etc, etc. The story was still chaotic but everyone's motivations were clear and could be represented well. Then Zeratul shows up and says all of that doesn't matter because Prophecy. Suddenly all of those inner motives no longer means anything, because Prophecy. George R.R. Martin (writer of Game of Thrones) once stated, "Prophecies are a double edge sword. You have to handle them very carefully; I mean, they can add depth and interest to a book, but you don’t want to be too literal or too easy." And that's the problem with SC2's story. The Prophecy was not only too easy, but it was extremely literal. Kerrigan was the only one who could save the galaxy, so she had to live. Unless the prophecy failed, then the story becomes very predictable and weakens it as a whole. It also hurts that a lot of the substance that comes from SC2's story is hidden away in books like Flashpoint. | ||
Dingodile
4133 Posts
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heishe
Germany2284 Posts
On November 12 2015 09:12 Cricketer12 wrote: no way will they add a fourth race, that would take years of balancing... They did it with WC3 :D | ||
ejozl
Denmark3340 Posts
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Dingodile
4133 Posts
It had a very good balance until 1.21, since they failed hard every time (we have 1.26 now) | ||
cheekymonkey
France1387 Posts
On November 11 2015 17:42 schmutttt wrote: OK, so yes it was awful. Lets try and interpret the ending: - Raynor commits suicide - Kerrigan is actually somehow in human form (The Xel'Naga can take various forms, Duran being an example) and Raynor goes off with her for his happy ending What do we think? I think you're right. I think Kerrigan died killing Amon, sacrificing her life to atone for her sins. Raynor being down and finally seeing Kerrigan again means he is joining her in the afterlife, i.e. he killed himself. This interpretation makes most sense to me. | ||
Incrediablo
1 Post
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jeeeeohn
United States1343 Posts
Raynor and Kerrigan got together after Amon died; Kerrigan can take a human form and, shit, can probably just simultaneously exist in the void as a Xel'naga and in the real world as a human. I think Raynor was just thinking back on the struggle and felt sad about the people he's lost. When Tychus says, "Hell, it's about time," it followed Mengsk talking about how war was coming; I.E., it was a sign of gleeful anticipation. When Raynor says, "Hell, it's about time," it's more of a breath of relief that the war was over. I think the ending was just poorly directed. I don't think Raynor committing suicide was ever the intention. After all, this is the same ending that fails to tell you WHAT HAPPENS TO ITS OWN MAIN CHARACTER (ARTANIS). | ||
wongfeihung
United States763 Posts
On November 16 2015 03:37 ejozl wrote: Why did she wait 2 years to come say hi to Jim? She was off doing things... and stuff. | ||
ETisME
12321 Posts
On November 19 2015 11:09 wongfeihung wrote: She was off doing things... and stuff. I won't be surprised if we get dlc missions | ||
eviltomahawk
United States11133 Posts
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teodoreh
Greece10 Posts
On November 14 2015 02:24 FeyFey wrote: And I am really not sure, but I can't imagine many things that are darker then the Sc2 story. I mean Zeratul who had to witness the downfall of his beloved leader and then ending her life with his own hands. Then he goes on a quest to somehow redeem himself. And what happens. An imprisoned entity contacts him, lying to him, leading him on a false trail speaking about the destruction of everything. At the same time Kerrigan finds out about this Prophecy and goes on her frenzy (wonder who set her off about this prophecy) . All of this just helps Duran revive his Master. Which is exactly what the Xel Naga wants, he doesn't care about the sector he wants to start the cycle again. And for that he uses Zeratul, not interfering with the plans of Duran and Amon, but subtly placing his pieces on the board, so that Amon might be stopped but only after everything went to shit. Making sure they will come to him so he can convince them to start the Xel Naga cycle again and revive his race by doing this. So yeah I am really glad Zeratul couldn't see the end ... that would have shattered his soul 10 fold. Really enjoyed the Story, pretty awesome for a rts. Oh for the Raynor thing, he is a trusty guy. So if Xel Naga Kerrigan looks back and tells him he has to survive, then he sure as hell will do so. Great post! It's sad that there's a huge twist (Tassadar is a fake image) and a second bigger twist (The remaining Xel'Naga were no better than Amon and wanted to destroy the world on an ever-ending build-test-destroy circle). All those HUGE story twists are only mentioned on a couple of lines, none character expresses any emotions on the betrayal and only Kerrigan says a brief "Oh ok, but now *I* am in charge and will stop the circle". This is not very serious scenario development. As for Raynor, it's a strange thing. Yes he's tough and yes he endured all these years under worst circumstances. *BUT* let's not forget that all those years he had a reason: He wanted to avenge both Mengs and Queen of Blades. Suddenly, Mengs is dead, peace breaks out, no need for fighters like Raynor anymore, Horner lives his guy love with Valerian, his shipmates left, his alien friends from Felix to Zeratul dead and he is eternally trapped on the Kerrigan friendzone. Let's assume Blizzard wanted to kill him. Would they present a suicide on a RTS game? Nope. And why it would take 2 whole years for Kerrigan to find him again? I guess Blizzard didn't wanted to kill Raynor nor allow him to find true hapiness on a quite cheesy ending. So they created the final scene and let everyone think whatever he wanted (like Birdman's ending ![]() So to sum up, SC2 didn't copied the StarWars ending (where all great Jedi defy death on a hologram form) and moved more on a matrix-trilogy / Prometheus script. | ||
Cyro
United Kingdom20278 Posts
On November 12 2015 04:05 Hider wrote: Also a bit surprised noone else has mentioned this, but aren't the graphics pretty outdated? I mean I don't care that much about the graphics while playing an RTS, but for cutscenes I expect higher quality. The engine is a decade old and was never trying to be cutting edge so it really shows ----- Artanis got his ending in the protoss campaign. The three missions in the seperate campaign were summing up the rest of the Starcraft story! | ||
Gfire
United States1699 Posts
I also thought that perhaps to truly end the cycle she had to, or chose to on principle, rid the universe of Xel'Naga. So she takes human form and expels her Xel'Naga energies into the void or something like that. | ||
BreAKerTV
Taiwan1658 Posts
(I am not joking, this is kind of how I fantasized the conclusion of Starcraft II when I was just a bot some 10 or 15 years ago). Instead we got all of these silly missions like fighting the Queen of Blades at the end of WoL like it was some "mystical boss fight." that I would have expected from, say, World of Warcraft, and then some where we play as Kerrigan at the end of LoTV. | ||
Thieving Magpie
United States6752 Posts
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Cptn wet pants
Belgium47 Posts
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Thieving Magpie
United States6752 Posts
On December 10 2015 14:56 BreAKerTV wrote: Tbh with you guys I remember being ten or 12, finishing all the campaigns to SC vanilla and brood war, and then thinking to myself - with the tone of game that Blizzard made Starcraft out to be in that era, that maybe Jim would've tried a straight-shot at Char, and the final mission of LoTV would involve Jim driving a vulture with a nuke strapped on to it as close to the queen of blades as possible before nuking both himself and her. (I am not joking, this is kind of how I fantasized the conclusion of Starcraft II when I was just a bot some 10 or 15 years ago). Instead we got all of these silly missions like fighting the Queen of Blades at the end of WoL like it was some "mystical boss fight." that I would have expected from, say, World of Warcraft, and then some where we play as Kerrigan at the end of LoTV. When I was a kid, I was actually imagining a last stand mission where Raynor is defending against Kerrigan and once all his defenses are broken Kerrigan asks hims: "Why keep fighting? What do you even have left to fight for?" And Jim responds "Friends" and then he and his crew gets warped out by artanis as the golden armada warps in and incinerates the planet. | ||
cheekymonkey
France1387 Posts
On December 11 2015 01:02 Thieving Magpie wrote: When I was a kid, I was actually imagining a last stand mission where Raynor is defending against Kerrigan and once all his defenses are broken Kerrigan asks hims: "Why keep fighting? What do you even have left to fight for?" And Jim responds "Friends" and then he and his crew gets warped out by artanis as the golden armada warps in and incinerates the planet. You could have been a blizzard story writer. | ||
hitthat
Poland2254 Posts
On December 11 2015 02:30 cheekymonkey wrote: You could have been a blizzard story writer. Right now it sounds like extreme insult. | ||
Nazara
United Kingdom235 Posts
On December 10 2015 18:48 Cptn wet pants wrote: That genuinely made me laugh. Good job sir, but yeah, I kinda wish this was the truth. Turns out Raynor was just in rehab and the entire story was him being delusional while cutting clean. When he says "Hell It's about time", it means he is getting dismissed from rehab and is finally sober. At least thats how I understood the entire story (kind of like the Suckerpunch movie). Or, the whole story is a vision that Infested Kerrigan inflicted on some poor Protoss/Terran, so he chases non-existent prophecy for some yet unknown to us reason... and we start again, sci-fi this time, no high fantasy. Zerg are Orcs - once controlled by the evil deity, with no free will, but are good at heart Overmind is under evil influence and creates Kerrigan to free Zerg - Lich King is a prisoner and creates Arthas to be his general, who later becomes the Lich King himself Kerrigan becomes Zerg once again to kill Mengsk - Arthas seeks Frostmourne to kill Mal'Ganis New Queen of Blades is not evil anymore - Thrall is not an evil warchief of previously evil Orcs Zeratul is a vagabond prophet trying to unite Terran, Zerg and Protoss - Medivh is a vagabond prophet trying to unite Human, Orc and Night Elves. Amon is returning - Archimonde is returning Tychus, former prisoner, an ally, turns out to be the enemy/ally (complicated) - Illidian, former prisoner, an ally, turns out to be the enemy/ally (complicated) Terran, formerly evil Zerg and spiritual/religious Protoss unite to fight ultimate evil - Humans, formerly evil Orcs and spiritual/religious Night Elves unite to fight ultimate evil Protoss sacrifice the Khala to combat evil - Night Elves sacrifice their immortality to combat evil Anyone wants to add to the list? | ||
cheekymonkey
France1387 Posts
On December 19 2015 06:03 Nazara wrote: That genuinely made me laugh. Good job sir, but yeah, I kinda wish this was the truth. Or, the whole story is a vision that Infested Kerrigan inflicted on some poor Protoss/Terran, so he chases non-existent prophecy for some yet unknown to us reason... and we start again, sci-fi this time, no high fantasy. Zerg are Orcs - once controlled by the evil deity, with no free will, but are good at heart Overmind is under evil influence and creates Kerrigan to free Zerg - Lich King is a prisoner and creates Arthas to be his general, who later becomes the Lich King himself Kerrigan becomes Zerg once again to kill Mengsk - Arthas seeks Frostmourne to kill Mal'Ganis New Queen of Blades is not evil anymore - Thrall is not an evil warchief of previously evil Orcs Zeratul is a vagabond prophet trying to unite Terran, Zerg and Protoss - Medivh is a vagabond prophet trying to unite Human, Orc and Night Elves. Amon is returning - Archimonde is returning Tychus, former prisoner, an ally, turns out to be the enemy/ally (complicated) - Illidian, former prisoner, an ally, turns out to be the enemy/ally (complicated) Terran, formerly evil Zerg and spiritual/religious Protoss unite to fight ultimate evil - Humans, formerly evil Orcs and spiritual/religious Night Elves unite to fight ultimate evil Protoss sacrifice the Khala to combat evil - Night Elves sacrifice their immortality to combat evil Anyone wants to add to the list? Some of those are not really that similar. First off, Zergs are nothing like orcs. More like animal, they are not good nor evil "at heart". They just simply follow command and if not, they just fight amongst themselves. Much more like the undead, if you ask me. The Khala of the Protoss is their link to Amon, which he used to take control of them. Some believe it to be a blessing, but in reality it is a curse. This is nothing like sacrifice of the night elves. A more similar parallell is the demon blood of Mannaroth creating a link between him and the orcs. Then the other orcs have to fight the crazed orcs and at last free Grommash from the curse. Similar to how protoss fighting crazed protoss, and zeratul severing the cords of Artanis. The link between Tychus and Illidan is very far fetched. Practically the only similarity is that they were both imprisoned. Kerrigan and Mengsk were initially on the same side, and Mengsk betrayed her. After she turned zerg she seeked revenge and finally took it. Arthas and Mal'ganis were enemies, and after he turned "undead" he took his revenge, though just because the lich king said so because he had reasons for it. Some similarities, but not really. It seems to me that you are seeing similarities where there are none just to validate your opinion on the unoriginality of the story. In my opnion the only annoying similarity between the stories between the warcraft universe and the sc universe is that the different races always have to ally themselves against a common enemy in the end, initiated by a prophet. Other than that the stories are pretty much different from each other. Some similarities of course but no copypaste. | ||
hitthat
Poland2254 Posts
This "dark influence" bullshit is on both Zergs and Orcs and no denying will help. And yes, it IS copypaste. | ||
Nazara
United Kingdom235 Posts
This is exactly what happened to the Orcs. Khala is something that connected the Protoss after the Aeon of Strife. Their life and culture is based on it. Losing Khala is like losing immortality, but this is not about Khala = Immortality, but rather "spiritual and religious race has to sacrifice part of its identity to fight evil". Blizzard failed to portray how losing the connection to Khala should be traumatizing, and I have seen enough posts here and on Blizzards forum to conclude that people wanted to see Protoss being traumatized by the procedure Tychus and Illidian is a bit farfetched, I agree ![]() Kerrigan and Arthas is both about main character permanently losing his/her humanity (by using unholy/questionable means) in order to gain power so they can achieve their goals of revenge. So Kerrigan infests herself again by taking a magical bath and Arthas begins his corruption by searching for and then wielding the magical Frostmourne. It isn't that I'm looking for unoriginality of the story, but Blizzard is reusing the same tropes with some different colors. Prophecies, gods and magic shouldn't exist in Starcraft universe. It's like after playing through Mass Effect 1&2 learn that Reapers are inter dimensional gods, travel between universes, seeding them with magic and reaping whole species to later produce angels out of them. | ||
Thieving Magpie
United States6752 Posts
On December 19 2015 07:01 cheekymonkey wrote: Some of those are not really that similar. First off, Zergs are nothing like orcs. More like animal, they are not good nor evil "at heart". They just simply follow command and if not, they just fight amongst themselves. Much more like the undead, if you ask me. The Khala of the Protoss is their link to Amon, which he used to take control of them. Some believe it to be a blessing, but in reality it is a curse. This is nothing like sacrifice of the night elves. A more similar parallell is the demon blood of Mannaroth creating a link between him and the orcs. Then the other orcs have to fight the crazed orcs and at last free Grommash from the curse. Similar to how protoss fighting crazed protoss, and zeratul severing the cords of Artanis. The link between Tychus and Illidan is very far fetched. Practically the only similarity is that they were both imprisoned. Kerrigan and Mengsk were initially on the same side, and Mengsk betrayed her. After she turned zerg she seeked revenge and finally took it. Arthas and Mal'ganis were enemies, and after he turned "undead" he took his revenge, though just because the lich king said so because he had reasons for it. Some similarities, but not really. It seems to me that you are seeing similarities where there are none just to validate your opinion on the unoriginality of the story. In my opnion the only annoying similarity between the stories between the warcraft universe and the sc universe is that the different races always have to ally themselves against a common enemy in the end, initiated by a prophet. Other than that the stories are pretty much different from each other. Some similarities of course but no copypaste. There were good guys in one side, there were bad guys in the other side, some conflict happened in the middle--then one of them won. For all intents and purposes the EXACT same story ![]() | ||
cheekymonkey
France1387 Posts
On December 19 2015 07:59 Nazara wrote: Yes they are. "I have come to tell you of this creature's... courage." and all that followed is nothing more then a humanization of Zerg, and portraying them as "no, they are not evil, they were made to do evil stuff, but they just want to be left alone". This is exactly what happened to the Orcs. It's a kind of naive image of the Zerg as being "evil". Why would they be evil? If anything, they should want to act in their best self-interest, no matter the consequences for others. That is, in the best self-interest of the overmind, and later, Kerrigan. The conscious leaders: the overmind, the cerebrates, and later Kerrigan and the queens are ultimately the only will of the zerg. It's a hivemind in that sense. The courage of the overmind was not in the form of compassion or mercy, but self-sacrifice. The overmind always knew what Amon wanted, and he foresaw that it lead to the destruction of Zerg. Thus he purposely created kerrigan to free the zerg from extinction, at the cost of his life. This was his intent. Not much of an anthropomorphic figure, if you ask me. The zerg (the overmind) did not exactly want to be left alone, the whole idea of Zerg is a continuous assimilation of other races and species. How this is supposed to be a copy paste of the wc3 story of orcs is beyond me. On December 19 2015 07:59 Nazara wrote:Khala is something that connected the Protoss after the Aeon of Strife. Their life and culture is based on it. Losing Khala is like losing immortality, but this is not about Khala = Immortality, but rather "spiritual and religious race has to sacrifice part of its identity to fight evil". Blizzard failed to portray how losing the connection to Khala should be traumatizing, and I have seen enough posts here and on Blizzards forum to conclude that people wanted to see Protoss being traumatized by the procedure Well, the whole race of dark templars ritually severed their cords, so it shouldn't be that traumatizing. I can see how an individual with severed cords could be traumatized living in a community of protoss retaining their link the khala. But if a whole society could form without the khala, then just how crippling could it be? | ||
hitthat
Poland2254 Posts
How this is supposed to be a copy paste of the wc3 story of orcs is beyond me. Simple. Orcs W1, W2 - chaotic evil; Orcs W3 - savage, but not evil (corrupted) Zergs SC1 - plain straigh omnicidal galactic pests; Zerg SC2 - wild, but not omnicidal (corrupted) Manaroth evil influence = orcs corrupted. Amon evil influence = zergs corrupted. How this ISN'T supposed to be copypaste of orcs is beyond me. You can find differences in social structure, physiology, overal appearance and colour of their nails. And it doesnt metter becouse its THE SAME FUCKING STORY. | ||
Nazara
United Kingdom235 Posts
Let me rewrite this: xxxx is seen as a homicidal, killer species set on destroying and killing everything throughout the game's story. They cannot be reasoned with. They just seem to be hungry for blood and nothing else. Later, we learn that xxxx is not really that bad. It's just just that they were being controlled/influenced by the evil zzzz, and without the evil zzzz, the xxxx just wants to live in peace away from other races. I don't know how you are unable to see similarities. But just put Orc or Zerg instead of xxxx and see what happens. With the Protoss/NElves again, you miss the point. It is not about how close the Khala is to Immortality, or how similar they are. So let me rewrite this: xxxx is a race of spiritual beings, but great warriors at the same time. To defeat the great evil, they sacrifice this part that was a defining feature of the xxxx. Put Protoss or Night Elves in there and it will work both ways. It is not about how close one thing is to another. It is about the tropes and recycling themes. You are trying to argue that Pocahontas and Avatar are not similar. But they use same tropes and themes, the same way SC2 uses same recurring themes as Warcraft 3. http://screenplayhowto.com/wordpress/wp-content/uploads/2011/08/Avatar-Pocahontas-Comparison.jpg | ||
cheekymonkey
France1387 Posts
On December 19 2015 18:56 hitthat wrote: Simple. Orcs W1, W2 - chaotic evil; Orcs W3 - savage, but not evil (corrupted) Zergs SC1 - plain straigh omnicidal galactic pests; Zerg SC2 - wild, but not omnicidal (corrupted) Manaroth evil influence = orcs corrupted. Amon evil influence = zergs corrupted. How this ISN'T supposed to be copypaste of orcs is beyond me. So the similarity is that they are corrupted. I see, and this makes it a copypaste? The orcs are not a hivemind. There is nothing about orcs that even resemble the way zerg works. The orcs, individuals with free will, chose to give themselves up to the demons for power. The zerg are subconscious beings, for which a controller was created first by Amon (the overmind), and later by the overmind himself (kerrigan). They did not give themselves up for power. You are just pointing to one superficial similarity in that they are both "corrupted" somehow. Doesn't make it a copypaste. | ||
EatingBomber
1017 Posts
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hitthat
Poland2254 Posts
On December 19 2015 23:12 cheekymonkey wrote: You are just pointing to one superficial similarity in that they are both "corrupted" somehow. Doesn't make it a copypaste. In the same sense that "Magnifficent seven" isn't in its core americanized copypaste of "Seven Samurai". I can find some differences and say "its not the same old story at all", and yet it still remained not true. Nazara already explained you what makes Zergs orcish. Its about lazy recycling of all the motives over and over again by Blizzard. And in its central story-wise core, Zergs came the same path as Orcs. I dont think saying they are now "space orcs" is unjustified. Actually, I am convinced its otherwise. | ||
Thieving Magpie
United States6752 Posts
On December 20 2015 00:35 hitthat wrote: In the same sense that "Magnifficent seven" isn't in its core americanized copypaste of "Seven Samurai". I can find some differences and say "its not the same old story at all", and yet it still remained not true. Nazara already explained you what makes Zergs orcish. Its about lazy recycling of all the motives over and over again by Blizzard. And in its central story-wise core, Zergs came the same path as Orcs. I dont think saying they are now "space orcs" is unjustified. Actually, I am convinced its otherwise. There is literally zero similarities between orcs and Zerg--none. Protoss and Warcraft are VERY similar both in lore and design. Protoss even start with 2 supply footman. The stories are so dissimilar so I don't even know what you're attempting to say about samurais. The only thing the same is that they are both bad guys. That's it. Even the corrupted storyline is not very accurate since Zerg aren't corrupted either--that's the Protoss. | ||
hitthat
Poland2254 Posts
On December 20 2015 01:05 Thieving Magpie wrote: The only thing the same is that they are both bad guys. That's it. Even the corrupted storyline is not very accurate since Zerg aren't corrupted either--that's the Protoss. After that line - I gave up... We seriously played completelly different game. Not even seeing differences between "corrupted" and "mind-controled" | ||
Thieving Magpie
United States6752 Posts
On December 20 2015 01:29 hitthat wrote: After that line - I gave up... We seriously played completelly different game. Not even seeing differences between "corrupted" and "mind-controled" Protoss was literally the race that was being corrupted by Amon. Legacy of the Void LITERALY has that as it's main story. The Zerg is more similar to the Scourge, more similar to the Undead. So you could say that Zerg are Undead in space, but since Zerg came before the undead you really have to say that undead is Zerg in fantasy. | ||
hitthat
Poland2254 Posts
You are argue against the very fact that Zergs were altered (read: corrupted!) and their urge for destruction " was forced upon them". It is directly said they WERE corrupted. As i said in Protoss campaign is mind-controlling puppet mastering. And no, undead are not alike of Zergs in that sense, since they were never altered in the first place. Their orriginal purpose and only reason they exist was creation of (un)living weapon over anything all. Blight and creep is only gameplay simmilarity, not lore-wise. | ||
Nazara
United Kingdom235 Posts
Sc1 and wc1-2: Zerg/orc are homicidal and just want to kill everyone because of their own reasons. Sc2 and wc3: Zerg were corrupted by amon (kill protoss), orc were corrupted by mannoroth/burning legion (kill everyone), they were forced to do wrong things. Without corruption Zerg/orc just want to live their life and defend themselves. Lichking/overmind is a prisoner forced to work for burning legion/amon grom fights mannoroth to free orc / Kerrigan fights amon to free Zerg and everyone else. lichking betrays burning legion and merges with arthas who becomes the leader of the undead / overmind resists amon and creates Kerrigan who becomes the leader of the swarm. And again, this is not as much about how orc and Zerg are similar - it is about how both were handled and changed from their original background. You can argue that Zerg and orc are not the same, but the same thing happened to them and both undead/orc storylines have striking resemblance to what happens with the zerg. They follow the same theme. Same motif. Of course characters are different, but the overarching story/retcon have same principle - domestication of the Zerg. | ||
Thieving Magpie
United States6752 Posts
On December 20 2015 01:54 hitthat wrote: https://www.youtube.com/watch?v=ZRk_ZBQ0C2E You are argue against the very fact that Zergs were altered (read: corrupted!) and their urge for destruction " was forced upon them". It is directly said they WERE corrupted. As i said in Protoss campaign is mind-controlling puppet mastering. And no, undead are not alike of Zergs in that sense, since they were never altered in the first place. Their orriginal purpose and only reason they exist was creation of (un)living weapon over anything all. Blight and creep is only gameplay simmilarity, not lore-wise. Did you play LOTV? The xel Naga who powered up Kerrigan literally said that was a lie to get Zeartul to trust him. | ||
Nazara
United Kingdom235 Posts
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hitthat
Poland2254 Posts
Seriously, I dont know if i even should discuss that more, if the guy even misunderstood that "Tassadar" lied only in that part who he really is, not about what Zergs were. + Show Spoiler + Before you say it was not really a Tassadar, please, look at those quotation marks, ok? ![]() | ||
Gfire
United States1699 Posts
We just didn't see what the Zerg were like before being altered until HotS. Also they were still a brutal warlike race in primal form, just less organized. The Swarm is also still the Swarm and can't be redeemed or returned to their "free" past... They can be free of Amon and have a new leader (new Kerrigan and now Zagara) but can only evolve forwards and will stay a hivemind race built for war. If they destroyed the Swarm and had all Zerg in the future be Primal Zerg I'd be pretty upset about that, but as is they might be closer at the end of it all to the original impressions we got of the Zerg in SC1 than they have been in a long time. In contrast to the Orcs who were I guess nice guys originally and have returned to that from their corruption. To me that's a big difference, and I'm really glad they didn't do this with the Zerg as that would ruin everything. As is I'm not too upset. With the Zerg and in general I felt, despite all it's flaws within its own story, the SC2 campaigns have set up the story in the Koprulu sector to turn back to what everyone's been asking for - smaller scale, less fantasy kind of stuff. We've lost some beloved characters in a dumb story along the way perhaps but the races are still intact, even with the loss of the Khala. If anything having the Tal'darim means we have two separate Protoss factions again as opposed to them all being under one banner after the loss of Aiur, so we can get some cool Protoss politics again. Zagara really needs some character development though. | ||
Nazara
United Kingdom235 Posts
I would rather see a reboot with a new writer. | ||
Thieving Magpie
United States6752 Posts
On December 20 2015 06:17 Nazara wrote: I don't think that sc2 has set up any logical kind of story for sc3. Anything that happens will always be countered by "why Kerrigan didn't stop this or that" or rather "where is space angel gone?", and if it turns out that Kerrigan dies somehow, that puts the whole campaign of sc2 into jeopardy by questioning "if xel Naga are so easily killed, why so much fuss about amon? Just drop the nuke/purify the planet". I would rather see a reboot with a new writer. I would love for SC3 to be almost tiny in scale like it was in Vanilla (pre BW) Where it was two local politics issues (Terran rebellion and Protoss stewardship responsibility) in relation to a common problem (Zerg) and how both protagonists (raynor and Tasadar) navigated their local problem, before combining forces to solve a larger problem. None of this interstellar space gods, prophecy, "before stars were born" bullshit. | ||
XanManXan
1 Post
On November 11 2015 17:42 schmutttt wrote: OK, so yes it was awful. Lets try and interpret the ending: - Raynor commits suicide - Kerrigan is actually somehow in human form (The Xel'Naga can take various forms, Duran being an example) and Raynor goes off with her for his happy ending What do we think? Yea, I dont know why, but why this possibility no one is listing on forums that: Kerrigan used up all her power to restore the life on barren kuprulu sector and became human again (no more being xel naga BS) and came back to Jimmy. And they just went to live off somewhere. This takes into account the text that said the life came back to that barren sector mysteriously and no scientist have been able to explain how..... What do other people think about this theory ? :O | ||
[UoN]Sentinel
United States11320 Posts
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Dedo1991
1 Post
On November 12 2015 07:34 royalroadweed wrote: What was with the "growth on barren worlds through out the Koprulu sector"? Set up for SC3? I think it's duo to Kerrigan and raynor travel to different spots & each place they go to ,is being flourished. | ||
Rollora
2450 Posts
On November 12 2015 09:12 Cricketer12 wrote: no way will they add a fourth race, that would take years of balancing... It wouldn't Look at SC2 they are not even trying to balance...or the don't really need it. With all the different units and special abilities, its not about perfect balance anymore, its more about that you find your way and strategy to use whatever ability/unit it takes to win. As far as I have seen, everytime I considered something unbalanced, blizzard patched it 1-2 years later, in the meanwhile they let the "meta evolve", which is their way of saying "think your way around this imbalances and only if ALL these ways are all countered easily the problem is finally declared imbalanced - well and if not, keep searching for another way to harass and kill more efficiently then your opponent of who you think is imba imba imba imba imba imba imba" | ||
Rollora
2450 Posts
On November 12 2015 15:05 Icysoul wrote: I think its an open ending. It could be cheesy happy or really dark depending on how you look at it. For me personally, i think having Kerrigan turned back into a human from a god within an arbitrary time frame of 2 years is way outside of plausibility, even with everything happening in the story. I think you could also see hints of the past haunting him, or atleast affecting him in an ambiguous way. So i interpreted as raynor going a bit crazy or got too drunk for his own good. I'm actually surprised how most of you interpreted as a cheesy happy ending. But in the end, it was left open for our imagination, open to our own interpretations based on our own life experiences. While the other explanations (he is dead or he went crazy or we actually see the past/beginning of WoL and he doesn't follow his revolution but followed Kerrigan into whatever...) would be possible with every other game, but not with SC2. The story of SC2 was so blatant, simple, superficial and predictable that they (blizz) wouldn't - after several hours of dull story sequences - start being all secretive and interpretational with their story. | ||
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