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interesting bridgehead edit. Maybe this is better?
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On August 28 2015 16:02 Fatam wrote: interesting bridgehead edit. Maybe this is better? Bridgehead? IT IS NOT BRIDGEHEAD!!!! I am So angry for your saying!
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Cool design! Only thing I'm worried about is that the distances might be too short overall. Once the rocks are broken, it seems hard for either player to expand to a 4th expansion and react in time to an attack. Guessing it will be very aggressive after 3 or 4 bases.
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This is ballsy. I am not sure people will like the way the nat is so vulnerable.
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actually this is much better than bridgehead imo. pretty similar though.
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On August 28 2015 16:50 IeZaeL wrote: actually this is much better than bridgehead even if it is clearly an edit of that map. Offensive tho at fault. If u have clear evidence, then feel free to post it so we can judge. If u do not have any, then pls stop ur childish play here and in the other threads as well.
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On August 28 2015 16:05 RexTerran wrote:Show nested quote +On August 28 2015 16:02 Fatam wrote: interesting bridgehead edit. Maybe this is better? Bridgehead? IT IS NOT BRIDGEHEAD!!!! I am So angry for your saying! interesting not-bridgehead edit. maybe this is better? ...not that i'm comparing the 2 maps...because this is not bridgehead...
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On August 28 2015 18:14 Phaenoman wrote:Show nested quote +On August 28 2015 16:50 IeZaeL wrote: actually this is much better than bridgehead even if it is clearly an edit of that map. Offensive tho at fault. If u have clear evidence, then feel free to post it so we can judge. If u do not have any, then pls stop ur childish play here and in the other threads as well. Top and bottom of the image are pretty similar and the horizontal bound seems the same. not to mention the aesthetics bounds. w/e edited my post
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Natural and Third seem almost impossible to defend after the rocks are down, since rotating between them is shorter for the attacker than the defender. Once the attacker gets into a good position on the third base you basically lose both of the bases because of the lowground nat. Taking a fourth opens you up to all kinds of counterattacks and drops, whichever base you take. Also, the rush distance is very short!
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Oh man, I'm probably going to have to steal that main-nat-third layout for one of my own maps. The natural or third seem a bit vulnerable though if you have to defend both at once after taking out the rocks, especially for Protoss. Maybe I'd add a backdoor half base if I were to adapt that layout. But I don't think that would be a good change to this map specifically.
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On August 28 2015 16:05 RexTerran wrote:Show nested quote +On August 28 2015 16:02 Fatam wrote: interesting bridgehead edit. Maybe this is better? Bridgehead? IT IS NOT BRIDGEHEAD!!!! I am So angry for your saying! Hahahaha, chill the fuck out.
The bounds are the same, the middle is very similar, the top/bottom are very similar. I'm not even sure if it'll play very differently, the rocks on the third lead to the cliff above the natural mineral line, so breaking down the rocks still is a good harassment tactic.
Even if is entirely accidental, this shares a lot of things with Bridgehead.
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On August 29 2015 00:49 iGrok wrote:Show nested quote +On August 28 2015 16:05 RexTerran wrote:On August 28 2015 16:02 Fatam wrote: interesting bridgehead edit. Maybe this is better? Bridgehead? IT IS NOT BRIDGEHEAD!!!! I am So angry for your saying! Hahahaha, chill the fuck out. The bounds are the same, the middle is very similar, the top/bottom are very similar. I'm not even sure if it'll play very differently, the rocks on the third lead to the cliff above the natural mineral line, so breaking down the rocks still is a good harassment tactic. Even if is entirely accidental, this shares a lot of things with Bridgehead. Lots of maps share things with another map. I would slow down with the comparisons, this map is different in very fundamental ways and is interesting in its own right.
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haha, I didn't mean that it's a copy, since the end outcome is *plenty* different. But it's pretty clear that the map began by opening Bridgehead in the editor and then changing a lot of stuff. And it even has bridge in the name :-P
But I did say that this might be better, so no need to take offense. I think by removing the backdoor it allows some of the really cool ideas to shine more, rather than the whole game be dominated by the fact that each player has this huge backdoor to the main.
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On August 29 2015 00:49 iGrok wrote:Show nested quote +On August 28 2015 16:05 RexTerran wrote:On August 28 2015 16:02 Fatam wrote: interesting bridgehead edit. Maybe this is better? Bridgehead? IT IS NOT BRIDGEHEAD!!!! I am So angry for your saying! Hahahaha, chill the fuck out. The bounds are the same, the middle is very similar, the top/bottom are very similar. I'm not even sure if it'll play very differently, the rocks on the third lead to the cliff above the natural mineral line, so breaking down the rocks still is a good harassment tactic. Even if is entirely accidental, this shares a lot of things with Bridgehead. Do you have your own eyes? if you have See exactly the map. What is the points you say this map is like to bridgehead? only many bridges? than, you are so foolish and have fucking eyes. SAY THE EXACT EVIDENCES YOUR COMPARISON
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On August 29 2015 03:12 RexTerran wrote:Show nested quote +On August 29 2015 00:49 iGrok wrote:On August 28 2015 16:05 RexTerran wrote:On August 28 2015 16:02 Fatam wrote: interesting bridgehead edit. Maybe this is better? Bridgehead? IT IS NOT BRIDGEHEAD!!!! I am So angry for your saying! Hahahaha, chill the fuck out. The bounds are the same, the middle is very similar, the top/bottom are very similar. I'm not even sure if it'll play very differently, the rocks on the third lead to the cliff above the natural mineral line, so breaking down the rocks still is a good harassment tactic. Even if is entirely accidental, this shares a lot of things with Bridgehead. Do you have your own eyes? if you have See exactly the map. What is the points you say this map is like to bridgehead? only many bridges? than, you are so foolish and have fucking eyes. SAY THE EXACT EVIDENCES YOUR COMPARISON He already discussed his points. l2read
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On August 29 2015 03:32 IeZaeL wrote:Show nested quote +On August 29 2015 03:12 RexTerran wrote:On August 29 2015 00:49 iGrok wrote:On August 28 2015 16:05 RexTerran wrote:On August 28 2015 16:02 Fatam wrote: interesting bridgehead edit. Maybe this is better? Bridgehead? IT IS NOT BRIDGEHEAD!!!! I am So angry for your saying! Hahahaha, chill the fuck out. The bounds are the same, the middle is very similar, the top/bottom are very similar. I'm not even sure if it'll play very differently, the rocks on the third lead to the cliff above the natural mineral line, so breaking down the rocks still is a good harassment tactic. Even if is entirely accidental, this shares a lot of things with Bridgehead. Do you have your own eyes? if you have See exactly the map. What is the points you say this map is like to bridgehead? only many bridges? than, you are so foolish and have fucking eyes. SAY THE EXACT EVIDENCES YOUR COMPARISON He just wrote his points...
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Hmm.. I feel like there's too much of a choke going into the natural from the middle. Not sure how I would fix it; it's not too easy to choke and get three bases becasue of the third near those rocks, but... eh.. I don't know.
The map is pretty interesting though, very appealing to the eyes too.
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On August 28 2015 16:05 RexTerran wrote:Show nested quote +On August 28 2015 16:02 Fatam wrote: interesting bridgehead edit. Maybe this is better? Bridgehead? IT IS NOT BRIDGEHEAD!!!! I am So angry for your saying! I still can't tell if you are really serious or trolling (considering the plagiarism drama some time ago)
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