I Decided to figure out how Jab Resets work exactly. I have yet to figure it out, If i cannot find anything undisputed on the net, I'll do it myself.
But I figured, I have always respected the TL-Community as the most knowledgable and fact-driven group of gamers.
So I'd love to have an Info Dump for the hard hitting and disputed Questions on here and see how much Info you guys can offer.
I will frequent this thread and answer where I can (I think I know quite a bit ^^).
I don't often open threads here, so If it's not wanted, I'm very sorry!
So here is my first advanced question:
When is it impossible for the grounded Opponent to roll away or use get-up attack after a Jab-Reset?
I've heard several things already.
It may be:
-Dependant on percentage and weight (That most likely applies to Lift-Off percentage though and was a missunderstanding)
-Dependant on Frame windows that are based on the landing animation (when you Jab reset them... also unlikely)
[ANSWERED!]
Please post questions
Compiled Answers:
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When is it impossible for the grunded Opponent to roll-away or use get-up Attack after a Jab Reset?
Short Answer: Options are dependant on wether or not the Hitstuns ends before the DMG-Animation. Your attack may not do more than 12 Frames Hitstun. Magus has a percantage list for Sheiks 4% Jab. Should be applicable to most 4% jabs, there might be slight differences due to knockback differences)
Important Factors: Your moves Damageand Opponents Weight
Formular to calculate Hits with more or less than 4%:
Knockback:
{{[(Total Damage * 0.1) + (Damage * Total Damage * 0.05)] * VictimKBMultB * 1.4 * [200 / (Weight + 100)] + 18} * (KBG * 0.01)} + BKB [Sidenote: VictimKBMultB is usualy always 1]
Hitstun:
Knockback*0.4
Sources:
Magus:
http://smashboards.com/threads/trying-to-avoid-jab-resets.274711/
http://smashboards.com/threads/we-should-update-the-compendium-of-knowledge-thread.268908/#post-9872129
Formular, Strong Bad:
http://smashboards.com/threads/tool-knockback-launch-speed-hitstun-hitlag-shieldstun-calculation-v1-11.324878/
Important Factors: Your moves Damageand Opponents Weight
Formular to calculate Hits with more or less than 4%:
Knockback:
{{[(Total Damage * 0.1) + (Damage * Total Damage * 0.05)] * VictimKBMultB * 1.4 * [200 / (Weight + 100)] + 18} * (KBG * 0.01)} + BKB [Sidenote: VictimKBMultB is usualy always 1]
Hitstun:
Knockback*0.4
Sources:
Magus:
http://smashboards.com/threads/trying-to-avoid-jab-resets.274711/
http://smashboards.com/threads/we-should-update-the-compendium-of-knowledge-thread.268908/#post-9872129
Formular, Strong Bad:
http://smashboards.com/threads/tool-knockback-launch-speed-hitstun-hitlag-shieldstun-calculation-v1-11.324878/