Introduction of Map Hazards - Page 2
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albis
United States652 Posts
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Rukis
United States252 Posts
On April 27 2015 13:55 ZombieFrog wrote: One of the obvious issues would be that something like this might favor terran over the other races as they typically have multiple medivacs with their bio army for the healing, while no zerg or protoss army features multiple drop ships (and they would be fairly pointless, only need 1 to warp, and ovies can't do anything). If lava comes up, terran load up, other races can't. Are you sure about that? Zergs have Nydus worms and Protoss have warp ins its not like the lava would cover major path ways it would just make some low ground bases take damage. | ||
Rukis
United States252 Posts
On April 28 2015 00:15 ElMeanYo wrote: How about neutral units that guard gold bases instead of destructible rocks? Kinda like the creeps in WC3. You can already do that.. Just place Hostile units. | ||
Freakling
Germany1525 Posts
Neo Polaris Rhapsody is the perfect example. Remake a BroodWar map, then have it flooded with lava every once in a while? Of course that rather took away from the map than adding anything to it. That doesn't make the map, nor the lava mechanic, an absolute no-no. It only means that implementation needs to be better thought out. Blizzard should just get away from their cravings for absolute control and adopt an "everything is fair play" policy that allows mappers to experiment with whatever their heard desires. A whole pile of junk will come out of it, of course, but in it will be also be some raw diamonds, and picking some of those for ladder and tournament map pools can only be a good think. One or two bat-shit crazy maps in the pool that every one is encouraged to play around with can only advance the game. Everything is better than the current "same map in a different colour" arrangement... | ||
Cricketer12
United States13866 Posts
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MiniFotToss
China2430 Posts
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