On February 03 2015 18:36 GGzerG wrote: This game wasn't made by the devs of supcom it was made by the devs of C&C, in original C&C's you could modify the game speed to make things in the game including units move faster, I think it would be good for more extreme players, but they would have to do it in a way so units like small proteins don't move faster, or air units imo.
Even if you could modify speed, ranked games speed would be fixed on current one. Devs decided on this speed for a reason. And that means tournaments would be this speed as well.
yeah isn't this the same concept as starcraft where everyone plays on very fast speed anyway
This game is really fun though I am enjoying it, I wish we could get a TL group on steam or sometehing for everyone to play together, trying to learn here.
This game seems really neat. If it gets the developer support it needs over time, and a couple of good expansions, it could... well, survive long enough to support a semi-competitive playerbase :D
It does need some tweaks, but the foundation seems to be there.
Very neat seeing destiny and huk streaming 2v2s. Kruxxen is good streamer too. I think Krux is top 10 in 1v1, but diamond in sc2 (maybe prev masters due to mmr decay, not sure).
Finally got through the Hard Mode campaign. Man that was tough, definitely harder than the starcraft campaign (either game). They really don't pull punches when it comes to the Goo storyline, they just hand you endless enemies. Even with AI abuse it is pretty tough. Protip: stealthed radiants.
On February 03 2015 17:45 ETisME wrote: That's a really low number, but I am not too surprised about it, the subreddit is too small and there was no hype at all, even within the own sub.
I just hope they will put some effort to optimize it because it's too frustrating to play when everything feels chucky at times
there is a bit of hype... but not much. they paid Force to do this
and some solid praise by IGN
“Grey Goo is likely the best traditional RTS not made by Blizzard in the past five years.”
Well it's true, unfortunately that alone doesn't mean much because i can't recall any other multiplayer RTS released starcraft 2, good or bad
GGoo will be some more fun messing around with i think, but there seems to be a huge population problem (i expected 20-200k concurrents when i bought it, not below 2k) that might hinder development and competition