Whoever is making SSL Ro16 Day 6 better prepare for a constant update-to-date info on OP if it's going to include Tiebreakers.
Or will we need a separate thread for Tiebreakers? The question at hand is only up to 2 groups will be in tiebreakers.
I can understand if it's definite 2 groups into tiebreakers but what if only it's 1 group and it's settled in matter of 3 matches?
Perhaps a well sought detailed thread splitting SSL Ro16 Day 6 thread into 2 sections on OP? Perhaps the title of the thread requires "[SSL] Ro16 Day 6 & Tiebreakers?" with a question mark?
Thoughts, opinions, suggestions?
Btw, I won't be making thread, retired since 2009 for that.
On January 23 2015 01:02 QuickStriker wrote: Whoever is making SSL Ro16 Day 6 better prepare for a constant update-to-date info on OP if it's going to include Tiebreakers.
Or will we need a separate thread for Tiebreakers? The question at hand is only up to 2 groups will be in tiebreakers.
I can understand if it's definite 2 groups into tiebreakers but what if only it's 1 group and it's settled in matter of 3 matches?
Perhaps a well sought detailed thread splitting SSL Ro16 Day 6 thread into 2 sections on OP? Perhaps the title of the thread requires "[SSL] Ro16 Day 6 & Tiebreakers?" with a question mark?
Thoughts, opinions, suggestions?
Btw, I won't be making thread, retired since 2009 for that.
Thanks for pointing this out. Judging from the past few threads, they haven't been particularly busy, so one thread should hopefully suffice. We can probably go with one thread with a horizontal line break between the group and tie breaker matches like.
Last made it out of his group entirely through cheese. I guess there's always one player who goes through like that. I hope he gets what's coming to him. Someone's gonna have a quasi-walkover in Ro8.
On January 23 2015 11:57 GeLaar wrote: Last made it out of his group entirely through cheese. I guess there's always one player who goes through like that. I hope he gets what's coming to him. Someone's gonna have a quasi-walkover in Ro8.
he is easily capable of playing long games (remember that long last vs shinee tvt game) i feel he has learnt his lesson from the past (two stupid 3-4 reverse losses in big sc2 matches long ago...) he plays in the manner he feels he has the best chance to win and tailor his cheese/strat based on his opponent style.
Im just watching mini vs mong in the begining and cant believe how mini didnt kill mong right away. I thought players on their level know what they are doing. It was so simple, just kill scvs making the factory and continue zealot stream. Mong would either be defeated or his factory will be so delayed that it means gg. After watching the whole game i can say wow. Fun chaotic game, with Mini playing the same harass style Mong likes to do and win. This map is great, so many angles to engage and maneuver i love it.
On January 23 2015 11:57 GeLaar wrote: Last made it out of his group entirely through cheese. I guess there's always one player who goes through like that. I hope he gets what's coming to him. Someone's gonna have a quasi-walkover in Ro8.
cheesing is my favourite thing in bw how can u complain
On January 23 2015 11:57 GeLaar wrote: Last made it out of his group entirely through cheese. I guess there's always one player who goes through like that. I hope he gets what's coming to him. Someone's gonna have a quasi-walkover in Ro8.
I felt the same way about Guemchi. It felt like every game from him was either DT rush or over-reliance on a reaver drop. If he didn't catch his opponent off guard and wreck them then and there, he lost a standard game badly.
On January 23 2015 20:40 _Animus_ wrote: Im just watching mini vs mong in the begining and cant believe how mini didnt kill mong right away. I thought players on their level know what they are doing. It was so simple, just kill scvs making the factory and continue zealot stream. Mong would either be defeated or his factory will be so delayed that it means gg. After watching the whole game i can say wow. Fun chaotic game, with Mini playing the same harass style Mong likes to do and win. This map is great, so many angles to engage and maneuver i love it.
Yeah the barracks liftoff timing was... tragic. But mini's harass all game was incredible. I thoroughly enjoyed watching that.
On January 23 2015 11:57 GeLaar wrote: Last made it out of his group entirely through cheese. I guess there's always one player who goes through like that. I hope he gets what's coming to him. Someone's gonna have a quasi-walkover in Ro8.
cheesing is my favourite thing in bw how can u complain
Bo1 is truly bittersweet. Larva's greed + unlucky scouting was painful to watch, but kudos to Last!
Masterful play by Snow such good map control and unit movement, abusing the terran immobillity to its fullest. From the games today i felt like these maps are hell for terrans in TvP, i saw them so unoriented and not able to be at the right place when protoss attack, it could be that tosses studied the maps better also.
Larva vs Last was a bad one, Larva couldve played a bit creative, but i guess he surrendered after his hatch died and played mutas by the book just to not leave the game. Lurker ling would be alot better in my oppinion, in busting the front and with possibility for slowdrops and elevator drops, also his additional 2 hatches and sunkens were in the mineral line instead of placing them forward to the ramp so he can build these sunkens to break the contain.