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Hey, so I've been playing lots of games with Lux and now my win loss is meh.
Usually these scenarios have happened.
1. Me and my bot lane win so then we snowball into mid game really well. We can easily siege and I can easily get kills there. We then win the game by a huge margin.
2. I win or go even in lane, but bot lane loses lane and turret. Then the game usually drags on late game, where Lux seems to fall off. The high cd's and the MR stacking, and particularly Banshee's passive, seem to really negate Lux.
Also I'm having trouble snowballing my lead unless scenario I happens. In scenario II, I can't really roam bot.
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How do you lane against Xerath without dying all the time? I feel like he does exactly what Lux does, except from longer range, more burst, faster skills, lower cooldowns, and gets mana back with his passive. I just get dominated in the lane (obviously I'm looking for something besides "dodge" his skills, I'm ok at it but against someone the same skill as me I'm only going to dodge so many q's before they start to add up).
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Rush boots 2 straight after Chalice, take a mastery page with movespeed, dodge every Q.
Xerath does more damage than Lux, but his spells are also easier to dodge.
I know it's not what you want to hear, but that's the reality of it.
Fast boots 2 does help a lot though, and Lux can really rush Sorc shoes after Chalice just fine because Mpen is a good source of damage for her (if there were better Mpen items she'd probably take them.) Take Heal, you can use it to outrun his ult charges.
Remember that if you've got blue buff or extra mana, you can throw a shield out while he's charging his Q to soak up the damage if you don't dodge it.
Also, he's easier to gank than you are, so your joonglar can help.
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It's also worth noting that I haven't played Lux v Xerath since Chalice/Athenes had their MR cut, and those nerfs might be making this matchup harder than I remember.
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On August 15 2014 02:48 nobodywonder wrote: Hey, so I've been playing lots of games with Lux and now my win loss is meh.
Usually these scenarios have happened.
1. Me and my bot lane win so then we snowball into mid game really well. We can easily siege and I can easily get kills there. We then win the game by a huge margin.
2. I win or go even in lane, but bot lane loses lane and turret. Then the game usually drags on late game, where Lux seems to fall off. The high cd's and the MR stacking, and particularly Banshee's passive, seem to really negate Lux.
Also I'm having trouble snowballing my lead unless scenario I happens. In scenario II, I can't really roam bot.
I'm not sure that I can really say much to this, since it's all very general stuff. Post a replay!
Late game Lux is all about good shields. Your shield is retarded OP when you're at full items. Make sure you're shielding every time it goes off cooldown and getting whoever the enemies focus target is.
It's true that in late game you can't one shot people anymore usually, so at that point you stop trying to get picks in sieges, you just throw E out on cooldown and try to hit somebody to soften them up, and in the teamfight try to get your spells to hit as many people as possible.
The way I like to do sieges as Lux is like this. If I know I can instakill a target, I'll throw Q's on cooldown and save E. If a Q hits, combo.
If I know I can't instakill a target, I'll throw E's on cooldown just to hit people and soften them/pop banshees, and save Q.
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What do you think of getting CDR boots? It gives 40% CDR all the time and the magic pen doesn't feel that important if you don't get it really early (I'm a sucker for getting my boots upgrade very late).
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Since you're already getting Athene/Morello, if you got CDR boots, you'd go to 35-40% CDR depending on masteries.
You suddenly wouldn't get any CDR from blue buff, or from blue elixirs, or from any further itemization.
Even as support, all of your itemization has CDR on it already.
It's just not efficient.
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For lux I go for 40% CDR when not laning vs an ap allin champ. I'll take 7,5% cdr from blue runes & 2,5% from masteries. When playing vs ap allin, i take 5% cdr from masteries to hit 35% cdr (with blue+athene).
In both of these cases the extra CDR on boots is a waste, while the magic pen from boots is massive for a mage early/mid game.
@ nobodywonder If your aim is good with lux ult you should pinkward your lower jungle entrance, so you're free to move into sniping position unseen. This way you can put down massive influence on botlane even when it's losing. Be sure to ward agressively as well. Against most midlaners you have a gigantic jungle-assist edge because you push good & can reach jungle fights really fast (cus massive range). Don't be afraid to waveclear with ult just so you can assist your jungler if needed, if they opposing mid wants to follow you can zone him with e (he loses cs) and jungle fight will be 1v1 ; and when opposing mid stays to farm wave you provide 3 spells (vs none of opposing mid, since he's farming).
Like stated by Ketara (in different words), your damage can only carry teamfights so long. If you (/your team) fails to win before about 30 minutes your most important spell for teamfights will become your shield. Being able to properly position yourself to maximize the amount of shields on your team is key.
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Schwopzi's advice is good.
True story, I have not lost a game with Lux since she got buffed. I'm sure I will now that I've bragged about it.
The passive buff is really interesting. Early game and late game it's a big damage increase, but in the mid game, like the level 8-12 area when you're done with Athenes and before you get Deathcap, your passive damage is about the same as it was before.
I am especially noticing the buff vs. Ziggs. I used to think that Ziggs had the edge in the early game vs. Lux, but now I think Lux does. Haven't gotten to play Lux vs. Ori since she lost all that early AD yet, but I imagine it'll be similar.
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Okay so, watching your Lux vs. Zed game. Here are my notes. I'm gonna bold the ones that I think are more important.
#1 - You don't want to take Heal against Zed, you want to take Exhaust, or at least Barrier.
#2 - When leashing the way you did where you throw an E and just leave it on the ground, you can actually cast it as early as 1:49, and it will still hit the camp. You cast it at about 1:52, those extra 3 seconds could have given you an extra auto on Zed.
#3 - At level 2 when Zed goes in on you and you snare him, you walked away from him while autoing. In this situation you have a guaranteed kill on him, you do not want to be backing away. You want to move towards his tower and towards your own minions.
If he autoattacks you while you're standing inside your minion wave, all your minions will retarget him and he's going to die. If he wants to retreat he has to move through you and you can stutter step and auto him the whole way, and he's still going to die. He ended up getting out with _9_ HP, when if you had moved to cut off his escape you likely could have killed him and gotten his flash without using any summoners. Honestly one additional minion hit and Zed would have died, which you could have easily positioned to make happen.
You need to be aggro in this matchup. You destroy Zed at level 2, and it was retarded of him to try to fight you. Punish it.
#3.5 - Again, when Amumu came to gank, you could have easily killed Zed and gone 1 for 1 with first blood if you were playing more aggro.
#4 - Personally, I would have bought a single mana potion when you based after killing Zed. There's a time period when you're both at about half health (before the Fiddle gank) where he could have all inned and killed you and you didn't have enough mana for a full combo to make it 1 for 1.
I don't like the tear buy, but I'll call that preferential. Personally I would have gone straight for armguard so that you can beat Zed 1v1. Zed fights you in lane by threatening to all in. If you have a defensive summoner and an armguard + 2 dorans, if he all ins you will win the duel and kill him without dying. This pretty much removes all his lane pressure and lets you play aggro and bully him.
With a tear you're forcing yourself into a passive playstyle.
#5 - Again, at 12:15 you have Zed real low, hit him with an E and back away. His flash was just used, if you had moved forward instead of back you could have flash auto'd him for a kill.
#6 - In the following fight at dragon your ult is up but you dont use it. Could have maybe killed Blitz with it, it would have been close. Using it to clear mid after I think is fine though.
It is worth noting here that if you had gone for Morello instead of the Tear, and had Forbidden Idol instead of that Tear for that fight, your spells would have been up fast enough in that fight to likely save Fiddle and get a double. At the very least you would have def. killed Blitz and gotten away.
Honestly at this point you have missed out on about 3 kills just from not thinking you're as strong as you are, which skews the rest of the replay for me because you're a full 1000 gold behind where you could be. On top of that the replay bugged for me around this time and I can't pause it or see your cooldowns anymore, so I'm just gonna rush through the rest.
I feel like the blind ult in the 19:30 fight is bad. You could have done the same ult when they engaged after dragon and it probably would have turned the fight. They lined up and you could have hit all 5. Even after that Zyra got a 5 man knockup, either of those times would have been better. You're also just really feeling your lack of mana regen itemization in this fight in general. (Take mana regen masteries over movespeed)
I think you ult too early in the next big fight too. You only hit two people. You've got Zyra, Fiddlesticks and Ashe, wait for a big target to get CC'd. At least wait for Fidd to get into their team and apply his passive.
Going Deathcap before Void Staff with the build you're doing is bad. You don't get Void till 39 mins. Diz vrybad.
You derp hard on your ult in the baron fight at 37:30 and it's kind of a big deal.
Eventually what costs you guys the game is basically just trying to end when you can't. But a lot of these fights are really close. I think stronger itemization, 1000 extra gold from early game kills, and better ults would have turned several of them and changed it from a close game to a clear victory.
Lemme know if this advice helpsu
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I think Athenes > Deathcap is probably still best. As to your question, the guide is up to date.
Morello is more of an option now, but I think Athenes is still better. The sad thing is even with Athenes so nerfed, it's still basically a required item vs. AP's.
Chalice + Morello is strong if you don't open Dring, but if you do you don't have enough item slots to go Chalice+Morello.
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Lux is out of control right now.
Lol.
That damage buff on passive huuge. I'm awful at this champion and mid, and I am just bullying kids.
lolol.
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good to see a lux post here and now
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Hey so, I'm trying to get videos of pro games with Lux in them, esp from season 4.
I put up the ones that I know of in the videos section, but if anybody else knows of any more, can you point them out? Thanks.
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On August 20 2014 08:22 Ketara wrote:+ Show Spoiler +Okay so, watching your Lux vs. Zed game. Here are my notes. I'm gonna bold the ones that I think are more important. #1 - You don't want to take Heal against Zed, you want to take Exhaust, or at least Barrier. #2 - When leashing the way you did where you throw an E and just leave it on the ground, you can actually cast it as early as 1:49, and it will still hit the camp. You cast it at about 1:52, those extra 3 seconds could have given you an extra auto on Zed. #3 - At level 2 when Zed goes in on you and you snare him, you walked away from him while autoing. In this situation you have a guaranteed kill on him, you do not want to be backing away. You want to move towards his tower and towards your own minions. If he autoattacks you while you're standing inside your minion wave, all your minions will retarget him and he's going to die. If he wants to retreat he has to move through you and you can stutter step and auto him the whole way, and he's still going to die. He ended up getting out with _9_ HP, when if you had moved to cut off his escape you likely could have killed him and gotten his flash without using any summoners. Honestly one additional minion hit and Zed would have died, which you could have easily positioned to make happen. You need to be aggro in this matchup. You destroy Zed at level 2, and it was retarded of him to try to fight you. Punish it. #3.5 - Again, when Amumu came to gank, you could have easily killed Zed and gone 1 for 1 with first blood if you were playing more aggro. #4 - Personally, I would have bought a single mana potion when you based after killing Zed. There's a time period when you're both at about half health (before the Fiddle gank) where he could have all inned and killed you and you didn't have enough mana for a full combo to make it 1 for 1. I don't like the tear buy, but I'll call that preferential. Personally I would have gone straight for armguard so that you can beat Zed 1v1. Zed fights you in lane by threatening to all in. If you have a defensive summoner and an armguard + 2 dorans, if he all ins you will win the duel and kill him without dying. This pretty much removes all his lane pressure and lets you play aggro and bully him. With a tear you're forcing yourself into a passive playstyle. #5 - Again, at 12:15 you have Zed real low, hit him with an E and back away. His flash was just used, if you had moved forward instead of back you could have flash auto'd him for a kill. #6 - In the following fight at dragon your ult is up but you dont use it. Could have maybe killed Blitz with it, it would have been close. Using it to clear mid after I think is fine though. It is worth noting here that if you had gone for Morello instead of the Tear, and had Forbidden Idol instead of that Tear for that fight, your spells would have been up fast enough in that fight to likely save Fiddle and get a double. At the very least you would have def. killed Blitz and gotten away. Honestly at this point you have missed out on about 3 kills just from not thinking you're as strong as you are, which skews the rest of the replay for me because you're a full 1000 gold behind where you could be. On top of that the replay bugged for me around this time and I can't pause it or see your cooldowns anymore, so I'm just gonna rush through the rest. I feel like the blind ult in the 19:30 fight is bad. You could have done the same ult when they engaged after dragon and it probably would have turned the fight. They lined up and you could have hit all 5. Even after that Zyra got a 5 man knockup, either of those times would have been better. You're also just really feeling your lack of mana regen itemization in this fight in general. (Take mana regen masteries over movespeed) I think you ult too early in the next big fight too. You only hit two people. You've got Zyra, Fiddlesticks and Ashe, wait for a big target to get CC'd. At least wait for Fidd to get into their team and apply his passive. Going Deathcap before Void Staff with the build you're doing is bad. You don't get Void till 39 mins. Diz vrybad. You derp hard on your ult in the baron fight at 37:30 and it's kind of a big deal. Eventually what costs you guys the game is basically just trying to end when you can't. But a lot of these fights are really close. I think stronger itemization, 1000 extra gold from early game kills, and better ults would have turned several of them and changed it from a close game to a clear victory. Lemme know if this advice helpsu
Yeah, this definitely helped a lot. I realize now that I should be more aggressive in asserting myself in lane and getting kills. The problem is usually I'm really afraid of the jungler, especially ones with good gap closers, so I don't push too far...
I go tear usually vs AD mids, because I saw Froggen build tear when he played Lux. However those videos are really old. I guess tear does delay the mid-game power that Lux can abuse.
Yeah, I also feel that I need to be more patient with my ult to hit more people. I used to have the urge to snipe people to in teamfights, but it seems it is more important to do as much AOE as possible.
For masteries I do have the 3 points in the mana regen, and 1 pt in the movement speed.
On August 22 2014 01:15 Ketara wrote: Hey so, I'm trying to get videos of pro games with Lux in them, esp from season 4.
I put up the ones that I know of in the videos section, but if anybody else knows of any more, can you point them out? Thanks.
I don't know any pro games with Lux other than the ones you listed, but here's some solo queue games you could put.
Faker Lux vs Fizz Top Scarra Lux vs Brand (imaqtpie) 4.12
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Show me the masteries you're using, if you could.
Personally I use mana regen glyphs vs. ADs. I think mana regen gives you more pressure than AP, especially in the early game where runes matter the most.
There are a couple lanes where I like AP/level blues still. Mostly vs. APs where you can bully them but they can't bully you back or have difficulty doing so, such as say Mordekaiser or Swain. I might go for flat APs over AP/level these days though, since with the buff Lux's level 2 is really really strong now.
Also honestly, don't be so afraid of the jungler. In that Zed game when he went on you at level 2, if Amumu was there as well he also would have been level 2 and you likely could have doublekilled them.
Lux level 1-3 is a strong lane bully, it's 4+ where her power starts to slow down. You want to be dominating the lane 1-3 in the vast majority of matchups. The only things that outbully you at that stage are like, Pantheon/Annie/Syndra/etc. Even Ziggs pretty much goes equal with you now.
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This is such a great guide and a great thread, Ketara. I've been playing a little Lux whenever I get mid lane, and despite my unfamiliarity with the matchups and the lane in general, I always win lane and I think it's thanks to all the time I've spent reading this thread out of curiosity.
Last game I got the j4 matchup and I was pretty worried about it. But I poked as much as I could for the first few levels (he pokes back surprisingly well) and at level 3 he all-ins in the middle of my creep wave. I just stood my ground and killed him with plenty of health to spare. I had just read your post about not underestimating yourself early game and I know how strong minions are early game. From there I carried the game and killed him a few more times and turned some bad fights around at bot lane with my ult. Fast sorc boots helps a lot with side stepping his EQ.
Anyway, thanks again from a young Lux! No matchup is impossible :D
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TYTY.
I added a bit on the matchups section with suggested runes/masteries for each matchup, tell me if this is helpful.
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