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Hey guys!
I thought it will be interesting to list cards that may be OP in your opinion and why.
Here is my top 5:
1) Sylvanas Windrunner
for 5 mana a 5/5 it's already good but its deathrattle ability this card is just a nightmare for your opponent. By itself it justify the fact to have at least one silence/hard removal in opponent deck.
2) argent commander
this card exist in almost every deck in hearthstone (except hunters and priest maybe). this card is so powerful. It kills a minion with less than 5HP and let you with a good 4/3 on the field. It is the ultimate board control card.
3) Demonfire
this ability is so good because it synergize so well with the 1 mana demon creatures of the warlock. Having a 3/5 or a 5/4 at turn 2 is really deadly and the combo can be pulled very often. It is also super versatile because it can kill opponent minions early on.
4) Earth elemental
7/8 taunt at turn 5 it ends any aggro deck reign because your opponent have to sack so much to kill it. In most of cases it force a huge investment to be removed. the overload is not so much a big deal because you can still play 3 mana card the turn after.
5) Blizzard :
The mass freeze ability of this card is so strong. you often kill most early minions and the freeze allows you to kill piece by piece the rest without fearing anything!
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Well, a fire elemental kills a minion with less than 4HP but leaves a 6/5 on the field with the same mana cost. So I'd say that's better than argent commander.
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Void Terror. Place it in between 2 death rattle cards and see what happens (better yet, place it between 2 sylvanas wildrunners, take control of 2 enemy monsters, get +10/+10 on void terror, rain upon the opponent... terror).
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Frostbolt.
In my opinion, Frostbolt needs a nerf. It is just way too good for a 2 mana drop. 3 damage + freeze is too much. It either needs to cost 3 mana or deal only 2 damage instead of 3.
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OP: Argent Commander Sylvanas Defender of Argus
Sleeper OP: Wild Pyromancer Al'akir
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Nobody mentions pyro? I think playing 20life vs 30life is quite good^^
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Few people have realized it yet, but arcane missile is one of the most broken cards in the game right now.
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On December 06 2013 02:02 HardlyNever wrote: Few people have realized it yet, but arcane missile is one of the most broken cards in the game right now.
Because of spell damage?
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If you are talking about Cost efficiency, no card is more broken than unleash the hounds. 1 Mana for +1 attack on every beast + all get charge for one turn. Without this card there would be no OTK for hunter.
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Argent Commander and Defender of Argus. I don't have them yet, and it's pissing me off that every deck I face in constructed runs two of each.
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On December 06 2013 01:25 Djagulingu wrote: Void Terror. Place it in between 2 death rattle cards and see what happens (better yet, place it between 2 sylvanas wildrunners, take control of 2 enemy monsters, get +10/+10 on void terror, rain upon the opponent... terror).
If you could have 2 sylvanas in a deck, that WOULD be OP.
(You can only have 1 of each legendary)
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On December 06 2013 03:17 Hurricane Sponge wrote:Show nested quote +On December 06 2013 01:25 Djagulingu wrote: Void Terror. Place it in between 2 death rattle cards and see what happens (better yet, place it between 2 sylvanas wildrunners, take control of 2 enemy monsters, get +10/+10 on void terror, rain upon the opponent... terror). If you could have 2 sylvanas in a deck, that WOULD be OP. (You can only have 1 of each legendary)
You can have 3 as any class. Potentially more with a mage.
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Mage spell cards. Frost bolt, arcane missile, mirror image are all way too good in the early game. But if i had to choose one of them it would be arcane missiles, this stupid shit always hits the right things against. Same goes for avenging wrath -_- And as a warlock player, Pyroblast. Damn this op shit killing me the moment i drop to 10
Also coin/backstab+defias....
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On December 06 2013 02:38 jrkirby wrote:Show nested quote +On December 06 2013 02:02 HardlyNever wrote: Few people have realized it yet, but arcane missile is one of the most broken cards in the game right now. Because of spell damage?
Not really because of spell damage (although it does scale well with spell damage), but because the three damage is spread out among targets. While this seems to initially be the drawback of the spell, it actually is its greatest strength. The number of things it can potentially kill is ridiculous, particularly in the early game. Things it can (potentially) kill that no other spell that early can:
argent squire fairie dragon blood imp worgen infiltrator (not played that much right now)
It can kill combinations of these things as well. It also can kill all the bigger things other spells can, as well. Of course, this is all potentially, but this game is about chances, and that is why it is strong.
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On December 06 2013 03:17 Hurricane Sponge wrote:Show nested quote +On December 06 2013 01:25 Djagulingu wrote: Void Terror. Place it in between 2 death rattle cards and see what happens (better yet, place it between 2 sylvanas wildrunners, take control of 2 enemy monsters, get +10/+10 on void terror, rain upon the opponent... terror). If you could have 2 sylvanas in a deck, that WOULD be OP. (You can only have 1 of each legendary) But he didn't say anything about having 2 sylvanas in a deck, he said about having 2 sylvanas on a board, which is possible with faceless manipulator (it is a card that copies another minion that already is on a board - including legendaries)
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A priest can have 7 sylvanas on board rather easily : Sylvanas + 2 faceless + sylvanas (mind vision or thoughtsteal) + 2 faceless (mindvision or thoughtsteal) + mind controls + mirror entity (if he s playing against a mage).
(Maybe "rather easily" was a bit too much lol)
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I agree Arcane missille is very very cost effective. for a cost of 1 mana you can remove with luck the turn one and turn 2 minion of an aggro deck. It can also wipe key creature that are supposed to survive to spells like argent squire and faerie dragon.
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