[Patch 4.7] Braum General Discussion - Page 59
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loSleb
Austria1389 Posts
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canikizu
4860 Posts
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Fusilero
United Kingdom50293 Posts
On May 16 2014 06:24 canikizu wrote: When in doubt, go Yorick. You. You are a bad person Aatrox has a decent time against ryze with his all-in strength and ability to sustain through early harass. Also passive makes for great tower dives if possible | ||
Gahlo
United States35039 Posts
On May 16 2014 06:24 canikizu wrote: When in doubt, go Yorick. | ||
Zdrastochye
Ivory Coast6262 Posts
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Ketara
United States15065 Posts
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krndandaman
Mozambique16569 Posts
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cruefix
Belize124 Posts
USED TO | ||
nafta
Bulgaria18893 Posts
On May 16 2014 06:33 Zdrastochye wrote: Yorick is a far cry from where he used to be. He's not the lovable lane bully that we all know back in season three, and shouldn't really be considered unless your adc is the only good person playing on your team. Even then you should probably just go Shen in that case. You mean lulu or soraka not shen. | ||
Doctorbeat
Netherlands13241 Posts
My decisionmaking needs to become better, and my mechanics are rusty. Time to practice. | ||
canikizu
4860 Posts
On May 16 2014 06:33 Zdrastochye wrote: Yorick is a far cry from where he used to be. He's not the lovable lane bully that we all know back in season three, and shouldn't really be considered unless your adc is the only good person playing on your team. Even then you should probably just go Shen in that case. Never doubt Yorick. He may not win the game, but he surely will fuk up your day. | ||
Alaric
France45622 Posts
On May 16 2014 06:51 Doctorbeat wrote: Fk I am getting so bad at this game, I should start joining inhouses again. Getting dangerously close to dropping out of Plat. FML. My decisionmaking needs to become better, and my mechanics are rusty. Time to practice. You'd need your Elo to drop to Silver-level to drop out of Plat, that's a big leap. I tried hard and won 5 in a row to climb back to Gold I after a nth loss streak, then 4 straight games with a ragequit, a dc from the start, a botlane feeding 12+ kills under 9 minutes and another one something a bit more tame and I'm demoted right away. (Edit: make it 5 games, there's a dc again but I'm already demoted tho.) If it's going to be a yoyo depending on streaks and sheer luck (a jungler can't do much when laners die at level 1), it's not going to give much incentive to actually try when you feel so out of control (of course it's anecdotal short term evidence, but it's still pretty demotivating). | ||
Slayer91
Ireland23335 Posts
i guarantee it | ||
nafta
Bulgaria18893 Posts
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Slayer91
Ireland23335 Posts
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nafta
Bulgaria18893 Posts
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Alaric
France45622 Posts
Technically it works, since assuming you're within your promos (say 80+ LP when you get +25 per win for example) you have to win one to get in promos, and then it's a BoX. The "best" you can do while failing is 1-2 or 2-3, which is a win ratio of 50% once you factor in the win you needed to get there. So to get a promotion you need a win ratio strictly higher than 50%, which is totally reasonable. However, because it's "needed" on such a small sample size, it increases the meaning of a small sample of games, leading to higher variance. I've had games where I was on tilt, like when I lost the all but won final game of a series due to intentional griefing and dropped straight to 0 LP after 10 other losses, but because I managed to climb back to promos twice after that the significance isn't that high. However, here I lost 4 in a row, all outside of my control (not necessarily in an absolute sense; but I'm at this Elo because I can win 5v5s, not because I can win 4v5s or even 3v5s), and it was enough to demote me straight away. It went like this: - demotion (last 3 games were all plagued with griefers, a single ragequit, and flaming) - lucky streak, 6 wins in a row (promoted back after the 5th, one game had griefer on our team) - unlucky streak (the 4 losses I just talked about), demoted right away These 13 games were weighted very heavily because they decided my demotions and promotion, in a yoyo motion. But because every single one weights so much, it makes the experience that much worse when you can basically tell yourself "this is an important game and that guy who just died 4 times before I could even come to his lane and is busy flaming each other with two other teammates is making the outcome pretty miserable" (and on the contrary, when you get a griefer-less game you don't feel particularly happy to counterbalance it—because that'd be expected to be the norm). TL;DR: You'll answer to all of that by "why do you care about your placement and not just how well you play and improve?", but that's the point (aside from flaming-filled games and 4v5s not being exactly fun nor conducive to measuring one's skill): if the system requires you to ignore the way it functions in order not to feel miserable more often that not, doesn't that mean that it's a bad system? | ||
Slayer91
Ireland23335 Posts
if you only care about winning or losing you won't have fun except in the games you win, if you care only about improving you enjoy every game flaming filled games are just more entertaining versions. if you drop the ego and have nothing to prove you won't feel defensive so you can just enjoy it | ||
Alaric
France45622 Posts
I don't necessarily mind the flaming itself (apart from how it makes me scroll more to find my timers; I just ask people to play if they sound recoverable and shrug them off otherwise), but people busy flaming don't play nor react to others/their calls. ... Which strays from my initial point which was that if the tier/division system requires you to willingly ignore the way it works, then it's probably not fulfilling its role too well (because otherwise you're exposed to anecdotal games with a much heavier weight for arbitrary reasons). | ||
Slayer91
Ireland23335 Posts
people reacting to calls or making calls is irrelevant to improving, you judge the situation and react accordingly, it prepares you for all sorts of situations, even if the call would be optimal its not always going to be the case, its good practice | ||
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