It must have some critical flaw that i can't see...
[G] The Mass Oracle/Chargelot PvT - Page 2
Forum Index > StarCraft 2 Strategy |
Tharkun
France43 Posts
It must have some critical flaw that i can't see... | ||
Teoita
Italy12246 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=300535 with http://www.teamliquid.net/forum/viewmessage.php?topic_id=441482 You can definitely see the similarities, but it took years (and a full expansion) for that style to become popular. | ||
VTArlock
United States1763 Posts
I will try this a bit later today and update with my results | ||
Tharkun
France43 Posts
On February 11 2014 06:02 VTArlock wrote: Seems like a great idea. I will try this a bit later today and update with my results Please do, I would love to see replays from other players | ||
Extenz
Italy822 Posts
| ||
VTArlock
United States1763 Posts
On February 11 2014 22:21 Tharkun wrote: Please do, I would love to see replays from other players MY GOD I love this! Tried it 3 times on ladder, couple times vs some teammates. Nobody knows what to do against it without scouting it early. I am in love. | ||
weikor
Austria580 Posts
The times i played around with it, i managed to easily stomp the agression, I did however not opt to attack and instead went for macro play . Using the remaining oracles to harass. | ||
slstiles
United States7 Posts
| ||
sc2bigfoot
1 Post
Basically, what do you do vs mech? Edit: Actually it's pretty clear what you do in your replay vs widow mine drops. Have you ever run into problems vs mass hellbats, though? | ||
Snake.69
Canada140 Posts
On February 10 2014 03:44 Tharkun wrote: I don't know why we never see this at pro level. It must have some critical flaw that i can't see... Its good if you can catch terran mid map or attacking you at its strongest timing. Game will snowball out of terran grasp quick. But its bad if the terran just sits at turrets and waits for 150-160 supply, all your splash tech will be delayed and gg. Too risky to do in a tournament since there is many pvt builds with strong timings and less weakness. | ||
Tharkun
France43 Posts
On February 13 2014 10:48 sc2bigfoot wrote: I tried this build but I am having trouble against early widow mine into mech. The trouble is that I don't know when to attack when I'm getting harassed with WM drops. I can fend off the drops very well with the oracles though. Problem is, once I try to attack, they have a ton of hellbats that melt my zealots. Should I either attack early, around 9:30 and hope they don't have hellbats by then or should I transition into voidrays? Basically, what do you do vs mech? Edit: Actually it's pretty clear what you do in your replay vs widow mine drops. Have you ever run into problems vs mass hellbats, though? Once the drop has been dealt with, it's important to go scout and see what he is doing, and it can be mostly 2 things : - he goes standard MMM after his drop - he goes full mech You can see which one it is by the number of factories he has. More than 1 factory indicates mech play. If you see only one factory, you can go as planned, but if he is going full mech, you need to abandon the plan, because meching players tend to turtle with bunkers, mines, hellbats, supply depot walls and turrets, all of which are very good vs what we have. Use your existing oracles for harass and scouting but don't make any more of them. Continue the game by following your usual anti-mech game plan. I like to throw down 2-3 robos, and expand aggressively while keeping him contained on 2 bases. | ||
intense555
United States474 Posts
On February 08 2014 02:01 Fhiz wrote: So the best response from terran is just widow mines and ghosts ? Scout it then play defensive while massing bio mediva with good macro and you should be fine. Scouting is key to defending timings like this. | ||
B-rye88
Canada168 Posts
On February 14 2014 07:22 intense555 wrote: Scout it then play defensive while massing bio mediva with good macro and you should be fine. Scouting is key to defending timings like this. *meh* I don't think bio medivac is a particularly optimal response given your opponent will have stargate tech and can easily transition into pheonix-templar or pheonix-colossus which shuts down drop play hard. I'd rather attempt a 2 or 3 factory setup for widow mine / hellion before doing a bio transition. The initial T composition doesn't particularly need upgrades so you can go ahead and get double eng bay. You can also do really rude things to your opponents economy with hellion run-bys. This will be an even stronger response if the proposed WM change goes through. | ||
EsportsJohn
United States4883 Posts
On February 14 2014 07:44 B-rye88 wrote: *meh* I don't think bio medivac is a particularly optimal response given your opponent will have stargate tech and can easily transition into pheonix-templar or pheonix-colossus which shuts down drop play hard. I'd rather attempt a 2 or 3 factory setup for widow mine / hellion before doing a bio transition. The initial T composition doesn't particularly need upgrades so you can go ahead and get double eng bay. You can also do really rude things to your opponents economy with hellion run-bys. This will be an even stronger response if the proposed WM change goes through. This is an extreme (perhaps almost "silly") divergence from standard play. Intense is correct by saying to keep making units and play defensively. This is what you always need to do against a 2-base timing attack like this, whether it be blink stalkers, templar/chargelot, blink/colossus, or oracle/chargelot. The response is the same. Like the others, if Terran scouts and reacts properly, they should be able to hold against this attack and secure a good position going into the late game. | ||
Lazuras
Sweden52 Posts
I started using this BO today, to great effect no less! 6 out of 7 games won, the game i lost was the first and we all know how it is when ur doing a new build, you get confused and cant keep up all of the time, also i flew in my oracles before my chargelots and they got obliterated without killing a single marine the only defect in this build is that your very vulnerable to drops when you move out. but i was thinking maybe i would start leaving my MSC at home cause i find it not that usefull with my core army. (if you have done your oracle harrassment right and kept all 4-5 alive, you will have a massive army lead) i can also say that quickly getting a templar archives and +2 armour right after charge is not only viable but allows you to add 3 archons with your initial attack, thus ending the game outright in most cases (all of my games, this was the case but does anyone have any tips for defending the drops? i think leaving MSC is the best option, maybe a cannon in each mineral line aswell? | ||
Tharkun
France43 Posts
Attack with your chargelots, and send your fast oracles back to defend the drops while buying time with the MSC. Your attack should be successful at his natural because he won't have much to defend, and your oracles will easily dispatch the drop. | ||
BronzeKnee
United States5207 Posts
On February 18 2014 05:02 Tharkun wrote: If you hit your timing right and he is dropping you when you move out, then chances are most of his army is not at home. Attack with your chargelots, and send your fast oracles back to defend the drops while buying time with the MSC. Your attack should be successful at his natural because he won't have much to defend, and your oracles will easily dispatch the drop. I tried something similar today, but my opponent went for Mech and had a lot of Widow Mines. Oh well, there is always tomorrow. | ||
blkdynamite
Canada1 Post
I'm also interested in seeing if this can become a viable PvZ strategy since blizzard is experimenting with various hydra buffs. If fast hydras become the meta for shutting down phoenix openings this would be a fun way to deal with it | ||
n0ah
United States250 Posts
Fun stuff! :D | ||
FLiP491
United States124 Posts
I guess in my case I should have waited for +2 armor and 1 more round of warpins, and he baited some early gas with a fake move out, but it feels too all inny for me. I don't think there's a smooth transition from an equal fight. | ||
| ||