[Code S] RO32 Group B WCS Korea Season 1 2014 - Page 23
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DrPandaPhD
5188 Posts
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opterown
Australia54649 Posts
On February 07 2014 19:37 opterown wrote: Poll: Recommend Leenock vs. SuperNova Game 2? ★★★★★ - One of the best games of the year (3) ★★★★ - Highly recommended game (10) ★★★ - Good game (7) ★★ - Only if you have nothing better to do (6) ★ - Do not see this game no matter what (1) 27 total votes Your vote: Recommend Leenock vs. SuperNova Game 2? (Vote): ★★★★★ - One of the best games of the year Poll: Recommend Leenock vs. SuperNova Game 3? ★★★★★ - One of the best games of the year (1) ★★★★ - Highly recommended game (1) ★★★ - Good game (8) ★★ - Only if you have nothing better to do (7) ★ - Do not see this game no matter what (2) 19 total votes Your vote: Recommend Leenock vs. SuperNova Game 3? (Vote): ★★★★★ - One of the best games of the year | ||
Dark.Carnival
United States5095 Posts
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Cheren
United States2911 Posts
On February 07 2014 19:37 SC2Toastie wrote: Mech is still an all in comp if you don't turtle to mass raven -.- Yeah specifically that's why Leenock never made a hive, or at least no hive units. If he teched, SuNo could tech to the scary comp. | ||
opterown
Australia54649 Posts
On February 07 2014 19:17 GTPGlitch wrote: Match 2, Game 2 Leenock (1-0) vs Supernova (0-1) on Yeonsu 0:00 Leenock spawns bottom left, Supernova top right On February 07 2014 19:20 GTPGlitch wrote: Match 2, Game 2 Leenock (1-0) vs Supernova (0-1) on Yeonsu 1:30 - proxy barracks from Supernova, gas as well 2:00 - 15 hatch from Leenock, no drone scout 2:30 - 16 pool, reaper started from Supernova 3:00 - gas for Leenock, Supernova puts a bunker down outside Leenock's vision 3:20 - Leenock's OL scouts the no-rax, sees reapoer with Hach 4:00 - Spine crawler started and lings are out 4:20 - loses scv, starts factory 4:30 - second reaper finishes, rax lifts and heads home 4:45: - CC starts for Supernova 5:20 - speed halfway done, SuperNova reapers picking off several lings 5:45 - SuperNova loses a reaper, third CC started, reactor hellions from Supernova On February 07 2014 19:24 GTPGlitch wrote: Match 2, Game 2 Leenock (1-0) vs Supernova (0-1) on Yeonsu 6:30 - Starport on the way 7:00 - Lair for Leenock 7:30 - cloak starts for SuperNova, natural CC lands 8:00 - Three gas for Leenock, spire starts at 8:10 and fourth gas taken 8:30 - Supernova checks for third with hellion-reaper, pokes up into natural 9:00 - fairly large group of lings 9:15 - Lings get a runby into the natural, has to bring back his hellions from the front 9:45 - ~7 mutas in production from Leenock, Spire scouted 10:00 - engi bay finishes, armory on the way 10:30 - vikings in production, as well as missile turrets 11:00 - two cloakshees harassing the third hatch, maybe force a cancel 11:30 - Mutas are forced to come back to deal with banshee attacking the third hatch 12:00 - hellions run into third to get drone kills, mutas and lings come in to shut him down On February 07 2014 19:28 GTPGlitch wrote: Match 2, Game 2 Leenock (1-0) vs Supernova (0-1) on Yeonsu 12:40 - +1 weapons for Terran, +1 air and range for Leenock 13:00 - Leenock finally hunts down the 5 hp banshee 13:30 - Supernova takes his third 14:00 - Leenock poking in with a roach-ling attack, not enough units 14:15 - Tanks come out, force Leenock's poke back 14:45 - Drones return from an adventure with the roach club 15:15 - burrowed roach preventing third from landing is cleared out 15:45 - Infestation pit, second spire from Leenock 16:00 - +2 weapons/armor for Supernova 16:30 - Leenock taking fourth and fifth base in bottom right On February 07 2014 19:31 GTPGlitch wrote: Match 2, Game 2 Leenock (1-0) vs Supernova (0-1) on Yeonsu 17:00 - Hive 2/3rds done for Leenock 17:30 - Fourth CC started for SuperNova, +3/3 on the way for Leenock 18:00 - 13 Mutas on the way 18:45 - SuperNova clears out watchtower, Leenock goes for a counter, gets some scv kills but not a lot else 19:15 - 22 Mutas on the way 19:30 - Supernova moving out towards Leenock's third, Leenock up to 41 Mutas 20:00 - SuperNova pushes into the natural, Leenock going for a basetrade with the mutas 20:30 - third base for Supernova goes down to the muta flock, spires go down 21:00 Mutas heading back towards the bottom right, fail to save the fifth base On February 07 2014 19:34 GTPGlitch wrote: Match 2, Game 2 Leenock (1-0) vs Supernova (0-1) on Yeonsu 21:45 - Mutas grouping up near Leenock's third, lost all his tech in main and natural, down to third and fourth base. 22:00 - tanks sieging up, HUGE MUTA FLANK 22:30 all the thors go down to the mutas, everything getting cleaned up by Leenock, loses his third base but SuperNova doesn't have enough to deal with the muta flock 23:00 - 45 Mutas for Leenock 23:30 - Two banshees picking off Leenock's fourth base but transfuse saves it just barely 24:00 - Leenock stabilizing on one mining base, taking back his third 24:45 - Leenock's muta flock heads into the main, gets a bunch of free kills on main CC, missile turrets 25:00 SuperNova sends out thors towards Leenock's third 25:45 - Leenock's mutas kill Suno's third On February 07 2014 19:37 GTPGlitch wrote: Match 2, Game 2 Leenock (1-0) vs Supernova (0-1) on Yeonsu 26:00 - 16 more mutas on the way for Leenock, spire does die 26:45 - Mutas charge in and take out ~5 thors 27:00 - 10 thors, 41 Mutas, no mining for SuNo 27:40 - 6 swarmhosts on the way for Leenock 28:00 - Leenock loses his fourth, down to one base, looks to go for a swarm host defense with muta basetrade? 29:00 - Mutas coming in for one big fight with the thors 30:00 - good spreading, Leenock has one hatch left and one drone, SuperNova has nothing left, GG Leenock 2-0's and goes to the winner's match | ||
TheDwf
France19747 Posts
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Derez
Netherlands6068 Posts
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pmp10
3137 Posts
On February 07 2014 19:37 Douillos wrote: Thanks for your answers. So basically mech looses to mass muta everytime? No. Sufficient thors beat mass mutas. If they take the fight that is. | ||
BlackCompany
Germany8388 Posts
On February 07 2014 19:37 Douillos wrote: Thanks for your answers. So basically mech looses to mass muta everytime? Thor/viking wont beat mass muta unless the Zerg is stupid enough to clump them | ||
Destructicon
4713 Posts
On February 07 2014 19:38 Yello wrote: I recommend you to not play mech then because that's the 2 best ways to beat it Yeah, Bio for life! | ||
Musicus
Germany23567 Posts
On February 07 2014 19:37 Douillos wrote: Thanks for your answers. So basically mech looses to mass muta everytime? Unless you get a lot of ravens out, then mech wins vs everything. You just have to become a turtle. | ||
Swisslink
2944 Posts
On February 07 2014 19:34 Mensol wrote: im glad that i stopped to play this game when WoL finished. It looks like that i would've been a such a big terran whiner. You realize that SuNo was INSANELY far behind after the early game? It was rather surprising that he actually survived as long as he did, tbh. | ||
opterown
Australia54649 Posts
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SetGuitarsToKill
Canada28396 Posts
On February 07 2014 19:38 Derez wrote: That was pretty poor play by supernova sadly. it makes you wonder how he got into code s but so many other great terrans didn't | ||
aZealot
New Zealand5447 Posts
On February 07 2014 19:38 Yello wrote: I recommend you to not play mech then because that's the 2 best ways to beat it Will Terrans, if they Mech, get to a point where they prepare for the base trade as Protoss sometimes do? Mass turrets at a base, for instance, the way Protoss cannon up. Turrets (and a couple of WM) are way better AA than Cannons too. | ||
Mintie
Australia563 Posts
On February 07 2014 19:38 Dark.Carnival wrote: at least we were able to see four games of terran today :3 I think SuNo has a good chance against Trap. Odds are, SuNo has had much more practice stopping two-base timings from Protoss using Mech than Trap has had defeating it. At least, I'm hoping SuNo goes mech against Trap. | ||
SC2Toastie
Netherlands5725 Posts
On February 07 2014 19:38 Cheren wrote: Yeah specifically that's why Leenock never made a hive, or at least no hive units. If he teched, SuNo could tech to the scary comp. No, I mean, Korean Terrans play an aggressive mech, not the shitstyle foreign Terrans use. The korean style is still pretty all in, which is sad. | ||
Thrillz
4313 Posts
On February 07 2014 19:38 DrPandaPhD wrote: fuck yeah mutas so much more fun to watch than swarm hosts That says more about how atrocious SH play is to watch though.. | ||
ZergX
France436 Posts
Sad for Supernova : ( | ||
Creager
Germany1828 Posts
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