in the mod folder, under common/landed_titles there's a text file (or multiple) controlling mercenaries and who can hire them. Pretty sure if you just allow korean culture or your ducal title to hire you'll get them.
Crusader Kings II - Page 38
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seRapH
United States9706 Posts
in the mod folder, under common/landed_titles there's a text file (or multiple) controlling mercenaries and who can hire them. Pretty sure if you just allow korean culture or your ducal title to hire you'll get them. | ||
rezoacken
Canada2719 Posts
-New start date at 867 AD with of course more or less accurate europe map from that year (no start between 867 and 1066). -Ability to travel rivers with boat (until regions have a technology) -Loot cities -Vikings/Pagans can sacrifice their prisoners to the gods -Vikings/Pagans can force marriage on the wives they capture while raiding (and all their sons are equal) -Pagans can be at war with everybody and are more happy if you are -New technology mecanics -Claimants without lands can now become adventurers and set for some land with an army (only for AI). As for players used to the game I really suggest they stop playing vanilla and get a balance mod (or get an overhaul mod like GoT). So far I'm a huge fan of Project Balance (with its recommended additional mods). It's vanilla with some balance in it and minimalistic changes. For me CK2+ was too much player castration I get very bored of it, however I miss the factions. Prince and the thane is also a great mod but I feel it's badly balanced right now, it's very easy to have 100opinion with many people : / Like for example my bishop always were 100opinion with me AND the pope... all of them. | ||
zulu_nation8
China26351 Posts
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Sermokala
United States13700 Posts
On May 23 2013 09:40 zulu_nation8 wrote: I'm new to Paradox games, should I start with this or EU III? Depends on your flavor of Grand strategy. CK2 is about the individual stories while EU3 is about the nations story. Both are worth your time and you can spend ungodly hours on both of them. Paradox is a completely different company with a completely different brand of games. Where DLC is actualy worth the money you spend on it and people give a lot more of a shit about the content then the graphics and gameplay. God damm I can't wait to play the old gods. | ||
Myles
United States5162 Posts
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zulu_nation8
China26351 Posts
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Myles
United States5162 Posts
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zulu_nation8
China26351 Posts
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Simberto
Germany11264 Posts
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Myles
United States5162 Posts
And what do you mean by matter when talking about mods? The most popular mods are probably the balance/fix/small enhancement mods in CK2+ and The Prince and the Thane, The Elder Kings total conversion, and the alternative history mod Lux Invicta. edit: And how could I forget about The Game of Thrones mod. | ||
Serek
United Kingdom459 Posts
Still there are some pretty good mods out there. For example, the Game of Thrones total conversion is pretty awesome and has been featured in the gaming press. | ||
Sermokala
United States13700 Posts
Want to see if you can take france and hold the tide? good fucking luck. Seize the balkans as russia and prevent nazi blood from ever touching the motherland? Enjoy the allies never helping you. Want to fight a land war in asia, build the empire of the rising sun to stand the test of time? Say hello to the might of an american industrial machine that has been building itself up while you've been at war for 6 years. You can make a massive armored force, or a massive air force, or a massive special forces military. The world is a sandbox and your just trying to control every spec of sand you can see. | ||
sharkeyanti
United States1273 Posts
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rezoacken
Canada2719 Posts
As for mods here is how I see them: In Medieval Europe: Project Balance: Closest to vanilla, Same feeling with less abusive or imbalanced mechanics. CK2+: For the experienced player, rebalance a lot of stuff to give a harder challenge, also introduces complete overhaul of some sytems (I really like the faction system from this one). Sadly will probably not get a lot of updates. Prince and the Thane: The most roleplay-y mod of them all. Many new events/traits etc. Very beautiful interface overhaul. Sadly its not very balanced yet imo. Overhaul mods (complete change): Game of Thrones Elder Scrolls You play CK2 with some changes in mechanics and a totally new map. | ||
Sermokala
United States13700 Posts
Can't wait to take the sons of ragnar loftbroke and take over the world. | ||
rezoacken
Canada2719 Posts
I'm posting it here, let me know if it interests you and if you have some suggestions. The project is even a lot better from the time I posted the shots and the time it finally got validated. It got portraits, more datas,... Three days ago I finally finished my game of Brittany using Project Balance (and VIET). And as I finished it and the score screen appeared I was all like... "sigh what a terrible score screen". Since I view CK2 as both a game about conquering and making sure your dynasty thrive, this is really sad for me. Wouldn't it be great if you could know how well your whole dynasty did compared to the mighty ones like the Seljuks ? Also, since the score is mainly about your own and not your family, it feels almost natural to feel encouraged to get rid of extra sons and daughters instead of trying to give them the most prestige and make your whole family thrive ! Now giving your brother a Kingdom of his own can feel like a valid move rather than doing it only because you think the revolt would be too big. So as I searched for something better, I stumbled upon Gloria Mundi. Sadly the program has been updated only 3 times and not for a year After a couple hours thinking about it I decided to give it a shot myself and build my own little application... ...with my limited programming skills. After many hours of trying to understand the language, countless google searches about parsing, dataTables, and many try and fails I had gotten to at least being able to get that global score. Then it felt that the program could be a lot more so I'm continuing it and I said to myself while I'm at it I'll expose it on the Paradox forum for the interested guys out there ! Obviously none of the following is even remotely finished. This is a very crude first look. One thing I also want is to ensure (to the best of my capabilities!!) that it works with mod. I feel mods is a huge part for many players and having such a tool not working with moded games, would be a total waste. However, it's very much possible that mod compatiblity requires some knowledge of the mods to make sure the program has all it needs when it comes to dynasties, extra gfx and definitions etc. Right now it does very basic stuff, dynasty listing with total scores, most present religion/culture (As you can see I added a drag and drop listbox on the right to put the corresponding dynasty tables) + Show Spoiler + Character listing with individual stats (not all present yet) + Show Spoiler + Dynasty sheet with ranking and member list + Show Spoiler + What I'm doing now (or later): -Making it a lot more beautiful, background, better looking button etc -Finalizing the needed data research from save files and other text file for characters -Will add a number of living/non-living to dynasties (based on finished character listing) -Add a coat of arms when relevant from the save data (rankings, dynasty sheet) which I finally understood hw the save file codes it -Add portraits when relevant (rankigns, character sheet) (Taking inspiration from Measter's portrait builder) -Add character sheet (with traits, stats, main title, parents, children, spouse etc) -Hoping not too much gets killed by the old gods patch. | ||
Lysteria
France2279 Posts
On May 23 2013 10:16 zulu_nation8 wrote: If I'm to play a HoI game, which one should I go for? For CKII does it matter which mods I play with? Thanks On May 23 2013 10:24 Myles wrote: I'm not a HoI player, but what I've heard is the HoI3 started out rough, but with the expansions it's better than HoI2. HoI 2 & HoI 3 are really different as of now. HoI 2 (or Darkest Hour stand alone) is a way better choice if you don't know anything about Heart of Iron to be honest. The tech system is easier to understand and not utterly unbalanced towards the huge countries. Overall, you can play more countries "easily" than in HoI 3. It's also not that hard to play with the armies, the division/brigade system is quite straightforward. It's impossible to create a brigade army by mistake since they work as add-on of the division. A decent amount of provinces means you can plan strategies while not being totally wrecked by quantity. Resources, supplies are also not hard at all to handle - once you know what you're doing of course, it's still a HoI game. :p Last argument in favor of HoI 2 is the huge amount of cool mods for HoI 2 and its stand alone: - Kaiserreich, Peace to end all Peace for the alternative WW2 - Modern Days, Fallout (not tried that one for a long time tho) to place the war in another time (around 2010 for the first one, 200~ years after a nuclear war for the other one). And a lot of specialized mods to boost graphics, events or AI. HoI 3 is way more realistic and as such is a pain in the ass to play with when you start. Its bad reputation came from the fact the game was almost unplayable the first year it was released due to a lot, and I mean A LOT of bugs and crashes. Nowadays the game is stable and pretty good. If you don't like to play the big countries, don't go for it. Except for Russia, USA, Germany, Italy, France, UK, Japan, China, and maybe 5 more, you can't expect to do much - excluding multiplayer games of course. And it's harder to change the story of WW2 with a relative lack of events with choices. On the bright sight tho, the huge amount of provinces and the chain of command system specially designed for this game makes it way more strategically oriented. You can't win a frontal war against Russia as Germany for example, since you can't drag the frontline without being outnumbered and weak for example. Spies are nice (it was dumb and automatic in HoI 2), National Unity is a good idea, one doesn't handle supplies like bitches, and with all the DLC, the game became huge - unique ressources giving bonus if you capture specific provinces, strategical plans, officers can choose their own strategies,... You can even create some dumb division prototypes since you are totally free of going where you want with your brigades. And if HoI 3 isn't enough realistic for your taste, just try Black Ice mod. This is a pure crazy mod giving even more type of units (pocket submarine, light infantry, special forces, and a lot more), different research, a ton of events... Hope it helps. | ||
Sermokala
United States13700 Posts
On May 27 2013 19:31 rezoacken wrote: Hmmm... damn paradox forums. I made a post there for a tool I'm currently developing to see if it sparks interest or not but the post took 6 days to be accepted and therefore appeared on page 3 or something. It has... 2 views ! I'm posting it here, let me know if it interests you and if you have some suggestions. The project is even a lot better from the time I posted the shots and the time it finally got validated. It got portraits, more datas,... This looks like a really cool mod that would get a ton of support from the community. You should tell people about it though when your more done with it and have at the least a graphic done from what you want the score screen to look like (needs more color ). | ||
Yuljan
2196 Posts
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rezoacken
Canada2719 Posts
Still, im getting it asap and the flavour dlcs as well Ill probably also wait for project balance to be updated with a working version (matter of days) before starting a serious game | ||
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