nerf plz
[WCS EU] Finals Day 1 Premier Season 1 2013 - Page 138
Forum Index > StarCraft 2 Tournaments |
SafeAsCheese
United States4924 Posts
nerf plz | ||
WigglingSquid
5194 Posts
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ReMinD_
Croatia846 Posts
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KelsierSC
United Kingdom10443 Posts
On May 26 2013 01:14 KelsierSC wrote: WCS Season 1 Premier League Final - Quarter Final 4 BabyKnight 0 - 1 Stephano Game 2 Map - Daybreak 00:00 - Stephano Spawns Top Right , BabyKnight Spawns Bottom Left 01:00 - I wish this map was still on the ladder 02:00 - pool first from stephano BK probe scouts and blocks the natural nexus first from BK hatchery gets down from stephano See you in 5 minutes 03:00 - Forge from BK gateway at the wall Stephano gets the third down at 4 minutes 04:00 - Cyber core begins in the main drones drones drones 05:00 - MC core and a stalker for BK warp gate begins | ||
Kommander
Philippines4950 Posts
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AxiR
Germany944 Posts
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Greendotz
United Kingdom2053 Posts
On May 26 2013 01:16 ThomasjServo wrote: I prefer CK to Daybreak. So many games on Daybreak as played out in almost a textbook WoL style. I actually prefer CK too, but at least Daybreak was still on the ladder when this map pool was made (Newkirk, eww) CK just seems a little wonky. | ||
Tsubbi
Germany7967 Posts
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Meiya
Australia1169 Posts
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govie
9334 Posts
On May 26 2013 01:15 TheDwf wrote: ?? Having all your units in a tight clump against Infestors/spines up a ramp = no major mistake? Point is : It was babyknights game to loose. He just had to kill steph's 3rd recall.. max out and kill him. Instead he threw the game away by going for well defended expo... Yes, great hold by stephano, but it was babyknights game to loose. | ||
RaiderRob
Netherlands377 Posts
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Zheryn
Sweden3653 Posts
On May 26 2013 01:15 Big J wrote: Disagree. If you have any form of working economy (like 75% of your opponent), you are theoretically able to counter whatever your opponent is doing. You just have to focus on countering exactly that and use everything else you have to slowly catch up. Well, if you follow up an early aggression with a good timing/all in, it should be basically impossible to lose. Take an immortal all in for example, that has no real "counter", just more units and flanks. It would be impossible for Stephano to get enough units out in time to defend it after being so far behind. | ||
Ippo
708 Posts
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Undead1993
Germany17651 Posts
On May 26 2013 01:20 Ippo wrote: I really want to see Swarmhost from Stephano. nvm | ||
Kommander
Philippines4950 Posts
On May 26 2013 01:20 RaiderRob wrote: This is going to be one of those 5 base vs 5 base split map games that lasts 50 minutes, I can feel it now. Well PvZ in Daybreak is pretty much split map if it goes to late game. | ||
Benjamin99
4176 Posts
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Undead1993
Germany17651 Posts
On May 26 2013 01:21 Benjamin99 wrote: Zerg 350 APM toss 120 listen to grubby, you can't compare these two! | ||
KelsierSC
United Kingdom10443 Posts
On May 26 2013 01:18 KelsierSC wrote: 01:00 - I wish this map was still on the ladder 02:00 - pool first from stephano BK probe scouts and blocks the natural nexus first from BK hatchery gets down from stephano See you in 5 minutes 03:00 - Forge from BK gateway at the wall Stephano gets the third down at 4 minutes 04:00 - Cyber core begins in the main drones drones drones 05:00 - MC core and a stalker for BK warp gate begins 06:00 - stephano goes for a quick 4 gases BK takes a crazy fast 3rd base but stephano spots it! +1 weapons for BK 07:00 - some little harassment by BK with 2 stalkers and the MC core, not too much happens evo chamber speed lair 2nd evo chamber! 4 gateways added 08:00 - +1 range and +1 armour for stephano still no tech from BK stephano sat on 61 drones RW Robo and a Twilight from BK 09:00 - infestation pit from stephano roach speed spire from stephano +2 weapons for Bk and blink 10:00 - 6 roaches for safety stargate from BK SH and the SH upgrade on the way 8 SH wow | ||
Greendotz
United Kingdom2053 Posts
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Roman666
Poland1440 Posts
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