Star Citizen | Wing Commander Reborn - Page 12
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tyr
France1686 Posts
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loginn
France815 Posts
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Psyonic_Reaver
United States4321 Posts
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Shootemup.
United States1044 Posts
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loginn
France815 Posts
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Psyonic_Reaver
United States4321 Posts
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Tula
Austria1544 Posts
On November 27 2012 11:59 Coriolis wrote: That game has been in development for like the past 12 years or some crap. Its never going to get released :X. your talking about different stuff. The so called wing commander sequel died a final death sometime around 2005 (not sure when) when the team which was original origin was disbanded (I think by EA, not 100% sure). This is a new project by Chris Roberts which was just kickstarted now, so it has hardly been in development for more than a year. | ||
Coriolis
United States1152 Posts
On November 28 2012 07:21 Tula wrote: your talking about different stuff. The so called wing commander sequel died a final death sometime around 2005 (not sure when) when the team which was original origin was disbanded (I think by EA, not 100% sure). This is a new project by Chris Roberts which was just kickstarted now, so it has hardly been in development for more than a year. I meant the video on project infinity. Nothing to do with Wing Commander. If the guy can't even make his own game with the engine why would someone else want it when there are 1921232132131 other proven engines they could use. | ||
Psyonic_Reaver
United States4321 Posts
I liked how CR clarified Insurance. I mean REALLY clarified it. But I'm still confused on what happens if your ship is hijacked. So I'm pretty much shit out of luck if it's stolen and hull ID is changed? | ||
Craze
United States561 Posts
edit: The hull ID change is so that the person that stole your ship can fly it without it being identified as "stolen" by the in-game authorities | ||
loginn
France815 Posts
The scourge would obviously be the pirates Phoenix Trade Inc. would be a trading Squadron The Interceptor would be the escorting Squadron... Any other ideas ? | ||
Tobberoth
Sweden6375 Posts
On November 27 2012 12:20 tyr wrote: It better be, for them, or they'll have 100k angry people from all over the world demanding a refund. He was talking about Infinity, it's a game made by one person for the last 12 years, which doesn't really seem to be getting anywhere. http://en.wikipedia.org/wiki/Infinity_(MMOG) | ||
Psyonic_Reaver
United States4321 Posts
On November 28 2012 17:52 loginn wrote: I thought about some names for the different TL squadrons (that is if we get enough people to make various squadrons) The scourge would obviously be the pirates Phoenix Trade Inc. would be a trading Squadron The Interceptor would be the escorting Squadron... Any other ideas ? Siege Tank Squadron for bombers? =p We'll have a big voting process in a year or so when alpha is close to release. I'm guessing though our overall organization name would just be Team Liquid? Edit: New info on how navigating works! http://www.robertsspaceindustries.com/forums/topic/navigation-info/ | ||
Khul Sadukar
Australia1735 Posts
On November 28 2012 18:11 Tobberoth wrote: He was talking about Infinity, it's a game made by one person for the last 12 years, which doesn't really seem to be getting anywhere. http://en.wikipedia.org/wiki/Infinity_(MMOG) They doing a quickstarter next year so we'll see. Been looking for a space game to kill time and found this http://star-conflict.com/en/ Its like WoT in space. Currently in open beta. | ||
Psyonic_Reaver
United States4321 Posts
Edit: I'd rather just stick with WoT =[ combat is kinda bland | ||
mechavoc
United States664 Posts
The worst part is the loooooong wait | ||
Psyonic_Reaver
United States4321 Posts
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CycoDude
United States326 Posts
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heishe
Germany2284 Posts
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kollin
United Kingdom8380 Posts
EDIT: Ok I've looked through how the ships work and I think it is definitely possible, but you will need some pretty talented pilots. | ||
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