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United Kingdom31255 Posts
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Or do you give us a random pokemon and we add random powers to it?
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grush, each player will be assigned to a pokémon. Then, we are told that we are picking powers for a specific pokémon - not ourselves. Then we write down their roles.
Drazerk, smogon is shit. Also we are going gen1, so we only use gen1 movesets :D
<edit> Oh, apparently Smogon has gen1 movesets too. cool.
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I want to pick for alakazam lol.
Priority vigi shot that is always super-effective
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Never mind. I would love to play but I don't think I have the time
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On August 13 2012 12:43 iGrok wrote: I want to pick for alakazam lol.
Priority vigi shot that is always super-effective
See thats too simple TT I wanna see some crazy shit!
question: can we attribute types to moves? For instance, can I give Gust to Butterfree and make it act as flying KP?
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Don't worry Zeph, I have some crazy shit in mind.
Or at least, I hope so.
Don't forget, guys, this is a mafia game! Don't limit yourselves to pokemon moves and KP stuff, be more creative on the mafia side too!
I actually hope the four-move one-use joat type abilities are pretty rare, because I think moves that have more influence on the mafia game would be more fun.
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On August 13 2012 09:58 Zephirdd wrote:Man, the best thing about this concept is that we can play so much with it and movesets! Think about if you had, say, Hitmonlee as the player you have to give your powers. Give him Endure, Hi Jump Kick, Foresight and Meditate. Endure makes him survive ANY amount of KP regardless of the source for the night, leaving with 0.1KP of life in case he would die, but make him no able to be targeted for the next night Hi Jump Kick causes 1.5KP, but if the target is protected/avoids it somehow, user takes 0.5KP instead. Foresight makes target unable to be protected/avoid attacks for the next night Meditate adds an Attack and a Defense boost to Hitmonlee, boosting HJK by 0.15kp and reducing incoming KP by 0.15. You can only use one ability per night. Like, I made this just right now. It's not incredibly strong since there is a drawback for every ability, and it's incredibly interesting. Hopefully players in this game like Pokemon as much as I do to create interesting roles like that. Hopefully, everyone has 4 abilities LOL :D http://serebii.net/pokedex/Use this if you want to create gen1-like pokemons for roles! :D Meditate is a 3rd generation move. Endure and Foresight are 2nd generation move. Sorry man :D
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On August 13 2012 12:43 iGrok wrote: I want to pick for alakazam lol.
Priority vigi shot that is always super-effective Maybe sign in first, huh?
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Are we really able to give multiple "roles" to people? I know pokemon usually have 4 powers but I figured it's just one move we can give away. Like a charmander with flamethrower that does a bunch of damage. Giving 4 abilities would be way too much, unless of course it's 4 posting-restrictions.
Who wants to get the Bill Murray role? I think I can make that pokemon-ish as well.
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On August 13 2012 20:22 Toadesstern wrote: Are we really able to give multiple "roles" to people? I know pokemon usually have 4 powers but I figured it's just one move we can give away. Like a charmander with flamethrower that does a bunch of damage. Giving 4 abilities would be way too much, unless of course it's 4 posting-restrictions.
Who wants to get the Bill Murray role? I think I can make that pokemon-ish as well. There are things called Jacks of All Trades... also, this is PTP. You've played before, come on!
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It should probably be roles that benefit town as well as scum. If you give someone the "Public-reveal multi-shot Hypno", who gets to pick 5 people each night who get their roles and alignment modconfirmed with the daypost, then it will suck if he rolls scum (or if he´s town and you are scum )
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On August 13 2012 20:23 Kurumi wrote:Show nested quote +On August 13 2012 20:22 Toadesstern wrote: Are we really able to give multiple "roles" to people? I know pokemon usually have 4 powers but I figured it's just one move we can give away. Like a charmander with flamethrower that does a bunch of damage. Giving 4 abilities would be way too much, unless of course it's 4 posting-restrictions.
Who wants to get the Bill Murray role? I think I can make that pokemon-ish as well. There are things called Jacks of All Trades... also, this is PTP. You've played before, come on! I have never played PTP before, that's why I was hoping to join one :p
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On August 13 2012 20:33 Toadesstern wrote:Show nested quote +On August 13 2012 20:23 Kurumi wrote:On August 13 2012 20:22 Toadesstern wrote: Are we really able to give multiple "roles" to people? I know pokemon usually have 4 powers but I figured it's just one move we can give away. Like a charmander with flamethrower that does a bunch of damage. Giving 4 abilities would be way too much, unless of course it's 4 posting-restrictions.
Who wants to get the Bill Murray role? I think I can make that pokemon-ish as well. There are things called Jacks of All Trades... also, this is PTP. You've played before, come on! I have never played PTP before, that's why I was hoping to join one :p Wait, really?! I thought you've played before! As long the role is "balanced" it is good.
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On August 13 2012 19:59 Kurumi wrote:Show nested quote +On August 13 2012 09:58 Zephirdd wrote:Man, the best thing about this concept is that we can play so much with it and movesets! Think about if you had, say, Hitmonlee as the player you have to give your powers. Give him Endure, Hi Jump Kick, Foresight and Meditate. Endure makes him survive ANY amount of KP regardless of the source for the night, leaving with 0.1KP of life in case he would die, but make him no able to be targeted for the next night Hi Jump Kick causes 1.5KP, but if the target is protected/avoids it somehow, user takes 0.5KP instead. Foresight makes target unable to be protected/avoid attacks for the next night Meditate adds an Attack and a Defense boost to Hitmonlee, boosting HJK by 0.15kp and reducing incoming KP by 0.15. You can only use one ability per night. Like, I made this just right now. It's not incredibly strong since there is a drawback for every ability, and it's incredibly interesting. Hopefully players in this game like Pokemon as much as I do to create interesting roles like that. Hopefully, everyone has 4 abilities LOL :D http://serebii.net/pokedex/Use this if you want to create gen1-like pokemons for roles! :D Meditate is a 3rd generation move. Endure and Foresight are 2nd generation move. Sorry man :D
DING DING DING we got a winnar! I wondered how long would it take to people realize that XD
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United Kingdom31255 Posts
On August 13 2012 22:25 Zephirdd wrote:Show nested quote +On August 13 2012 19:59 Kurumi wrote:On August 13 2012 09:58 Zephirdd wrote:Man, the best thing about this concept is that we can play so much with it and movesets! Think about if you had, say, Hitmonlee as the player you have to give your powers. Give him Endure, Hi Jump Kick, Foresight and Meditate. Endure makes him survive ANY amount of KP regardless of the source for the night, leaving with 0.1KP of life in case he would die, but make him no able to be targeted for the next night Hi Jump Kick causes 1.5KP, but if the target is protected/avoids it somehow, user takes 0.5KP instead. Foresight makes target unable to be protected/avoid attacks for the next night Meditate adds an Attack and a Defense boost to Hitmonlee, boosting HJK by 0.15kp and reducing incoming KP by 0.15. You can only use one ability per night. Like, I made this just right now. It's not incredibly strong since there is a drawback for every ability, and it's incredibly interesting. Hopefully players in this game like Pokemon as much as I do to create interesting roles like that. Hopefully, everyone has 4 abilities LOL :D http://serebii.net/pokedex/Use this if you want to create gen1-like pokemons for roles! :D Meditate is a 3rd generation move. Endure and Foresight are 2nd generation move. Sorry man :D DING DING DING we got a winnar! I wondered how long would it take to people realize that XD
Generation 1 pokemon != generation 1 since fire red and leaf green exist
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On August 13 2012 23:56 Drazerk wrote:Show nested quote +On August 13 2012 22:25 Zephirdd wrote:On August 13 2012 19:59 Kurumi wrote:On August 13 2012 09:58 Zephirdd wrote:Man, the best thing about this concept is that we can play so much with it and movesets! Think about if you had, say, Hitmonlee as the player you have to give your powers. Give him Endure, Hi Jump Kick, Foresight and Meditate. Endure makes him survive ANY amount of KP regardless of the source for the night, leaving with 0.1KP of life in case he would die, but make him no able to be targeted for the next night Hi Jump Kick causes 1.5KP, but if the target is protected/avoids it somehow, user takes 0.5KP instead. Foresight makes target unable to be protected/avoid attacks for the next night Meditate adds an Attack and a Defense boost to Hitmonlee, boosting HJK by 0.15kp and reducing incoming KP by 0.15. You can only use one ability per night. Like, I made this just right now. It's not incredibly strong since there is a drawback for every ability, and it's incredibly interesting. Hopefully players in this game like Pokemon as much as I do to create interesting roles like that. Hopefully, everyone has 4 abilities LOL :D http://serebii.net/pokedex/Use this if you want to create gen1-like pokemons for roles! :D Meditate is a 3rd generation move. Endure and Foresight are 2nd generation move. Sorry man :D DING DING DING we got a winnar! I wondered how long would it take to people realize that XD Generation 1 pokemon != generation 1 since fire red and leaf green exist Fire Red and Leaf Green had 2 Gen Pokemon around in the Sevii Islands.
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United Kingdom31255 Posts
On August 14 2012 00:09 Kurumi wrote:Show nested quote +On August 13 2012 23:56 Drazerk wrote:On August 13 2012 22:25 Zephirdd wrote:On August 13 2012 19:59 Kurumi wrote:On August 13 2012 09:58 Zephirdd wrote:Man, the best thing about this concept is that we can play so much with it and movesets! Think about if you had, say, Hitmonlee as the player you have to give your powers. Give him Endure, Hi Jump Kick, Foresight and Meditate. Endure makes him survive ANY amount of KP regardless of the source for the night, leaving with 0.1KP of life in case he would die, but make him no able to be targeted for the next night Hi Jump Kick causes 1.5KP, but if the target is protected/avoids it somehow, user takes 0.5KP instead. Foresight makes target unable to be protected/avoid attacks for the next night Meditate adds an Attack and a Defense boost to Hitmonlee, boosting HJK by 0.15kp and reducing incoming KP by 0.15. You can only use one ability per night. Like, I made this just right now. It's not incredibly strong since there is a drawback for every ability, and it's incredibly interesting. Hopefully players in this game like Pokemon as much as I do to create interesting roles like that. Hopefully, everyone has 4 abilities LOL :D http://serebii.net/pokedex/Use this if you want to create gen1-like pokemons for roles! :D Meditate is a 3rd generation move. Endure and Foresight are 2nd generation move. Sorry man :D DING DING DING we got a winnar! I wondered how long would it take to people realize that XD Generation 1 pokemon != generation 1 since fire red and leaf green exist Fire Red and Leaf Green had 2 Gen Pokemon around in the Sevii Islands.
Generation 5 move pools open up more fun for role possibilities so I'll be sticking with those attacks and let the hosts work out what possible attack they could be for first generation
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On August 14 2012 00:09 Kurumi wrote:Show nested quote +On August 13 2012 23:56 Drazerk wrote:On August 13 2012 22:25 Zephirdd wrote:On August 13 2012 19:59 Kurumi wrote:On August 13 2012 09:58 Zephirdd wrote:Man, the best thing about this concept is that we can play so much with it and movesets! Think about if you had, say, Hitmonlee as the player you have to give your powers. Give him Endure, Hi Jump Kick, Foresight and Meditate. Endure makes him survive ANY amount of KP regardless of the source for the night, leaving with 0.1KP of life in case he would die, but make him no able to be targeted for the next night Hi Jump Kick causes 1.5KP, but if the target is protected/avoids it somehow, user takes 0.5KP instead. Foresight makes target unable to be protected/avoid attacks for the next night Meditate adds an Attack and a Defense boost to Hitmonlee, boosting HJK by 0.15kp and reducing incoming KP by 0.15. You can only use one ability per night. Like, I made this just right now. It's not incredibly strong since there is a drawback for every ability, and it's incredibly interesting. Hopefully players in this game like Pokemon as much as I do to create interesting roles like that. Hopefully, everyone has 4 abilities LOL :D http://serebii.net/pokedex/Use this if you want to create gen1-like pokemons for roles! :D Meditate is a 3rd generation move. Endure and Foresight are 2nd generation move. Sorry man :D DING DING DING we got a winnar! I wondered how long would it take to people realize that XD Generation 1 pokemon != generation 1 since fire red and leaf green exist Fire Red and Leaf Green had 2 Gen Pokemon around in the Sevii Islands.
Blue version best version
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/out
Sorry but during the next few weeks I won´t have the time needed to give a game of mafia justice.
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