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On June 10 2012 06:32 Trevo wrote:Seems my idea is being accepted here so i made a topic in blizzard forum:http://us.battle.net/sc2/en/forum/topic/5753735539#1- RavenSeeker missile removed from the game. new skill Widow mine they can target air and ground units and burrowed into the ground. Why this change? widow mine will be the new seeker missile but with map control when burrow the mine. only will be invisible when burrowed and will be detonate more quick than is now. Why this will not be Overpower? well look seeker missile right now but give them the option to burrow like spider mines. -ThorPDD is now a thor skill with a new animation for the thors. Why this change? now they can counter better magic box mutalisks. Why this will not be strong? Thor are now countered by Vipers late game and now they can be infested easily.
giving thors PDD, are you pants-on-head retarded? just think about how insanely broken that would be....
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My question is, will bio even be an option in TvP anymore? What will the terran have to scout when deciding to go Bio? Is mech TvP going to be an OPTION or standard play from now on? Although it was harder on the terran, I rather enjoy the bio style in TvP.
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Read Kennegit's notes and it suggests the widow mines only splash the plane in which its target exists, so regardless of whether it's going to do friendly splash or not you could use it to defend cloackshees without putting your workers at risk.
I wonder if you could safely power factories without going Starport this way.
On June 10 2012 08:37 BeholdOblivion wrote: My question is, will bio even be an option in TvP anymore? What will the terran have to scout when deciding to go Bio? Is mech TvP going to be an OPTION or standard play from now on? Although it was harder on the terran, I rather enjoy the bio style in TvP.
Protoss isn't getting any units that makes the race directly better at dealing with bio, so I don't see why bio would suddenly become obsolete. It's possible that a mech style could become strictly better though, since pure bio play is so limiting in the later stages of the game.
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On June 10 2012 08:35 obsidia wrote:Show nested quote +On June 10 2012 06:32 Trevo wrote:Seems my idea is being accepted here so i made a topic in blizzard forum:http://us.battle.net/sc2/en/forum/topic/5753735539#1- RavenSeeker missile removed from the game. new skill Widow mine they can target air and ground units and burrowed into the ground. Why this change? widow mine will be the new seeker missile but with map control when burrow the mine. only will be invisible when burrowed and will be detonate more quick than is now. Why this will not be Overpower? well look seeker missile right now but give them the option to burrow like spider mines. -ThorPDD is now a thor skill with a new animation for the thors. Why this change? now they can counter better magic box mutalisks. Why this will not be strong? Thor are now countered by Vipers late game and now they can be infested easily. giving thors PDD, are you pants-on-head retarded? just think about how insanely broken that would be.... To be honest, that's not really broken.
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On June 10 2012 08:37 BeholdOblivion wrote: My question is, will bio even be an option in TvP anymore? What will the terran have to scout when deciding to go Bio? Is mech TvP going to be an OPTION or standard play from now on? Although it was harder on the terran, I rather enjoy the bio style in TvP.
I actually think Bio will still be the stronger option vs P. I don't see Protoss units outside of Mothership Core affecting Bio play much.
EDIT: Double posted. Figured there would've been more posts after I typed this up.
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On June 10 2012 08:18 Zato-1 wrote:Show nested quote +On June 10 2012 06:22 drbrown wrote:You can't take WoL 'Metagame' and add in a single unit. Currently in WoL infestor/brood is the go to strat because its so fucking strong. But stephano style play works as well. Infestor/brood isn't the only style, just the best 'lategame comp'. The Stephano build isn't a style, it's a build. More specifically it is a build that maxes on roaches as fast as possible hoping to score an early kill/crippling blow. It is not a dependable style to employ in a matchup. A style would be something like roach/hydra with drops, muta/ling or ultralisk/infestor/ling. But the only style that reliably works is infestor/brood lord, any other composition can't compete with lategame protoss. That is why i could see this becoming a problem, since the Tempest seems to counter it pretty damn well while at the same time not having a natural nemesis. The only reason Zerg is forced to go infestor / broodlord lategame is because nothing else can deal with colossi. When Zerg has Vipers with Abduct, this won't be the case anymore.
I still fail to see how abduct makes colossi easier to deal with. You are talking about using a R7 spell from an armored 200 Gas Unit with 120 HP on a Unit surrounded by R6 Stalkers which happen to have bonus dmg against armored AND are most prbably at +3 Attack as the viper comes with Hivetech and needs Flyer Carapace. Also just 1 - 3 Tempests around your new shiny Deathball will just kill any expensive Unit (Viper, Infestor, Broodlord) before they even get in range. And if Toss really is about to lose their deathball and evil zergies are chewing through the stalker wall, there is still recall left to safe the precious 6 Supply units.... or just snipe Overseers with 22 Range and turn your entire army invisible.
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i really hope they overthink the thor once again such a clumsy unit
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On June 10 2012 08:46 HeroMystic wrote:Show nested quote +On June 10 2012 08:37 BeholdOblivion wrote: My question is, will bio even be an option in TvP anymore? What will the terran have to scout when deciding to go Bio? Is mech TvP going to be an OPTION or standard play from now on? Although it was harder on the terran, I rather enjoy the bio style in TvP. I actually think Bio will still be the stronger option vs P. I don't see Protoss units outside of Mothership Core affecting Bio play much. EDIT: Double posted. Figured there would've been more posts after I typed this up.
Very true, I didn't think that far ahead.
This is what I've gathered. Yeah, the battle hellion and warhound are very strong and seemingly viable, but when you are playing mech, your biggest weakness is mobility. I don't know why anyone would CHOOSE mech against protoss when you have to worry about things like proxy pylons and warp prisms. Sensor towers and widow mines will help. Unless it's shown that the lategame mech army vs protoss is very strong (causing players to defend and aim for the "terran death ball"), I don't see why you wouldn't go bio either.
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Tempest so expensive yet dps is lower than a stimmed marine lol
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On June 10 2012 08:35 obsidia wrote:Show nested quote +On June 10 2012 06:32 Trevo wrote:Seems my idea is being accepted here so i made a topic in blizzard forum:http://us.battle.net/sc2/en/forum/topic/5753735539#1- RavenSeeker missile removed from the game. new skill Widow mine they can target air and ground units and burrowed into the ground. Why this change? widow mine will be the new seeker missile but with map control when burrow the mine. only will be invisible when burrowed and will be detonate more quick than is now. Why this will not be Overpower? well look seeker missile right now but give them the option to burrow like spider mines. -ThorPDD is now a thor skill with a new animation for the thors. Why this change? now they can counter better magic box mutalisks. Why this will not be strong? Thor are now countered by Vipers late game and now they can be infested easily. giving thors PDD, are you pants-on-head retarded? just think about how insanely broken that would be....
Just stop posting on game design trevo thx
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On June 09 2012 19:36 kochujang wrote:Show nested quote +On June 09 2012 19:33 CruelZeratul wrote:All of this seems so imba Can't help it but fear for the qality of HotS. If everything is imba, doesn't it all equalize? Worked for Brood War :D
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On June 10 2012 08:57 Charon1979 wrote:Show nested quote +On June 10 2012 08:18 Zato-1 wrote:On June 10 2012 06:22 drbrown wrote:You can't take WoL 'Metagame' and add in a single unit. Currently in WoL infestor/brood is the go to strat because its so fucking strong. But stephano style play works as well. Infestor/brood isn't the only style, just the best 'lategame comp'. The Stephano build isn't a style, it's a build. More specifically it is a build that maxes on roaches as fast as possible hoping to score an early kill/crippling blow. It is not a dependable style to employ in a matchup. A style would be something like roach/hydra with drops, muta/ling or ultralisk/infestor/ling. But the only style that reliably works is infestor/brood lord, any other composition can't compete with lategame protoss. That is why i could see this becoming a problem, since the Tempest seems to counter it pretty damn well while at the same time not having a natural nemesis. The only reason Zerg is forced to go infestor / broodlord lategame is because nothing else can deal with colossi. When Zerg has Vipers with Abduct, this won't be the case anymore. I still fail to see how abduct makes colossi easier to deal with. You are talking about using a R7 spell from an armored 200 Gas Unit with 120 HP on a Unit surrounded by R6 Stalkers which happen to have bonus dmg against armored AND are most prbably at +3 Attack as the viper comes with Hivetech and needs Flyer Carapace. Also just 1 - 3 Tempests around your new shiny Deathball will just kill any expensive Unit (Viper, Infestor, Broodlord) before they even get in range. And if Toss really is about to lose their deathball and evil zergies are chewing through the stalker wall, there is still recall left to safe the precious 6 Supply units.... or just snipe Overseers with 22 Range and turn your entire army invisible.
Abduct is at least range 9, the stat page is probably wrong.
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You could nerf thor anti air light damage, and give it PDD. That way it won't own mutas too hard. Also it will still be a good support unit vs non-light air like carriers and tempest late game.
Just saying an example of how you could make it work. It's not like they'd just slap the PDD on. Anyways energy on thors makes things much more dynamic.
(just too bad strike canon was pretty useless)
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YES!!!!! 7 range reapers prepare to die mineral line!
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On June 10 2012 06:32 Trevo wrote:Seems my idea is being accepted here so i made a topic in blizzard forum:http://us.battle.net/sc2/en/forum/topic/5753735539#1- RavenSeeker missile removed from the game. new skill Widow mine they can target air and ground units and burrowed into the ground. Why this change? widow mine will be the new seeker missile but with map control when burrow the mine. only will be invisible when burrowed and will be detonate more quick than is now. Why this will not be Overpower? well look seeker missile right now but give them the option to burrow like spider mines. -ThorPDD is now a thor skill with a new animation for the thors. Why this change? now they can counter better magic box mutalisks. Why this will not be strong? Thor are now countered by Vipers late game and now they can be infested easily. I really like the Mine being a unit itself. PDD on Thor is kinda dumb. They just need to nerf HSM a bit and give it a decent range.
Also I wonder if PDD effects the Viper abduct ability. Probably not but has someone tested it yet?
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I'm upset that every new protoss and zerg unit costs a massive amount of gas. I feel like terran can benefit from more of their new units.
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If a protoss upgrades their Nexus do they lose their ability to chrono boost?
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- By design, the best unit by far is the Mothership Core. It wil change all the P dinamics hugely.
- Tempest simply suck. It have a freaking low dps for huge tech, cost and production time.
- Widow mines and Viper hook are so amazing to force trading units at sick efficiency, specially aganist the expensive P units.
- Hellion will become a stample in every match up with the battle mode. Raid unit, counter to melee stamples, map control and excelent production rate at a very cheap cost.
- Warhound will be the core of TvP mech. With the current stats, it have huge dps vs mech, kinda tanky, and surprisingly cheap cost/suply (2 suply only !!). And yes, mech will be totally viable.
- Finally Z will have a huge variety of builds, plus frightening late game potential.
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On June 10 2012 09:42 Ouija wrote: If a protoss upgrades their Nexus do they lose their ability to chrono boost?
MS Core isn't a Nexus upgrade, it's actually an immobile flying unit placed above the Nexus. Think of it like a Warp Prism in phase mode with a bunch of cool spells. You would need to put it on a separate hotkey from the Nexi and it has its own health and shields.
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