HotS MLG Info Updates - Page 51
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NGrNecris
New Zealand855 Posts
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SolidMoose
United States1240 Posts
On June 09 2012 11:26 s3rp wrote: Wow those new Reapers really look even more useless now. At least they build faster. Tanks are useless though with abduct + ultra charge | ||
Myles
United States5162 Posts
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WHyTePoWeR
Korea (South)132 Posts
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Chaggi
Korea (South)1936 Posts
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Chicken Chaser
United States533 Posts
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Esk23
United States447 Posts
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Woizit
801 Posts
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Chargelot
2275 Posts
On June 09 2012 11:34 Chaggi wrote: Terran looks absolutely awful, mines at 10 seconds? Still not "gtfo" unit? It's just silly. I bet they're 10 seconds so that the enemy can hug your units and take out your army too. | ||
karelen
Sweden2407 Posts
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ImNightmare
1575 Posts
On June 09 2012 11:33 Myles wrote: I didn't like Abduct before, and after seeing it in action today, I still don't like it. Particularly, moving sieged tanks seems so wrong. Yeah... I think they should make it so tanks that are in sieged mode shouldn't be move.. So this makes terrans cautious but not to the point where they cant stop it. | ||
Dustbunny
47 Posts
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oxxo
988 Posts
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s3rp
Germany3192 Posts
On June 09 2012 11:33 SolidMoose wrote: At least they build faster. Tanks are useless though with abduct + ultra charge But without speed they'll just die to speedlings . Seriously the Zerg has only Queens not Spines and was completely open and they still did absolutely nothing. Ultralisk charge looks insane. How in the world do you beat Ultras that are guaranteed to hit you. | ||
WHyTePoWeR
Korea (South)132 Posts
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Ucs
264 Posts
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Warpath
Canada1242 Posts
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Snoodles
401 Posts
On June 09 2012 11:34 Chargelot wrote: I bet they're 10 seconds so that the enemy can hug your units and take out your army too. If you noticed at one point a couple hydras got stuck with mines and they just ran towards some SCVs and took them out with them. | ||
bucckevin
858 Posts
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larse
1611 Posts
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