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On June 09 2012 06:17 mememolly wrote: some of the protoss shit looks imba as fuck, mass recall is just a get out of jail free card
You do know protoss currently has mass recall, right? Even if this is super powerful, it also cost a ton of engery and has a health cool down.
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On June 09 2012 06:18 JerKy wrote: Question Can the swarm host spawn locusts even if an enemy unit/building is not in vision/range? From what it looked like if you click a point with a burrowed swarm host, they just fire off locusts in that direction.
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Game looks pretty good so far, much more interesting than WOL.
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The battle report looked pretty cool, but I guess we're learning you may want to build some of the old units, too (zerg floating 4k gas, yikes!). All in all, very interesting battles - I hope that 22 range tempest gets removed though. That will be impossible to follow for spectators
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On June 09 2012 06:18 Esk23 wrote:Show nested quote +On June 09 2012 06:17 mememolly wrote: some of the protoss shit looks imba as fuck, mass recall is just a get out of jail free card If anything, it seems Terran needs that ability not Protoss with the present state of TvP rofl.
Especially with a Mech army ^^
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bases now tell you how many workers are there? come on, don't make this game easier, if we want an easier game we can play LoL or whatever
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On June 09 2012 06:19 Probe1 wrote:Show nested quote +On June 09 2012 06:18 JerKy wrote: Question Can the swarm host spawn locusts even if an enemy unit/building is not in vision/range? From what it looked like if you click a point with a burrowed swarm host, they just fire off locusts in that direction. If that's the case... they are going to be very very annoying q.q.
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After watching the Battle Report, I have no idea how the Protoss ended up beating the Zerg.
Is it really just because the Zerg player didn't bring a single corruptor to snipe that damned oracle the whole game? It looked like every single decent tech unit that the Protoss made got insta scorpion-pulled and killed (colossi, tempest, archon, etc.). Then Protoss just won with zealot/ stalker/ immortal. wtf?
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i just played a couple games.
fuck my life. i'm switching back to protoss.
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If I was david kim, I would quit my job. This looks not balanceable...
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the spider mine 10 second wait is insanely long.
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On June 09 2012 06:18 mrtomjones wrote:Show nested quote +On June 09 2012 06:17 Bagi wrote:On June 09 2012 06:15 benthekid wrote: Viper + Infestor will be so broken...Terran won't have a chance vs zerg lategame even more so than now. Comments like this just baffle me. Why do you think everything else will stay the same? Tanks could deal 100 damage per shot for all we know. Everything is getting readjusted, its not just new units/abilities thrown into the existing game. Existing units arent going to change that much as far as damage dude... no more than 2-5 I'd bet. Where's your proof?
If everyone just masses hellions/warhounds/mines and nobody builds tanks any more, of course they will be readjusted. These units are there to add more options, not replace old ones.
Wouldn't surprise me if tanks went to their original unnerfed stats (60 damage per shot to all targets). There are so many hazard for them now, they need to be scary on their own right.
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Are they gonna release a terran report?
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I think it's hilarious how much some of you are complaining. CHILL OUT. There is some really cool new stuff here, and lots of cool new strategies to think about. They'll balance it out, relax.
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As a terran player, I can't help but think that we're getting shafted for this expansion T.T - The Protoss and Zerg units look really really strong compared to what T has.. I havent played yet, so I could be wrong but thats my general impression
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10 second timer on mines? That's wayyyy too long. Tempest range is retarded. Oracles are still a very lazy solution to lack of Protoss harass (hey you press a few buttons with this unit and you "harass!") it should be a proper harass unit like a hellion, IE it takes micro and time to be efficient versus just clicking a few buttons on a mineral patch...
Zerg changes are good, but Terran already gets raped by Ultras. I know they want to add "cool" abilities so people want to buy the expac but come on, haven't they countered the siege tank enough yet? It gets raped by everything in the preview too LOL
Seriously they may as well remove tanks from the game at this point, they are so abysmal damage-wise and now they get even MORE counters in this expac with the pulling thing, tempest, utra charge, etc
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All I ask is they add more units that have room for micro to matter and no abilities or units that remove micro from other player like force fields. Its not fun watching 100 pro players lay out perfect force fields and just get advantage.
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Ultras and Queens are so much smaller. Such a good change.
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On June 09 2012 06:19 Zoku wrote: What's the point of having regen reapers when they're almost never used? And the mines are stupid, 10 seconds to explode? Any master player can split those units away. I hope the battle hellion and warhound are good, because otherwise I think terran's gonna have a really hard time.
If Reapers get a buildtime like 30-35 seconds they might get back to beeing used.
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22 range tempest look ridiculous in the battle report
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