Played so amazingly, but this map is so damn hard.
[Code A] RO24 Day 1 GSL 2012 Season 2 - Page 34
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FuzzyJAM
Scotland9300 Posts
Played so amazingly, but this map is so damn hard. | ||
tomatriedes
New Zealand5356 Posts
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FreudianTrip
Switzerland1983 Posts
On May 15 2012 20:19 opterown wrote: task manager, end all gom proccesses, restart On May 15 2012 20:20 MrCon wrote: restart the stream, if it doesn't work close gomplayer and kill every gom process left in the task manager. Thanks friends. I return to watch Symbol eating some sort of chip just chillin. Assuming he won. | ||
Belha
Italy2850 Posts
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Letall
Sweden384 Posts
On May 15 2012 20:22 Spiner wrote: Terran army so weak in comparison. Maybe he should of went mech here and turtled until 3-3 Definitely agree it is a very good Mech map, ive seen MKP play mech very well on it vs Zerg | ||
FreudianTrip
Switzerland1983 Posts
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SeXyBaCk
Switzerland174 Posts
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AbuntuGuntu
United States1972 Posts
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Destructicon
4713 Posts
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HQuality
2682 Posts
On May 15 2012 20:23 Destructicon wrote: Those tanks needed to be spread out in a long line, that would have killed the banes and minimized aoe damage, now he is just dead. he was dead when tvz on this map started ) | ||
Bumblebees
United States328 Posts
On May 15 2012 20:24 Belha wrote: Banelings are fair, i hate how fungals denys any micro -.-" If only there was a unit that required some sort of micro that would also simultaneously reduce the effectiveness of infestors. Blizzard needs to get on that one. They obviously made a serious oversight. Ideally the unit would be a near mirror of the infestor. Give it some sort of cloak, high DPS spell and something with AoE damage. Depending on how they implement it, they may want to give it another spell too. Who knows, the possibilities are endless! | ||
m0ck
4194 Posts
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MrCon
France29748 Posts
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kckkryptonite
1126 Posts
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bittman
Australia8759 Posts
On May 15 2012 20:24 SeXyBaCk wrote: They've kinda broken the TvZ no? The creep spread is so dominant now. Terran can't pressure Z early on, this is just stupidity now. The creep spread even help for drop defence. You can't deny creep, hellions can't do anything and even early bio pressure less effective to due creep and queen buff. Yeaaaah, queens are now the hard counter to all early pressure. I'll be surprised if we ever see spine crawlers again in TvZ outside drop defence. | ||
Asha
United Kingdom38142 Posts
On May 15 2012 20:27 kckkryptonite wrote: jjakji's plan to be so passive hoping a drop would do something just seemed bad. But Symbol played well shutting down every drop. lol being aggressive on atlantis if you don't get ahead early hahaha | ||
MrCon
France29748 Posts
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SeXyBaCk
Switzerland174 Posts
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Destructicon
4713 Posts
On May 15 2012 20:26 Bumblebees wrote: If only there was a unit that required some sort of micro that would also simultaneously reduce the effectiveness of infestors. Blizzard needs to get on that one. They obviously made a serious oversight. Ideally the unit would be a near mirror of the infestor. Give it some sort of cloak, high DPS spell and something with AoE damage. Depending on how they implement it, they may want to give it another spell too. Who knows, the possibilities are endless! Won't completely fix the problem with fungals, while it encourages pre battle micro and positioning, once it hits any micro is denied, that is what people hate about it, it denies in battle micro. Ghost is very micro intensive, snipe is a wonderful spell because it doesn't deal a large amount of damage at once (like Yammato), it deals damage after more snipes, so you need good micro for that, and positioning to not lose the ghost (have them all fungaled at once). | ||
Spiner
United States360 Posts
On May 15 2012 20:28 MrCon wrote: Did Symbol drone scout ? I don't think he did. You really dont need to on these large maps. Just go spanishiwa 4 queen style and you can hold off pretty much any any early pressure. | ||
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