[D] TB's Trollobattles - In development - Page 7
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Faqtiskt
3 Posts
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Qbek
Poland12923 Posts
Just another way to use the concept so it never gets old :D | ||
Aardvarke
104 Posts
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The Vikachu
1 Post
It's a Dummy, Dummy Replace target unit with a copy that deals no damage and gives you vision. After X seconds or when the copy dies, the original reappears at its owner's primary base. Nice ability with a lot of utility. In battle, you can use it to get rid of a key unit or to save one of your own units from death. In addition, you can use it against troll units that have been baneling-marked or empowered or such. Out of battle, you can use it for a free scout. Even this offers some counterplay, as after the dummy dies, the player will be aware of what happenned. Going Fishing Extends a line from the Trollcraft at medium speed. After reaching maximum range, the line reels back in, carrying any non-worker units that had touched the line along with it. Good for siege-breaking, harass, zone control, or re-positioning, but can be avoided by a careful player. Alternatively, you could use it as a poor man's way of transporting units up a cliff or something similar. Distracted by the Sexy Spawns Nova/Medic/Human Kerrigan on the map and moves the screen of all players (except Trolls?) to center on her for a second or two. During this time, she walks in a line, revealing a large area around her. Trolly. Can break someone's micro, allow harass to continue unanswered for a bit longer, reveal an area, etc. More counterplay and fun then a regular "Reveal Area" as everyone knows that you may have intentions towards that area and can play based off of that. Of course, that means you can also do some mindgames with this. In an FFA, you could use this almost like a "ping" and play people against each other. It's like saying "Hey Blue, Green has this nice expansion pretty close to you that you should destroy". Derpships Spawns a few Dropships/Phase Prisms/Overlords and flies them towards a target location. Upon reaching that location, they blow up, dealing 1 damage in an AOE. You can use this as a distraction or fodder to hide your true dropships. The insignificant damage it deals is just to cause a "You are under Attack" message to scare the other player; if they aren't paying enough attention, they could assume you attempted an actual drop that just failed, perhaps baiting them into a counterattack or forcing them to build more anti-air. Alternatively, you could use it to simply get some sight, though they can be shot down, allowing counterplay. | ||
Randomaccount#77123
United States5003 Posts
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Captain Peabody
United States3010 Posts
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ninjafetus
United States231 Posts
These are BW units that are given to a player's army. If you bring them to battle, they will randomly either help or hinder you and then run away. 1. A Medic will either heal groups of units or optical flare every nearby friendly unit before running away. 2. A Science Vessel will either D-Matrix or irradiate multiple friendly units before flying away. 3. A defiler will either dark swarm your army or will consume multiple units. | ||
Lunakhod
United States2 Posts
360 No Scope Unit rotates around violently for 2 seconds, and then can attack and has unlimited range for 10 seconds. Good for sniping enemy units during a stalemate, or for harassing your opponents mineral line from across the map with stuff like siege tanks or colossi (Provided that your player gives you vision). "Purge the Unclean!" Target unit is infected with an explosive disease, which spreads to another nearby unit every 10 seconds. Detonation occurs 30 seconds after infection, dealing damage to all units within range. (The infected units should be marked, perhaps colored green) This will take your opponent by surprise, and they will not likely notice it until the first unit has detonated if they do not understand the warning message. Units will continue to be infected and your opponent will either have to split the infected units away from the clean ones, or kill them outright to prevent spreading. He can also send the unit to the opponents base to infect his units as well. "Assuming Control" (Please play the harbinger voice) The trollcraft gains control over one random critter on the map. This can be used to give the trollcraft vision, as it can be quite annoying to rely only on your players vision, and constantly asking for observers or scans ect. It is also limited, if your opponent sees the critter he can kill it, and if he's walled off the critter cannot get inside. Just the right balance. It can also be used as a scout for your player, as he gains vision of your critter as well, and can help detect critical army movements and compositions. Total-mega-giga-tryhard-mode Both players gather minerals/gas 50% faster, and production is sped up 50%. If a player goes 10 seconds without producing anything out of a building, then the players CC/Nexus/Hatchery is nuked. Lasts 1 minute. This essentially speeds up the game and puts it into a heavy macro mode. but it can also be used for other unconventional things. For instance, the fastest 4gate in the west, or the biggest 7rax all-in.(Reccomend playing this track while this is active, http://www.youtube.com/watch?v=lbRhT9hSuWw) | ||
Bladgrim
Canada179 Posts
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ShadowSwarm
United States2 Posts
Forcefields every ramp on the map | ||
TrueZerG
43 Posts
change throu these by build menus c,v,a nd b | ||
vG
Norway1 Post
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[17]Purple
United Kingdom3489 Posts
Suggestions Champion Summons a Hero unit into the battlefield to lead the army of the player. The unit arrives on the spawn point of the Trollcraft's player ally and has multiple abilities (4) in combat. Guerilla Forces Neutral units that are aggressive to both players spawn around the map. (Neutral Creeps) [What can I say? I love WC3] Feedback Turncoat The ability seems to strong for 10 seconds, maybe shortening it or allowing it to be dodged. Hysteria Units should be able to dodge this ability. | ||
Eiviyn
United Kingdom169 Posts
On February 14 2012 06:12 Faqtiskt wrote: Is ther anywere to report bugs? One is that Zerg doesnt start with any larvae, it spawns like normal but it starts with none. You can PM me the details if you want to make sure they're known, though I frequently read this thread. I'll fix this by the next update. | ||
CreativeAlias
United States49 Posts
Warps production buildings to random locations on the map (Zerg has all eggs warp) | ||
Randomaccount#77123
United States5003 Posts
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Randomaccount#77123
United States5003 Posts
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Eiviyn
United Kingdom169 Posts
Incidentally sacrifice works with any non-structure unit. I was pretty entertained to see a zerg egg (200 life) proc it. I never even thought of that. Sacrifice probably won't stay anyway. | ||
Eiviyn
United Kingdom169 Posts
On February 14 2012 11:27 Lunakhod wrote: "Assuming Control" (Please play the harbinger voice) The trollcraft gains control over one random critter on the map. This can be used to give the trollcraft vision, as it can be quite annoying to rely only on your players vision, and constantly asking for observers or scans ect. This is interesting. It was indeed very annoying to have to rely on your player alone. We agreed during the video (can't remember if it was during a recorded bit) that total reliance on player vision wasn't fun. TB suggested adding a costly scan to the trollcraft, but this; I like this. It's counter-able and it fits the job nicely. | ||
Penke
Sweden346 Posts
Invert The mouse is inverted for a few seconds so that it moves right when moving it left and moves up when moving it down. | ||
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