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On December 03 2011 03:20 Offhand wrote:^^ Keep oakflesh up for more survivability and bonus alteration skill, I'm pretty sure this is how they intended you to level alteration. Show nested quote +On December 03 2011 02:43 daemir wrote: I make a conscious effort avoiding all crafting skills now as using them makes the game hella boring. Yes you can make heavy armor that is better than any artifact you'll find in the game for your character, makes all loot in the world useless. Instead I'll use what I find or can buy.
The only way I could see this game being challenging is on the highest difficulty without sneak or crafting perks.
currently playing through the game on master after my first char went to lvl30on expert. atm lvl 28 i think and without any big abusing/grinding the game is challenging to hard at times. dragons 1:1 destroy me(priest i met 1-2 shot me at max range) , strong bandits/undead 1-2shot me(thats with ~160 armor , 290 hp atm). i can beat most enemies figuring out the encounter witzh some reloading but i die alot.
yeah in general the difficulty is too low. but if you dont abuse the game it is a at times very challenging game. and lets be honest, afair evry elderscrolls game had ways to become WTFBBQ powerful ,abuse the game or get amazing gear very early on if you know where you have to look.
sure if you afk lvl sneak to 100, circlecraft super op gear(+ poitonspam) and abuse the the ai the game is a joke. dont do that and its all pretty fine and very rewarding.
On December 03 2011 04:43 Nizaris wrote: Do you get a house after completing the first quest or do u have to buy it ? I thought after the dragonstone the Jarl says he got me a house as a reward but i could never find it. new at this...
is there an easy way to know exactly where the ppl are in towns, to turn quests in and stuff ? Is waiting by their house in the morning really the best way ? lol
reward for that quest is that youre ALLOWED to buy a house. you still have to pay for it (5k gold). so dont worry, you couldnt find it cause you dont have it yet
for finding people just use your map? it should show markers where to go next. if it doesnt you might have turn the quest(s) active in your journal. for nonquestrelated stuff just walk through a city and check the doors or your local map (press L on map screen).
/btw anyone else things that batman arkham city pc delay might be one of the worst timed delays ever? now evryone is busy playing skyrim and no one has time for this surely amazing game ~~ console date was good, pc date was horrible.
/edit3 also have a question, dark brotherhood related: + Show Spoiler +got my first 3 rnd kill quest. all cool but one of the kills is narfi. apart from the fact that i see zero reason why anybody would want to kill that poor guy hes also related to a quest. i done that already but since i assume i get more kill contracts i wanna know if i only get unimportant people or possibly kill people that could have quests for me?
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Does someone know how blocking interacts with the armor cap? In particular, if you've reached the maximum 567 (80%) armor cap, does blocking no longer reduce damage?
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On December 03 2011 03:20 Offhand wrote:^^ Keep oakflesh up for more survivability and bonus alteration skill, I'm pretty sure this is how they intended you to level alteration. Show nested quote +On December 03 2011 02:43 daemir wrote: I make a conscious effort avoiding all crafting skills now as using them makes the game hella boring. Yes you can make heavy armor that is better than any artifact you'll find in the game for your character, makes all loot in the world useless. Instead I'll use what I find or can buy.
The only way I could see this game being challenging is on the highest difficulty without sneak or crafting perks. I used telekinesis to level Alteration. Took minutes.
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Question: When disenchanting items, you need soul gems. Will the size of the soul gem that you use influence in any way the strength of future enchantments?
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On December 03 2011 07:23 iNbluE wrote: Question: When disenchanting items, you need soul gems. Will the size of the soul gem that you use influence in any way the strength of future enchantments? You don't use soul gems for disenchanting, only for enchanting. Disenchanting makes you learn the 'spell' that that particular piece of gear was enchanted with. Doing so teaches you only a generic form of the spell, the strength of which is determined by perks, your enchanting skill, any potions used to fortify your enchantments, and most importantly, the size of the soul used to enchant with, with black or grand souls providing the largest bonuses with greater > common > lesser > petty offering progressively smaller bonuses.
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On December 03 2011 07:23 iNbluE wrote: Question: When disenchanting items, you need soul gems. Will the size of the soul gem that you use influence in any way the strength of future enchantments? you don't need soul gems to disenchant
absolutely nothing will influence the strength of future enchantments, you can disenchant at any point
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Oh okay. Thanks for the answer guys
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So, what's a good build for a really light armor blade/magic type of character? What race?
I want to basically play a style where I jump around to avoid damage constantly, using a lot of more supporting magic to my advantage and my blade. So I'll use said supporting magic, put it down, and use my blade solo to block and attack and shit. I know it's not the most efficient build, but it seems fun as fuck.
Also, can you block with your sword with a spell up? =/
Also, how the hell do I into enchanting? I'm so lost on that entire subject.
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On December 03 2011 07:48 Fruscainte wrote: So, what's a good build for a really light armor blade/magic type of character? What race?
I want to basically play a style where I jump around to avoid damage constantly, using a lot of more supporting magic to my advantage and my blade. So I'll use said supporting magic, put it down, and use my blade solo to block and attack and shit. I know it's not the most efficient build, but it seems fun as fuck.
Also, can you block with your sword with a spell up? =/
Also, how the hell do I into enchanting? I'm so lost on that entire subject.
I can't answer your other questions as I play a duel-wield destruction mage in heavy armor now, but for enchanting there are Arcane Enchanter tables around cities/dungeons that you bring your enchanted items to. Once you're there you can disenchant them to learn certain things you can enchant such as Fortify Magicka. To enchant a blank item, you must have a soul gem and it must be compatible with that type of enchantment. For example, on helms there are certain things you can't enchant them with.
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On December 03 2011 07:48 Fruscainte wrote: So, what's a good build for a really light armor blade/magic type of character? What race?
I want to basically play a style where I jump around to avoid damage constantly, using a lot of more supporting magic to my advantage and my blade. So I'll use said supporting magic, put it down, and use my blade solo to block and attack and shit. I know it's not the most efficient build, but it seems fun as fuck.
Also, can you block with your sword with a spell up? =/
Also, how the hell do I into enchanting? I'm so lost on that entire subject. A good build is to not put points into your light armor skill, but wear it all the time. Before you get enchanting high, you'll probably need to wear mage robes for the appropriate school (probably Destruction, as it'll allow you to have access to melee and ranged damage simultaneously. Otherwise Restoration for purposes of maintaining wards cheaply.)
You can't block with a weapon while also wielding a spell, but you can basically use Restoration wards as a means of blocking the mage way and they oftentimes work better than actual blocking. Alternatively you can dual wield spells at range and for buffing (double casting alteration spells or healing spells as necessary) and switch to a 2h for actual fighting since you can't block with a 1h while wielding a spell anyways. Otherwise you'd just unequip the spell or equip a shield for blocking, both of which would be pretty viable if not going the 2h route.
Enchanting miniguide forthcoming:
+ Show Spoiler +Getting into enchanting is actually pretty simple. First, keep every soul gem you find and start buying them up. Greaters and commons aren't really worth the cost until much later, (depending on speech skill) but prefilled and empty Petties and Lessers are almost always worth it. Also buy a weapon of soul trapping and as you level, pick up one of damage stamina, absorb health, paralyze, and banish. Disenchant them, and make yourself a weapon of soul trapping or learn the soul trap spell. (You're going a little magey so the latter probably works, but the former is pretty simple and elegant. Only major catch is you have to dip into your 'profits' to keep the Soul Trapping weapon capable of doing so, at the cost of Conjuration school skill ups...)
From there, either keep any daggers you find on corpses or if you plan to level your smithing buy or make a bunch of iron ingots and leather strips and make a ton of iron daggers, and load them up with the most expensive weapon enchantment you know (the one that increases its value the most) and you'll level your enchanting in no time. You'll want to spend money on blank petty and lesser gems and soul trap goats and the like as you move from dungeon to dungeon. Sometimes, dungeons respawn monsters and going to low level dungeons with non-humanoid enemies will yield a lot of souls.
Don't worry if you end up with several petty souls in lesser gems or something. The only gems you should be pissed about 'Downsouling' are Grands, as they're the actual material you'll use for crafting gear that you want to actually keep rather than just level on or sell.
Special mention here goes to the Azura quest line. Without spoiling anything really, you eventually either get a choice between an almost perpetually useless (for me) infinite grand soul gem and a reasonably useful mage follower or a much more useful infinite black soul gem and no follower. Your choice here would depend more on whether you want a mage follower or not rather than whether or not you really want the black star or azura's star, IMO. In case you're wondering, 'black' souls are those of characters ingame that are of the playable races (Humans, Khajiit, Argonians, Elves) rather than animals, monsters, or undead. Generally, Grand monster souls come from the most powerful of monsters whereas even really easy humanoids yield a grand soul if you have a Black gem to contain it. You cannot soul trap Dragons, because your very existence as the Dragonborn makes you the equivalent of a massive soul gem that can hold a near infinite number of dragon souls that can't actually be used for enchanting (unfortunately). Tangentally, I'd actually like a mod where you can learn a spell that transfers unneeded dragon souls into black soul gems for use in enchanting or the like, that'd be tits.
At this point, it's just a matter of enchanting the FAWK out of every spare weapon you happen to be carrying, (Including pickaxes and woodsman's axes, lol) and sell them for a huge profit as you level. Unless you have the necessary perks in the Speech constellation, you'll only be able to sell the weapons to pawnbrokers/general store guys and Weaponsmiths. Riften and Windhelm are particularly good for this since many of the market vendors count as pawnbrokers and also sell soul gems. If you're planning on doing the intro quest for the thieves' guild that removes Brand-Shei from the market, you may want to wait on that until after your Enchanting is maxed unless you go far enough into the quest line to have fences and/or have high enough speech talents to get meat vendors to buy your shit. Eventually, (not unlike Alchemy) you'll make enough of a profit that you can just make a big cycle from town to town (and especially the mage's guild for stones) and just flip all your money into enchanted gear for a profit while you level.
I didn't bother to explain the mechanics of enchanting because that's available in the ingame help article on the subject and thus falls easily within 'RTMFM' boundaries, which I won't cross on principle.
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On December 03 2011 08:17 AutomatonOmega wrote: Only major catch is you have to dip into your 'profits' to keep the Soul Trapping weapon capable of doing so, at the cost of Conjuration school skill ups... nah dude, it's a one time investment. the trick is with soul trap weapons is to use a 1 second duration, because the number of charges you get on a weapon falls off exponentially with power. furthermore, skill ups on enchant don't care what the strength of the soul is, so you really only need petty souls, which you can often kill in only 1 or 2 power attacks
i used a greater soul gem when my enchant was only around 50 to make a soul trap weapon and i've only used up about a third of its power, and i made the weapon like...a week ago. just don't use it as a general purpose weapon, instead use it to only kill wolves and deer, and it'll never run out. against harder enemies (usually common souls and up) you're better off casting the soul trap spell itself, so you have time to kite it
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On December 03 2011 08:29 Zanno wrote:Show nested quote +On December 03 2011 08:17 AutomatonOmega wrote: Only major catch is you have to dip into your 'profits' to keep the Soul Trapping weapon capable of doing so, at the cost of Conjuration school skill ups... nah dude, it's a one time investment. the trick is with soul trap weapons is to use a 1 second duration, because the number of charges you get on a weapon falls off exponentially with power. furthermore, skill ups on enchant don't care what the strength of the soul is, so you really only need petty souls, which you can often kill in only 1 or 2 power attacks i used a greater soul gem when my enchant was only around 50 to make a soul trap weapon and i've only used up about a third of its power, and i made the weapon like...a week ago. just don't use it as a general purpose weapon, instead use it to only kill wolves and deer, and it'll never run out. against harder enemies (usually common souls and up) you're better off casting the soul trap spell itself, so you have time to kite it
Or you just sneak and kill anything with 1 hit. So you can use it as your general weapon.
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On December 03 2011 07:48 Fruscainte wrote: So, what's a good build for a really light armor blade/magic type of character? What race?
I want to basically play a style where I jump around to avoid damage constantly, using a lot of more supporting magic to my advantage and my blade. So I'll use said supporting magic, put it down, and use my blade solo to block and attack and shit. I know it's not the most efficient build, but it seems fun as fuck.
Also, can you block with your sword with a spell up? =/
Also, how the hell do I into enchanting? I'm so lost on that entire subject.
Breton for the resist or orc for the active power. I suppose you can dual wield conjured blades and go with that: not sure if you really want to "block". My most recent character is a dual wielder wearing light armor and he can get away with a lot of stuff just because of the raw damage potential.
Given the bound weapon you will need conjuration. You will need 1 handed weapon skills. You will want at least 2 points in light armor (1st light armor rank and the +25% for all light unless you want to wear a circlet).
Alternation might help you a little but tbh the tree is pretty... terrible.
I wish alternation can be designed like a regular armor tree (the "unarmored" tree). With 5 base ranks, each boosting the effectiveness of skin spells (and other alteration spells).
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Sometimes when I'm enchanting items I notice that no matter what size soul gem I use, the item's effectiveness is the same. Does anyone know the science behind when the soul gem quality matters and when it doesn't?
Also, it says Breton are 25% resistant to magic. Does that mean they take 25% less damage from all types? Frost, Fire, Shock?
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On December 03 2011 23:21 Pro]ChoSen- wrote: Sometimes when I'm enchanting items I notice that no matter what size soul gem I use, the item's effectiveness is the same. Does anyone know the science behind when the soul gem quality matters and when it doesn't?
Also, it says Breton are 25% resistant to magic. Does that mean they take 25% less damage from all types? Frost, Fire, Shock?
Q1 it takes into account your skill and the level of soul gem you use, ENCHANT SPECIFIC, so some enchants are inherently less powerful than others. You also have to realize that you can store lesser souls in large gems, so you may have to pay more attention to the message when you soul trap to see whats up.
Q2, Yes they are resistant to all 3 types.
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On December 03 2011 23:21 Pro]ChoSen- wrote: Sometimes when I'm enchanting items I notice that no matter what size soul gem I use, the item's effectiveness is the same. Does anyone know the science behind when the soul gem quality matters and when it doesn't?
Also, it says Breton are 25% resistant to magic. Does that mean they take 25% less damage from all types? Frost, Fire, Shock?
they also have 100% absorb if you combine stone of the atronach with the daily ability, which is insane
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On December 03 2011 23:48 Raekhor wrote:Show nested quote +On December 03 2011 23:21 Pro]ChoSen- wrote: Sometimes when I'm enchanting items I notice that no matter what size soul gem I use, the item's effectiveness is the same. Does anyone know the science behind when the soul gem quality matters and when it doesn't?
Also, it says Breton are 25% resistant to magic. Does that mean they take 25% less damage from all types? Frost, Fire, Shock? they also have 100% absorb if you combine stone of the atronach with the daily ability, which is insane
K well I'm def playing Breton for my next character... cuz the only thing that seems to demolish me on highest difficulty is magic... especially frost.
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On December 03 2011 07:48 Fruscainte wrote: So, what's a good build for a really light armor blade/magic type of character? What race?
I want to basically play a style where I jump around to avoid damage constantly, using a lot of more supporting magic to my advantage and my blade. So I'll use said supporting magic, put it down, and use my blade solo to block and attack and shit. I know it's not the most efficient build, but it seems fun as fuck.
Also, can you block with your sword with a spell up? =/
Also, how the hell do I into enchanting? I'm so lost on that entire subject.
This is right up my alley, and basically what I've done is put skills into light armor, 1 handed, restoration, smithing, enchanting, and left overs into destro. The idea for me is that you make incredibly powerful enchanted armor and weapons and use them to overpower enemies while maintaining a high level of mobility.
Enchanting works like this:
In order to get a new enchantment, you need to disenchant an already enchanted item (hit disenchant), then you can use that enchantment. The more weapons you disenchant of various types, the more enchantments you get.
Basically to enchant something, you use the weapon you want, then you choose one of your enchantments, then use a soul gem. The bigger the soul gem, the stronger the effect. For charged weapons, a bigger soul gem equals more charges.
On December 03 2011 23:21 Pro]ChoSen- wrote: Sometimes when I'm enchanting items I notice that no matter what size soul gem I use, the item's effectiveness is the same. Does anyone know the science behind when the soul gem quality matters and when it doesn't?
Also, it says Breton are 25% resistant to magic. Does that mean they take 25% less damage from all types? Frost, Fire, Shock?
It's not the soul gem, but the charge of the soul gem. Basically the higher level of soul you have (grand), the better effect you'll get.
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How does one get away with murder? I killed Nazeem with a bow, was hidden all the time, nobody saw me. Yet the guards attack me when I approach them... this makes no sense.
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On December 04 2011 20:32 corvaleur wrote: How does one get away with murder? I killed Nazeem with a bow, was hidden all the time, nobody saw me. Yet the guards attack me when I approach them... this makes no sense.
Yeah, I'd like to know that too.
Also, I'd really like to know if there are any good patches for the game that you guys have tried and think are worth it. So far I am playing on the vanilla version of Skyrim (only fixed Esbern's voice) and the game is awesome, but it has so many bugs.
So, I read around and people are saying that the patches they've tried (1.2 was one i think) have fixed some bugs but have caused a lot of new ones. Do you guys know what is the newest patch and is it worth trying?
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