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On December 01 2011 21:36 NB wrote:not sure how viable is this but im currently maxing out on smithing, speech, pickpocket, alchemy and echanting =_=... WHY THERE IS NO MERCHANDISE BUILD???? worst case scenario once i hit 81 i will enter cheat codes to max out everything ...
You can use the gold you made to train yourself at trainers. Make a good set of armor, upgrade it completely and drink a lot of potions .
I suppose with the 100 pickpocket perk+high sneak you can do something silly such as strip all of a bandit's gears and then approach them in combat. I don't think npcs can hurt that much using fists -_-. Can't do it vs dragons though (but you can fall back to backstabs).
There is always that put poison in pocket perk thing. =/ Nvr tried it.
On December 02 2011 03:39 Ko1tz wrote: First of all, I'm really glad that my pc managed to run this with steady FPS. I never really thought that I was going to enjoy the game this much. It is pretty much my first elder scrolls game.
Anyway, I have been trying to lvl up a khajiit specialized in archery, dual weild 1h weapons and light armor.
I've got some questions:
1) Is this any good? my playstyle consists on kiting them for as long as I can with my bow and whenever they're dangerously near I'll pull my 1h weapons to finish them off.
2) I feel ridiculously weak, not sure if it is because of my level (15, I started a new character, I wasn't enjoying the one I had before) but I have a LOT of trouble doing damage to the enemies, tried enchanting my weapons and armor but I still feel like if I'm made out of paper, even with a companion.
3) what would you do to improve it? put points on forge? or enchanting? or I should just continue playing? I'm afraid that if I continue having this many problems I'm going to suffer a lot later on in the game (I'm planning on finishing this as close to 100% as possible)
anyways, I guess that's it! thanks in advance guys.
A hybrid fighting style is weaker than a pure style. Leveling both archery and 1 hand will level you quicker (makes enemies stronger). I dual wielded on my latest play through on master and was able to just burst everything down using powerattacks and timeslow shout on bosses (before I got time slow I used 3/3 relentless force to knock down enemies). I do not read any books (because books will level skills that I do not need), I do not pick any locks (once again lockpicking makes enemies stronger by leveling me up) and I even limit by restoration spell casting (this is done naturally since enemies die before they can even hit).
Power level smithing to 100 but do not put any perk points into the smithing tree except for steel smithing. Make yourself a set of steel armor and weapon and fully upgrade them. Put the perk points into your weapon tree (and armor if you play melee). If you are rich enough (should be if you are leveling smithing+enchanting as every dagger sells for 700 septims), every time you level up visit your weapon trainer and train your weapon skill up 5 levels. End result is that the game becomes way too easy and you will soon lose interest because everything dies in a second -_-.
On December 02 2011 05:37 DNB wrote:So I have a big problem here right now; + Show Spoiler +I stole some things from the camp of Largashbur orc village near Riften. Fine, I continued questing as normal. After about 1,5 hours of doing quests in and near Riften, I go out the gates and suddenly the thugs jump on me. Alright, no problem yet, I kill them.
BUT,
Every single guard in Riften is now hostile towards me, I don't know why. I can't go back to the starting point either because my saves don't go that far.
Stay away from riften for a while for guards to calm down. Dump everything except for your bountry inside a chest. Next time you go there they should attempt an arrest and just pay the bounty/serve your sentence. + Show Spoiler + Thats how I got rid of the entire solitude city attacking me when I killed the fake emperor and got a 5k bounty.
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On December 02 2011 06:08 Hikari wrote:Show nested quote +On December 01 2011 21:36 NB wrote:not sure how viable is this but im currently maxing out on smithing, speech, pickpocket, alchemy and echanting =_=... WHY THERE IS NO MERCHANDISE BUILD???? worst case scenario once i hit 81 i will enter cheat codes to max out everything ... You can use the gold you made to train yourself at trainers. Make a good set of armor, upgrade it completely and drink a lot of potions . I suppose with the 100 pickpocket perk+high sneak you can do something silly such as strip all of a bandit's gears and then approach them in combat. I don't think npcs can hurt that much using fists -_-. Can't do it vs dragons though (but you can fall back to backstabs). There is always that put poison in pocket perk thing. =/ Nvr tried it.
I bet you could clear the game without ever damaging a enemy in any way yourself or casting a spell by using a follower and...
1. Craft legendary+ gear with double enchants and give it to a follower (this alone might be enough to beat the game lol) 2. Sneak steal weapons/armor to make fights easier. 3. Skip Purity and craft poisons that offer a benefit, but damage magicka. Pickpocket them onto your followers. 3b. Just normally put health potions on your follower (they apparently use them?) 4. Use ethereal shout so you don't die.
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Here is something I am curious about: If you level up to 81, get a really big bounty and sent to jail for like 10 years game time, will this reset enough of your stats to let you keep leveling up? I am very curious to try this.
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^i'm so gonna try this ! But without the follower part.
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On December 02 2011 06:47 mastergriggy wrote: Here is something I am curious about: If you level up to 81, get a really big bounty and sent to jail for like 10 years game time, will this reset enough of your stats to let you keep leveling up? I am very curious to try this.
As far as i know 81 is when you stop getting skill perks so from what ive heard you should be able to keep levelling past that just not get any perks. I dont think it would work, but worth a try right?
And i do believe there is an upper limit to bounty in a hold where you cant wander off for a few days and come back without them being instant hostile. Then again i havent had my bounty past 3k so i dont know xD
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On December 02 2011 06:47 mastergriggy wrote: Here is something I am curious about: If you level up to 81, get a really big bounty and sent to jail for like 10 years game time, will this reset enough of your stats to let you keep leveling up? I am very curious to try this. You don't lose levels from jail time, only progress on the bars. The bars will all be empty, but because they're all 100 you didn't need them filled anyways. You'll stay 81.
On December 02 2011 06:55 MOARpylons wrote:Show nested quote +On December 02 2011 06:47 mastergriggy wrote: Here is something I am curious about: If you level up to 81, get a really big bounty and sent to jail for like 10 years game time, will this reset enough of your stats to let you keep leveling up? I am very curious to try this. As far as i know 81 is when you stop getting skill perks so from what ive heard you should be able to keep levelling past that just not get any perks. I dont think it would work, but worth a try right? And i do believe there is an upper limit to bounty in a hold where you cant wander off for a few days and come back without them being instant hostile. Then again i havent had my bounty past 3k so i dont know xD 81 is when every skill is 100. You cannot gain levels beyond that since the two are intrinsically linked.
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On December 02 2011 07:00 AutomatonOmega wrote:Show nested quote +On December 02 2011 06:47 mastergriggy wrote: Here is something I am curious about: If you level up to 81, get a really big bounty and sent to jail for like 10 years game time, will this reset enough of your stats to let you keep leveling up? I am very curious to try this. You don't lose levels from jail time, only progress on the bars. The bars will all be empty, but because they're all 100 you didn't need them filled anyways. You'll stay 81. Show nested quote +On December 02 2011 06:55 MOARpylons wrote:On December 02 2011 06:47 mastergriggy wrote: Here is something I am curious about: If you level up to 81, get a really big bounty and sent to jail for like 10 years game time, will this reset enough of your stats to let you keep leveling up? I am very curious to try this. As far as i know 81 is when you stop getting skill perks so from what ive heard you should be able to keep levelling past that just not get any perks. I dont think it would work, but worth a try right? And i do believe there is an upper limit to bounty in a hold where you cant wander off for a few days and come back without them being instant hostile. Then again i havent had my bounty past 3k so i dont know xD 81 is when every skill is 100. You cannot gain levels beyond that since the two are intrinsically linked.
Ah alright. Thanks for clearing that up for me
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Alright awesome thank you I've been wondering about that for a while now.
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I take back what I said about resto having no good talents. The passive magicka regen and bonus damage to undead talents are both totally worth it. Requires you to spend 5 perks on 3 awesome talents, bonus healing and novice cost reduction aren't that big of a deal.
Decided to roll a pure mage that focuses on conjuration, destro, alteration, and illusion for all my needs. Off trees include the 5 in resto and 8 points in enchanting. Gonna see how good I can make a character without resorting to broken crafting circlejerks, which removed any sense of difficulty from my archer playthrough (sneak and crafting are oddly the best perk trees in the game, who'd of thought?).
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On December 02 2011 09:16 Offhand wrote: I take back what I said about resto having no good talents. The passive magicka regen and bonus damage to undead talents are both totally worth it. Requires you to spend 5 perks on 3 awesome talents, bonus healing and novice cost reduction aren't that big of a deal.
Decided to roll a pure mage that focuses on conjuration, destro, alteration, and illusion for all my needs. Off trees include the 5 in resto and 8 points in enchanting. Gonna see how good I can make a character without resorting to broken crafting circlejerks, which removed any sense of difficulty from my archer playthrough (sneak and crafting are oddly the best perk trees in the game, who'd of thought?).
I think every single talent in resto is good. Especially for my kind of Battle Mage (spellsword, if you will)
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Resto tree is one that truely looks at least a bit balanced without any total trash perks and it gives you a choice of how much you want to invest in while allowing you to get master level at it (no circle fuck like smithing or something)
shame you find so many potions in the game world you barely need the tree.
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On December 02 2011 04:26 Offhand wrote:Show nested quote +On November 30 2011 09:59 sung_moon wrote: is it worth leveling non-combative stats like anything other than magic/stamina/etc. (aka. speech/alchemy/or even armor talent tree)?
playing an elder scrolls game for the first time here heh There's a lot of perk trees that serve no purpose or some very unnecessary purpose (such as giving you more gold) and I wouldn't recommend getting them unless you're doing some kind of RP playthrough. Crafting professions (alch/smithing/enchanting) are all awesome and picking up several of them give you gamebreaking gear. Resto - I've never been in a situation where I needed more healing. Base heals while running away or worst case scenario drinking a few potions you've picked up is enough to get through any fight. Pickpocketing - Went full rogue build and haven't got pickpocketing above 40. All the perks translate into bonus gold or an easier time pickpocketing. One perk increases your carry weight by 100, I don't think this justifies the tree though. Speech - Half the speech tree is MOAR GOLD so I already wouldn't bother. The other half gives you an easier time persuading and intimidating. Bribing guards is the only real gain here. Maybe it's just me being an Imperial but a high speech skill will get you past every "persuade" easily and bribing can''t fail (or hasn't, at least for me). I wanted to make a thief/face style character initially but many of the relevant trees are terrible. Lockpicking - Have never run out of lockpick. More +gold perks. Easier lockpicking doesn't seem at all necessary, the only time I burn up lockpicks is on master chests while high. Every other tree has some good uses, what you'll want depends on your character, and not all trees are made equally. Things like sneak are completely gamebreaking while illusion and alteration are rather weak compared to other magic schools. and once you get to a certain point + Show Spoiler +you will get the skeleton key at the thieves guild questline, so lockpicking never becomes an issue
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On December 02 2011 09:16 Offhand wrote: I take back what I said about resto having no good talents. The passive magicka regen and bonus damage to undead talents are both totally worth it. Requires you to spend 5 perks on 3 awesome talents, bonus healing and novice cost reduction aren't that big of a deal.
Decided to roll a pure mage that focuses on conjuration, destro, alteration, and illusion for all my needs. Off trees include the 5 in resto and 8 points in enchanting. Gonna see how good I can make a character without resorting to broken crafting circlejerks, which removed any sense of difficulty from my archer playthrough (sneak and crafting are oddly the best perk trees in the game, who'd of thought?).
I actually consider the passive magicka regen to be the weakest talent of the tree: magicka regen is slowed to an almost non-existent rate, you can barely tell the difference after getting the perk in combat.
Respite on the other hand is very good for melee characters if you are not a potion drinker.
Alteration is imo poorly designed. The armor spells cost too much magicka, has very low duration (having it run out mid-combat because of bad UI hurts too), requires several perks to allow cloth based battlemage to be "competitive". @100 Alteration all of a sudden you get a 80% reduction spell (that is armor cap) while your previous mage armor perks become useless.
Illusion is very good for lower level assassins imo.
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On December 02 2011 22:05 Hikari wrote:Show nested quote +On December 02 2011 09:16 Offhand wrote: I take back what I said about resto having no good talents. The passive magicka regen and bonus damage to undead talents are both totally worth it. Requires you to spend 5 perks on 3 awesome talents, bonus healing and novice cost reduction aren't that big of a deal.
Decided to roll a pure mage that focuses on conjuration, destro, alteration, and illusion for all my needs. Off trees include the 5 in resto and 8 points in enchanting. Gonna see how good I can make a character without resorting to broken crafting circlejerks, which removed any sense of difficulty from my archer playthrough (sneak and crafting are oddly the best perk trees in the game, who'd of thought?). I actually consider the passive magicka regen to be the weakest talent of the tree: magicka regen is slowed to an almost non-existent rate, you can barely tell the difference after getting the perk in combat. Respite on the other hand is very good for melee characters if you are not a potion drinker. Alteration is imo poorly designed. The armor spells cost too much magicka, has very low duration (having it run out mid-combat because of bad UI hurts too), requires several perks to allow cloth based battlemage to be "competitive". @100 Alteration all of a sudden you get a 80% reduction spell (that is armor cap) while your previous mage armor perks become useless. Illusion is very good for lower level assassins imo.
Oh cool, never even knew Dragon Hide was so amazing. I think I will probably make use of alteration in my next play through. However, when you say 80% damage reduction is the max, does that mean that even the 30% magic resist perks are useless?
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There is a very noticeable difference between having no magicka regen from items/perks/stone buffs vs having them in combat if play any extended period as a mage combateer without using enchanting to zero mana costs. Once you hit oom, the time before you can do a new spell is drastically different if you are wearing 100% regen robes vs not.
And I think it's more truthful to say that magicka/health/stamina regen is boosted outside of combat to massive state so you don't have to hang around waiting long before next engagement, in combat you are using normal values.
Only reason I ever spent points into Lockpick tree was to get that 100 carry weight. Add in steed stone and possibly a few items of carrying and you suddenly find that you can clear several dungeons in a row before you have to "base" or you can properly loot a single dungeon. All those bandits wearing total crap armor and carrying stuff you never thought about taking with you suddenly become a real income when you have space to carry them to a vendor.
Try it out, mod your carryweight to 5000 with console and simply loot _everything_ from dungeons. There's so much gold lying around in very small sums.. expect your speechcraft level like mad as well with the amount of trading you'll do :D
100% agree on alteration tree, feels redundant. Not to mention there's no penalty for wearing heavy armor as mage. Find a piece of heavy armor with a magelike enchant? Np just use it.
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On December 02 2011 22:20 daemir wrote: 100% agree on alteration tree, feels redundant. Not to mention there's no penalty for wearing heavy armor as mage. Find a piece of heavy armor with a magelike enchant? Np just use it.
Better yet, put better mage enchants on heavy armor with enchanting. The only scenario where you wouldn't want to do so is when quest items are better. I don't know if there's a crafted item that approaches Archmage's Robes in terms of stats. Crafting seems largely pointless on a mage (except enchanting), smithing just gives you heavy and light armor of increasing armor ratings. I think alteration perks are a viable alternative to armor and health.
The heavy and light armor distinction is all kids of weird in this game. The perk trees do largely the same thing and exactly what kind of armor benefits your class the most to vary due to minor playstyle differences. Light armor perks, for instance, aren't really beneficial for a mage-type player but they're amazing for a archer/rogue playstyle. Mage robes you find (like Archmage's) have 0 or 1 armor rating making half the armor talents worthless. Additionally, sneaking is the only reason to ever want to go light armor over heavy, and you could argue that sneaking is so broken as to not need the help anyway.
If I really wanted to I could switch from light to heavy armor on my archer. I haven't invested in light armor perks yet and since it's a bow-class there isn't much in the way of quest reward gear for that role. Currently, sneak/archery rolls everything before I take damage anyway but I need someplace to put my perks after level 40. Sneak/archery/crafting shenanigans is powerful enough on it's on, I could reasonably fit an armor spec and 1h perks into this build before max level.
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I make a conscious effort avoiding all crafting skills now as using them makes the game hella boring. Yes you can make heavy armor that is better than any artifact you'll find in the game for your character, makes all loot in the world useless. Instead I'll use what I find or can buy.
It also means I won't get that high level early on so I don't have to contend with a draugr deathlord where "normally" a draugr scourge might spawn, so now instead of being 1 hit by an arrow in the knee, I'll get 3 hit.
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i went with the conjuration/destro build in the OP as that is the kind of character i like to play in rpgs. i am currently lvl 31 and have finished the mages quests and the companions quests on master difficulty.
enchanting 100 i dont feel breaks the game. ya i can spam fireballs indefinetly and dual cast dredmor lords but i still get 1 shot by bow crits or if a 2 hand melee guy catches me (i wear robes and am starting to go up the alteration tree for armor perks)
conjuration is awesome. summon dredmor lord or whatever its called is my favorite summon so far (lvl 74 or so conj). for the earlier lvls i used bound bow a lot to increase my overall dps. for the really early lvls i relied on lydia to tank. soul trap is responsible for about half my conj. lvls i think. personally ive found the raise zombie spells to be useless, they are slow and dumb as shit. i do really like all 3 elemental atronachs, they seem to be a bit smarter at going where they need to go. and the frost guy tanks like a champ.
destruction is a strange tree. basically when you get a new spell it makes the older ones obsolete. damage is not amazing, but acceptable enough. now that mana isnt a constraint i have been focusing a lot more on lvling destruction, and its been a lot of fun.
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^^ Keep oakflesh up for more survivability and bonus alteration skill, I'm pretty sure this is how they intended you to level alteration.
On December 03 2011 02:43 daemir wrote: I make a conscious effort avoiding all crafting skills now as using them makes the game hella boring. Yes you can make heavy armor that is better than any artifact you'll find in the game for your character, makes all loot in the world useless. Instead I'll use what I find or can buy.
The only way I could see this game being challenging is on the highest difficulty without sneak or crafting perks.
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Do you get a house after completing the first quest or do u have to buy it ? I thought after the dragonstone the Jarl says he got me a house as a reward but i could never find it. new at this...
is there an easy way to know exactly where the ppl are in towns, to turn quests in and stuff ? Is waiting by their house in the morning really the best way ? lol
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