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On November 24 2011 23:24 Sated wrote: I have to disagree with the Barbarian build posted above. What kind of Barbarian creeps around and uses bows? A Barbarian runs into a room and starts hitting things, no questions asked. I'm sure that build is viable, but it isn't a Barbarian. This is the build I'm aiming for and I only really have trouble with Giants in groups larger than 2. More than a match for any single enemy and usually fine with groups so long as you fight smartly.
What kind of barbarian runs around in heavy armor? Manly Nords don't need puny metal armor for protection. Your build is just a 2handed warrior .
Bows and stealth fit the theme in the sense that they're pretty important for hunting. Though really it's just because you need a ranged option in light armor and you have a bunch of extra perks.
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Yeah, I get the idea, but no clue why so much investment in Blocking ? I did a Heavy Armored, Big Hammer swinging Orc, but I totally skipped Archery and Blocking. Did put some into Alchemy thou and that proved a very nice addition. Must say thou - it's heavy reliant on your Stamina.
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On November 24 2011 23:24 Sated wrote: I have to disagree with the Barbarian build posted above. What kind of Barbarian creeps around and uses bows? A Barbarian runs into a room and starts hitting things, no questions asked. I'm sure that build is viable, but it isn't a Barbarian. This is the build I'm aiming for and I only really have trouble with Giants in groups larger than 2. More than a match for any single enemy and usually fine with groups so long as you fight smartly.
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2-Handed Barbarian
Basics
Race: Nord Leveling: 0/2/1 Skills: 2-Handed Weapons, Heavy Armour, Blocking, Smithing, Enchanting (Optional: Alchemy For Potions).
Perks:
Basic/Core Perks (48 perks):
2-Handed Perks (13): 5/5 Barbarian (obviously) Champion's Stance Devastating Blow Great Critical Charge Sweep Warmaster 3/3 Speciality Perk (Greatword, Warhammer or Battleaxe - Your Preference)
Heavy Armour Perks (9 - 22 Total): Juggernaut 5/5 Well-Fitted Tower of Strength Matching Set Reflect Blows
Blocking (9 - 31 Total) 5/5 Shield Wall Quick Reflexes Power Bash Deadly Bash Disarming Bash
Enchanting (11 - 42 Total) 5/5 Enchanter Insightful Enchanter Corpus Enchanter Fire/Frost/Storm Enchanter Extra Effect
Smithing(6 - 48 Total) Steel Arcane Blacksmith Dwarven Orcish Ebony Daedric
Playguide:
- Even though Stealth isn't something you're focusing on, it is a good idea to use Sneaking as an indicator for whether or not there are enemies in the area. Enemies will spot you from quite far away (or more accurately, hear you) so you will know they're around even if you can't see them. This isn't too useful in dungeons where you can usually see enemies before they attack you, but is very useful in the wilderness for detecting sneaky enemies like wolves.
- Try to fight in choke-points and avoid open areas when possible. This allows you to funnel enemies towards you, making them prime targets for Power Attacks to the face. You don't want to get surrounded, but if you do you can use either Unrelenting Force or the Nord's racial power to push enemies away/cause them to flee. I prefer using the Nord's racial power because it reminds me more of a Diablo II Barbarian, but you can only do it once-per-day! Another option when surrounded is to use the "Sweep" Power Attack to damage multiple enemies at once, but this leaves you open to counter-attacks.
- When faced up against Mages or Archers, determine if there is a good route to run at them that keeps you under a decent amount of cover. If there is, do so and "Great Critical Charge" into them for massive damage (they will fumble around swapping to their melee weapon when you do this, giving you time for a follow-up attack: This will usually kill an archer or a mage). If there isn't a good route to run at them under cover, either charge straight at them (if their damage isn't too high) or duck behind a corner and wait for them to come to you (especially helpful with destruction mages).
- When fighting Dragons, wait for them to land and hit them with a Power-Attack straight in the face. This will often stun them. Keep repeating the Power-Attack to force them to stay on the ground. When they are on low health, repeatedly tap the attack button for a chance to perform a special kill, just 'cause it looks cool!
- When fighting other 2-Handed weapon users, the best idea is to dodge backwards when they use normal attacks and then take advantage of "Deadly Bash" and "Quick Reflexes" to stagger them when they try a Power-Attack. This gives you the oppurtunity to chain Power-Attacks together and should deal enough damage to kill them.
- Potions of Fortify 2-Handed and Potions of the Knight/Potions of Fortify Heavy Armour are your friend. They will help you to deal more damage and tank more damage in a pinch, making fights against enemies you know are going to be difficult (or fights against enemies you've just died to) that much easier. This is why Alchemy is suggested as an optional skill, as a couple of points in the first Alchemy perk will increase the effectiveness of these potions even further.
Equipment (2 Enchants Per Item Once Enchant Maxed):
Weapon**: Fire Damage Enchantment/Stamina Absorb Enchantment: Setting enemies on fire causes them to take extra damage from subsequent blows, giving you a chance to deal quick "burst" damage against a staggered opponent. Since we open most attacks with a Power-Attack, this is ideal. Absorbing Stamina allows us to repeatedly use Power-Attacks, which is always nice. Head*: Anything you don't already have. Arms*: Fortify 2-Handed x2: Obvious. Feet*: Resist Fire/Shock/Magic (Pick 2): Backs up the 50% cold resistance you get from being a Nord. Ring: Stamina Regen and Health Regen: Quick stamina regen allows you to chain Power-Attacks more readily. Health Regen is obvious Necklace: Resist Fire/Shock/Magic (Pick 2): Backs up the 50% cold resistance you get from being a Nord. Chest*: Stamina Regen and Health Regen: As per the ring.
*Make sure your Helmet, Armour, Bracers and Boots come from the same set so you get all the Heavy Armour perk bonuses. **I prefer Warhammers, but it doesn't really matter. Warhammers just look cool.
Follower:
Since you're not sneaking, having a follower isn't a problem. They're not going to disrupt your sneaking so there isn't any reason not to have one. It is best to have a follower who is capable of using a bow because that synergises well with the Barbarian's in-your-face attitude.
Stone:
Lady Stone. Duh.
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EDIT:
I'm Level 25 and I play on Expert difficulty. Gonna step it up to Master once I feel more comfortable, I don't like going straight into a game at the hardest difficulty level on my first playthrough. My current equipment following this kind of build (albeit in a bit of a scatter-brained way) looks like this, with most of this stuff smithed/enchanted myself (hence the names...):
Weapon: Orcish Warhammer of Fire (+Fire Damage, Flawless Quality) Head: Orcish Helmet of Swimming (+Breathe Underwater, Flawless Quality) Arms: Barbarian's Orcish Bracers (+2-Handed Damage, Flawless Quality) Feet: Orcish Boots of Fire: (+1Fire Resistance, Flawless Quality) Ring: Ring of Stamina Regen: (+Stamina Regen) Necklace: Necklace of Fire: (+Fire Resistance) Chest: Orcish Armour of Regen: (+Health Regen, Flawless Quality)
I forget the exact numbers, but they're only average: I'm obviously nowhere near maxed with this equipment and I survive pretty well, so I think it can only get better as I advance...
I'm sorry but this is just silly. I'm doing all of the above (on masters) and this is just common sense.
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Does anyone know how to trigger the next quest in the Imperial series Liberation of Skyrim? I have completed: + Show Spoiler +Report to General Tullius, Regain the Rift, Regain the Pale.
Then, I did part of the main quest with the summit and completed the main quest. Now, I cannot seem to continue the series as I have no new quest, the 3 mentioned show as complete, and neither the General or Legate give me a quest. I remember speaking to someone in a text in a random Imperial camp last time but cannot recall where it was. I also get the stupid "This is Imperial business citizen" from the guards and they eventually attack me if I go in looking for that person on the map. Is there a console command to trigger the next Fort quest or the final one that follows? I just want to do the last one and get it out of my Journal.
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Small tip for all dual wielding people:
Maxing smithing + enchanting (armor route) is insane. I played around with it abit and eventually came up with 314 base damage onehanded swords (and you still get 2 enchantments per weapon on top) and i am positive that this is not the limit.
Prerequisites: + Show Spoiler + 1. Perks
a) Smithing - Steel Smithing - Dwarven Smithing - Orcish Smithing - Ebony Smithing - Daedric Smithing - Dragon Armor - Arcane Blacksmith
b) Enchanting - Enchanter 5/5 - Insightful Enchanter optional: - Corpus Enchanter - Extra Effect
c) One - Handed Armsman 5/5
2. Other - Money - Fortify Smithing - Fortify One-Handed
Walthrough + Show Spoiler + a) Smithing Gear: You will need an armor, gauntlets, a ring and necklace. Enchant them with Fortify Smithing using a Grand Soul Gem or better. Also aquire a Blacksmith Draught from any potion selling vendor (most likely alchemists)
b) Armor Then forge the armor set of your choice (Daedric being best heavy armor, Dragon being best light armor) plus the weapons of your choice (Daedric weapons are the best available). Also aquire a necklace and a ring to enchant later (either vendor or smithing).
c) Enhancing Equip your smithing gear from a), consume the Draught and enhance your gear (beware the potion only lasts 30 seconds).
d) Enchanting Now enchant Fortify One-Handed on necklace, ring and gauntlets of your gear + whatever you like (I used a mix of Fortify Health, Fortify Stamina, Fortify Magicka, Fortify Archery and Resist Fire)
e) Onehit basically anything.
You could still improve by maxing out Alchemy and crafting Fortify Enchanting potions but the timelimit screwed my as I tried that.
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On November 24 2011 23:24 Sated wrote: I have to disagree with the Barbarian build posted above. What kind of Barbarian creeps around and uses bows? A Barbarian runs into a room and starts hitting things, no questions asked. I'm sure that build is viable, but it isn't a Barbarian.
What kind of barbarian enchant his equipment? :D
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My first champ was a lightning mage but I eventually got bored of her. I just restarted as a nord and want to do the "frenzy barb" from D2 with some archery on the side. Basically I want to run around like a fucking madman and smash everything to death with two (or three) axes. Shagga likes axes!
What sort of armor should I spec into? Heavy or light? I wanna use archery at least some because I went pure magic on my first champ and want to explore the other possibilities.
What trees/perks should I focus on, and what sort of gameplay tips would you all recommend? Thanks!
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Um, how could you say barbarians never creeped around with bows? They were all about that, in addition to what you just mentioned. The entire fighting style of barbarians is very "guerilla-esque". The only reason a barbarian wouldn't use a bow is if they didn't have one, they'd make due with a sling or a javalin etc etc.
Hell, barbarians have been known to even have thrown cut off heads of the enemies at imperial roman legions in attempts to shock their morale (I believe British barbarians, although it may have been the Gaelic). There's nothing wrong about barbarians using ranged weapons, unless you play diablo ii. Historically, it's perfectly plausible.
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How efficient is a pure archer in open world combat? It's obviously harder for those without than those who have melee backups, but I find that archers require a lot of points, in both sneak and archery, and that's before you begin to factor in the broken perks (smith/enchant/alchemy) and other goodies (lockpicking/pickpocket; etc), so it's tough to focus on 1h or 2h.
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On November 25 2011 02:34 Sitinte wrote: How efficient is a pure archer in open world combat? It's obviously harder for those without than those who have melee backups, but I find that archers require a lot of points, in both sneak and archery, and that's before you begin to factor in the broken perks (smith/enchant/alchemy) and other goodies (lockpicking/pickpocket; etc), so it's tough to focus on 1h or 2h.
If you're not sneaking it's going to be pretty hard without the high archery perks to play against more than 1 enemy. Getting a follower could fix that for you until you're at that point.
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On November 25 2011 02:51 Raekhor wrote:Show nested quote +On November 25 2011 02:34 Sitinte wrote: How efficient is a pure archer in open world combat? It's obviously harder for those without than those who have melee backups, but I find that archers require a lot of points, in both sneak and archery, and that's before you begin to factor in the broken perks (smith/enchant/alchemy) and other goodies (lockpicking/pickpocket; etc), so it's tough to focus on 1h or 2h. If you're not sneaking it's going to be pretty hard without the high archery perks to play against more than 1 enemy. Getting a follower could fix that for you until you're at that point.
Pretty much that, the extra damage of sneaking is what makes the play style effective (ie ability to burst down several mobs). without that your making it harder for yourself. Even with a follower I'd still highly recomend stealth. What I'm doing is just putting any spare points in 1h (duel wielding for when needed). Still I guess this is still just my opinion!
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Having a follower completely breaks the game on any difficulty by making it far too easy. Also, any build can easily get you through a Master playthrough. This isn't exactly a challenging game.
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is there a way to reset my perks? I started out playing 2-handed but would like to change it to 1-handed with shield now. Dont wanna start from scratch though...
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On November 25 2011 06:16 Faruep wrote: is there a way to reset my perks? I started out playing 2-handed but would like to change it to 1-handed with shield now. Dont wanna start from scratch though...
You have to add/remove them through the console. If you're not playing on the PC there's no way.
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On November 25 2011 05:07 -Trippin- wrote: Having a follower completely breaks the game on any difficulty by making it far too easy. Also, any build can easily get you through a Master playthrough. This isn't exactly a challenging game. No, it's certainly not, although playing on a console does make it harder due to having to use a controller and thumbsticks.
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On November 25 2011 08:11 tyCe wrote:Show nested quote +On November 25 2011 05:07 -Trippin- wrote: Having a follower completely breaks the game on any difficulty by making it far too easy. Also, any build can easily get you through a Master playthrough. This isn't exactly a challenging game. No, it's certainly not, although playing on a console does make it harder due to having to use a controller and thumbsticks.
I messed around with Lydia for a while, she was basically able to solo a frost elder dragon around level 35 (I did use the console to make her level with me though). It breaks the game, but since he wants to play pure archer, having a follower to keep enemies at bay for a while wouldn't break the game if you play it on a high difficulty.
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