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On November 20 2011 22:33 zeru wrote: 81 seems to be max level. 79 perks total. at 81 you have 100 in all skills.
Are you sure if this? Every time you get a skillup you get some "levelingxp", more higher the skill level is. E.g. leveling skill from 15->16 could give you 5% of how much you need for levelup when leveling skill from 80->81 could give 15%. Don't really know exact numbers, but idea is that you no longer get levelup by simply getting n amount of skillups.
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On November 20 2011 02:43 speedphlux wrote: Here's a pretty imba build that I've used both in Oblivion and Skyrim.
Sharpshooter/Sniper
Main focus : Archery & Stealth Race : Wood Elf / Khajit / Argonian Statistics : 0/3/1 (magicka/health/stamina) Secondary focus : Light Armor & Lockpicking Essential Perks : - Eagle Eye - Steady Hand - Overdraw - Deadly Aim - Light Foot Weapons : Your main should be something like an Elven/Glass Bow with dual elemental enchantments - Fire & Ice seems perfect. If you get good at enchanting, you can squeeze out around 320 damage from a shot, without any of the bonuses from the stealth perks. Keep your back up as either dual daggers (Orichish) or a combo of sword and shield (Elven/Glass). Good enchants for the dual daggers is "life steal" (health absorb) on both and one elemental for each - left hand Ice, right hand Fire. Shield is good with health boost and one-handed skill buff or health boost plus magic resistance. The sword should be enchanted with life steal and fire. Armor : Light ! That's the key. Either Elven or Glass would be great for you. If you manage to scrap up enough blacksmithing (highly doubtful), you can try sneak in a set of Light Dragonscale Armor. Good enchants are Archery for the helm, Health + Stamina regen for the torso, Archery + Lockpicking for the gauntlets and Sneak + Muffle for the boots. Follower : Vorstag is perfect. Faendal is actually pretty good as well. Stone : The Thief. Simple as that. You pick it up early and stick with it thru out. Gameplay General Tips : When exploring, keep sneaking. You'll often catch your pray before they can see you and the bow + sneak will result in one-shot-one-kill quite often. The only problem I have is when I'm with the dual daggers. I pretty much need to access my inventory every time my one-shot-one-kill move fails, because I have to equip my daggers properly. Nothing major to worry thou. You'll have enough health pool to take damage by dragons and giants once you reach level 20 and above. Besides, your light armor should offer decent protection by default. I've often found myself in situations facing multiple enemies at once, usually killing 2 or 3 just with the bow and arrows from distance and from there on, I massacre the rest pretty easly with the dual dagger power strikes (hold down mouse left and right buttons at the same time).
Is there a reason you feel that someone wouldn't get up there in blacksmithing with your build? Are all the points put in to the 4 skills you listed and no wiggle room to go blacksmith if you wanted?
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Just started a new char after i left my lvl 18 since i felt bad about joining the stormcloacks and them seeing them act like an ass :/ So i was wondering... how many ( possible to reach by only questing not mindless mob framing ) levels/played hours doing important and semi important quest would the game take me, on master dif. ofc ?... since atm i am still deciding between trying to finish it now withing a 1-2 week break from sc or waiting til the holyday and finishing it in a few days, the "total time worth playing" would help me a lot decide...
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Well, not at all, coz I've manged to squeeze it in at the end-game stages of my save, but it's really not something you should be depending on. Glass armor works just as well and Enchanting is far more important then Blacksmithing. You can totally avoid Blacksmithing with this build and focus on other things. I've ended up all the way thru the late mid-game with just an Elven set with dual enchants. You simply just don't get hit much to depend on your armor values. The build isn't very strict and the main focuses are very naturally risen thruout. What you pick as your support skills and perks is pretty much up to the individual. I personally prefer Enchanting, Speech, One-handed and Restoration, as I see far more benefits from them, then from Blacksmithing, Blocking and Alchemy for example.
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On November 21 2011 01:02 speedphlux wrote: Well, not at all, coz I've manged to squeeze it in at the end-game stages of my save, but it's really not something you should be depending on. Glass armor works just as well and Enchanting is far more important then Blacksmithing. You can totally avoid Blacksmithing with this build and focus on other things. I've ended up all the way thru the late mid-game with just an Elven set with dual enchants. You simply just don't get hit much to depend on your armor values. The build isn't very strict and the main focuses are very naturally risen thruout. What you pick as your support skills and perks is pretty much up to the individual. I personally prefer Enchanting, Speech, One-handed and Restoration, as I see far more benefits from them, then from Blacksmithing, Blocking and Alchemy for example.
Ok. Thanks for that explanation!
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I always make a character copying M'aiq the Liar in Elder Scrolls games.This is intended to be a challenge character, and I think it worked much better with Oblivion and Morrowind, so expect a lot of hardship if you try this on anything higher than adept:
Race: Argonian
Statistics: All goes to fatigue (thats right)
Skills used: Two-handed, Enchant, Restoration, Sneak, alchemy
Armor: Robes, hood, and jewelry only. Enchantment is allowed. You cannot get hit by anything more than a few times or you are dead, so playing this character should make you an expert at dodging attacks.
Weapon: Two handed swords
Stone: The strictest follower of the build would go for the Steed, but The Lord Stone would probably make the build more doable at higher difficulty levels.
Gameplay: In order to survive you need to take advantage of the range of the two-handed swords and dodge as many hits as possible. The crazy amount of fatigue this class has should let you sprint away from hits and give you time to use restoration to heal. Potions are a must, and could be considered the key to succeeding with this build.
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Hey just wanted to update you guys (I'm the original poster) I'm gonna update this daily but I came down with a hella sickness yesterday like fever and hellish stomach pain so I havn't been able to get on and update. As soon as I'm feelin up to it (hopefully 2nite) I'll go thru everything and make the OP better again.
Thanks for all the input guys
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Thanks to those who answered my previous questions!
I've now encountered a strange situation where, when I mouse over weapons that are equivalent to or worse than my equipped sword, I get a green +X saying the new weapon would be an increase in damage over my current one. I even see this when I mouse over the equipped sword. The weapon I'm using is an ancient nord sword of ice or some such. It has recently run out of charges, but I was seeing this before it did run out. Is this a bug, or do weapons with enchantments on them gradually get weaker as the charge depletes? I would have assumed the enchantment was an all-or-none: it's full strength til it runs out, then it's a basic weapon til recharged, but now I'm wondering.
Thank you to all those providing small tips and tricks of how to interact with the game (such as saving thru console and using hotkeys for favourites). Noobs like me have no idea about these things! :p
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Hey, does each skill level actually provide bonuses to the skill (and if so what bonuses does each skill provide?), or is the only use of higher skill levels the ability to unlock additional perks and gain levels?
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For leveling up restoration:
There is an alteration spell that converts HP into Mana. While running around the world map just continually cast this and heal at the same time. The alteration spell can be found in Labarynthia during the Mage College quest line.
Leveling up Alteration:
Cast mage light and armor until ~level 50 when you get detect life. As soon as you get detect life go to a highly populated area and continually cast it. Should level up quite quickly.
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On November 21 2011 05:21 GGTeMpLaR wrote: Hey, does each skill level actually provide bonuses to the skill (and if so what bonuses does each skill provide?), or is the only use of higher skill levels the ability to unlock additional perks and gain levels?
Couldn't find any hard numbers from the net, but there' a few point that a lot of sources agreed on (along with my own experiences on 2 playthroughs):
for spellcasting, higher level skill lowers the mana cost for the spells. Eg high lvl of destruction will lower cost of ice spike, on top of the perks you can get.
for weapon skills, you'll get more damage, probably not a huge deal though (haven't tested personally, playing a mage atm)
for armor, you get more armor.
crafting skills, not sure. Improving armor by smithing gives higher bonus the higher your skill is and you can go beyond 100 with enchants (and maybe potions?).
Biggest deal is that destruction skill does not increase damage. Playing a full destruction mage will not scale all that well. Advice Conjuration as backup, or well..main skill since dual dremora lords kinda just...kills stuff
overall gameplay-wise, sneak is probably the most influencial skill you can level up and focus perks on, be it from safely drudging through dungeons, stealing, breaking an entry to dealing the sickest damage in the game possible (sneak attack daggers/bows). Maxed skill with perks, possibly items fortifying stealth you can walk up to someone's face and they won't notice untill you hit or cast something. Facestabbing someone is always funny if the special kill scene triggers.
As for cheesy ways to get skill ups:
Conjuration + Destruction:
Learn any summon atronach / dremora lord / familiar spell. Learn any damage nuke. Summon a minion and kill it. Rince repeat to 100 both skills. Note that your summons may turn hostile if you hit them too many times with a low damage spell without killing them, so think twice before trying to beat those dremora lords you summon down with flames ^_^
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Here's my younger brother's Battlemage build, as promised.
Battlemage
Main focus : Destruction & Heavy Armor Race : Imperial Statistics : 3/2/0 (magicka/health/stamina) Secondary focus : Restoration & Illusion Essential Perks : - Destruction Dual Casting - Illusion Dual Casting - Augmented Flames/Frost/Shock (Pick 1 of those. My brother goes with Frost, but I recon any of the 3 will be great) - Juggernaut - Recovery Weapons : The best thing is that you can choose how to approach each battle individually. Usually he keeps one-handed sword and a spell equipped. Transfering to Dual-casting or staff when needed. Soul Steal + Life Steal is great combo for the sword as it allows you to maintain your health and fill up soul stones for early enchanting power leveling, which is quite important as well. Soul stones are also used for recharging your favorite staff, so you'll be "chewing" thru a lot of those. Armor : As heavy as it can get. Not always you'll be able to obtain/craft Daedric or Dragonscale Heavy set, but Ebony works wonders as well. Enchants are mainly focused around Destruction Magicka cost reduced plus Magicka regen. You can always tweak it to your own prefernce of course. Follower : Anyone does good job. As long as you don't kill them yourself :D Stone : The Mage for early stages and then The Apprentice. Gameplay General Tips : Really simple playstyle - you can allow yourself to take damage or you can choose to keep your distance. Single casting Destro spells are great for "pulling" mobs which you can later finish off with your sword or Dual casting. Restoration will allow you to live thru the most intense fights. Seen a couple of Giants + Dragons + Mamooths fights in which my brother didn't felt any pressure in terms of damage taken vs. magicka left over for spells. Your Illusion is usually to be used only vs. groups of mobs, thou you can easly just destro-dual-cast thru most bands easly. You can also use your racial (Voice of the Emperor) when surrounded and in need of a bit of room. Might be hard in the early and mid stages of the game, but once you reach the end game and your critical perks and stats are on par, you're a walking tower of destruction. No mana drain, plus insanely high regen means that you'll have no problems once you get over level 30.
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hey guys, i just heard about the existance of dragon priests. are these dudes quest related or are they like dragons and do i just go good ol' search and destroy mode on their asses?
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On November 21 2011 06:34 B.I.G. wrote: hey guys, i just heard about the existance of dragon priests. are these dudes quest related or are they like dragons and do i just go good ol' search and destroy mode on their asses?
They're found though out the world in their tombs. Open the tomb to challenge the dragon priest for his mask. There are eight in total for you to find and destroy. They're very challenging fights though so be careful. I hope you're good at dodging fireballs ^_^
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On November 20 2011 05:27 Zeke50100 wrote:Show nested quote +On November 20 2011 05:24 ThaZenith wrote: For leveling tips, you may as well have added the console commands. (for pc)
If you're going to cheat using things methods like that, save yourself the time and just increase it yourself. Just leave if you're going to be like that. Personally, I enjoy finding ways to get my skills up in legitimate ways. How the hell else would you raise smithing? Don't be pissed because I'm smithing stuff to raise my smithing, or enchanting stuff to raise my Enchanting and make money. I would not feel the same way if I just consoled everything. Ummm, did you even read the tips?
Sneaking into a corner, spamming one spell for an hour on end, pickpocketing an arrow from one guy for hours.
I obviously wasn't referring to real methods. If you're going to sneak into a corner for an hour, save yourself the hour because it's the exact same thing. You're earning neither.
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On November 21 2011 06:41 Blitzkrieg0 wrote:Show nested quote +On November 21 2011 06:34 B.I.G. wrote: hey guys, i just heard about the existance of dragon priests. are these dudes quest related or are they like dragons and do i just go good ol' search and destroy mode on their asses? They're found though out the world in their tombs. Open the tomb to challenge the dragon priest for his mask. There are eight in total for you to find and destroy. They're very challenging fights though so be careful. I hope you're good at dodging fireballs ^_^ thx again blitzkrieg :p once i achieve eternal glory and power i shall make you my personal advisor
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On November 21 2011 05:43 daemir wrote:Show nested quote +On November 21 2011 05:21 GGTeMpLaR wrote: Hey, does each skill level actually provide bonuses to the skill (and if so what bonuses does each skill provide?), or is the only use of higher skill levels the ability to unlock additional perks and gain levels? Couldn't find any hard numbers from the net, but there' a few point that a lot of sources agreed on (along with my own experiences on 2 playthroughs): for spellcasting, higher level skill lowers the mana cost for the spells. Eg high lvl of destruction will lower cost of ice spike, on top of the perks you can get. for weapon skills, you'll get more damage, probably not a huge deal though (haven't tested personally, playing a mage atm) for armor, you get more armor. crafting skills, not sure. Improving armor by smithing gives higher bonus the higher your skill is and you can go beyond 100 with enchants (and maybe potions?). Biggest deal is that destruction skill does not increase damage. Playing a full destruction mage will not scale all that well. Advice Conjuration as backup, or well..main skill since dual dremora lords kinda just...kills stuff overall gameplay-wise, sneak is probably the most influencial skill you can level up and focus perks on, be it from safely drudging through dungeons, stealing, breaking an entry to dealing the sickest damage in the game possible (sneak attack daggers/bows). Maxed skill with perks, possibly items fortifying stealth you can walk up to someone's face and they won't notice untill you hit or cast something. Facestabbing someone is always funny if the special kill scene triggers. As for cheesy ways to get skill ups: Conjuration + Destruction: Learn any summon atronach / dremora lord / familiar spell. Learn any damage nuke. Summon a minion and kill it. Rince repeat to 100 both skills. Note that your summons may turn hostile if you hit them too many times with a low damage spell without killing them, so think twice before trying to beat those dremora lords you summon down with flames ^_^
Destruction skill may not increase damage, but something does, perhaps Magica. Because I notice the damage from my firebolts and fireballs has gone up 1-2 points from time to time as I level.
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Well, as said I couldn't find any hard numbers, so can't really say. Even if it does scale with magicka, it scales really poorly. Sunk every level up to magic, got pretty decent kit, 100 destruction skill with full perks and all the spells for it and it's really, really underpowered. As soon as you face an enemy that's not the regular bandit or draugr, but say a draugr wight or something higher, you'll shoot it 4 times with thunderbolt and be oom and the enemy is at 2/3 hp :\
or you summon 2x minions and go loot the room while they mop up the enemies.
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On November 21 2011 07:18 daemir wrote: Well, as said I couldn't find any hard numbers, so can't really say. Even if it does scale with magicka, it scales really poorly. Sunk every level up to magic, got pretty decent kit, 100 destruction skill with full perks and all the spells for it and it's really, really underpowered. As soon as you face an enemy that's not the regular bandit or draugr, but say a draugr wight or something higher, you'll shoot it 4 times with thunderbolt and be oom and the enemy is at 2/3 hp :\
or you summon 2x minions and go loot the room while they mop up the enemies. isnt it more useful then to get soe cost reduction gear so that you can spam those destruction spells rather then trying to make them more powerful?
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