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On November 20 2011 04:46 OoFuzer wrote: what do you mean when you say "1/1/1" or "1/3/3"? If I level 3 times, 1 for health, 1 for magicka, 1 for stamina? what about 1/3/3? well as you said with 1/1/1 i just meant how you would devide 7 level ups over the different perks
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No it really isn't, there is a clear line between altering the game through a development tool and using a method that was created by the development team. One is inside the game, the other isn't. Why doesn't that make sense.
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BTW, another idea for adding in the OP are some small things things you can do that people might not know about. Such as: on console: pressing down right stick while moving the left stick up or down will allow you to zoom in or out when your in 3d person view. Another one for console is the fact that you can move items by holding x (guess its the samebutton for xbox)
anyone else have knowledge of little things like this?
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This build is mostly aimed at masters, and is pretty passive for quite some time. There is little reason to play so conservative on other difficulties early on with not leveling skills.
Passive Summoner
A passive early game, exploding into madness later on.
Main focus : Conjuration/Enchanting Race: Breton (your only weakness is magicka) Statistics: 1/0/0 untill 200 base magicka, then 0/1/0 (magicka/health/stamina) Secondary focus : Destruction Essential Perks:
5/5 Enchanter 1/1 Insightfull Enchanter 1/1 Corpus Enchanter 1/1 Extra Effect
1/1 Apprentice Conjuration 1/1 Atromancy 1/1 Twin Soul
Weapons:
None, just twiddle your thumbs while you wait for magicka to regen. You don't want to raise any weapon skils.
Armor :
None, dont even wear light armor. You don't want to raise your light armor skill. Light optional later in the game for looks mostly.
Follower:
Faendal -> Lydia -> Onmund/J'zargo
Stone :
Mage / Lover's. This mostly just cuts down the time to train the skills. Later on it won't matter anything anymore, I prefer Lover's after enchanting/conjuring is finished.
Gameplay General Tips :
This is the important part. You'll be wanting to maximize your skill gains while keeping your level not too high, if you just rush all kinds of skills you'll level to fast and get crushed.
What you are building towards to is - % mana used on conjuration/destruction spells, so you'll need 100 enchanting and a way to afford this.
The Black Star should be your main priority on getting as soon as possible, this lets you craft pretty powerfull gear very early in the game, as well as provide you with excellent source of money by selling your enchants.
Playstyle early on while leveling your conjuration/enchanting;
- Flame Atronach out before battle, regen to full magicka. - Soul trap all the things. - Watch your companion/summon kill the (humanoid) mob. / Shoot some charges off a random staff. - Craft some gear to sell, or recharge your staff to level.
The boring part ends once you hit 100 enchanting, enchant neck, ring, chest, head with -25% conjuration/destruction.
Conjuration and destruction leveling should be very easy and natural now while doing all your quests now, just play safe. You can still get 2 shot by most things. Once you hit 90 conjuration do the spec quest and learn death thrall. You can gear up your corpses before you ressurect them, carry some extra gear on your companion and raise strong casters/melee.
Proceed to do whatever you want and level whatever skill you want. Your little army will tank everything for you.
Tips:
If you need soul gems early on, visit winterhold early and plunder them. If you want to speed up enchanting bit, just spend your money on the small soul gems to trap random stuff. Your companion can't die, dont kill it by accident yourself. The hardest mobs to kill will be casters, throw alot of lighting spells to drain their mana and equip your companions with mana drain or shock damage. Some mobs take a very long time to kill, fire spells are your biggest boon because of the burn. Protect your companion(s) with - fire/magic damage taken equipment, or other elements. This will prevent you from killing them by accident by aoe. Onmund is skilled in wearing heavy armor, tanky mage guy tanks everything.
Thoughts
Very safe playstyle, that goes from beeing really passive into total madness later on. Endless spells and fireballs everywhere while having 3+ companion(s) at all time.
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Is making hide bracers more efficient for leveling smithing than something like leather armor?
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Well most cost effective to level enchanting/smithing for me was to make daggers , enchant them with banish(use small souls , don't use the big ones ) you get like 700+ gold profit each dagger if you have some + price items on you and just buy all the soul gems/materials you want from the npcs around the world - get rich and increase your enchanting/smithing + get some speech skill too. There are npcs that sell big soul shards and deadra's hearts to get the ultimate heavy armor or if you want light well don't buy the hearts .
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On November 20 2011 05:07 HellRoxYa wrote:Show nested quote +On November 20 2011 05:01 Whole wrote: If I leave a dungeon to go travel around the world getting more potions, will the dungeon respawn? Cleared dungeons say "Cleared", so no.
Well in the time it takes to find potions they won't respawn, but over time they actually do respawn.
VP of PR and Marketing at Bethesda:
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On November 20 2011 06:36 Karliath wrote: Is making hide bracers more efficient for leveling smithing than something like leather armor?
Yes bracers > armor. You get "experience" per item rather than per hide/bar so it's more efficient to make the one bar/hide items (daggers/bracers).
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On November 20 2011 07:16 Blitzkrieg0 wrote:Show nested quote +On November 20 2011 06:36 Karliath wrote: Is making hide bracers more efficient for leveling smithing than something like leather armor? Yes bracers > armor. You get "experience" per item rather than per hide/bar so it's more efficient to make the one bar/hide items (daggers/bracers).
Ahh I see. Damn, I've been wasting my shit so far. What about bracer v dagger then? Any difference?
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On November 20 2011 07:20 Karliath wrote:Show nested quote +On November 20 2011 07:16 Blitzkrieg0 wrote:On November 20 2011 06:36 Karliath wrote: Is making hide bracers more efficient for leveling smithing than something like leather armor? Yes bracers > armor. You get "experience" per item rather than per hide/bar so it's more efficient to make the one bar/hide items (daggers/bracers). Ahh I see. Damn, I've been wasting my shit so far. What about bracer v dagger then? Any difference?
I found that making leather bracers was faster than iron daggers. It's more expensive though, if you're buying all the leather from NPCs. If you're not then go crazy
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BTW i thought of another tip for console users. sometimes after an extended period of playing the game gets laggy. this is because the auto save files keep stacking up and slow the system down. just reboot your console and it should be fine.
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On November 20 2011 07:20 Karliath wrote:Show nested quote +On November 20 2011 07:16 Blitzkrieg0 wrote:On November 20 2011 06:36 Karliath wrote: Is making hide bracers more efficient for leveling smithing than something like leather armor? Yes bracers > armor. You get "experience" per item rather than per hide/bar so it's more efficient to make the one bar/hide items (daggers/bracers). Ahh I see. Damn, I've been wasting my shit so far. What about bracer v dagger then? Any difference?
Bracers are for leather and daggers are for iron. There's no such thing as a leather dagger or iron bracer.
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What would you guys say the most useful element for Destruction is later in the game? Trying to decide what to specialize, I've noticed a lot of stuff seems resistant to Frost but not sure if the big guys later in the game (Dragon Priests etc) have a specific weakness/strength.
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On November 20 2011 08:23 Blitzkrieg0 wrote:Show nested quote +On November 20 2011 07:20 Karliath wrote:On November 20 2011 07:16 Blitzkrieg0 wrote:On November 20 2011 06:36 Karliath wrote: Is making hide bracers more efficient for leveling smithing than something like leather armor? Yes bracers > armor. You get "experience" per item rather than per hide/bar so it's more efficient to make the one bar/hide items (daggers/bracers). Ahh I see. Damn, I've been wasting my shit so far. What about bracer v dagger then? Any difference? Bracers are for leather and daggers are for iron. There's no such thing as a leather dagger or iron bracer.
I believe he's wondering whether he should go with the Leather Bracer route or the Iron Dagger route >.<
I would recommend the one for which you have a more expensive Enchantment, if you're doing that. Otherwise, go with both (Daggers are more efficient on the leather, but you'll be bottlenecked by your leather; after that, you can work with Bracers).
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i've got a couple of my followers killed. can they be revived? or are they permanently lost?
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On November 20 2011 08:23 Unholy_Prince wrote: What would you guys say the most useful element for Destruction is later in the game? Trying to decide what to specialize, I've noticed a lot of stuff seems resistant to Frost but not sure if the big guys later in the game (Dragon Priests etc) have a specific weakness/strength. I have the same problem, both with destruction magic and two handed weapon. my plan is to just wait untilo i have all my other perks n stuff, then ill see what i find most useful. for example: for the master destruction spells ice fire and sparks have a different type of damage. ice gets a temporarey aoe around the char, fire gets like an instant blast and sparks gets this burst in front of you that you can keep sustaining. heres the youtube link explaining these skills. I guess it depends on what you find moste useful
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On November 20 2011 08:32 Zeke50100 wrote:Show nested quote +On November 20 2011 08:23 Blitzkrieg0 wrote:On November 20 2011 07:20 Karliath wrote:On November 20 2011 07:16 Blitzkrieg0 wrote:On November 20 2011 06:36 Karliath wrote: Is making hide bracers more efficient for leveling smithing than something like leather armor? Yes bracers > armor. You get "experience" per item rather than per hide/bar so it's more efficient to make the one bar/hide items (daggers/bracers). Ahh I see. Damn, I've been wasting my shit so far. What about bracer v dagger then? Any difference? Bracers are for leather and daggers are for iron. There's no such thing as a leather dagger or iron bracer. I believe he's wondering whether he should go with the Leather Bracer route or the Iron Dagger route >.< I would recommend the one for which you have a more expensive Enchantment, if you're doing that. Otherwise, go with both (Daggers are more efficient on the leather, but you'll be bottlenecked by your leather; after that, you can work with Bracers).
Well the idea is to do both. Buy out all the iron ingots, leather, and leather strips and make iron daggers and leather bracers. It's more efficient to enchant weapons (absorb health is the most profitable one I've found) because the sale price is based on magitude (which is static for weapons) whereas armor it's based on the soul gem. Better soul gems on weapons give the weapon more charges meaning you need to recharge it less often.
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Does anyone know whether followers differ in strength/stats? i got that blocking companion from whiterun because i thought it would be a good tank, but i dunno if she's better than lydia, don't think so.
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@banana Mh, I did the conjurer thing as my 3rd char, and I can't equip corpses with anything but weapons. I mean, I can put anything on their body, but once raised, they'll just switch between weapons, and not wear pieces of armor except the one they had put on already. How did you achieve it ?
Small tip for fun : You can give summoning staves to your followers or put them into corpses you're about to raise, and have your ally use it. With death thrall, twin souls and a dog, you can get up to 7 people fighting for/with you ^^
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