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Thanks for making this post OP! I'm a complete Elder Scrolls noob, this is my first time playing any game from the series. I have a bunch of questions that would most likely all be totally obvious to ppl who played the other games. Maybe you can have a "basics" section where you answer some of them?
- Is there a maximum level, and if so, what is it? - If you play long enough on one character, can you eventually just be good at everything, or are there limits to skill ups/perks? - When I cast a spell, it seems if I hold down the mouse button it keeps draining my mana. Is there an ideal time to let go? Does holding it longer make the spell more powerful? (this may be answered in the in-game help menu, but I'm at work atm and haven't looked at that section yet while playing) - Can I stack multiple buff spells like Oak Armor and Minor Ward (I think that's what it was called) that both add armor?
That's all I can think of for now. I realize these are very basic questions, so if it's below the level of what you're aiming for with your post I understand.
Cheers!
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aren't these leveling tips exploits? using that would take the fun out of the game for me.
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Im going somewhat for a fun build. What I want to end up with is a 2 handed dude that uses deadric armor and also is awesome at destruction magic. Its possible to make the deadric armor pretty sick with just smithing and then add some enchantments like spell cost reduction and mana regen right?
Something else im still not sure about, how I should divide health/stamina/mana on this dude. you guys think its viable to go like 1/1/1 (although that would be imba prolly ) or more something like 1/3/3 or something?
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Added a couple Q&A to the OP
On November 20 2011 01:37 distant_voice wrote: aren't these leveling tips exploits? using that would take the fun out of the game for me.
Yea they are kind-of exploits you could say. It says at the top of the OP that if you are worried about spoilers or anything to read with caution. Some people wanna know that kind of stuff, some people don't. I'm just providing the information, you can still choose yourself whether or not to use things. And it's not "hacking", all of the leveling tips or things like that can be done by playing the game un-modified and you still have to put in the time to do it.
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On November 20 2011 01:45 B.I.G. wrote:Im going somewhat for a fun build. What I want to end up with is a 2 handed dude that uses deadric armor and also is awesome at destruction magic. Its possible to make the deadric armor pretty sick with just smithing and then add some enchantments like spell cost reduction and mana regen right? Something else im still not sure about, how I should divide health/stamina/mana on this dude. you guys think its viable to go like 1/1/1 (although that would be imba prolly ) or more something like 1/3/3 or something?
Generally speaking, 1/1/1 on the fortifications isn't a good idea. Skyrim kind of benefits "the master of one" as opposed to "the jack of all trades" is kind of how I look at it. For example a pure melee warrior is gonna be stronger than a mage who tries to dabble in melee and archery. That's just my opinion though, others may disagree.
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On November 20 2011 01:48 Pro]ChoSen- wrote:Show nested quote +On November 20 2011 01:45 B.I.G. wrote:Im going somewhat for a fun build. What I want to end up with is a 2 handed dude that uses deadric armor and also is awesome at destruction magic. Its possible to make the deadric armor pretty sick with just smithing and then add some enchantments like spell cost reduction and mana regen right? Something else im still not sure about, how I should divide health/stamina/mana on this dude. you guys think its viable to go like 1/1/1 (although that would be imba prolly ) or more something like 1/3/3 or something? Generally speaking, 1/1/1 on the fortifications isn't a good idea. Skyrim kind of benefits "the master of one" as opposed to "the jack of all trades" is kind of how I look at it. For example a pure melee warrior is gonna be stronger than a mage who tries to dabble in melee and archery. That's just my opinion though, others may disagree. thx for the input man. I realise its far from the most viable build, thats why i mentioned it was a fun build. Ofc the tendency is to put most of my points on health, im just wondering how much stamina and mana i will need to make this build work.
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On November 20 2011 01:53 B.I.G. wrote:Show nested quote +On November 20 2011 01:48 Pro]ChoSen- wrote:On November 20 2011 01:45 B.I.G. wrote:Im going somewhat for a fun build. What I want to end up with is a 2 handed dude that uses deadric armor and also is awesome at destruction magic. Its possible to make the deadric armor pretty sick with just smithing and then add some enchantments like spell cost reduction and mana regen right? Something else im still not sure about, how I should divide health/stamina/mana on this dude. you guys think its viable to go like 1/1/1 (although that would be imba prolly ) or more something like 1/3/3 or something? Generally speaking, 1/1/1 on the fortifications isn't a good idea. Skyrim kind of benefits "the master of one" as opposed to "the jack of all trades" is kind of how I look at it. For example a pure melee warrior is gonna be stronger than a mage who tries to dabble in melee and archery. That's just my opinion though, others may disagree. thx for the input man. I realise its far from the most viable build, thats why i mentioned it was a fun build. Ofc the tendency is to put most of my points on health, im just wondering how much stamina and mana i will need to make this build work.
If you are gonna fight melee (which ur 2 handed so u will) and wear armor, your stamina is gonna drain fast while swinging / fighting. So I'd definitely recommend getting stamina fortifications more than mana.
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If you're going to enchant your armor with destruction reduction you shouldn't need any extra magicka. It stacks additively and it's fairly easy to reach 100% making your destruction magic free. You're going to need hp and stamina especially for two handed weapons.
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I'm pretty sure you get perks after level 50? Someone posted a screenshot of it in the main thread.
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Anybody got any tips for leveling enchanting?
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On November 20 2011 02:10 PepperoniPiZZa wrote: Anybody got any tips for leveling enchanting?
Quantity > quality
Just buy out all the soul gems you can and fill them however you can and enchant iron daggers. You can make the iron daggers with smithing and make a huge profit while leveling both to 100.
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On November 20 2011 02:04 MasterKush wrote: I'm pretty sure you get perks after level 50? Someone posted a screenshot of it in the main thread.
I havn't actually got a character to level 50 yet but everything I've ever heard or read suggested that 50 was the max for receiving perks for your level ups. If this is wrong please let me know when you find out for sure.
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On November 20 2011 02:15 Pro]ChoSen- wrote:Show nested quote +On November 20 2011 02:04 MasterKush wrote: I'm pretty sure you get perks after level 50? Someone posted a screenshot of it in the main thread. I havn't actually got a character to level 50 yet but everything I've ever heard or read suggested that 50 was the max for receiving perks for your level ups. If this is wrong please let me know when you find out for sure.
Unfortunately I'm only 40 so I can't confirm this but on the Skyrim wiki it states that you keep getting perks when you level it just takes A LOT LONGER leading to around a max of 80.
+ Show Spoiler [http://www.uesp.net/wiki/Skyrim:Leveling] + Maximum Level
The game imposes a hard cap at level 50. Past level 50, leveling up happens much more slowly. The theoretical level cap (maximum level) is level 81, reached by increasing all skills to 100.(tested with player.advskill console cheat) One implication of the leveling system is that although it is possible to create a character with 100 in all skills, it is not possible for one character to unlock all skill perks. There are more than 250 total skill perks (including multi-point perks), but only around 80 of them can be unlocked by any given character.
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Well i lvl 50 , almost 51 and i will confirm if you can still get perks
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On November 20 2011 02:26 Greenworld wrote: Well i lvl 50 , almost 51 and i will confirm if you can still get perks please do because im starting to get worried i might not get to maxxing everything out that i'd like
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Here's a pretty imba build that I've used both in Oblivion and Skyrim.
Sharpshooter/Sniper
Main focus : Archery & Stealth Race : Wood Elf / Khajit / Argonian Statistics : 0/3/1 (magicka/health/stamina) Secondary focus : Light Armor & Lockpicking Essential Perks : - Eagle Eye - Steady Hand - Overdraw - Deadly Aim - Light Foot Weapons : Your main should be something like an Elven/Glass Bow with dual elemental enchantments - Fire & Ice seems perfect. If you get good at enchanting, you can squeeze out around 320 damage from a shot, without any of the bonuses from the stealth perks. Keep your back up as either dual daggers (Orichish) or a combo of sword and shield (Elven/Glass). Good enchants for the dual daggers is "life steal" (health absorb) on both and one elemental for each - left hand Ice, right hand Fire. Shield is good with health boost and one-handed skill buff or health boost plus magic resistance. The sword should be enchanted with life steal and fire. Armor : Light ! That's the key. Either Elven or Glass would be great for you. If you manage to scrap up enough blacksmithing (highly doubtful), you can try sneak in a set of Light Dragonscale Armor. Good enchants are Archery for the helm, Health + Stamina regen for the torso, Archery + Lockpicking for the gauntlets and Sneak + Muffle for the boots. Follower : Vorstag is perfect. Faendal is actually pretty good as well. Stone : The Thief. Simple as that. You pick it up early and stick with it thru out. Gameplay General Tips : When exploring, keep sneaking. You'll often catch your pray before they can see you and the bow + sneak will result in one-shot-one-kill quite often. The only problem I have is when I'm with the dual daggers. I pretty much need to access my inventory every time my one-shot-one-kill move fails, because I have to equip my daggers properly. Nothing major to worry thou. You'll have enough health pool to take damage by dragons and giants once you reach level 20 and above. Besides, your light armor should offer decent protection by default. I've often found myself in situations facing multiple enemies at once, usually killing 2 or 3 just with the bow and arrows from distance and from there on, I massacre the rest pretty easly with the dual dagger power strikes (hold down mouse left and right buttons at the same time).
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On November 20 2011 02:13 Blitzkrieg0 wrote:Show nested quote +On November 20 2011 02:10 PepperoniPiZZa wrote: Anybody got any tips for leveling enchanting? Quantity > quality Just buy out all the soul gems you can and fill them however you can and enchant iron daggers. You can make the iron daggers with smithing and make a huge profit while leveling both to 100.
Yep just enchant iron daggers, and use low level soul gems, because there is no difference in spending greater soul than lesser soul, you will get same progress.
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Anyone got a good Spellsword setup
Basically Conjured weapons with combination of lots of magic.
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Restoration can also be leveled by hurting yourself via Equilibrium (convert hp->mana) and then healing yourself back up. This might also level Alteration really slowly, I haven't confirmed.
For Alteration leveling, just put a Mage Armor spell on yourself BEFORE a fight and then wait for you mana to heal back up. You only need to have Alteration (and even Conjuration) spell ACTIVE during a fight to get xp, you don't necessarily need to start it during a fight.
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