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On October 28 2011 01:51 illsick wrote: I hate the format, especially the random seeded 2 "international players" into the up/down.
to stay in code S you have to make it to round of 8, that's too harsh; especially if you have a tough ro32 group or if you face someone very difficult at ro16. For example, Nestea and MVP can face each other in the round of 16 (it's happened before).
Ok and if they are Code S caliber players they should have problem going through Code A and making it to Code S Ro32 again. If Nestea or MVP drop down to Code A and then immediately get the boot to Code B, then they obviously shouldn't of stayed in Code S. I don't care if they got cheesed twice, so have a ton of people who aren't named MVP and Nestea. Don't worry so much about the individual players you can't control their play or their matches, this format is brutal since you constantly have to be on the ball or you'll find yourself back in Code B. That is GREAT, the more that's on the line the more players will practice and hopefully give us better games. Remember how people use to say how much of a joke lower round Code A games use to be? Not anymore when it's formerly Code S players about to be sent to Code B if they lose.
Can't wait!
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Well with coda a spots increased by this much it isint as hard for people to qualify
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I love the simplification by Choboo But overall I like the format I think that staying in Code S is going to be harder - you really have to prove yourself It also gives more players a chance at advancing to Code S, or even A for that matter
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This is actually really really good
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On October 27 2011 18:35 Lunares wrote: Nice explanation. So all of the group stages are the 1v2, 3v4, winner vs winner, loser vs loser, final match to determine #2? All Bo1 is a bit sketchy though....
It's not bo1 it's bo3
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very simple to understand. its much better than the old format. this way the good players will stay in code s and the mediocre ones will bounce around.
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So in essence, they are trying to get lesser terrans out of code S and into Code A/B. I like it, as much as I love TvT, it's happening too much in Code S
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Initially, I thought this was a good idea. Then I thought about it some more, and I ... don't really like it. It promotes way too much randomness. Don't even really know what "Code S" means anymore, either; just starting up in the regular bracket as opposed to the Loser's Bracket? Eh.
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I don't like this idea much to be honest.
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I have a feeling this will turn out to be awesome! Time will tell... but the idea of Code S RO32 losers actually dropping out of GSL in the same season is just exciting.
IMO this seems like a good compromise between the double-elimination system used by other tournaments (which works quite well; look at the Blizzcon extended series final!) and GSL's traditional format.
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It seems like they could have easily just made the bottom 16 instead of bottom 8 from Code S go to up and downs to fix the problem. Instead they've basically made Code A not a tournament and made it so you can get dropped completely out of GSL after 2 days of bad games.
I don't know why so many people think it's awesome you can get booted out of GSL completely after a couple of days. Everyone has a bad showing every once and a while and this seems to make it way too stressful on the players.
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I'm not sure I like the idea of Bo1's for Code S group stages...
Aside from that, everything looks good. I mean, like, real good.
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So round of 32 for code is still a bunch of fucking best of 1's? sigh
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On October 28 2011 01:59 Infenwe wrote: My problem with the GSL format has always been that someone who gets knocked out of Code A is with overwhelming probability never heard from again because qualifying is (a) hard as nails and (b) subject to huge amounts of variance.
These two things conspire to make the sensible life-choice to just dump the game if you get knocked out, and thus we're rarely if ever going to see the story of the "comeback kid" in the GSL. Look at the OSL. It has recently had this amazing story about Jangbi coming back from one of the deepest slumps ever to win a title, and this is something I can never see happening with the way that qualifying for the GSL is set up.
They opened up 4 more spots for the prelims and tbh most of the good players are already in Code A/S, just look at the playerlist for this season's prelims.
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I think ppl need to calm down the code s round of 32 are BO3!!! If someone like Nestea manages to lose 3 BO3 in a row he deserves to drop out of GSL.
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i dont like that code a is now basically just a qualifying tournament for code s, preferred the old system (with some tweaks to make it more difficult to stay in code s of course).
I'd rather they let code A play out till we get a winner just like a normal league. The second division to Code S' premier division..
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No Code A finals! =(
Where are we going to see a good Korean final series now? :'(
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I'm wondering if this will lead to prize money re-distribution then, as people will no longer "finish" in certain rounds of Code S but instead continue on into Code A to potentially earn more prize money.
I love it otherwise though. It's going to really shake stuff up.
Edit: Though I do feel that they should have a R12+-> for Code A still. Good games are good games, they should be played for money.
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I like this format, the bo3 in the round of 32 is awesome
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On October 28 2011 02:35 Darth Caedus wrote: No Code A finals! =(
Where are we going to see a good Korean final series now? :'( You must've forgotten what happened in the last finals.
Finals curse is spreading. There's no avoiding it.
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