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On October 04 2011 21:14 flodeskum wrote:Show nested quote +On October 04 2011 21:12 CruelZeratul wrote:Build up army, do nothing, fight, win/lose. First game was rather boring This is basically every game on Belshir beach. Zerg can just counter if you attack at any point, so players just turtle or go all-in.
I'd rather have a long boring turtlefest than those hopeless timing attacks HongUn and Trickster kept spamming in Code S -_- was boring
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On October 04 2011 21:11 Sc2Null wrote: the difference between vikings and corruptors as designed by blizzard. Vikings have longer range but die much faster whereas corruptors have low dps/range but require more investment into killing them. Good in theory but terrible in application. Yeah, corruptors make me sad. The only advantage corruptors have over vikings is they're tougher, but since they have to get in the thick of everything to do any damage, they in practice die much quicker if targeted appropriately. Vikings do more damage, have much better range, are cheaper, do bonus damage to a wider variety of units, and can go on the ground if need be. But I guess corruptors can turn into broodlords, so there's that.
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Dam this build by Coca is ridiculously strong.
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On October 04 2011 21:13 IM_Megan wrote:Show nested quote +On October 04 2011 21:11 IM_Megan wrote:SangHO as the yellow Protoss on the bottom right position VS CoCa as the blue Zerg on the upper left position. + Show Spoiler +SangHo (P) <Bel'Shir Beach> (Z) CoCa SangHo (P) <Antiga Shipyard> (Z) CoCa SangHo (P) <Tal'Darim Altar LE> (Z) CoCa (If needed) SangHo will be called Killer in the LR. Second set Map: Antiga Shipyard 4:00:CoCa goes for a pool first, sending his overlord to the bottom left base for some scouting. CoCa sending out his second overlord to the 3rd of the bottom right base. Killer going for forge natural build and buids a pylon at the natural of CoCa. CoCa attacking the pylons with 6 zerglings and his drone. When the pylon gets finish he builds his expension at the natural, cannon will be finished in time this time for Killer when the zerglings are coming.
8:00:
CoCa takes the gold base, and has not yet taken any gas. Killer spots the hatchery at the gold with a probe.
Some lings are following that probe right now hunting it down on the map.
The natural just finished for CoCa and alot of dorning going on.
Gas gets taken on 6:00 and a macro hatch at his main.
All the drones of the natural gets pulled to the gold base to get more incoming.
6:30 +1 weapon upgrade beeing researched for Killer and warpgate research on 50%.
Roach warren goes down on the 6:55 minut and CoCa is still droning.
Creep tumor gets thrown down at the natural so he can get his creep to his gold, evo chamber in production and speed is beeing researched at 7:45 finnaly.
Alot of gateways are beeing build by killer.
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Ha, just noticed that the GSTL finals is Saturday, so I don't know if we'll have GSL Thursday and Friday.
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Killer still gonna lose. Don't see this working.
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On October 04 2011 21:15 marttorn wrote:Show nested quote +On October 04 2011 21:14 flodeskum wrote:On October 04 2011 21:12 CruelZeratul wrote:Build up army, do nothing, fight, win/lose. First game was rather boring This is basically every game on Belshir beach. Zerg can just counter if you attack at any point, so players just turtle or go all-in. I'd rather have a long boring turtlefest than those hopeless timing attacks HongUn and Trickster kept spamming in Code S -_- was boring
Beggers cant be choosers. Right now take a win however you can get it (provided you can get it this code S)
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On October 04 2011 21:02 ladyumbra wrote:Show nested quote +On October 04 2011 20:55 Kettchup wrote: The IM zergs (Nestea and Losira) just have no idea how to engage a terran army. Outside of that, their play is great, but until they start pulling off flanks and surrounds into siege lines DRG is going to be considerably better than them in the match-up. This whole rolling in from one side stuff is just painful to watch. I've seen them both do it just not as often as they should and Nestea seems to be improving his TvZ faster if group stage was anything to go by. I Think losira had a heavy ( and enjoyable to watch) reliance on burrowed banes and certain types of baneling flank that over time most players have learned to deal with. He needs to take the time to evolve his play a bit and learn a few more tricks to become a proper monster. I'm still sorta sad that there's no super zerg out there, all my zerg heroes have at least one bad matchup.
I would disagree with Nestea improving. Go back and watch his win against MMA again, he streams his entire army in from one point against an extended siege line, gets absolutely destroyed and then wins due to MMA also screwing up and walking his whole army into banelings. They occasionally pull off strong attacks, like the Nada game...but that was non-standard terran play. They could really dominate everything if they could just incorporate flanks into every engagement like DRG does.
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why you need more than 6 gates
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zealots vs roaches - i heard isn't very good
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dam you coca having nestea like ZvP.
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omg coca played that so incredibly well
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wow coca zvp is so impressive
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Oh protoss, why always stupid allins?
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Can't stop the gold, it's over.
EDIT: lol, attacking the toss base with 2 queens, mannering him too
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pretty poor showing from killer.
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I think blizzard will put destructible rocks on the gold pretty soon.
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