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On February 01 2006 04:21 HonestTea wrote: The lesson:
maps with close distances exaggerate the basic T>Z>P>T advantage.
Especially if there's no ramp like this map.
sea's micro is kinda messing,he lost 2 of his 3rines to a zealot and a probe...he did have scv assisting maybe nervous?
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Sea bottom left, Ra center right. Rush Hour II
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I really hope that rA is ready for everything now, and also I think PRESSURE is on Sea now. It might disrupt him.
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Will be amazing if ra wins this. That makes him coming back and going 3-0 vs Sea.
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rA scouts late, but goes in right direction.
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game 5
rush hour II
ra at mid-right (purple)
Sea at bottom left (green)
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rA dual gating and Sea is getting his factory, no rine rush this time.
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winning the same map twice is very difficult + ra has the momentum =)
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Sea's micro seems a bit off, rine walking down ramp. rA tussling at ramp with 2 goon one zeal, picks off a few rines and loses the zealot
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FOR THE THIRD GAME IN A ROW SEA LETS RA WALKS GOONS RIGHT STRAIGHT UP INTO HIS BASE AND RAPE EVERYTHING
Who thought he would have learned his lesson the first time?
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rA is taking his expo now, Sea defending with a few SCVs but goon picked off by tank.
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damnnnnn!! -3 point
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Slow-mo vult scouting and Sea taking his own expansion. rA's is already running.
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ra too aggressive
he lost 1 shuttle with 4 zealots and 4-5 goons by attacking sea's natural which failed
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shuttle moving in to sea's main now....
erm, retreats without dropping
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Shuttle with 2 reavers barely escape turrets!
Sea moving out now.
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Belgium9942 Posts
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2 reaver drop on tanks, blows up 3/4ths of them! Ra taking 2 o clock min only expo, pushing towards Sea's base.
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holy fuck
1 reaver just killed like 5 tanks clumped together. ra held the push.
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Sea now resetting up his push, laying mines, etc. Also taking expo along the way to rA's base.
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