|
On August 15 2011 04:33 WniO wrote: "i think many topics could be combined in an entry, e.g. you use creep on a small map to create a more balanced game or whatever." lol not on too small of a map ^^ zerg owns on tiny maps.
+ Show Spoiler +more balanced game or whatever on a more serious note: it depends, just imagine a small map using all three cliff level.
|
This is pretty interesting....exetremly interesting actually. I've got one more idea i would like to throw in.
Make a map without terrain.(All terrain cells hidden.) You would have to use doodads to indicate the paths of terrain and what is and is not pathable.
But this is pretty interesting to say the least.
|
make map where there is no cliff and only doodad as boundary, (like some cool city or forest etc etc.)
|
We already have that @wnio
|
well fine then, make a map with invisible walls but in random spots... would be pretty funny lol
|
|
- experimenting with expansion resources: 3gas expansion instead of gold minerals, tight path with raw geyser and blocked when built, gas only expansion, minerals free but gas under rocks etc - taking XYZ map and reworking it to play very differently (i.e. removing back door on Blistering Sands and putting a base there, somebody else turning 4th base into an island etc) - unconventional main > natural setups (a la Coruption) - unconventional chokes/ramps (aka Bel'Shir Beach) - points of interest on islands in middle of map (like Xel'Naga towers)
That's what I got so far
|
how about: half bases. all baes have 4patches and 1 gas, mains and nats included. or low minerals that will run out quickly
|
,I actually worked with an idea for awhile where all bases had 16 mineral patches and 4 gas. The mineral patches had 500 minerals each and the gases 800 gas. You effectively have 2x the income per base but it would run out in 1/3 of the time.
|
I have a couple ideas. I think most can be just judged by the community, but some can't.
- Asymmetry map challenge. Map is completely asymmetrical, most balanced wins - would need qualified judges.
- Island map challenge. Most creative and fun map. Judged by the community.
- Map with an odd number of spawn places. It could be 3, 5, 7, or more. This combines most of the ideas into one, and could be judged by the community.
These seem like the most helpful and interesting challenges. You could benefit a lot from experimenting on any of these!
Shall we vote?
Poll: What should the map challenge be?Asymmetrical maps. (9) 56% Odd Number of spawns. (4) 25% Island maps. (3) 19% 16 total votes Your vote: What should the map challenge be? (Vote): Island maps. (Vote): Asymmetrical maps. (Vote): Odd Number of spawns.
|
On August 15 2011 09:23 monitor wrote:I have a couple ideas. I think most can be just judged by the community, but some can't. - Asymmetry map challenge. Map is completely asymmetrical, most balanced wins - would need qualified judges.
- Island map challenge. Most creative and fun map. Judged by the community.
- Map with an odd number of spawn places. It could be 3, 5, 7, or more. This combines most of the ideas into one, and could be judged by the community.
These seem like the most helpful and interesting challenges. You could benefit a lot from experimenting on any of these!
Shall we vote? Poll: What should the map challenge be?Asymmetrical maps. (9) 56% Odd Number of spawns. (4) 25% Island maps. (3) 19% 16 total votes Your vote: What should the map challenge be? (Vote): Island maps. (Vote): Asymmetrical maps. (Vote): Odd Number of spawns.
Did you read my posts?
The three challenges you posted should all be done really. I'll try to get judges for each challenge asking the people who brought up each thing initially.
We should discuss how much time we want a challenge to run? A format from mid of month to mid of month could be a nice addition in between motm.
I'll send PMs to possible judges ( basically the person who challenged the community +2) and we can start the first challenge in a few days.
|
imho, you should also keep in mind that all those challenges should be kept small and not require too much work. if they do, you might as well do a solid normal map instead of something gimmicky. but maybe that's just me.
|
On August 15 2011 17:50 lefix wrote: imho, you should also keep in mind that all those challenges should be kept small and not require too much work. if they do, you might as well do a solid normal map instead of something gimmicky. but maybe that's just me.
it is all about new things on the level of making layouts, hence basic but well made texturing and doodading is sufficen I guess.
making an interesing asymetrical map > doing another solid boring same same
btw: why not spend more time on a challenge map than on a regular one really?
|
well, to me it sounds like the challenges are about trying out new things. personally, i prefer trying things out on small projects first, and then use the idea on an actual project if it is showing any promise, you might also have new insight on how to make it better. i'd hate to spend dozens of hours on a project trying out something now that in the end isn't going to work ^^ think of it as prototypes of new map concepts
|
I agree with lefix, this shouldn't be about exact proportions and stunning visuals, high level refinement takes too much time. I'm fine with basic texturing and maybe some basic doodads, some easy natural stuff so it doesn't totally look like shit when you playtest Overall it's more important that you clearly show an interesting concept that you or others can use in there "real" maps.
|
|
Make a three player map that's not radially symmetric. Something like a scrap station, except the gold base would be a third main spawning point.
|
your Country52796 Posts
On August 15 2011 08:06 lefix wrote: how about: half bases. all baes have 4patches and 1 gas, mains and nats included. or low minerals that will run out quickly
Done it, never posted it on TL. How about a map with ~25 bases?
|
your Country52796 Posts
|
Did I hear someone ask for a Gold Mineral Main base?
btw: why not spend more time on a challenge map than on a regular one really?
I think for most mapmakers it is just not interesting, to spend 40hours on a project, that noone wants to test (because of "obvious imbalance"), that can't compete in MapperTournaments (because of "obvious imbalance") and won't get useful comments ("Interesting idea, never seen it before... GL making it work!").
That's why I think tournaments like MotM should pick up that topic! It will be the only way to encourage people to try it. ("At least I was Top5 in MotM#9") Of course there has to be a lot of time in between the topic anouncment and the Top5 decision, so people actually have time to make those maps...
|
|
|
|