PTR for 1.3.5 now available - Page 27
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DooMDash
United States1015 Posts
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Pandemona
Charlie Sheens House51427 Posts
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Rizell
Sweden237 Posts
On July 14 2011 16:45 DooMDash wrote: The Zerg entitlement that idra brought to SCII has to end. Let's just play on huge empty squares where no one can abuse anything, that way Zerg can win every game. As if they actually struggle anymore. The "Zerg QQ" has nothing at all to do with blizzards total incompetence to make any decent maps. These maps sucks regardless if the races are balanced or not. They are just trash from a map-making perspective. | ||
haffy
United Kingdom430 Posts
On July 14 2011 16:45 DooMDash wrote: The Zerg entitlement that idra brought to SCII has to end. Let's just play on huge empty squares where no one can abuse anything, that way Zerg can win every game. As if they actually struggle anymore. Damn those Zergs wanting maps that are fair to play on for all! | ||
DooMDash
United States1015 Posts
On July 14 2011 16:59 haffy wrote: Damn those Zergs wanting maps that are fair to play on for all! Damn those Terrans for wanting maps that are fair to play on for all! Seriously ledge abuse does not = not fair, there a tons of other things to consider when looking at a map. Shak has a really cool abusable spot, and its a great map and pretty damn balanced. Zergs learned that, oh hey if I destroy the rocks before tank / medivac tech come I can just walk up and kill them with ease. Imagine that, Zerg players having to adapt to things. Alter has one too, in fact most maps have plenty of spots where tanks can hit mains. | ||
DroneAllDay
United States140 Posts
On July 14 2011 16:56 Rizell wrote: The "Zerg QQ" has nothing at all to do with blizzards total incompetence to make any decent maps. These maps sucks regardless if the races are balanced or not. They are just trash from a map-making perspective. And the fact that those changes actually mostly Burt Zerg (ex: most of the problems are weird bunker/tank places that really only affect ZvT or TvT (but TvT is well A mirror match-up so no one cares.) and everyone of those trash changes are hurting a fairly balanced albeit fragile ZvT early game, but the sheer number of seigable gases is just atrocious and I have no idea why Blizzard even let that ever hit the drawing board... | ||
BobMcJohnson
France2916 Posts
Regarding those maps, i find them not as bad as all these complains would like to make us believe, you people sound just as if they added Steppes of war x4 ~~ | ||
Verator
United States283 Posts
On July 14 2011 17:12 BobMcJohnson wrote: By the way, do we know which maps they are going to remove from the current pool? I assume they will dump Scrap Station and Delta Quadrant, but which one will be the other two? I can already foresee a bad joke like leaving Slag Pits and removing Shakuras/XelNaga because of the "its been there for long" factor :< Regarding those maps, i find them not as bad as all these complains would like to make us believe, you people sound just as if they added Steppes of war x4 ~~ We do not know, the ptr map pool on ladder is only the 4 new maps. Also, test2 is as close as steppes of war was. | ||
coolcor
520 Posts
On July 14 2011 17:02 DooMDash wrote: Damn those Terrans for wanting maps that are fair to play on for all! Seriously ledge abuse does not = not fair, there a tons of other things to consider when looking at a map. Shak has a really cool abusable spot, and its a great map and pretty damn balanced. Zergs learned that, oh hey if I destroy the rocks before tank / medivac tech come I can just walk up and kill them with ease. Imagine that, Zerg players having to adapt to things. Alter has one too, in fact most maps have plenty of spots where tanks can hit mains. Ya defending the push through the rocks was so easy tournaments didn't have to make it cross spawn positions only or remove the map and blizzard didn't edit it to remove the back door path on the ladder. Good thing that didn't have to happen! Though I do remember zergs losing to it in GSL even if they destroyed the rocks early. Guess they were just really bad that they couldn't "kill them with ease" Also are tournament maps big empty squares? Cause if people could play on a ladder with tournament maps there wouldn't be much complaining there should really be a choice of map pool. | ||
DannyJ
United States5110 Posts
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Tumor
Austria192 Posts
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BigBadBeaver
Canada272 Posts
I have this problem also. I changed my voices to korean recently by adjusting Variables.txt. Maybe this was the problem seeing as everyone else has no problem getting on the ptr? | ||
DooMDash
United States1015 Posts
On July 14 2011 17:24 coolcor wrote: Ya defending the push through the rocks was so easy tournaments didn't have to make it cross spawn positions only or remove the map and blizzard didn't edit it to remove the back door path on the ladder. Good thing that didn't have to happen! Though I do remember zergs losing to it in GSL even if they destroyed the rocks early. Guess they were just really bad that they couldn't "kill them with ease" Also are tournament maps big empty squares? Cause if people could play on a ladder with tournament maps there wouldn't be much complaining there should really be a choice of map pool. I'm taking the current shak . | ||
escruting
Spain229 Posts
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DooMDash
United States1015 Posts
On July 14 2011 18:23 escruting wrote: Why everyone complains about siege tank positions against zerg? as if tanks only worked against zerg....We protoss dont complain so much but feel the same. They also work against Terran. ^^ | ||
dani`
Netherlands2402 Posts
Dear Zerg users, do everybody a favor and at least *try* to appreciate Blizzard's effort to create new maps and on top of that, please try to stop acting as if your race is still the weakest because all sensible people agree the balance is quite OK right now. If anything, Terrans are saying Infestor/Broodlord is too strong. Zerg units too strong? Blasphemy! A better option, actually, is to switch to T/P and see for yourself how terrifying it is to play vs a competent Zerg player who controls the entire map and has creep everywhere. You have no idea. Thank you ! | ||
Officedrone
Canada70 Posts
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Mercury-
Great Britain804 Posts
On July 14 2011 16:59 haffy wrote: Damn those Zergs wanting maps that are fair to play on for all! Zerg's definition of fairplay usually means no attacks until 4 bases, 80 workers and hive tech for the Zerg though so I'm not sure if their opinion on maps can really be trusted. | ||
DooMDash
United States1015 Posts
On July 14 2011 18:30 Officedrone wrote: Apparently the majority of the 40 or so people on the PTR are d-bags. I think I was BM'd and trash talked more in the past couple hours than this entire season on Live. =/ Yeah its been pretty bad . | ||
Rizell
Sweden237 Posts
On July 14 2011 18:40 Mercury- wrote: Zerg's definition of fairplay usually means no attacks until 4 bases, 80 workers and hive tech for the Zerg though so I'm not sure if their opinion on maps can really be trusted. Zergs would probably be happy only if Blizzard creates a completely flat map without any rocks / cliffs and a gigantic battlefield in the middle with 30 bases all around. I'm not sure though, they probably find something else to bash Blizzard about if that were the case. Dear Zerg users, do everybody a favor and at least *try* to appreciate Blizzard's effort to create new maps and on top of that, please try to stop acting as if your race is still the weakest because all sensible people agree the balance is quite OK right now. If anything, Terrans are saying Infestor/Broodlord is too strong. Zerg units too strong? Blasphemy! A better option, actually, is to switch to T/P and see for yourself how terrifying it is to play vs a competent Zerg player who controls the entire map and has creep everywhere. You have no idea. Thank you ! Posts like this make my brain hurt so much. When will you people realise it has NOTHING to do about zerg's QQ. Its about blizzards maps being generally shitty with rocks everywhere, no accesible third, promoting 2 base allin play, and LOTS of map imbalances where people can really abuse certain postions. Like on these new maps where tanks can shoot FAR into the main on some positions. And dont say "well zerg's just have to learn how to survive the map imbalances". Maybe people should LEARN how to play without counting on getting cheap ladder wins due to map imbalances. You dont see all the terran/protoss pro's whining about GSL maps do you? Do you know why? BECAUSE THEY ARE GENERALLY GOOD MAPS. Otherwise we might just play on shit maps like Steppes of War and Delta Quadrant our entire lifes and lets see how well the game will prosper then. | ||
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