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On July 14 2011 12:35 dartoo wrote:^^ ahh yes, I meant even if they do close the hole off, the rush distance is still feels pretty close, the best thing to do would be to remove close spawns on that map. I spawned at 8'o clock, and my opp spawned at 10'o clock.
Ah, ok
And yeah the map does seem imbalanced, but maybe (hopefully) it's not too bad... the rush distances are pretty short especially just outside of nat to outside of nat
TvP though, I think its great (and even TvT) because I think Mech will do pretty well on this map..
always cross would be interesting xD
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blizzard shouldn't try making maps, they obviously need a new approach. Maybe get some GSL maps and MLG in the rotation? I mean these maps are ok for bronze to gold league play, but i dont even think diamond and master level players could play a fair game on these maps.
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now im not going to have enough vetos
wtf....
WHY DO YOU HATE ZERG????
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On July 14 2011 14:10 DirtYLOu wrote:Why isn't David Kim yet fired ? I don't get it ... He can go along with Dustin Browder Pls.
AFAIK David Kim is simply a balance consultant, and has nothing to do with maps
But i'm pretty ignorant when it comes to blizzard employee's job descriptions so maybe I'm wrong
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Yup, it is not released who actually makes these maps. Or at least, who takes the responsibility for it.
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Omg, that space map is ridiclous good for TvZ when u get close position i was able to assault his third with help from tanks in my main...... that was way to easy it was ridiclous. Theres like a million nooks and crannys to so after i took his third my tank spread was unbreakable.
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On July 14 2011 14:15 ribboo wrote:Show nested quote +On July 14 2011 14:14 DarkKiwi wrote:On July 14 2011 14:12 ribboo wrote: i can't connect to PTR, says that my b.net account either doesn't include a copy of starcraft 2, or my game time has run out. Fun stuff. Obviously I've got a NA account and everything is in order. I can login on NA, but not PTR. your ptr files might be overwritten with EU data, if you also have an EU client installed. Someone else had that problem earlier. thank you! that's probably the problem then. will do the reinstall/repair and whatnot, thanks a bunch if you installed EU after NA, the default shortcuts and such for SC2 are then renamed/path redone to EU, so you need to edit it to NA (properties) or just open it from the NA account.
at least that's if you're doing the same setup I'm doing, if not, meh.
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The lightblue tile map with the rocks at the natural( if that narrows it down...) seems reasonably good, the others are just more terrible maps, that I won't have room to veto.
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Heh heh the blue flames feel even hotter now >
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On July 14 2011 14:34 zhurai wrote:Show nested quote +On July 14 2011 14:15 ribboo wrote:On July 14 2011 14:14 DarkKiwi wrote:On July 14 2011 14:12 ribboo wrote: i can't connect to PTR, says that my b.net account either doesn't include a copy of starcraft 2, or my game time has run out. Fun stuff. Obviously I've got a NA account and everything is in order. I can login on NA, but not PTR. your ptr files might be overwritten with EU data, if you also have an EU client installed. Someone else had that problem earlier. thank you! that's probably the problem then. will do the reinstall/repair and whatnot, thanks a bunch if you installed EU after NA, the default shortcuts and such for SC2 are then renamed/path redone to EU, so you need to edit it to NA (properties) or just open it from the NA account. at least that's if you're doing the same setup I'm doing, if not, meh. hehe, its a mess. think I installed EU first, then korea, then NA, might have reinstalled one of them at some point. tried the repair tool but couldn't get it to work. i am starting the .exe in my NA folder, thats for sure
guess there won't be any PTR for me
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I know you Zergs are raging mad looking at the screens I posted, but I think a lot of those are much easier to deal with then it would seem at first, and although there are some Terran spots on each map they do a good job of catering to Zergs advantages too else where.
I know I am a Terran player but I am more pleased with these maps over all old additions.
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TLADT24920 Posts
^^ hehe, of course you'll say that, I'm the one who got roflstomped even with BLs XD Given, I did move them near your marines He's right though, I just made some rather bad mistakes but there are some pretty abusive areas in those maps like that last one XD
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On July 14 2011 14:37 Msr wrote: The lightblue tile map with the rocks at the natural( if that narrows it down...) seems reasonably good, the others are just more terrible maps, that I won't have room to veto.
I think you mean the purple one actually? Not very light
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Ew, they are worse than i thought they'd be
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On July 14 2011 15:10 DannyJ wrote:Ew, they are worse than i thought they'd be They actually aren't that bad at all. I played the PTR today, and they all seemed actually like really good and interesting maps. People are just way to quick to judge. I remember posts on Shakuras being a terrible map when it was being tested, now its one of the most beloved maps blizzard has released. My point is, don't be so quick to judge.
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On July 14 2011 14:24 genius_man16 wrote:Show nested quote +On July 14 2011 14:10 DirtYLOu wrote:Why isn't David Kim yet fired ? I don't get it ... He can go along with Dustin Browder Pls. AFAIK David Kim is simply a balance consultant, and has nothing to do with maps But i'm pretty ignorant when it comes to blizzard employee's job descriptions so maybe I'm wrong
He has to do EVERYTHING with the maps. Watch his interviews, even the latest ones where he was interview by JP.
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One thing I think is interesting with test map 2 is that the wall at your natural, you cant see the other side of the wall without something on the other side. May be ways to use that as an advantage early game, nestea spine crawler ZvP rush with ovey spotting? storm harass with ob/prism spotting? and do i even need to say one base terran all-ins with tanks and banshees on the other side of that wall :X i havent tested out if like void rays can kill turrets from the other side of wall yet but might be possible, just an intriguing aspect I think of that map.
NOTE: I am not saying any of those ideas are ones that would work, just throwing out what I believe to be some possible ways to use the wall, and if I am completely wrong then apologies
EDIT: test map 2 not test map 3 like i accidentally said at first
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gg
User was warned for this post
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I don't understand the disconnect between two things at the moment: -The dev team is doing amazingly well with listening to pro & community feedback in order to make fantastic balance changes. -The dev team is continuing to add maps which are poorly designed and do not take into account pro & community feedback.
It seriously makes me scratch my head. Take a lesson from the map pools of major pro tournaments such as GSL & MLG and start making changes to the map pool that actually make sense. If blizzard wants this game to develop depth while being balanced and encouraging competition, they need to start paying more attention to the map pools.
Maps like tal-darim altar, crevasse, terminus RE, Iccup testbug etc. are the future of SC2 maps. On a daily basis we see pro level players showcase a plethora of complex strategies which are extremely enjoyable to watch on these larger, well-designed maps.
Maps like slag pits, delta quadrant, and 3/4 of the new test maps encourage all-in rush strategies as well specific abuses with tanks & bunker rushes generally in tvz which blizzard has worked to remove in the past (see changes to LT, shakuras, and how many of the smaller maps were turfed). I can't help but shake my head that the same mistakes being made over and over in map design. It's almost as if the goal here is to replace solid macro style tvz with cheese tailored to specific abusable characteristics on each map.
Tanks on a 3rd in test4 shooting into zerg main. http://i.imgur.com/scXuQ.jpg
Extremely short distance to a nearly un-stoppable bunker position (Can't get at the scv to stop it from building on 3/4 sides). Test2. http://i.imgur.com/GJ9Oy.jpg
Tank shooting into natural on Test2 http://i.imgur.com/e35Pc.jpg
Tanks shooting half way into the zerg main from below the cliff on Test1 http://i.imgur.com/StVg9.jpg
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the fourth one is actually standard, the 3x3 buildings to wall off the nat but yeah i called 2 of them (the 3rd being able to siege the main on the macro map and the gas being seigeable on the lava map) but... well... ARRRRG BLIZZARD, WHY ME, WHY DID I HAVE TO PICK ZERG!!!!!!!!!!!!!!!! One can only hope that these problems will be fixed. + Show Spoiler +but probably not... we still have Delta T.T
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