Looks like a map where It's a good idea to fast expo and build all your tech at your natural and the pool on the far right side.
PTR for 1.3.5 now available - Page 23
Forum Index > SC2 General |
doomed
Australia420 Posts
Looks like a map where It's a good idea to fast expo and build all your tech at your natural and the pool on the far right side. | ||
seupac
Canada148 Posts
| ||
SDream
Brazil896 Posts
I played in the 3 maps though, here are the replays (work with patch, the live patch 1.3.4): http://sc2shr.com/am http://sc2shr.com/an http://sc2shr.com/ao If someone can upload the map number "4" into live region, we will be thankful | ||
neobowman
Canada3324 Posts
On July 14 2011 11:38 seupac wrote: when i lose on ptr i blame it on the fact that half of my zerglings suffered severe brain damage from bashing their faces on rocks all game | ||
ScaSully
United States488 Posts
so true about the rocks | ||
BeeNu
615 Posts
On July 14 2011 10:58 SiNiquity wrote: I had the exact same problem (even the same map file error). Repair utility reported no errors. I deleted my Test folder in the SC2 directory and reran the installer -- worked fine that time around. thanks, that fixed it :D | ||
dartoo
India2889 Posts
| ||
SynapseSC
United States86 Posts
| ||
Yoshi Kirishima
United States10267 Posts
Haha wow nice find. On July 14 2011 12:25 dartoo wrote: Test map 2 is horrible for zerg, I could keep throwing forcefields at the natural, and kill infinite zerglings and roaches. I just dont see how blizzard didnt see this coming. It might be okay if they close off the hole in the natural, but then the rush distance feels like it's half the size of steppes of war. The wording in the last sentence is confusing... if they close off the hole, the rush distance would be longer right? | ||
dartoo
India2889 Posts
I spawned at 8'o clock, and my opp spawned at 10'o clock. | ||
blade55555
United States17423 Posts
On July 14 2011 12:35 dartoo wrote: ^^ ahh yes, I meant even if they do close the hole off, the rush distance is still feels pretty close, the best thing to do would be to remove close spawns on that map. yeah thats not happening blizzard doesn't believe in that I am pretty sure :p | ||
aksfjh
United States4853 Posts
On July 14 2011 11:42 SDream wrote: I couldn't find the 4th map, I think something happened and it wasn't uploaded into live region. I played in the 3 maps though, here are the replays (work with patch, the live patch 1.3.4): http://sc2shr.com/am http://sc2shr.com/an http://sc2shr.com/ao If someone can upload the map number "4" into live region, we will be thankful It's definitely there. Did you try creating it or joining it? Joining, it's lost on a further back page for some strange reason. Creating, it should be with the other 3. | ||
DirtYLOu
575 Posts
On July 14 2011 12:35 dartoo wrote: ^^ ahh yes, I meant even if they do close the hole off, the rush distance is still feels pretty close, the best thing to do would be to remove close spawns on that map. I spawned at 8'o clock, and my opp spawned at 10'o clock. This map is fucking horrible. | ||
BeeNu
615 Posts
Yeah, I haven't played it against a Protoss yet but it looks incredibly bad, I can't see how that wall at the natural does anything but screw a Zerg over when facing force fields. | ||
ObserverSix2One
Israel115 Posts
is that... Idra? these new maps looks pretty bad, and the ones that do look good kinda look like metalopolis >< http://us.media2.battle.net/cms/gallery/6H804WZGP2U51308248025800.jpg easy natural and easy 3rd base if you are not on close pos sorta high risk gold base... only I see it? | ||
BandonBanshee
Canada437 Posts
( From a zerg point of view ) Testmap1 - Third bases are pretty bad at this map, its either a gold with rocks(that is easy to seige with tanks/colosis) or another main/expo. Whats with the bushes outside your nat? Tank pushes can be scary on this map because of the vision. Testmap3 - So far the best ive played. Open areas and multiple attack routes. Different games based on position too which is kinda cool. (only change i'd suggest is making the natural entrance a bit wider. Testmap4 - I reallyyyyyyy hate this ones. Tanks are brutal on this map seems easily abused | ||
DirtYLOu
575 Posts
| ||
zhurai
United States5660 Posts
| ||
BroboCop
United States373 Posts
| ||
Drayne
Canada239 Posts
On July 14 2011 13:41 BroboCop wrote: are these maps posted on us ladder yet? if so, can someone tell me what to search? thanks! These maps are on Public test server, you can acces it in your starcraft 2 folder, its an diffrent executable. | ||
| ||