edit: dammit... it's up to like 57 already... just kick Kennigit out.. I'll take his place :p
TL Mafia 5 [Game Over]
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semioldguy
United States7488 Posts
edit: dammit... it's up to like 57 already... just kick Kennigit out.. I'll take his place :p | ||
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semioldguy
United States7488 Posts
On March 17 2009 12:23 Qatol wrote: In accordance with our deal (the candidate who enticed the most TL staff/ex-staff to play gets my vote), I vote for BloodyC0bbler for sheriff/mayor Who did he convince from staff to play exactly? ...I certainly was not convinced by anyone. :p | ||
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semioldguy
United States7488 Posts
I am not going to jump on that bandwagon though... makes no sense to me to do that. We wouldn't want to blindly give town leadership to a mafia member who would essentially be protected and in a position of power. I'd like to hear some reasons (aside from just ms-paints) as to why some people think they should or shouldn't be elected as sheriff/mayor. | ||
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semioldguy
United States7488 Posts
On March 17 2009 14:01 MoRe_mInErAls wrote: Seeing as you got your role so early (I haven't even received mine yet) leads me to conclude you have either an important special role or you are MAFIA LOL... after his first post was voting for BC. Then I guess he realized he wasn't playing... No wonder he hadn't gotten his role yet :p | ||
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semioldguy
United States7488 Posts
However it wouldn't be difficult for a Mafia to fake it as a Detective since there aren't a whole lot of roles. The only way I see to confirm a Detective as being one would be for the person they inspect to be willing to sacrifice themselves in a lynch to confirm that the Detective did know what role they were. Mafia could of course get a lucky guess out of it if they tried to fake role-claim Detective. Ex: Someone claims to be a Detective and runs for Sheriff. Someone else volunteers to sacrifice themselves for the cause. The Sheriff role checks that player during Night Two. At the beginning of Day Three the Sheriff publicly says what the person's role was and then we proceed to lynch that person. If the Sheriff was correct then we know he is a Detective (or a lucky-guessing Mafia) The Detective would not be able to just use a role check like normal and then proclaim the next day. The reason for this is that Mafia know who each other are and it would be easier for them to just say they inspected someone who is Mafia, we lynch that Mafia member and would then have reason to believe that he is safe. I don't know that it is worth it to Mafia to sacrifice one of their own in order to gain a position, but I'd say not to give them a chance in the first place. This would take some time before we really know any confirmation from this and the work going through it doesn't really gain anything except the knowledge that our Mayor and Sheriff are not Mafia. Additionally the Mafia will know who two of our three Detectives are (even though they would be more protected by Bodyguards). The Bodyguards would essentially be guarding Detectives which ensures that an important role is getting extra protection. | ||
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semioldguy
United States7488 Posts
Additionally the Bodyguards should not make themselves known to those they are protecting. The reason obviously being that one of the two elected officials may be Mafia and that would help them remove the Bodyguards and kill the other elected official, essentially stripping the town the special abilities granted by the elected roles. | ||
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semioldguy
United States7488 Posts
And a Mafia would be able to get away with it long enough before confirmation to do some damage while simultaneously mucking up the plan. | ||
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semioldguy
United States7488 Posts
On March 17 2009 17:10 Pyrrhuloxia wrote: Anyone want to comment on my Pika Chu analysis? The analysis makes sense to me... even though I think any clue brought up on the first day seems to have a high chance of not holding true. If Mayor I would lean toward lynching Pika Chu... but really we don't even have much of anything else to go off of yet anyway. | ||
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semioldguy
United States7488 Posts
(1) I will vow to listen to the town as a whole when the majority thinks that a way I could act is a good idea for the town, I will do what they wish for me to do. (2) Any plan that the town comes up with and approves of I will be on board for. (3) Unless a situation seems imperative to be dealt with quickly, I will not take any drastic action before letting the town know and giving them ample time to disapprove of my position Items 1-3 I think are something that all running players should strive to do. We can't have the town rally around someone making decisions completely on their own as that is likely to cause chaos and could potentially split the town as some people may not agree with the eleceted's actions creating a rift. If the elected agrees to listen to the town in his informed decision making, it is easier to rally around him and keep from dividing people who just don't understand a certain motivation (as the rest of the town chimed in thinking it was a good idea prior to the action) (4) I can read people's edited posts (which they aren't supposed to do anyway, but I can verify all of them as long as I am living). Kennigit is the only other player in the game with the out of game ability to do so :p (5) I am immensely active as a staff member of the site I am around all the freaking time and am currently on spring break for the next two weeks with nothing much to do except go to work (and I usually browse TL while at work) | ||
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semioldguy
United States7488 Posts
As such there is one more thing I can offer: (6) If elected along with BloodyC0bbler I will go along with him for as long as it is in the best interests of the town for me to do so. I will do my best to support and keep from building any tension between myself and the other elected official and make sure that the two of us are on the same page as often as possible and reasonable to do so. | ||
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semioldguy
United States7488 Posts
On March 17 2009 23:28 fusionsdf wrote: He has the soundest clue analysis by far. This is a much better way to choose than what someone did last game/what they say they will do this game. Its much harder for a mafia to fake a good clue analysis (but still possible) than it is to just fake the town out by saying things like "I was a good townie last time!" ""I'm dedicated!" I think this is not necessarily the best way to choose. If anything it is EASIER for Mafia to fake a clue analysis because they know who all their allies are and can just pick someone who isn't Mafia and clue analysis the hell out of them. We won't know if any clue analysis is right before the election ends and if he is wrong it is beyond easy to claim that Day One clues usually don't work out. On March 17 2009 23:51 BWdero wrote: So semi, if you don't really want to be an elected offcial, why are you running? I mean, electing someone that isn't motivated would be a pretty bad idea. Could you elaborate on your motivations for running a bit. I am running because (1) I trust myself; (2) I know I'll be active; and (3) I will put in the effort to do my best if elected. Even if I might not have the highest desire to be an elected, once there I will surely have the motivation to do well in my position. | ||
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semioldguy
United States7488 Posts
I usually enjoy being a regular Townie the most (more than a special role or being Mafia) for some reason. I still have fun with the other roles, though I really like figuring out who Mafia are a lot more than I enjoy playing as them. Though I enjoy all of it to be honest. Being elected would ensure that I am not green. | ||
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semioldguy
United States7488 Posts
On March 18 2009 03:20 BWdero wrote: I'm sorry but you aren't making sense. First you say you enjoy being green more then anyhing and then you say you are running because being elected will make sure you aren't green. What? Am I misunderstanding something here? Yes, you are misunderstanding something. I never say that this is why I am running. I say that being elected makes sure I am not green, because it is a true statement. In fact, I state this because this is where my inner-conflict resides (something you asked about to begin with). You wanted to know why I didn't seem fully motivated to run... it's because I enjoy being green most. I am running because I don't like any of the other candidates other than BC. If that still doesn't make sense to you, then it probably isn't ever going to. The way and reasons a person acts will not always make sense to everyone, even in hindsight. | ||
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semioldguy
United States7488 Posts
On March 18 2009 03:32 Qatol wrote: semioldguy/Caller/nemy/motbob/lurker/anyone else who is running for sheriff that I have not yet addressed (sorry, but there are a lot of you and I might have missed someone) what do you plan to do upon getting into office? What sort of plan do you offer to the town? I just want to get some talk going on this one: When do we want to use our double lynches? I argue that we want to use them days 3-5 because those are early enough to do damage to the mafia but aren't complete guesses either. Remember, we have to vote for the double lynch the day BEFORE we can use it, so we need to start talking about this now if anyone thinks it is a good idea to double lynch day 2. I will make an effort to not be in conflict with the other officer for as long as it seems we are both playing for the same side as I believe if the town is to rally around the officers it needs to be both officers, not just one. Since both officers will always be suspect (as mentioned by BC) I will do my best to only act in a way the town agrees with by letting them know beforehand whenever possible. If the town or other elected comes up with a viable plan (or if I think of something other than what I posted already) then I will do what needs to be done to facilitate that plan. If someone else can be 100% proved to be innocent at any time during the game and for whatever reason the town comes to not completely trust me. I would be willing to use my power how the 100% proved innocent and trusted person wanted it to be used. There is no reason to double lynch on Day Two. It would be incredibly uninformed if we did so since most of the special abilities can't even be used until the second night, meaning we would only have some clue analysis to go off of for a double lynch which is unlikely. Waiting until Day Three or Four would mean we could potentially have at least some concrete information obtained from special roles being used. | ||
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semioldguy
United States7488 Posts
Here's why: The incarceration will be ordered that night but won't take effect until the next day. This means Mafia will know of the impending incarceration for the next day and order a hit on them again for that night before they can be incarcerated. This means that the Medic is going to have to save that person for the second night in a row as well if we want that person to survive until incarceration. At this point it is likely one of the Detectives could have used their role-check ability that night before the incarceration anyway and there would be no need to incarcerate the player. Of course they can only check every other night (and 4 times max) so the second night may sometimes be necessary. Save the incarcerations for potential Mafia. Here's why: Someone who is suspected as Mafia is less likely to be targeted for a Mafia night-time kill, meaning they won't necessarily have to be protected during the night and more likely to live until morning. If they are indeed guilty, then we potentially lower the killing power for a night and will have someone to for sure lynch the next day. If they are innocent, then we will have confirmed someone with a lot of suspicion as being innocent, which is good for a potential suspects list. | ||
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semioldguy
United States7488 Posts
Mafia have no way to protect amongst themselves. Additionally a Vigilante could just publicly call out his hit the day before he plans on carrying it out. Since they only get one hit and after they use it they would have no special ability any longer. This would also keep the Medics from potentially protecting the Vigilante's hit. A Mafia could fake it by saying he is a Vigilante and is going to hit ___ person in order to keep a Medic off them, but this is unlikely as a Vigilante shouldn't be targeting someone unless he is a prime suspect. At which point eventually we will realize there are more Vigilante role claims then there are of that role in the game and all Vigilante-claimed individuals would be put into suspicion. If the Mafia kills the Vigilantes after they hit their targets, then it makes it riskier/more difficult to role-claim that themselves. | ||
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semioldguy
United States7488 Posts
On March 18 2009 04:34 MrBabyHands wrote: there's no way to know if the person who's incarcerated is mafia this way. since the mafia doesnt have to use all their kill power every night, watching for a change in KP wont work. If an innocent gets locked up, the mafia can just nix their own KP temporarily, making the prisoner appear guilty. i agree that the jail should be used for the mafia-- at the very least it'll reduce their KP if we get it right. But its not good for verifying if they are mafia or not. A smart mafia would see this weakness and use it against the town. I'd hope that during any incarceration that a Detective would role check the person to prevent a subversion that would otherwise just make him look guilty. Assuming this, then the Mafia would be wasting one of their kill power for a plan of theirs that is likely not to work anyway. So it would essentially save a random life if the Mafia tried to frame that person. | ||
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semioldguy
United States7488 Posts
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semioldguy
United States7488 Posts
On March 18 2009 04:51 BloodyC0bbler wrote: My bad, I didnt read the sheriff role correctly. Have the person step forward, dt is going to check them, now, medic usually will have pm'd the victim their role, i would also say, PM the sheriff. The green/blue claims they were hit, dt goes to check, that night 1-3 meds protect the target, others do as normal. Sheriff calls to jail medic who was hit. Person hit turns up red(could be miller or mafia) If its red, they are obviously up to get raped. Medic gets checked next day, they turn up as red we have two mafia, or a mafia and a miller. medic turns up blue he is actual medic, and guy was hit and is a miller(would be kickass to know) he turns up green, and he is either a douche or the GF which would make the person hit miller or mafia. We can greatly narrow down roles in that small instance. as for when to use double lynches, id say earlier than day 3-4 is almost a waste, as lynching is done mainly on strong clues or strong behaviour analysis, nothing is really solid till then. That would be another reason for the Vigilante to call out his intended hit as we will know that if a red was protected during the night that it was in fact the Miller since Mafia won't target themselves and the Medics won't accidentally reveal themselves to a Mafia member. | ||
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semioldguy
United States7488 Posts
On March 18 2009 05:11 Qatol wrote: Umm the mafia can do this just as easily as a vigi can. The only way this works is if the vigi hits red. Not even that works... couldn't the Mafia just hit one of their own? The only way this would work is if the Mafia uses their full kill power and the Vigilante hit goes somewhere other than one of the Mafia hits. Mafia could just use one less hit though if we try to do this and it wouldn't necessary lower their effective kill power since the Vigilante is killing someone possibly at random. The Mafia then get the benefit of one less Vigilante being able to affect them later in the game. | ||
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