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TL Mafia 5 [Game Over]

Forum Index > TL Mafia
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semioldguy
Profile Blog Joined January 2007
United States7488 Posts
Last Edited: 2009-03-12 05:00:43
March 12 2009 04:57 GMT
#73
sign me up please.

edit: dammit... it's up to like 57 already... just kick Kennigit out.. I'll take his place :p
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 03:55 GMT
#153
On March 17 2009 12:23 Qatol wrote:
In accordance with our deal (the candidate who enticed the most TL staff/ex-staff to play gets my vote),
I vote for BloodyC0bbler for sheriff/mayor

Who did he convince from staff to play exactly?

...I certainly was not convinced by anyone. :p
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 04:07 GMT
#156
Point taken... though to me it sounds like he would have played anyway but just always misses signups (like me).

I am not going to jump on that bandwagon though... makes no sense to me to do that. We wouldn't want to blindly give town leadership to a mafia member who would essentially be protected and in a position of power. I'd like to hear some reasons (aside from just ms-paints) as to why some people think they should or shouldn't be elected as sheriff/mayor.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 05:15 GMT
#168
On March 17 2009 14:01 MoRe_mInErAls wrote:
Show nested quote +
On March 17 2009 12:12 Caller wrote:
Game started, I got my role.

I continue my campaigning efforts for Sheriff.


Seeing as you got your role so early (I haven't even received mine yet) leads me to conclude you have either an important special role or you are MAFIA

LOL... after his first post was voting for BC. Then I guess he realized he wasn't playing... No wonder he hadn't gotten his role yet :p
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 07:56 GMT
#191
The only ones I could see as confirming themselves through an ability to be innocent this game are the Detectives, which wouldn't be able to do so until the second night and would have to expend a role check to do so (effectively making it so he won't be able to use a beneficial role check until the fourth night).

However it wouldn't be difficult for a Mafia to fake it as a Detective since there aren't a whole lot of roles. The only way I see to confirm a Detective as being one would be for the person they inspect to be willing to sacrifice themselves in a lynch to confirm that the Detective did know what role they were. Mafia could of course get a lucky guess out of it if they tried to fake role-claim Detective.

Ex: Someone claims to be a Detective and runs for Sheriff. Someone else volunteers to sacrifice themselves for the cause. The Sheriff role checks that player during Night Two. At the beginning of Day Three the Sheriff publicly says what the person's role was and then we proceed to lynch that person. If the Sheriff was correct then we know he is a Detective (or a lucky-guessing Mafia)

The Detective would not be able to just use a role check like normal and then proclaim the next day. The reason for this is that Mafia know who each other are and it would be easier for them to just say they inspected someone who is Mafia, we lynch that Mafia member and would then have reason to believe that he is safe. I don't know that it is worth it to Mafia to sacrifice one of their own in order to gain a position, but I'd say not to give them a chance in the first place.

This would take some time before we really know any confirmation from this and the work going through it doesn't really gain anything except the knowledge that our Mayor and Sheriff are not Mafia. Additionally the Mafia will know who two of our three Detectives are (even though they would be more protected by Bodyguards). The Bodyguards would essentially be guarding Detectives which ensures that an important role is getting extra protection.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 08:00 GMT
#192
Coordinating the "uninformed majority" doesn't seem like it is going to happen very easily this game.

Additionally the Bodyguards should not make themselves known to those they are protecting. The reason obviously being that one of the two elected officials may be Mafia and that would help them remove the Bodyguards and kill the other elected official, essentially stripping the town the special abilities granted by the elected roles.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 08:06 GMT
#194
Either way I don't think that the town would gain enough by doing that to go through all that trouble and have several important roles publicly revealed in the process As this plan doesn't actually untie any of the town, it only ensures that the election is won by someone who is innocent.

And a Mafia would be able to get away with it long enough before confirmation to do some damage while simultaneously mucking up the plan.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 08:17 GMT
#196
On March 17 2009 17:10 Pyrrhuloxia wrote:
Anyone want to comment on my Pika Chu analysis?

The analysis makes sense to me... even though I think any clue brought up on the first day seems to have a high chance of not holding true. If Mayor I would lean toward lynching Pika Chu... but really we don't even have much of anything else to go off of yet anyway.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 08:41 GMT
#203
I'll throw my hat in the ring... I don't really want to be an elected official, but here is what I can offer:

(1) I will vow to listen to the town as a whole when the majority thinks that a way I could act is a good idea for the town, I will do what they wish for me to do.

(2) Any plan that the town comes up with and approves of I will be on board for.

(3) Unless a situation seems imperative to be dealt with quickly, I will not take any drastic action before letting the town know and giving them ample time to disapprove of my position

Items 1-3 I think are something that all running players should strive to do. We can't have the town rally around someone making decisions completely on their own as that is likely to cause chaos and could potentially split the town as some people may not agree with the eleceted's actions creating a rift. If the elected agrees to listen to the town in his informed decision making, it is easier to rally around him and keep from dividing people who just don't understand a certain motivation (as the rest of the town chimed in thinking it was a good idea prior to the action)

(4) I can read people's edited posts (which they aren't supposed to do anyway, but I can verify all of them as long as I am living). Kennigit is the only other player in the game with the out of game ability to do so :p

(5) I am immensely active as a staff member of the site I am around all the freaking time and am currently on spring break for the next two weeks with nothing much to do except go to work (and I usually browse TL while at work)
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 09:34 GMT
#209
BC is likely going to win, or at least be runner up, meaning he is going to have an elected position. He has a good platform and a plan and/or apparent desire to help the town. Let's make sure that the second elected official is someone we want to be there.

As such there is one more thing I can offer:

(6) If elected along with BloodyC0bbler I will go along with him for as long as it is in the best interests of the town for me to do so. I will do my best to support and keep from building any tension between myself and the other elected official and make sure that the two of us are on the same page as often as possible and reasonable to do so.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 17:33 GMT
#224
On March 17 2009 23:28 fusionsdf wrote:
He has the soundest clue analysis by far. This is a much better way to choose than what someone did last game/what they say they will do this game.

Its much harder for a mafia to fake a good clue analysis (but still possible) than it is to just fake the town out by saying things like "I was a good townie last time!" ""I'm dedicated!"

I think this is not necessarily the best way to choose. If anything it is EASIER for Mafia to fake a clue analysis because they know who all their allies are and can just pick someone who isn't Mafia and clue analysis the hell out of them. We won't know if any clue analysis is right before the election ends and if he is wrong it is beyond easy to claim that Day One clues usually don't work out.

On March 17 2009 23:51 BWdero wrote:
Show nested quote +
On March 17 2009 17:41 semioldguy wrote:
I don't really want to be an elected official


So semi, if you don't really want to be an elected offcial, why are you running? I mean, electing someone that isn't motivated would be a pretty bad idea. Could you elaborate on your motivations for running a bit.

I am running because (1) I trust myself; (2) I know I'll be active; and (3) I will put in the effort to do my best if elected. Even if I might not have the highest desire to be an elected, once there I will surely have the motivation to do well in my position.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 17:43 GMT
#225
Also @ BWdero:
I usually enjoy being a regular Townie the most (more than a special role or being Mafia) for some reason. I still have fun with the other roles, though I really like figuring out who Mafia are a lot more than I enjoy playing as them. Though I enjoy all of it to be honest. Being elected would ensure that I am not green.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 18:37 GMT
#229
On March 18 2009 03:20 BWdero wrote:
Show nested quote +
On March 18 2009 02:43 semioldguy wrote:
Also @ BWdero:
I usually enjoy being a regular Townie the most (more than a special role or being Mafia) for some reason. I still have fun with the other roles, though I really like figuring out who Mafia are a lot more than I enjoy playing as them. Though I enjoy all of it to be honest. Being elected would ensure that I am not green.



I'm sorry but you aren't making sense. First you say you enjoy being green more then anyhing and then you say you are running because being elected will make sure you aren't green. What? Am I misunderstanding something here?

Yes, you are misunderstanding something. I never say that this is why I am running. I say that being elected makes sure I am not green, because it is a true statement. In fact, I state this because this is where my inner-conflict resides (something you asked about to begin with). You wanted to know why I didn't seem fully motivated to run... it's because I enjoy being green most. I am running because I don't like any of the other candidates other than BC.

If that still doesn't make sense to you, then it probably isn't ever going to. The way and reasons a person acts will not always make sense to everyone, even in hindsight.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 18:59 GMT
#232
On March 18 2009 03:32 Qatol wrote:
semioldguy/Caller/nemy/motbob/lurker/anyone else who is running for sheriff that I have not yet addressed (sorry, but there are a lot of you and I might have missed someone) what do you plan to do upon getting into office? What sort of plan do you offer to the town?

I just want to get some talk going on this one: When do we want to use our double lynches? I argue that we want to use them days 3-5 because those are early enough to do damage to the mafia but aren't complete guesses either. Remember, we have to vote for the double lynch the day BEFORE we can use it, so we need to start talking about this now if anyone thinks it is a good idea to double lynch day 2.

I will make an effort to not be in conflict with the other officer for as long as it seems we are both playing for the same side as I believe if the town is to rally around the officers it needs to be both officers, not just one. Since both officers will always be suspect (as mentioned by BC) I will do my best to only act in a way the town agrees with by letting them know beforehand whenever possible.

If the town or other elected comes up with a viable plan (or if I think of something other than what I posted already) then I will do what needs to be done to facilitate that plan.

If someone else can be 100% proved to be innocent at any time during the game and for whatever reason the town comes to not completely trust me. I would be willing to use my power how the 100% proved innocent and trusted person wanted it to be used.

There is no reason to double lynch on Day Two. It would be incredibly uninformed if we did so since most of the special abilities can't even be used until the second night, meaning we would only have some clue analysis to go off of for a double lynch which is unlikely. Waiting until Day Three or Four would mean we could potentially have at least some concrete information obtained from special roles being used.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 19:22 GMT
#238
Incarcerating people who were medic-saved probably won't work.

Here's why:
The incarceration will be ordered that night but won't take effect until the next day. This means Mafia will know of the impending incarceration for the next day and order a hit on them again for that night before they can be incarcerated. This means that the Medic is going to have to save that person for the second night in a row as well if we want that person to survive until incarceration. At this point it is likely one of the Detectives could have used their role-check ability that night before the incarceration anyway and there would be no need to incarcerate the player. Of course they can only check every other night (and 4 times max) so the second night may sometimes be necessary.

Save the incarcerations for potential Mafia.

Here's why:
Someone who is suspected as Mafia is less likely to be targeted for a Mafia night-time kill, meaning they won't necessarily have to be protected during the night and more likely to live until morning. If they are indeed guilty, then we potentially lower the killing power for a night and will have someone to for sure lynch the next day. If they are innocent, then we will have confirmed someone with a lot of suspicion as being innocent, which is good for a potential suspects list.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 19:38 GMT
#245
We won't want intended incarcerations of potential Mafia to fail because of a Vigilante hit. Once we have some person in the town as a confirmed innocent the Vigilantes should tell their hit to the innocent person who can relay it to the Sheriff. This protects the Vigilante identities from the elected official who can't be role checked.

Mafia have no way to protect amongst themselves. Additionally a Vigilante could just publicly call out his hit the day before he plans on carrying it out. Since they only get one hit and after they use it they would have no special ability any longer. This would also keep the Medics from potentially protecting the Vigilante's hit.

A Mafia could fake it by saying he is a Vigilante and is going to hit ___ person in order to keep a Medic off them, but this is unlikely as a Vigilante shouldn't be targeting someone unless he is a prime suspect. At which point eventually we will realize there are more Vigilante role claims then there are of that role in the game and all Vigilante-claimed individuals would be put into suspicion.

If the Mafia kills the Vigilantes after they hit their targets, then it makes it riskier/more difficult to role-claim that themselves.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 19:43 GMT
#247
On March 18 2009 04:34 MrBabyHands wrote:
Show nested quote +
On March 18 2009 04:22 semioldguy wrote:
Incarcerating people who were medic-saved probably won't work.

Here's why:
Someone who is suspected as Mafia is less likely to be targeted for a Mafia night-time kill, meaning they won't necessarily have to be protected during the night and more likely to live until morning. If they are indeed guilty, then we potentially lower the killing power for a night and will have someone to for sure lynch the next day. If they are innocent, then we will have confirmed someone with a lot of suspicion as being innocent, which is good for a potential suspects list.


there's no way to know if the person who's incarcerated is mafia this way. since the mafia doesnt have to use all their kill power every night, watching for a change in KP wont work. If an innocent gets locked up, the mafia can just nix their own KP temporarily, making the prisoner appear guilty.

i agree that the jail should be used for the mafia-- at the very least it'll reduce their KP if we get it right. But its not good for verifying if they are mafia or not. A smart mafia would see this weakness and use it against the town.

I'd hope that during any incarceration that a Detective would role check the person to prevent a subversion that would otherwise just make him look guilty. Assuming this, then the Mafia would be wasting one of their kill power for a plan of theirs that is likely not to work anyway. So it would essentially save a random life if the Mafia tried to frame that person.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 19:48 GMT
#250
The other reason we can't tell which side an incarcerated player is on simply by looking at kill power, is that kill power isn't going to change half of the time from a single Mafia being removed. So we would need to rely on a role-check anyway.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:00 GMT
#254
On March 18 2009 04:51 BloodyC0bbler wrote:
Show nested quote +
On March 18 2009 04:23 Qatol wrote:
On March 18 2009 04:03 BloodyC0bbler wrote:
On March 18 2009 03:32 Qatol wrote:
+ Show Spoiler +
On March 17 2009 17:18 BloodyC0bbler wrote:

Now for a plan.
We all know the town works better when organized, as such, neither mayor nor sheriff can guide this town to victory without being under suspect (we always flip as mayor or sheriff regardless of any other role).

So heres the plan.

Medics protect veteran players early. When one of them takes a hit, the medic should roleclaim to that person AND that person should claim they took a hit. That person then gets checked. They get the medic checked as well. If BOTH check out, they both come out and serve as figureheads for the town. They coordinate blue abilities but keep information on to the town.

When the person is hit they speak up. The sheriff then locks him up, protecting him from night hits while a dt checks him out. Once verified we repeat process with med, and have two figureheads, as opposed to the regular one.

In the event the person who is hit doesnt speak up, the medic speaks up, we verify them first, then the one hit after.

This is our best chance at getting town leadership quickly.



How will you coordinate the lockup? It takes a cycle before that can take place.
I like that you verify both players, however. That way both cannot be GF (and thus appear as innocent). What do you do if the person hit is a miller or otherwise doesn't check out? Does that person name their paramedic? I'm thinking probably not because if they're a miller, they just handed the mafia a medic. If they're a mafia, they're probably going to name a townie as their medic anyways.

If you are elected mayor instead of sheriff, what is your plan for a lynch/ who will you lynch and why?

+ Show Spoiler +
On March 18 2009 02:50 MrBabyHands wrote:
The people running for office lack confidence and insight. They wont make good leaders.

I can guarantee a mafia lynch on day one AND day two. I'd even put real cash on it.

Thats confidence. Thats why I can win.

The question isnt about strategy-- its about drive and instinct. Forget this "past game performance" crap. Its worthless.

If you want to see the mafia get smoked, let me show you what I can do. Like i said-- 2 mafia GUARANTEED. And by the time Day 3 rolls around, I will have pulled the rest of the mafia from their crevices like a dentist pulling teeth. One.by.one.

I also have an afro and wear shades (often).

[image loading]

PLEASE tell me that's a belt.
If you can guarantee mafia, please post at least one of them in the thread along with your reasoning. Even if you aren't elected, it would be useful for the mayor to take your target(s)/reasoning into consideration. It isn't like revealing the information really affects any of the mafia roles.

semioldguy/Caller/nemy/motbob/lurker/anyone else who is running for sheriff that I have not yet addressed (sorry, but there are a lot of you and I might have missed someone) what do you plan to do upon getting into office? What sort of plan do you offer to the town?

I just want to get some talk going on this one: When do we want to use our double lynches? I argue that we want to use them days 3-5 because those are early enough to do damage to the mafia but aren't complete guesses either. Remember, we have to vote for the double lynch the day BEFORE we can use it, so we need to start talking about this now if anyone thinks it is a good idea to double lynch day 2.


As to coordinate a lockup.

Tonight medics protect the vet players, or if they disregard the strategy whoever they prot. Ideally Player x is hit that they are protecting. That person steps forward, we can then jail him that night as a DT this game can only have his power used at night. they get their answer, no one speaks up we are good.

As for if the person they protect is in the unlikely event mafia/GF. In this case, mafia won't say anything as they will get caught instantly, Nor would they know for the first day or so anyway as vigi's can't act right away, chances of anything happening with them is insanely low and not as much of a worry.

As for the miller, the Miller does not know its anything but green, and had if i read the role description correctly, they were given a pm saying they were townie, but in reality are the miller. Chuiu could clarify on that.


I believe that helps your worries.

As for if I get mayor instead. This is where my history of solid analysis comes into play. I can use it to use my extra voting power to push certain targets. First day autolynch will be used rather on a target of my choosing, would be one who has seemingly behaved the most like mafia since we started the elections, as clue analysis at this point can't be trusted.

Double lynches are a town activiated ability so we would just lynch top two suspects.


Yes, but how do we react when the rolecheck comes up red? Do we autolynch with the possibility of that player being a miller? How does the DT speak up? Does he use a mouth?

I think you're misunderstanding the jailing timeline. (Please tell me if I misunderstand your plan at all) The timeline would have to look like this:
1) Qatol is hit but survives. (yay a medic protected me!)
2) I claim the hit publicly (it doesn't make sense for me to hide that information, the mafia already know who was hit and didn't die).
3a) The medic privately PMs me.
3a) I get rolechecked.
3c) The sheriff orders a jailing.
4) ANOTHER NIGHT PASSES. - Qatol has to survive here (plan?)
5a) Qatol is now jailed (and protected for that night).
5b) The medic is rolechecked.
6) Both players are confirmed and the town sends in roleclaims.

Double lynches also have to be activated the day before they are used. Thus I am asking when (approximately) you think they should start being used.


My bad, I didnt read the sheriff role correctly.
Have the person step forward, dt is going to check them, now, medic usually will have pm'd the victim their role, i would also say, PM the sheriff.

The green/blue claims they were hit, dt goes to check, that night 1-3 meds protect the target, others do as normal. Sheriff calls to jail medic who was hit.

Person hit turns up red(could be miller or mafia) If its red, they are obviously up to get raped. Medic gets checked next day, they turn up as red we have two mafia, or a mafia and a miller.
medic turns up blue he is actual medic, and guy was hit and is a miller(would be kickass to know)
he turns up green, and he is either a douche or the GF which would make the person hit miller or mafia.


We can greatly narrow down roles in that small instance.

as for when to use double lynches, id say earlier than day 3-4 is almost a waste, as lynching is done mainly on strong clues or strong behaviour analysis, nothing is really solid till then.

That would be another reason for the Vigilante to call out his intended hit as we will know that if a red was protected during the night that it was in fact the Miller since Mafia won't target themselves and the Medics won't accidentally reveal themselves to a Mafia member.
Moderator
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
March 17 2009 20:16 GMT
#259
On March 18 2009 05:11 Qatol wrote:
Show nested quote +
On March 18 2009 05:08 Caller wrote:
Here's an idea:

It involves sacrificing a vigilante, but the vigilante will be able to use their kills.

A Vigilante pms a trusted townsperson that he is a vigilante and will make a hit on X. After night, if the hit on X goes through and it's not a mafia, the vigilante roleclaims and uses the proof of the hit. Then, Sheriff incarcerates him and everybody pms him stuff. Then he can help to organize town and get it together, at which point the day after, when he is no longer protected, he can find a successor for the town circle (preferably a townie) and use his last hit that night.


Umm the mafia can do this just as easily as a vigi can. The only way this works is if the vigi hits red.

Not even that works... couldn't the Mafia just hit one of their own?

The only way this would work is if the Mafia uses their full kill power and the Vigilante hit goes somewhere other than one of the Mafia hits. Mafia could just use one less hit though if we try to do this and it wouldn't necessary lower their effective kill power since the Vigilante is killing someone possibly at random. The Mafia then get the benefit of one less Vigilante being able to affect them later in the game.
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