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[Q] PvT on medusa, 10/15 build order

Forum Index > Brood War Strategy
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1 2 3 Next All
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
December 28 2008 16:31 GMT
#1
On maps like longinus, tau cross or medusa (perhaps collosseum) i know this early rush/pressure build, (i think i found it on this site somewhere)

8 - Pylon
10 - Gateway
11 - Assimilator
13 - Core + Gateway
14 - Pylon
15 - Dragoon + Cut probes
17 - 2* Dragoon
19 - Range

... continue pumping and pressure

But in the interview video thing about "nony goes to courage" they repeatingly were talking about a 10/15 gate build order on medusa and it seemed nony would win easily with it. So i assume the build i am using is not optimal. Can someone explain the 10/15 gate?
Probably the best starcraft player in the world
Repertoire
Profile Blog Joined June 2008
Canada92 Posts
Last Edited: 2008-12-28 16:52:09
December 28 2008 16:43 GMT
#2
8 - pylon
10 - gateway
11/12 - assimilator
13/14 - core
15 - gateway, cut Probes, Dragoon
17 - pylon, Dragoon Range
Two Dragoons at the same time. Works out so both dragoons build simultaneously.

Probably not the exact Nony build but here's a variation of it.

Edit: Looking at your build actually, the 13 gateway looks a bit out of placed. How does an earlier second gateway work out for you?
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
Last Edited: 2008-12-28 16:59:39
December 28 2008 16:58 GMT
#3
I dunno, it all fits when you follow the build order, exactly enough gas and minerals when you need them. But i cant compare based on actual secodns, cause the chaoslauncher timer doesnt seem to work anymore.

Edit, i think mine gives you the earlier goons, and the 10/15 gives you the earlier range and form then onwards prolly the same builds i suppose.
Probably the best starcraft player in the world
ZpuX
Profile Blog Joined December 2002
Sweden1230 Posts
December 28 2008 17:02 GMT
#4
it works on maps like longinus tau cross medusa etc, because they are 3 player maps. Because to afford everything you need to scout quite late (after gas, preferable after core). And with a 3 player map you will find him alot faster than on a 4 player map.
Really, play for fun!
Repertoire
Profile Blog Joined June 2008
Canada92 Posts
December 28 2008 17:04 GMT
#5
Actually looking at the two builds, I am getting the earlier first dragoon since I am not cutting as much probes to place an early 13 gateway + early 14 pylon. We both build our dragoon at 15 psi.

The two dragoons following appear relatively the same.

I am not sure which build is better, maybe someone more well informed can comment on it.
TT1
Profile Blog Joined December 2008
Canada10010 Posts
Last Edited: 2008-12-28 17:16:48
December 28 2008 17:13 GMT
#6
8 pylon
10 gate
12 assi
13 core
15 gate
15 pylon (some pylon after goon good but this way is much faster especially on 3 base maps where your only goal with your scout is to find the t's base)
15 range
15 goon etc. (or u can go 15 probe and wait for pylon which is like a few seconds, i usually use the 16 probe to scout then goon)

but 12 nex is much better then 10/15 on medusa
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Repertoire
Profile Blog Joined June 2008
Canada92 Posts
Last Edited: 2008-12-28 17:29:35
December 28 2008 17:29 GMT
#7
On December 29 2008 02:13 iamtt1 wrote:
8 pylon
10 gate
12 assi
13 core
15 gate
15 pylon (some pylon after goon good but this way is much faster especially on 3 base maps where your only goal with your scout is to find the t's base)
15 range
15 goon etc. (or u can go 15 probe and wait for pylon which is like a few seconds, i usually use the 16 probe to scout then goon)

but 12 nex is much better then 10/15 on medusa

Damn, you really cut your probes to get stuff done. What is that, 500 minerals spent on 15 psi alone?
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
December 28 2008 17:32 GMT
#8
On December 29 2008 02:29 Snacks wrote:
Show nested quote +
On December 29 2008 02:13 iamtt1 wrote:
8 pylon
10 gate
12 assi
13 core
15 gate
15 pylon (some pylon after goon good but this way is much faster especially on 3 base maps where your only goal with your scout is to find the t's base)
15 range
15 goon etc. (or u can go 15 probe and wait for pylon which is like a few seconds, i usually use the 16 probe to scout then goon)

but 12 nex is much better then 10/15 on medusa

Damn, you really cut your probes to get stuff done. What is that, 500 minerals spent on 15 psi alone?

525
Hi.
TT1
Profile Blog Joined December 2008
Canada10010 Posts
December 28 2008 18:59 GMT
#9
u dont really feel the cut, by the time u make ur 15 pylon and the time your core is done u should have like 140 min + like 130 gas and it lets me add a probe, on 3 player maps u can afford to do this b.o because you can scout alot slower and get a few extra mins in(u get eco advantage + speed and your next 2 goons are out alot faster)
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
December 28 2008 19:06 GMT
#10
On December 29 2008 02:13 iamtt1 wrote:
8 pylon
10 gate
12 assi
13 core
15 gate
15 pylon (some pylon after goon good but this way is much faster especially on 3 base maps where your only goal with your scout is to find the t's base)
15 range
15 goon etc. (or u can go 15 probe and wait for pylon which is like a few seconds, i usually use the 16 probe to scout then goon)

but 12 nex is much better then 10/15 on medusa


Don't give absolute advice like the last line of your post especially since it isn't true at all that 12 nex is absolutely better than 10/15 gate. Going 10/15 allows for early pressure and can lead to an easy win even against pro-gamers (see NonY's game 2 victory vs the guy who won courage and is now a pro-gamer.) 12 nex can be a powerful build since it allows for a strong economic lead but this is assuming you don't die to some sort of 2 fac attack or an early marine/scv rush which if executed properly by the terran can be difficult to defend even with proper micro.
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
December 28 2008 19:48 GMT
#11
I compared the builds, 10/13 vs 10/15, cause i was curious and i got to much time. Seems that the 10/13 is faster, but you sacrifice A LOT of economy and range is 30sec later, so its more like an all-in build while i presume with 10/15 (goon before pylon) your economy is strong enough to stay in the game if the pressure fails.

Anyways, seems 10/15 will be overal better/safer while you can still pressure enough so i'm glad i learned a new bo today.

if you rly wanna know the timing (yeah, i got bored and wrote it down):

10/13: 3:12 1st goon - 3:20 2nd goon - 3:43 3rd goon - 3:57 4th goon - 4:15 5th goon
-> At 5:00 you got 8 goons, range, 2 goons building but only 17 probes.

10/15: 3:15 1st goon - 3:58 - 2nd+3rd goon - 4:35 - 4th+5th goon and range
-> At 5:00 you got 6 goons, range, 2 goons building and 21 probes (4 more)
Probably the best starcraft player in the world
TT1
Profile Blog Joined December 2008
Canada10010 Posts
Last Edited: 2008-12-28 20:00:46
December 28 2008 19:59 GMT
#12
every b.o has its advantage and disadvantage, just because someone beat someone while using that build doesnt really mean shit it also depends on your opponent and your game style but if you can 12nex properly(which isnt too hard) then its worthwhile especially on medusa because t cant proxy rack(bsb or bbs) anywhere on the map (except on the 1oclock exp but thats such a far distance anyways, and youd still be able to defend it)

and saying "12 nex can be a powerful build since it allows for a strong economic lead but this is assuming you don't die to some sort of 2 fac attack or an early marine/scv rush which if executed properly by the terran can be difficult to defend even with proper micro.", is like me saying 10/15 can be a powerful build too because you can hurt t early game but this is assuming he doesnt block it perfectly while exping insanely early on his min only so he then gains a huge economic advantage over the toss, or he only bunks his front and repairs it while waiting on his tank + exps
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Gnojfatelob
Profile Joined April 2008
Belgium216 Posts
December 28 2008 20:02 GMT
#13
On December 29 2008 04:59 iamtt1 wrote:
or he only bunks his front and repairs it while waiting on his tank + exps


suïcdal terran imo, just runby with goons, you cant focus fire a bunker.
Probably the best starcraft player in the world
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
December 28 2008 20:19 GMT
#14
10/13 sucks and is useless because it lacks range.
You're broke, and you can't even handle the tank/s.

10/15 is better not only on 3 player maps, but flat maps. Chokes really ruin this build.
10/15 is also team-hunters goon build and abusive build on Requiem.

10/15 is aggro early game play, often going into some kind of all in.
Nony chose it probably to try to quickly take initiative back in the series.
It's a easy build to follow up with fast tech or safe expo. It's very flexible and strong on certain maps.

I always used to refer to 10/15 as Hungry 2Gate Goon. Cuz you do end up feelin hungry... =(
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
TT1
Profile Blog Joined December 2008
Canada10010 Posts
Last Edited: 2008-12-28 20:34:09
December 28 2008 20:28 GMT
#15
On December 29 2008 05:02 Gnojfatelob wrote:
Show nested quote +
On December 29 2008 04:59 iamtt1 wrote:
or he only bunks his front and repairs it while waiting on his tank + exps


suïcdal terran imo, just runby with goons, you cant focus fire a bunker.


not if he lifts his rack and puts it beside his bunk on the bottom or top and then blocks your goons with his scvs because their going to be there anyways to repair the bunk (or make a depot on the other side but good t's wouldnt need that because it would just slow their exp down and it isnt necessary), alot of the high ranked t users use to do this back in the day tau cross days especially(literally like everytime theyd scout 10/15)

but again your assuming different factors or elements, of course if the t bunks and doesnt know what hes doing and leaves huge gaps around his bunk so your goons can easily run in then youd obviously take advantage of that situtation but i can also assume the t knows what hes doing and is easily able to block your run in, a perfectly excuted 10/15 vs a perfectly executed defencive style from the t = the terran would gain the advantage because hes playing the counter b.o role while your the agressor

you can assume these types of things for any mu, for example in pvz when the z becomes the agressor and goes 9p speedling so he could run into p's base while hes feing and the toss becomes the counter b.oer in this situation, if the toss doesnt know what hes doing and does a shitty block the z is easily going to be able to run in his base but if he does know what hes doing and knows how to execute a perfectly defencive b.o then he gains the advantage in this situation

but ^ is one of the main differences between koreans and foreigners on ladders, kors exploit these type of b.os

ab = tl(i) + tl(pc), the grand answer to every tl.net debate
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
December 29 2008 00:14 GMT
#16
On December 29 2008 01:43 Snacks wrote:
8 - pylon
10 - gateway
11/12 - assimilator
13/14 - core
15 - gateway, cut Probes, Dragoon
17 - pylon, Dragoon Range
Two Dragoons at the same time. Works out so both dragoons build simultaneously.

Probably not the exact Nony build but here's a variation of it.

Edit: Looking at your build actually, the 13 gateway looks a bit out of placed. How does an earlier second gateway work out for you?


why do you call it the "nony build".
free has been doing this forever.
IntoTheRainBOw fan~
Repertoire
Profile Blog Joined June 2008
Canada92 Posts
Last Edited: 2008-12-29 00:30:16
December 29 2008 00:29 GMT
#17
On December 29 2008 09:14 rushz0rz wrote:
Show nested quote +
On December 29 2008 01:43 Snacks wrote:
8 - pylon
10 - gateway
11/12 - assimilator
13/14 - core
15 - gateway, cut Probes, Dragoon
17 - pylon, Dragoon Range
Two Dragoons at the same time. Works out so both dragoons build simultaneously.

Probably not the exact Nony build but here's a variation of it.

Edit: Looking at your build actually, the 13 gateway looks a bit out of placed. How does an earlier second gateway work out for you?


why do you call it the "nony build".
free has been doing this forever.

....Because he asked how to execute the build that nony executed in courage? I even know about this build before he did it recently lol.
GTR
Profile Blog Joined September 2004
51472 Posts
December 29 2008 01:19 GMT
#18
On December 29 2008 09:29 Snacks wrote:
Show nested quote +
On December 29 2008 09:14 rushz0rz wrote:
On December 29 2008 01:43 Snacks wrote:
8 - pylon
10 - gateway
11/12 - assimilator
13/14 - core
15 - gateway, cut Probes, Dragoon
17 - pylon, Dragoon Range
Two Dragoons at the same time. Works out so both dragoons build simultaneously.

Probably not the exact Nony build but here's a variation of it.

Edit: Looking at your build actually, the 13 gateway looks a bit out of placed. How does an earlier second gateway work out for you?


why do you call it the "nony build".
free has been doing this forever.

....Because he asked how to execute the build that nony executed in courage? I even know about this build before he did it recently lol.


NonY was also the one that popularised it to the general foreigners.

I don't see why you have to be such a nit about it being a specific players build.
Commentator
IdrA
Profile Blog Joined July 2004
United States11541 Posts
December 29 2008 01:28 GMT
#19
well.. its not a specific players build
everyone has been using it forever on rampless maps

but 12 nex is much better then 10/15 on medusa
12 nex is bad on medusa, you cant rush it but you can double exp and wall off the natural. leaves protoss in fine shape anyway but you'll be way better off with wall harass or shuttle builds.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
December 29 2008 01:42 GMT
#20
On December 29 2008 10:19 GTR-2-Go wrote:
Show nested quote +
On December 29 2008 09:29 Snacks wrote:
On December 29 2008 09:14 rushz0rz wrote:
On December 29 2008 01:43 Snacks wrote:
8 - pylon
10 - gateway
11/12 - assimilator
13/14 - core
15 - gateway, cut Probes, Dragoon
17 - pylon, Dragoon Range
Two Dragoons at the same time. Works out so both dragoons build simultaneously.

Probably not the exact Nony build but here's a variation of it.

Edit: Looking at your build actually, the 13 gateway looks a bit out of placed. How does an earlier second gateway work out for you?


why do you call it the "nony build".
free has been doing this forever.

....Because he asked how to execute the build that nony executed in courage? I even know about this build before he did it recently lol.


NonY was also the one that popularised it to the general foreigners.

I don't see why you have to be such a nit about it being a specific players build.


Because it's stupid to call it the "NonY build" when players have been using it forever. Just because people see it just got done by NonY in courage does not mean he made it up.
IntoTheRainBOw fan~
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