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Got SC2 Questions?

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 10 2008 17:30 GMT
#1
Here at teamliquid, we know that our coverage needs to be different than the rest. Seeing as I have virtually unlimited playtime with SC2 you can feel free to ask me any questions about gameplay, units or anything and ill do my best to report back with everything that you guys want.

So,
ask away!!

Q1. Plexa: Are Dark Templar really really really really good?
A: Yes they are.
Administrator~ Spirit will set you free ~
Krzycho
Profile Joined July 2007
Poland442 Posts
October 10 2008 17:32 GMT
#2
Any imbalances found?
Muta Micro possbile?
Is it slower/ same / faster that sc1?
any new units in build?
how is the macro?
what do you think about it overall?
WHEN DOES THE FREE STREAM START?
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
October 10 2008 17:34 GMT
#3
Is it true that static defenses will be pretty much useless in starcraft 2? Since all races now have extremly mobile and harass-friendly units?

Any changes to the macro-system in starcraft 2 since 07 ?

Are units as fragile in SC2 as they were in SC?
"trash micro but win - its marine" MC commentary during HSC 4
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 10 2008 17:39 GMT
#4
On October 11 2008 02:34 Senx wrote:
Any changes to the macro-system in starcraft 2 since 07 ?
No, the macro system at the moment is very powerful. Right now you can bind all your gateways, rax etc to one hotkey and each individual gateway appears just above the UI with 5 grey slots. If they build a unit the slot becomes white. You just need to go 4zzzzzzz and you get 7 zealots. It's ridiculously strong.

Are units as fragile in SC2 as they were in SC?
Yes, things are basically comparable. Stalkers vs Marines is very similar to Dragoons vs Marine for instance.
Administrator~ Spirit will set you free ~
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2008-10-10 17:41:58
October 10 2008 17:41 GMT
#5
On October 11 2008 02:32 Krzycho wrote:
Any imbalances found?
I think that Dark Templar are really strong. It's not hard to get a few stalkers and kill any detection with blink and then follow it up with DT. That's pretty much all i can say at this point.
Is it slower/ same / faster that sc1?
Same (read above)
any new units in build?
No, some units seem better (like the infestor for instance which is like a ninja really cool unit)
how is the macro?
Same as WWI (answered above)
Administrator~ Spirit will set you free ~
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 10 2008 18:01 GMT
#6
On October 11 2008 02:32 Krzycho wrote:
Muta Micro possbile?
Mutalisk stacking sucks, its hard to pull off and when they move the just spread out anyway. With that being said the engine does allow mutalisk micro, it's just different. Moving shot is still in the game, so you can make you mutalisks attack a target and move away again very very similar to stacked control, but obviously it's not as clean. It is my understanding that they are still trying to make stacking better.
Administrator~ Spirit will set you free ~
milly9
Profile Joined May 2007
Canada325 Posts
October 10 2008 18:09 GMT
#7
they could just make it so when a mutalisk goes on another mutalisk it becomes a mutalisk with 2x stats grows bigger. and then when you reach 50 mutalisks it becomes a dragon
then i stick my treasures in a treehole
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
October 10 2008 18:22 GMT
#8
On October 11 2008 03:09 milly9 wrote:
they could just make it so when a mutalisk goes on another mutalisk it becomes a mutalisk with 2x stats grows bigger. and then when you reach 50 mutalisks it becomes a dragon


Starcraft 2: Megazord
:O
minus_human
Profile Blog Joined November 2006
4784 Posts
Last Edited: 2008-10-10 18:27:20
October 10 2008 18:26 GMT
#9
On October 11 2008 03:22 choboPEon wrote:
Show nested quote +
On October 11 2008 03:09 milly9 wrote:
they could just make it so when a mutalisk goes on another mutalisk it becomes a mutalisk with 2x stats grows bigger. and then when you reach 50 mutalisks it becomes a dragon


Starcraft 2: Megazord

lol...


Plexa: Do you have any idea if the Terran race will be so demanding mechanical-wise as it was in BW, ie almost on another level of difficulty(at least in sub-progamer skill level) compared to the other races?
SkY)CosMoS
Profile Joined July 2006
Dominican Republic106 Posts
October 10 2008 18:28 GMT
#10
How does early/mid/late game flow for the races you have played more or less?
ie: Does zerg have to play reactive towards protoss early/mid?
Do it beautifully
minus_human
Profile Blog Joined November 2006
4784 Posts
Last Edited: 2008-10-10 18:30:27
October 10 2008 18:29 GMT
#11
I mean will you have to rely so much on clean and sharp mechanics with Terran, similar to BW? My guess is, macro-part cast aside, it will be very much the same as in present Starcraft. The Terrans will probably have a plethora of combinations and abilities, each taking it's toll on multitasking/apm to be used effectively and as often as it should.
Krzycho
Profile Joined July 2007
Poland442 Posts
Last Edited: 2008-10-10 18:42:40
October 10 2008 18:38 GMT
#12
favourite race? why?
Do you think sc2 can be a new e sport?
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
Last Edited: 2008-10-10 18:54:53
October 10 2008 18:42 GMT
#13
How does the new stalker look compared too the WWI08 version ?
Are immortals still able to 1v4 siege tanks ?
Are Zerg Sunkens movable ?
Are Protoss Canons movable ?

Also, how is the 30% more movement speed on creep.
Starcraft 2 - Beta
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 10 2008 19:07 GMT
#14
On October 11 2008 03:26 minus_human wrote:
Show nested quote +
On October 11 2008 03:22 choboPEon wrote:
On October 11 2008 03:09 milly9 wrote:
they could just make it so when a mutalisk goes on another mutalisk it becomes a mutalisk with 2x stats grows bigger. and then when you reach 50 mutalisks it becomes a dragon


Starcraft 2: Megazord

lol...


Plexa: Do you have any idea if the Terran race will be so demanding mechanical-wise as it was in BW, ie almost on another level of difficulty(at least in sub-progamer skill level) compared to the other races?
By no means am I the best player here, but I'll try to answer it as best i can. All the races feel approximately similar in skill level right now. Protoss, imo, will probably require the most mechanics as they dont have the luxury of simple mbs unlike the other races. When using the warp-in mechanic protoss are forced to go back to the base and warp in each unit where as each other race never really has to go back except for the gas mechanic. But really, the difference is marginal. You dont need more than 150apm to play this game at its full potential imo.
Administrator~ Spirit will set you free ~
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
October 10 2008 19:08 GMT
#15
How is it to micro mutalisks? Can you stack them?

Can you micro Jackals vs zealots like you would with vultures?

How does zealot charge micro works, can you move+click 20 zealots to flank tanks, then after surround you a+click = 20 instant charges?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 10 2008 19:10 GMT
#16
On October 11 2008 03:42 Ziph wrote:
How does the new stalker look compared too the WWI08 version ?
I don't notice any difference. They still look stupid imo haha. Nah, theyre alright i've got no gripes with them.
Are immortals still able to 1v4 siege tanks ?
Yes afaik
Are Zerg Sunkens movable ?
Are Protoss Canons movable ?
No

Also, how is the 30% more movement speed on creep.
I think its a good mechanic. Currently, once you reach lair tech overlords are able to channel creep. I can definitely see overlords being prepositioned and deploying creep as the battle begins to give Zerg that extra edge. There's a strong emphasis on battle positioning in SC2 (atleast thats how it feels to me). It's absolutely imperative that you get your army into the best position possible.
Administrator~ Spirit will set you free ~
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 10 2008 19:12 GMT
#17
On October 11 2008 03:28 SkY)CosMoS wrote:
How does early/mid/late game flow for the races you have played more or less?
ie: Does zerg have to play reactive towards protoss early/mid?
I haven't played good enough people to be able to comment on this. All my games thus far have been straight up and down rape. From the one game that i did play that went midgame, the flow feels similar. All the options from BW are preserved (tech, rush, FE etc) but the timings are all different.
Administrator~ Spirit will set you free ~
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 10 2008 19:17 GMT
#18
On October 11 2008 03:38 Krzycho wrote:
favourite race? why?
Protoss - i love the warp in mechanic so much.
Do you think sc2 can be a new e sport?
The question isn't whether SC2 will be an esport, the question is will SC2 be a successful esport. In all honesty, i dont think anyone can stop starcraft 2. It's going to be huge, there's going to be a huge following, and there's going to be tournaments everywhere for it. Atleast for the next 3-4 years the game will be the dominate esports game (imo). After that, we'll see how the engine holds up and the macro (and the balance). I dont know.. its a tough call to make... There will be that ability to differentiate yourself but every game will be similar to zvz at pro level. One mistake can literally end the game for you.
Administrator~ Spirit will set you free ~
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 10 2008 19:19 GMT
#19
On October 11 2008 04:08 VIB wrote:
How is it to micro mutalisks? Can you stack them?
I've already answered this. You can't stack them effectively. But the micro seems possible.
Administrator~ Spirit will set you free ~
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
October 10 2008 19:21 GMT
#20
Take pics of all stats (costs, build times, tooltips) ^^

except for the gas mechanic.
How exactly is the gas mechanic in this build?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
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