• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:04
CEST 20:04
KST 03:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou7Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? The Lose More Card BW General Discussion BSL Season 21 OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues
Strategy
[I] TvZ Strategies and Builds [I] TvP Strategies and Build Roaring Currents ASL final Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine The Chess Thread US Politics Mega-thread Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1173 users

[H]Defending vs Muta Harass

Forum Index > Brood War Strategy
Post a Reply
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 09 2007 15:39 GMT
#1
So I played this zerg that killed me with 1 hatch muta, I played him again today and I successfully walled and bunker rushed him but didn't kill his hatch, but then his mutas raped the shit out of me although I didn't get turrets up in time. Is there some tip or something on how to attack mutas with marines cuz I've never been raped this hard before except for that one time he 1 hatch mutaed me

http://download.yousendit.com/EA52EDA13A784311
ketomai
Profile Joined June 2007
United States2789 Posts
Last Edited: 2007-12-09 16:07:21
December 09 2007 15:59 GMT
#2
I think your timing was different than normal for the academy, so you saw the spire a little late (I could be wrong). It seemed like you didn't have stim when he came, so when you did have a large enough number of marines to combat him, you couldn't. I think the best thing to do is to stay near the turrets and when he comes to try to attack stim and attack him and he should run and you can catch him for a few hits, then run back to the turrets. It's hard to tell because he went all muta instead of doing muta transition to lurker and so he had a lot. More turrets (and some near the open space where he enters your main from) would help.

Edit: Forgot to mention that keeping your rines in a group is important because he kept picking off individual ones as you were retreating.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
Last Edited: 2007-12-09 17:48:12
December 09 2007 17:43 GMT
#3
Wow, he's just as good with mutas as me =)

Obviously not having turrets in time is a huge factor. When his first mutas hatch there will be 6 of them. 6 mutas can't fight turrets efficiently, but they can fight marines - as I'm sure you should know after that game.
If you'd had turrets up in time you'd been able to avoid fighting - and even more important, avoid fighting him while he's on high ground - for alittle longer, which would have meant that you would have had more marines during the first fight and lost less. Yes, the terran army grows quicker than the zerg one, which is why he has to pick off stuff to stand a chance.
Once a ball of marines reaches a critical mass it won't be efficient to attack it with mutas anymore. That critical mass will increase the more mutas he get but he can't harass with more than 11 per ball, so there's a very critical mass which he can't fight at all.
Another important thing is the turrent placement. Vs a common muta harrass it's great to spread out your turrets alittle so that they cover a larger area, but vs a muta masser turrets - and the scvs which builds the new ones - are targets. With 11 mutas a turret goes down in 2 hits, he'll hardly lose anything at all from killing a stray one and two won't stand much longer. Even 3 turrets won't do much more than buying you time to arrive with your marine force. So keep them as close together as possible in order to maximize their efficiancy.

It is also important to always keep your marines clumbed together when moving them through your base. Stray rines is easily picked off. Another play where stray rines is oftenly seen is next raxes and your rally; so watch out. Having range also helps a ton when fighting mutas. Unupgraded marine range is just slightly longer than muta range, but upgraded it's alot longer, the time your marines can fire at him increases ALOT with range.

Are you playing over bnet or hamachi? There's a few ways to screw up muta ai over b.net. Dunno if the tricks can be used consistantly, I think most players I've encountered have done it out of pure luck.
Even a broken clock is right twice a day
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 09 2007 17:50 GMT
#4
this is lan of course, and yea his mutas are sick, one of the best mutas in china
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
December 09 2007 17:55 GMT
#5
Btw, bunkers sucks. A filled one is 300mins, which equals 4 turrets. It's okey if you made it before you knew him doing 2h muta, just don't put marines in it. He's very unlikely to attack where th bunker is located anyway, and weakening your moveable rine army by 4 rines mean your army might become smaller than the critical mass needed, which mean you'll lose it.
Even a broken clock is right twice a day
ToT)SiLeNcE(
Profile Blog Joined February 2003
Germany590 Posts
December 09 2007 18:57 GMT
#6
This guy was pretty good and your timing was off, that's why you lost.
haduken
Profile Blog Joined April 2003
Australia8267 Posts
December 09 2007 20:04 GMT
#7
Man, zulu you are so leet. how the hell do you get games from these big names O.o jealous..
Rillanon.au
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 09 2007 20:16 GMT
#8
lol who is my opponent
HonkHonkBeep
Profile Blog Joined September 2007
China353 Posts
Last Edited: 2007-12-09 22:17:28
December 09 2007 20:20 GMT
#9
Gonna watch the replay and comment, first I wanna ask what's with this "Lvl X" thing in all the [SVS] replays...it obviously seems to reference the level/ladder rank or something like that of the player, is that what it is?

First of all obviously...you won the game except you didn't pay attention to the sunken building when he had nothing right outside of bunker range and then you let it kill your bunker.

In that kind of game where you contained him with that depot you should anticipate he'll be teching faster than normal in an effort to remove the gap between the two of you. You needed to get double comsat faster, instead of making 3-4 scvs from each cc before doing so after the academy. You've got an expo; he can't possibly match your economy, since even if he had only pumped drones from inside his main he only had one hatch there (but you never saw inside his main, so I guess you don't know that). Point is once you have that advantage you should just live through his harass and win. So you needed those double comsat to see his tech immediately, your scans came way too late, and then you didn't have an ebay on time.

Also unless you're fairly confident of what he is going to be doing, I wouldn't start making my fac/port before scanning his main to see what tech he's chosen. You couldn't make that decision because you never scouted his main, since you blocked with that depot. Consequently you also couldn't see he only 2 hatched and would have faster mutas.

Your micro when he first hit your nat was bad. When there's a cliff there you need to move the MM back behind it somewhat more into the mineral line. You were milling around the bottom of the cliff getting picked off by mutas you can't see, and I know it's a bitch to control because the AI pathfinding is so stupid.

Your macro also was lacking, because you had like 10 marines when his mutas came; even if they are 45 seconds earlier than a 3 hatch muta build you should have more than that. That many rines is basically asking him to just rape them all with muta and then terrorize your base for the next 5 minutes.

In the case of this particular game placing the 3 turrets in main spread out on the left side of the base was bad. When Terrans do that it's to buy time for marines to come save from the mutas, not to actually combat the mutas. That requires a large marine force. When you're making turrets because they're actually necessary to your survival because the mutas are fucking all your shit up you need to clump them together a lot more.

After that point it was just downhill, those points that I said are what I see as having been the major losing points.
God is cruel; sometimes he makes us live.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 09 2007 20:22 GMT
#10
it's the VS ladder, www.vsa.com.cn, ranks by levels but pretty much you can't get any games past lv13, people just use it to play games now less so for hardcore ladder practice.
caveman:caveman
Profile Joined August 2007
United States74 Posts
December 10 2007 00:34 GMT
#11
I watched the replay, and I'm certainly not a good player, but I do know that if the zerg player is abusing cliffs or just keeps vanishing and reappearing with his mutas, sometimes floating your factory (if you're not using it, which you weren't, as noted by the lack of a machine shop) to give you a bit more vision is helpful. Keep it pretty close to the turrets though, b/c you don't want him destroying your tech and you want to be able to land it and start making tanks when his lurks come.

I don't think this is prescriptive by any means, and I'm not even sure that this would have helped much against his very aggressive style, it's just a suggestion. :D

2 hatch mutas is very hard to play against, especially when I don't scout it :S
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
December 10 2007 01:57 GMT
#12
imo He just outplayed you. You could have done better. But his muta micro is way good, he could fuck up a lot of people besides you. Watch iloveoov and boxer's games around 2004 when they used to play against Julyzerg. Gives you a good idea of timing and turret placement

w/e
HonkHonkBeep
Profile Blog Joined September 2007
China353 Posts
December 10 2007 02:07 GMT
#13
On December 10 2007 10:57 InfesTeD]i[ wrote:
imo He just outplayed you. You could have done better. But his muta micro is way good, he could fuck up a lot of people besides you. Watch iloveoov and boxer's games around 2004 when they used to play against Julyzerg. Gives you a good idea of timing and turret placement



It's not a simple matter of him being outclassed, because he was in a position to win even if the guy he was playing is better than him overall.
God is cruel; sometimes he makes us live.
Agavond
Profile Blog Joined December 2007
448 Posts
Last Edited: 2007-12-10 07:07:42
December 10 2007 07:05 GMT
#14
On December 10 2007 05:20 HonkHonkBeep wrote:
Your macro also was lacking, because you had like 10 marines when his mutas came; even if they are 45 seconds earlier than a 3 hatch muta build you should have more than that. That many rines is basically asking him to just rape them all with muta and then terrorize your base for the next 5 minutes.

In the case of this particular game placing the 3 turrets in main spread out on the left side of the base was bad. When Terrans do that it's to buy time for marines to come save from the mutas, not to actually combat the mutas. That requires a large marine force. When you're making turrets because they're actually necessary to your survival because the mutas are fucking all your shit up you need to clump them together a lot more.

After that point it was just downhill, those points that I said are what I see as having been the major losing points.



I agree with everything HonkHonkBeep said. but the TWO major reasons why you lost was macro and your turret placement. if you had your turrets clumped together (like 4 on expo and 3-4 on main) you wouldn't have had such a pain dealing with those mutas. when i mean clump up your turrets, i mean in a straight line protecting scvs. while you're teching to Science Vessels to irradiate mutas.

FYI: spread your depots out so it's easier to protect your depots with marines.

Your macro wasn't as good as it should have been. by estimating you should have had at least 2 groups of marines. one of the groups protecting your expo and the other protecting your main. also if those mutas can't get into your mineral line then they will definitely go for you supply depots.
O.oSins Since Op Cal
w3jjjj
Profile Joined April 2007
United States760 Posts
December 15 2007 05:13 GMT
#15
poof, download limit reached for the file.....i wanna see....
Chuck Norris can salvage his opponent's structures.
houseurmusic
Profile Blog Joined September 2006
United States544 Posts
December 15 2007 18:31 GMT
#16
On December 15 2007 14:13 w3jjjj wrote:
poof, download limit reached for the file.....i wanna see....


word
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 15 2007 18:49 GMT
#17
sorry i saved the replay on a pc bang computer so i don't have it anymore
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
December 15 2007 21:43 GMT
#18
http://www.esnips.com/doc/8caccf61-5fa5-4dc5-8d61-290b08c827e6/bug

Here's the file for those that are interested.
AIV_Funnytoss and sGs.Funnytoss on iCCup
Please log in or register to reply.
Live Events Refresh
Wardi Open
14:30
October Qualifier #2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 830
UpATreeSC 107
BRAT_OK 93
JuggernautJason31
ForJumy 23
MindelVK 20
StarCraft: Brood War
Britney 25960
Calm 3341
Rain 1675
Horang2 557
EffOrt 395
Shuttle 386
Mini 279
Dewaltoss 83
sSak 74
Soulkey 74
[ Show more ]
Killer 27
scan(afreeca) 19
Aegong 19
Movie 12
NaDa 7
Hm[arnc] 3
Noble 3
Mong 0
Dota 2
Gorgc5404
qojqva3736
canceldota81
Counter-Strike
fl0m1164
byalli371
Super Smash Bros
Mew2King68
Heroes of the Storm
Liquid`Hasu139
Other Games
FrodaN1591
Grubby1109
ceh9638
B2W.Neo500
Skadoodle129
KnowMe128
C9.Mang0119
ArmadaUGS99
QueenE59
Trikslyr49
Organizations
Counter-Strike
PGL477
Other Games
BasetradeTV26
StarCraft 2
angryscii 25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Reevou 3
• Adnapsc2 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3199
• TFBlade851
Other Games
• imaqtpie853
• Shiphtur192
Upcoming Events
PiGosaur Monday
5h 57m
Replay Cast
15h 57m
OSC
21h 57m
Tenacious Turtle Tussle
1d 4h
The PondCast
1d 15h
OSC
1d 17h
WardiTV Invitational
2 days
Online Event
2 days
RSL Revival
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Invitational
3 days
Afreeca Starleague
4 days
Snow vs Soma
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
RSL Revival
4 days
Wardi Open
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.