question about reavers back in the day
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Response
United States1936 Posts
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True_Spike
Poland3400 Posts
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FusionCutter
Canada974 Posts
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PePe QuiCoSE
Argentina1204 Posts
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bp1696
United States288 Posts
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hixhix
1156 Posts
On July 02 2007 06:24 GoSuPlAyEr wrote: Because shuttle + reaver is like a flying shuttle that shoots scarab. Too fucking imbalance.....why they chose to make the reaver cooldown .... | ||
MyLostTemple
United States2921 Posts
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alphablend
647 Posts
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PEPE!!
44 Posts
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SonuvBob
Aiur21548 Posts
Cooldown times of units being dropped out of transports corrected. | ||
Response
United States1936 Posts
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CharlieMurphy
United States22895 Posts
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TerranHasArrived
United States94 Posts
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CharlieMurphy
United States22895 Posts
On July 02 2007 16:35 TerranHasArrived wrote: Tanks still don't have the kind of cool-down that reavers have even now, you can kill a sunken colony with a red HP'd tank and a dropship because tanks shoot instantly when unloaded. That has nothing to do with the dropship though. Thats the way tanks and gols are they move/shoot same time. With the dropship it erased the cooldown and when you unloaded it again it shot instantly. You still have to wait a few milliseconds for the cooldown of the tank and gol. | ||
semioldguy
United States7488 Posts
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Dariush
Romania330 Posts
On July 02 2007 16:52 semioldguy wrote: On a similar question, which patch changed the Spawing Pool from 150 to 200? Think it was 1.08 | ||
Pads
England3228 Posts
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Live2Win
United States6657 Posts
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Carnac
Germany / USA16648 Posts
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SteelString
446 Posts
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