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question about reavers back in the day

Forum Index > BW General
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1 2 Next All
Response
Profile Blog Joined April 2004
United States1936 Posts
July 01 2007 21:24 GMT
#1
ok so i know in some patch the reaver was switched to cooldown after it is unloaded from a shuttle but i was j/w what patch? every patch ive tried (back to 1.04) seem to have no difference when i drop my reavers can someone help me on why they chose to make the reaver cooldown and when it was done? thx in advance^^
the REAL ReSpOnSe
True_Spike
Profile Joined July 2004
Poland3423 Posts
Last Edited: 2007-07-01 21:27:54
July 01 2007 21:27 GMT
#2
Because shuttle + reaver was invincible if microed properly. All units dropped from a shuttle/dropship had no cooldown, they fired the moment they touched ground.
FusionCutter
Profile Joined October 2004
Canada974 Posts
July 02 2007 01:14 GMT
#3
1.00
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
July 02 2007 04:39 GMT
#4
didn't SC went out with 1.03?
bp1696
Profile Blog Joined February 2007
United States288 Posts
July 02 2007 05:01 GMT
#5
No, it came out with 1.00
Sleep is for the fishes
hixhix
Profile Blog Joined September 2004
1156 Posts
July 02 2007 05:07 GMT
#6
On July 02 2007 06:24 GoSuPlAyEr wrote:
....why they chose to make the reaver cooldown ....
Because shuttle + reaver is like a flying shuttle that shoots scarab. Too fucking imbalance.
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
Last Edited: 2007-07-02 05:11:38
July 02 2007 05:10 GMT
#7
It was basic abuse of cool down rate. If you picked up the reaver immediately after it fired you could drop it again and it would fire the second it came out. Some crazy shit there... thank god blizzard fixed it. Except now reavers don't always fire when they're supposed to unless you're controlling them perfectly.
Follow me on twitter: CallMeTasteless
alphablend
Profile Blog Joined November 2005
647 Posts
July 02 2007 05:11 GMT
#8
protoss has enough of an advantage as it is without that :/
PEPE!!
Profile Joined August 2004
44 Posts
Last Edited: 2007-07-02 06:16:38
July 02 2007 06:16 GMT
#9
Basically, think of tank / dropship micro but with reavers O_O. Also, i'm pretty sure the last reaver patch was 1.03 because I think bw fixed it which was 1.04
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
July 02 2007 06:21 GMT
#10
From 1.04 patch notes:
Cooldown times of units being dropped out of transports corrected.
Administrator
Response
Profile Blog Joined April 2004
United States1936 Posts
July 02 2007 06:38 GMT
#11
hmmm so does anyone have 1.03 or less? cuz i dont even with my regular starcraft disc is 1.04
the REAL ReSpOnSe
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 02 2007 07:34 GMT
#12
Not only was that patch to stop reavers but shit like marines were cheap too. Its sorta like an exploit similar to Street fighter games where you could do another move after another one if time right to remove the frames for the end of the first move. Like Fierce punch+fireball, or move canceling.
..and then I would, ya know, check em'. (Aka SpoR)
TerranHasArrived
Profile Joined June 2007
United States94 Posts
Last Edited: 2007-07-02 07:36:23
July 02 2007 07:35 GMT
#13
Tanks still don't have the kind of cool-down that reavers have even now, you can kill a sunken colony with a red HP'd tank and a dropship because tanks shoot instantly when unloaded.
Ally him once, help him win. BS him once, help him learn.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 02 2007 07:45 GMT
#14
On July 02 2007 16:35 TerranHasArrived wrote:
Tanks still don't have the kind of cool-down that reavers have even now, you can kill a sunken colony with a red HP'd tank and a dropship because tanks shoot instantly when unloaded.


That has nothing to do with the dropship though. Thats the way tanks and gols are they move/shoot same time. With the dropship it erased the cooldown and when you unloaded it again it shot instantly.

You still have to wait a few milliseconds for the cooldown of the tank and gol.
..and then I would, ya know, check em'. (Aka SpoR)
semioldguy
Profile Blog Joined January 2007
United States7488 Posts
July 02 2007 07:52 GMT
#15
On a similar question, which patch changed the Spawing Pool from 150 to 200?
Moderator
Dariush
Profile Joined April 2007
Romania330 Posts
July 02 2007 07:55 GMT
#16
On July 02 2007 16:52 semioldguy wrote:
On a similar question, which patch changed the Spawing Pool from 150 to 200?


Think it was 1.08
Pads
Profile Blog Joined January 2007
England3228 Posts
July 02 2007 08:50 GMT
#17
that sounds like the most leet fun a guy can have
#1 Kwanro[saM] fan!
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
July 02 2007 08:58 GMT
#18
which patch changed the range of the goon? And was it changed cuz it was too long or short?
SAY YES TO STIM KIDS!!! XD
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
July 02 2007 09:07 GMT
#19
1.04 changed the goon range upgrade so that it gives an additional range of 2 instead of 1
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
SteelString
Profile Joined July 2006
446 Posts
July 02 2007 10:50 GMT
#20
I want to play on a patch: 1.15, but with reaver cooldown taken out, on a private server or something. It'd be fun:D
1 2 Next All
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