• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:24
CEST 05:24
KST 12:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Remastered crash fix suggestions Syncronization issues and can't find games a Announcement on the JEDI Ringing ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group D The Casual Games of the Week Thread Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10256 users

The TL [N][M]

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 Next All
Promethelax
Profile Joined February 2012
Canada7089 Posts
December 30 2013 16:58 GMT
#1
We gather here today to ready ourselves for a great endeavor. To create the first ever unique to TL Normal Mini set up. We gather to theory craft our way to brilliance.

Some thing to consider:
1. In the past our normal minis have had between 9 and 16 players with between 2 and 4 scum.

2. Normal minis can but often don't include a third party.

2a. The third party in [N][M] is almost exclusively the SK, with an occasional survivor.

3. The set-up should probably be, in some way, variable to prevent the easy gaming of the set up done in C9++ games or 2of4 set ups.

4. This set up should reflect the way we on TL approach balance and not the way that things are balanced on any other site.

5. The set up should be fun!

TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Promethelax
Profile Joined February 2012
Canada7089 Posts
Last Edited: 2013-12-30 17:00:56
December 30 2013 16:59 GMT
#2
Useful Resources

Xatalos' automatic balance tester
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Promethelax
Profile Joined February 2012
Canada7089 Posts
December 30 2013 16:59 GMT
#3
mine
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
December 30 2013 17:08 GMT
#4
So I'd just like to put my GSL / British Empire setup on the chopping block. As it stands it's probably not ideal for a normal mini setup (instant majority, non-standard named VT role) but I've always had fun with it. Currently it's town-favored.

The setup:

7 town, 2 scum, 4 potential setups. players don't know which one is being used. Docs are non-conseq, Cops are Parity. BoxeRs have no power but receive a unique PM, so can be claimed as a role. Scum RB notifies.

A: 1 Doc, 1 Cop, 5 VT, 1 Goon, 1 Scum RB
B: 1 Doc, 1 BoxeR, 5 VT, 2 Goon
C: 1 Cop, 1 BoxeR, 5 VT, 2 Goon
D: 2 BoxeR, 5 VT, 1 Goon, 1 Scum RB

I used Instant Majority in these games, which probably increased the town advantage. Ways to balance could include removing RB notifications, getting rid of IML, reducing the number of blues, telling scum the exact setup.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Promethelax
Profile Joined February 2012
Canada7089 Posts
December 30 2013 17:32 GMT
#5
Though I always loved these games I think my major issue with this set-up which pushed it too far into the town favoured category was the inability of scum to fake claim. Claimants were confirmed town every time.

My goal for a TL[N][M] would be to allow big plays from every side and to never have the easily confirmed town of set ups like BH's minis.

One way I see to counter act that with your particular set up Blaze is to remove the Named VTs and to make them simply VTs so that town is unsure of the total number of blue roles.

Another way for that set up would be to have only alignment flips and not role flips so that if doc/named vt/cop died early scum could fake claim blue. This would reward the scum team for sniping blues early on and could lead to a more balanced game.

I'd like to collect a number of minis we have run in the past which were considered normal and look at whether we believe they were town or scum favoured and where the middle ground is.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 30 2013 18:44 GMT
#6
I'd say it should be 12-13 players, not 9, if we're going for a default size
[15:15] <Palmar> and yes marv, you're a total hottie
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
December 30 2013 18:46 GMT
#7
12 players, 3 of whom are scum is a nice size. Can also be 13 players, 3 of whom are scum.

I think our default roles included/available should include cop, parity cop, doctor, jailkeeper, veteran, vigilante for sure. Maybe not parity cop?

what do you guys think of trackers/watchers? How about scum delivering KP vs KP being factional?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2013-12-30 19:04:08
December 30 2013 19:00 GMT
#8
I think nine, three, one is the way to go. Kp = 1. Factional kp.

Town roles
Doctor
Vig
Vet
Cop/parity cop
Tracker/Watcher

Scum roles
Roleblocker
Godfather
Framer

3p
Sk
Assassin (given name of target. Wins if target dies before him. No bullet)

Don't really like survivor/jester as I feel it just encourages lurking/being useless

Need to think about potential groupings of the roles.

Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
December 30 2013 19:01 GMT
#9
I think kp should always be 1. My definition for "normal mini" (at least in my head) includes scum only ever having 1 kp. They might have a vigi or something but the "1 kp" thing is how I usually frame mini vs non-mini though peopel may disagree.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
Last Edited: 2013-12-30 19:02:43
December 30 2013 19:02 GMT
#10
Really don't see why 3p would be 'standard', I'd infinitely prefer games without them, personally

edit: yes, 1kp also, not some formula
[15:15] <Palmar> and yes marv, you're a total hottie
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 30 2013 19:02 GMT
#11
If be fine with one if it's factional. Delivered feels weaker with only one.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 30 2013 19:03 GMT
#12
Risen???

Hundreds of thousands of mini normals across the universe have been run with 1kp delivered. It's really not a thing to even worry about
[15:15] <Palmar> and yes marv, you're a total hottie
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2013-12-30 19:08:29
December 30 2013 19:04 GMT
#13
I'm just trying to think of a way to make ours unique. I prefer higher powered setups is all

Edit: I'm updating my initial post as we discuss this lol
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 30 2013 19:08 GMT
#14
It needs to be good before it needs to be unique

It needs to be a setup that everyone wants to play as well.

Simple is usually better, it just needs to have variety.
[15:15] <Palmar> and yes marv, you're a total hottie
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
December 30 2013 19:08 GMT
#15
I personally am a fan of the factional KP but I also see why people like the delivered KP. Delivered KP DOES allow for a bit of flexibility though. So like, if town doesn't have a JK, you can have KP be delivered and give town a Tracker rather than a Cop. This will be a weaker role because the Tracker only gets a "red check" if he is tracking the correct member of the scumteam.

We don't have to do it though, we could go with factional. What are our thoughts on RB notifications?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 30 2013 19:10 GMT
#16
Then maybe drop the sk and just leave the assassin as 3p? I like games with third parties but if simple is the way to go I could see dropping the faction entirely and going nine, three with more blues
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 30 2013 19:10 GMT
#17
Delivered KP is amazing for flexibility. For the flexibility reason alone I think it's pretty superior as an option to factional

Not sure about RB notifications, it could just be something that's tweakable depending on setup I suppose? Don't see why it has to be set in stone, even in a template
[15:15] <Palmar> and yes marv, you're a total hottie
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 30 2013 19:10 GMT
#18
Rb should notify for sure.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 30 2013 19:11 GMT
#19
I think if we're going for simple the role should be set in stone, yeah?
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
Last Edited: 2013-12-30 19:14:10
December 30 2013 19:13 GMT
#20
I could see reasons to NOT have RB notify. One fun thing about RB non-notification is it means town has a little less info about whether or not scum has an RB. If we're going to be running mostly or entirely closed, I'd see a reason for that. RB Notifying gives an extra thing for scum to play with (fakeclaiming RB for example) but gives town also a little more info.

Also, what do we think about open/closed?

Open - everyone knows the setup.
Semi-Open - there are a list of setups, people don't know which one it is.
Semi-Closed - there is a list of roles, people don't know how many (if any) of each role there are
Closed - all anyone knows is the number of scum
When you stare into the iCCup, the iCCup stares back.
TL+ Member
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
ISSL Monthly #1 - Day 1
CranKy Ducklings118
LiquipediaDiscussion
OSC
22:00
Masters Cup #151
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 4112
GuemChi 2042
Shuttle 170
Dota 2
febbydoto536
NeuroSwarm177
PGG 82
Counter-Strike
taco 440
Other Games
summit1g12281
C9.Mang0341
PiGStarcraft332
WinterStarcraft301
XaKoH 181
Livibee130
ViBE58
Mew2King45
Organizations
Other Games
gamesdonequick1895
BasetradeTV23
[ Show 13 non-featured ]
StarCraft 2
• EnkiAlexander 72
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki150
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1032
• Lourlo518
Upcoming Events
IntoTheTV X SOOP
7h 36m
herO vs SHIN
Percival vs ByuN
RotterdaM Event
12h 51m
Replay Cast
20h 36m
GSL
1d 7h
Replay Cast
1d 20h
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.