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welcome back eagle ! unfortunately i dont think he can advance
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We need Liquibets for this league!
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Jaehoon applies some early zealot+probe pressure on Killer's 3 hatcheries. Killer didn't lose much, except for some mining time and keeps droning except for the necessary zerglings for defence + spire tech.
Another 2 zealots make their way to snipe Killer's morphing sunken colony at 3rd. Meanwhile, Jaehoon is preparing +1 air weapons, not really showing off his raising corsair numbers. Speed kicks in and +1 weapons finishing soon, like 10 zealots head towards Killer's 3rd. Can Jaehoon stop the turtle zerg?
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1 sunken down, but excellent drone drill saves the 2nd sunken @ the bare minimum. Incoming chogolings push Jaehoon's zealots away for now, but he's camping the 3rd bridges. More simcity evo chambers from Killer make the base unbreakable for now. Jaehoon's sairs go hunt some overlords, Killer sends out scourge to chase them and starts his 4th base.
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The first hydra wave pushes zealots away from the third, but Jaehoon is looking to put on some pressure off of his 2 bases. His army would be much stronger with the 2 high templars that Killer just sniped with hydras.
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More templars join the zealot force and deal with the hydras, but Jaehoon is out of goons. He's retreating to defend his mineral-only 3rd and Killer takes the opportunity to snipe an extra templar.
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Killer attempts to snipe more templars with a muta stack, but gets stormed into oblivion. Not sure how much he got there, maybe we'll find out in this engagement: Killer floods Jaehoon's 3rd with lings, lurkers and hydras. Jaehoon only has a single high templar left and ggs out.
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Poll: Set 1 rating:4/5 (2) 67% 3/5 (1) 33% 1/5 (0) 0% 2/5 (0) 0% 5/5 (0) 0% 3 total votes Your vote: Set 1 rating: (Vote): 1/5 (Vote): 2/5 (Vote): 3/5 (Vote): 4/5 (Vote): 5/5
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And we're live on FS, the Headset Zerg at 1 o'clock vs our very own hero Minus)Eagle at 11 o'clock! Fast expand vs 9 pool extractor trick ㅇㅅㅇ
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Eagle gets down 2 cannoons just StarCue's drone arrives to block them. His wall looks suboptimal though. 5 probes arrive to block 6 lings. So much for 1 cannon.
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3 damaged lings make it to Eagle's base but he still has a cannon guarding the front and Starcue is taking his natural and 3rd base at the 3 o'clock and techs to lair. Will we see some fast hydras? (3rd positioning?)
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Eagle's zealot gets 1 drone and walks into Starcue's base to see the drone count. His 2 zealots are alive forever and see massive droning from Starcue, except for the 3rd where larvae idled for a bit.
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Eagle catches an overlord with his goon. Starcue is all about drones and overlords. Only a few lings and 8 scourge so far. He's looking to have quite a strong economy, but Eagle is not in a position to punish it.
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Eagle takes his own 3rd close to the zerg and tries poking in with a DT. No ovie at the 3rd, he gets a drone or two and a sunken but Starcue is well aware of the threat and pulls all drones in time.
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Eagle's 3rd is up with 3 cannons defending it but Starcue starts hydrating on 3 bases with a fairly strong economy. If Eagle can hold the base he'll be in a good spot. Starcue pokes into the 3rd with some lings and backs out.
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Eagle's speed finishes and a group of zealots is going on a trip around the map, only to see some hydras and fall back. I don't think this is a time for him to be agressive yet. 3rd still needs some time to fully kick in.
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Eagle still pokes in with the zealots and gets a few hydra and a lurker with a nice storm, but that's about it. Starcue is like preventing a 4th base for Eagle but at the same time he's still not taking his. He's going hive off of 3 bases and only now starts his 4th. Eagle's army is knocking on the front door of his natural.
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