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Active: 2429 users

TL Chess Match 7.01: The World vs qrs

Forum Index > General Games
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wingpawn
Profile Blog Joined June 2013
Poland1342 Posts
Last Edited: 2013-12-23 07:29:10
September 09 2013 05:19 GMT
#1
Game Over. The World 1-0 qrs.


Moving on with the game from this unfortunate failure...

TL Chess Match 7.01 is a continuation of TL Chess Match 7 under modified rules.

The rules and procedures are outlined below.

Rules TL;DR
  • No computers.
  • 48 hours/move for White; 48 hours + possible 24 hour extension/move for Black.
  • DO NOT edit your posts in this thread while the game is running.
  • DO NOT vote for White moves when it's still Black's turn. If you do so, that vote will be counted as illegal.
  • Make action posts (team joining/voting) in the specified formats. Details in the Full Rules and Procedures below.
  • VERY IMPORTANT: The status of the game is determined by the thread, not the OP. Check the thread before voting!
  • Unsigned yet? You may join the game at any time! To do so, post "##JOIN The World" in this thread.
+ Show Spoiler [Full Rules and Procedures] +
Full Rules and Procedures

Teams
  • The game will take place between The World (formerly: Team Orient) and qrs, playing alone, only with Calgar as his second (formerly: Team Occident). All former Team Occident members willing to play on, are now playing White.
  • The game will start from the position that occured after White's 9th move (9. f2-f3) in Chess Match #7.
  • Any TL user is free to sign up for The World team at any time until the game ends.
Time Controls
  • The World has precisely 48 hours for each move. Moves shall not be played early and there are no extensions.
  • qrs has 48 hours for each move plus possible 24 hours of an extension everytime he has to be off the internet for a longer period of time. The number of his extensions is undetermined, but there can't be more than one extension at a time. Like in The World's case, qrs' moves shall not be played early.
  • The game will (re)start at September 11th, 13:00 PM KST. From that point on, qrs' 48-hour clock will start ticking.
Refereeing

  • I, wingpawn, will referee this game and update the OP accordingly. Whenever the OP is updated, there will be also an update posted on the course of a thread.
  • There might be times when I won't be able to post the update. In case of that, please note that the status of the game is determined by the thread, not the OP.
  • For this reason, posting rules must be particularly strict, in order that all players can easily determine the latest moves in the game for themselves, from this thread. The posting rules are as follows:
Posting

  • During the game, a player's post may be edited only until the point of his team's next move. UNDER NO CIRCUMSTANCES may he edit that post subsequently to this point. Any player who does so is automatically banned from this game; that is, he is removed from 'The World' team and his votes no longer count. This is harsh, but necessary in order for the game to function predictably to everyone, since an edit can mask any earlier post, including a vote.
  • All posts that perform an action (joining a team or casting a vote) must follow the specified format in order to make them easily findable by search. The formats are:
    • To join the game: ##JOIN The World
    • To vote for a move: ##VOTE [move number, followed by period if White and ellipsis if Black] [move, preferably in long algebraic notation]
      • If the move isn't in long algebraic notation, it will still be counted as long as it's unambiguous, but please try to stick to that notation if possible.

    • To vote for a draw offer/acceptance, resignation, or playing on: ##[move number, followed by period if White and ellipsis if Black] [DRAW/RESIGN/PLAY ON]
      • Note: a vote for a move without a vote for a draw or resignation is considered a default vote for playing on.

  • Multiple actions may be performed in a single post.
  • All actions that do not conform to the above formats will officially not be counted.
  • Please avoid quoting a vote!
Tallying Votes

  • At the deadline for each The World's move, the vote tallies determine
    • what move to play if the game continues.
    • whether to extend/accept a draw offer, resign, or play on.
      • Note: a vote for a move without a vote for a draw or resignation is considered a default vote for playing on.

  • These votes are tallied independently and decided by plurality.
  • Ties are broken by discarding the most recent votes [as determined by last-edited time] until a plurality emerges.
  • Only valid votes are tallied. These are votes that
    • conform exactly to the specified format
      • Note: the reason for this is to make votes easily tallyable via search. Therefore, case can be ignored, since most default search functions, especially in browsers, ignore case. Everything else about the format must be exact.

    • are posted by a member of the team whose turn it is to move at the moment the vote is posted.
    • appear in posts that were last edited before the deadline for that move.
Game Rules

  • The game will be played according to the generally accepted Rules of Chess.
  • The game will conclude per the first of the following conditions to be reached
    • the game concludes per the usual rules of chess
    • a team fails to make a legal move by its deadline, in which case that team loses by forfeit.
    • A six-man position is reached, in which case the game's outcome is determined by tablebase.
      • Note: in this connection, the 50-move rule is not considered—i.e., if the game has reached a six-man position, the game is over. A draw cannot be claimed by pointing out that, were the game played out further, it would take more than 50 (non-capturing, non-pawn-advancing) moves to checkmate.

  • Computer analysis is prohibited. This rule cannot be strictly enforced, but in the event that a player posts computer analysis to a team forum and I am made aware of this, the analysis in question will be posted to the main thread, and the user who posted it will be banned from this game.
    • Opening databases, endgame tablebases, and human friends may be consulted.
    • Everyone's basically on the honor system here, but the purpose of this game is to have fun, so please respect the rules on this point.


That's pretty much it. Neutral luck and have fun!

35. Rh4xh6# was played. Checkmate.

The World wins!

+ Show Spoiler [qrs] +
1. qrs
2. Calgar (qrs' second)

[image loading]
+ Show Spoiler [The World] +
1. wingpawn
2. Biff The Understudy
3. iMrising
4. GenesisX
5. [UoN]Sentinel
6. killerdog
7. Dandel Ion
8. DeathDyingDoomKiller
9. rebdomine
10. MrSandman
11.Kaal
12. bjwithbraces
13. Sinedd
14. autechr3
15. LonelyCat
16. charliezz10
17. megapants
18. jampidampi
19. Malinor
20. slowbacontron
21. bluegarfield
22. Shock710
23. TanGeng
24. vndestiny
25. Aelfric
26. Ghanburighan
27. aRod
28. plasmidghost


+ Show Spoiler [Game history] +
1. e2-e4  c7-c5 
2. Ng1-f3 d7-d6
3. d2-d4 c5xd4
4. Nf3xd4 a7-a6
5. c2-c4 g7-g6
6. Nb1-c3 Bf8-g7
7. Bf1-e2 Nb8-c6
8. Bc1-e3 Ng8-h6
9. f2-f3 f7-f5
10. Qd1-d2 Nc6xd4
11. Be3xd4 Bg7xd4
12. Qd2xd4 e7-e5
13. Qd4-d5 Nh6-f7
14. 0-0-0 Qd8-e7
15. Rh1-f1 Bc8-e6
16. Qd5-d2 Ra8-c8
17. b2-b3 0-0
18. Kc1-b2 Rc8-c5
19. f3-f4 Qe7-h4
20. h2-h3 Rf8-c8
21. e4xf5 g6xf5
22. g2-g4 e5xf4
23. Qd2xf4 b7-b5
24. g4xf5 Qh4xf4
25. Rf1xf4 Be6-d7
26. Nc3-d5 Kg8-f8
27. b3-b4 Rc5-c6
28. Nd5-f6 Bd7-e8
29. Nf6xh7+ Kf8-g7
30. Rd1-g1+ Kg7xh7
31. Rf4-h4+ Nf7-h6
32. Be2-d3 b5xc4
33. f5-f6+ c4xd3
34. Rg1-g7+ Kh7-h8
35. Rh4xh6#


Play through game

+ Show Spoiler [attribution] +
Chessboard generated by Fritz 12 program by Chessbase GmbH, Hamburg.
qrs
Profile Blog Joined December 2007
United States3637 Posts
Last Edited: 2013-09-10 01:58:19
September 10 2013 01:22 GMT
#2
Calgar has offered to serve as my second for this game. May I take him up on the offer?

Edit:
Original Message From calgar:
Show nested quote +
Original Message From qrs:
Original Message From calgar:
if you want some help in the game i'd be willing to look into lines and send them to you
I'd be happy to accept your help if wingpawn is willing. I'll let you know what he says.
Alright.

Full disclosure - I briefly perused the QT for white earlier in the game. I didn't pay much attention to analysis since I wasn't playing but I figured I would mention it. I'm not sure if they are still using it or a new one but I won't visit it again.


Maybe Calgar shouldn't start aiding me until Team White decides that the previous discussion is no longer relevant.
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
qrs
Profile Blog Joined December 2007
United States3637 Posts
September 10 2013 01:48 GMT
#3
Second request: can we play this from the point of the original forfeit (Black's 9th move) rather than from this position? The 10th move really happened after the Black team had already forfeited once. I wasn't involved in that move, and I'm not sure it's the one I'd have liked to play.
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
September 10 2013 03:05 GMT
#4
Also can you put the grid coordinates (or whatever they're called) on the side of the board? They help a lot when analyzing lines, etc.
133 221 333 123 111
wingpawn
Profile Blog Joined June 2013
Poland1342 Posts
September 10 2013 06:14 GMT
#5
Changes, according to requests:
  • Game will be played from Black's 9th move, rather than 10th.
  • Calgar is appointed as qrs' second. No voting privileges for him, though - acts only as a consultant.
  • Board with coordinates was posted and will continue to appear.
qrs
Profile Blog Joined December 2007
United States3637 Posts
Last Edited: 2013-09-10 07:20:46
September 10 2013 07:17 GMT
#6
Thank you! I'll refrain from consulting Calgar for the first move or two, since he might have seen some relevant analysis in the old Team Orient forum.

Anyway, Team Occident's play had gotten a little schizoid towards the end. I was basically the only one who voted for 8...Nh6, but move 9 (played when Team Orient offered to waive the forfeit) was voted for by team members who thought 8...Nh6 was an awful move and were trying to bail out.

8...Nh6 was meant to set up ...f5. Without that, it becomes a very weak-looking move. Furthermore, 9...Nc6 relinquishes our pressure on White's central piece too soon, IMHO. Therefore, as I see it, it's either admit that 8... Nh6 was a mistake, and shift into pure defensive mode, or keep going with the plan.

##MOVE 9... f7-f5

PS- I realize that this move won't be officially played until tomorrow (and I can theoretically change it until then).;
PPS- Technically, I suppose I should have said ##VOTE 9... f7-f5, but it seemed a little silly, since I'm the only voter on my team. Anyway, you all know what I mean.
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
wingpawn
Profile Blog Joined June 2013
Poland1342 Posts
Last Edited: 2013-09-13 06:13:30
September 11 2013 06:12 GMT
#7
9... f7-f5 was played. White to move.

White's turn ends in

+ Show Spoiler [Current position] +
[image loading]


+ Show Spoiler [Game history] +
1. e2-e4  c7-c5 
2. Ng1-f3 d7-d6
3. d2-d4 c5xd4
4. Nf3xd4 a7-a6
5. c2-c4 g7-g6
6. Nb1-c3 Bf8-g7
7. Bf1-e2 Nb8-c6
8. Bc1-e3 Ng8-h6
9. f2-f3 f7-f5
iMrising
Profile Blog Joined March 2012
United States1099 Posts
September 11 2013 06:22 GMT
#8
##VOTE 10. Qd1-d2
exactly what i was thinking
$O$ | soO
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
Last Edited: 2013-09-11 18:37:18
September 11 2013 07:50 GMT
#9
##VOTE 10. Qd1-d2
133 221 333 123 111
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
September 11 2013 08:43 GMT
#10
##VOTE 10. Qd1-a4
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
Biff The Understudy
Profile Blog Joined February 2008
France7914 Posts
September 11 2013 13:33 GMT
#11
##VOTE 10. Qd1-d2
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Kaal
Profile Blog Joined May 2010
Djibouti2525 Posts
Last Edited: 2013-09-11 14:33:29
September 11 2013 14:30 GMT
#12
##VOTE 10. 0-0
DeathDyingDoomKiller
Profile Joined October 2012
Canada91 Posts
September 11 2013 22:05 GMT
#13
##VOTE qd1-a4
Join the League of Evil. We have Murder, Evil, Blood, Grim Reaping, Killing, Death, Dying, Doom, Black, Dark Red, John Boehner, Reaper, Slaughter, and Kill-Death.
lightman
Profile Joined April 2005
United States731 Posts
September 12 2013 04:07 GMT
#14
##VOTE 10. NxN
Chuck Norris owns the greatest Poker Face of all-time. It helped him win the 1983 WSOP holding just a Get out of Jail Free Monopoloy card, and a green #4 card from the game UNO, against an AAA KK flop and his rival folding AK after Chuck raised him ALL-IN
rebdomine
Profile Blog Joined October 2010
6040 Posts
September 12 2013 09:00 GMT
#15
##VOTE 10. 0-0
"Just because you are correct doesn't mean you are right!"
killerdog
Profile Joined February 2010
Denmark6522 Posts
September 12 2013 18:42 GMT
#16
##vote 10. Qd1-d2
wingpawn
Profile Blog Joined June 2013
Poland1342 Posts
September 13 2013 06:11 GMT
#17
10. Qd1-d2 was played. Black to move.

Black's turn ends in

+ Show Spoiler [Current position] +
[image loading]


+ Show Spoiler [Game history] +
1. e2-e4  c7-c5 
2. Ng1-f3 d7-d6
3. d2-d4 c5xd4
4. Nf3xd4 a7-a6
5. c2-c4 g7-g6
6. Nb1-c3 Bf8-g7
7. Bf1-e2 Nb8-c6
8. Bc1-e3 Ng8-h6
9. f2-f3 f7-f5
10. Qd1-d2


+ Show Spoiler [Voting details] +
Valid votes:

10. Qd1-d2 - wingpawn, iMrising, GenesisX, Biff The Understudy, killerdog
10. 0-0 - Kaal, rebdomine
10. Qd1-a4 - MrSandman, DeathDyingDoomKiller

Invalid votes:

10. Nd4xc6 - lightman
Despite recieving a PM, lightman hasn't confirmed his willingness to join the team.
qrs
Profile Blog Joined December 2007
United States3637 Posts
September 13 2013 10:47 GMT
#18
##MOVE 10... Nc6xd4
'As per the American Heart Association, the beat of the Bee Gees song "Stayin' Alive" provides an ideal rhythm in terms of beats per minute to use for hands-only CPR. One can also hum Queen's "Another One Bites The Dust".' —Wikipedia
wingpawn
Profile Blog Joined June 2013
Poland1342 Posts
September 15 2013 05:18 GMT
#19
10... Nc6xd4 was played. White to move.

White's turn ends in

+ Show Spoiler [Current position] +
[image loading]


+ Show Spoiler [Game history] +
1. e2-e4  c7-c5 
2. Ng1-f3 d7-d6
3. d2-d4 c5xd4
4. Nf3xd4 a7-a6
5. c2-c4 g7-g6
6. Nb1-c3 Bf8-g7
7. Bf1-e2 Nb8-c6
8. Bc1-e3 Ng8-h6
9. f2-f3 f7-f5
10. Qd1-d2 Nc6xd4
bjwithbraces
Profile Joined April 2010
United States549 Posts
Last Edited: 2013-09-15 06:13:13
September 15 2013 06:02 GMT
#20
delete, apologies
http://steamcommunity.com/id/unipolarity/inventory/
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