• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:42
CEST 21:42
KST 04:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)81ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Old Replays From 1.4.6 Is the larve respawn broken? The future of the SC game model Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 532 Nuclear Family The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ProGamer Paychecks Story ASL 22 Proposed Map Pool Data needed Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7849 users

Math & the Rush

Forum Index > SC2 General
Post a Reply
Falling
Profile Blog Joined June 2009
Canada11563 Posts
Last Edited: 2013-06-15 20:15:27
June 14 2013 00:35 GMT
#1
Years ago I came across a blogger/ progammer called Shamus Young via Lord of the Rings and roleplaying DM of the Rings. I have always appreciated his insights into various games, but in 2010 he gave Blizzard a cold-shoulder due to the always online, no LAN and just never talked about SC2 (or Diablo 3.) He is very anti-DRM

He has recently begun to get into SC2 (through his son) and has started blogging on it and I thought his third entry might be of interest.

The full blog of interest is this:
Starcraft 2: Rush Analysis

A partial quote giving the 'why' of the project:
Setting aside the jokes, the memes, the flame wars over game balance, and arguments over race: Just how much is the advantage of rushing, and how far behind will you be if you fail? What’s the damage, in a total numerical sense? How many units will you be ahead, and assuming there’s no game-ending engagement how long will it take for your opponent to pull ahead of you? I’m sure a pro player could intuit the answer just from the sheer volume of games they’ve played, but I wanted to see the breakdown on a chart where the rest of us mortals can visualize it. I so decided to write a little program to figure it out.

The cost of everything is right there in the game: The cost of the buildings, the time to construct them, the cost of the units, etc. It’s just like calculating compound interest, right? Just plug the numbers in and see what it gives you.

Well, no.....

He then details how he developed his program for analyzing rushes. I'm not sure if he has discovered anything new exactly, but I have enjoyed seeing someone entering into the world of competitive SC2 with fresh eyes.

Sidenote: He is easing his readers into SC2 as many have little to no background in RTS so some stuff may feel over-explained at the beginning.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
[Evo] Journey
Profile Joined June 2013
United States91 Posts
June 14 2013 00:38 GMT
#2
Cool stuff. Can't wait to see more from him, he seems to know his stuff.
iX7
Profile Joined June 2013
32 Posts
June 14 2013 00:42 GMT
#3
this is a good project, can't wait to read the entire thing
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
June 14 2013 03:40 GMT
#4
Also note that in the parlance of the game a barracks is often called a ‘racks. Because two syllable words are for people with too much free time.


haha.

wow i have been exactly where shamus is (minus his experience) so many times trying to figure out the best economic opening for zerg. great read thanks for sharing
Esports is killing Esports.
garbanzo
Profile Joined October 2009
United States4046 Posts
June 14 2013 04:14 GMT
#5
When reading through it, it sounded like he's trying to recreate the build order optimizer, with the a specific focus on rushing. I wonder how the two programs compare. I'm surprised that he didn't find that since he found the post on resource gathering.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Handlebar
Profile Blog Joined April 2013
Netherlands13 Posts
June 14 2013 09:09 GMT
#6
Nice read! Its nice how he points out that travel time makes a rush fail because that's exactly why people proxy the racks. I wish he would do something similar on zerg because with the drones being consumed that would make things very interesting (complicated).
Sunrunner
Profile Joined July 2011
United States80 Posts
June 14 2013 17:07 GMT
#7
I wish he had studied the widely used 11/11 rax.
ddrddrddrddr
Profile Joined August 2010
1344 Posts
June 14 2013 17:31 GMT
#8
seems to me the tl;dr is rushes are rarely worth it and only works due to it not being expected or the opponent went econ too greedily. What is the equalizer to early rushes is time spent on crossing the map.
RinconH
Profile Joined April 2010
United States512 Posts
June 14 2013 22:28 GMT
#9
Cool idea but SC gets so complex, so quickly that even something as basic as this is hard to study.

[Evo] Journey
Profile Joined June 2013
United States91 Posts
June 14 2013 22:57 GMT
#10
On June 15 2013 07:28 RinconH wrote:
Cool idea but SC gets so complex, so quickly that even something as basic as this is hard to study.



That's what makes it fun and interesting
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 14 2013 23:12 GMT
#11
On June 14 2013 12:40 Turbogangsta wrote:
Show nested quote +
Also note that in the parlance of the game a barracks is often called a ‘racks. Because two syllable words are for people with too much free time.


haha.

wow i have been exactly where shamus is (minus his experience) so many times trying to figure out the best economic opening for zerg. great read thanks for sharing

"rax"

because five letter words are for people with too much free time. =)
idscy
Profile Joined June 2011
United States256 Posts
June 14 2013 23:17 GMT
#12
To be honest, while doing a project like this is very interesting, to go about it in such a BIT-BY-BIT way isnt very efficient, To draw a quick comparison, imagine you have a grid of things x by y dimensions. How many things are there? You dont count, you multiply! So instead of asking yourself all of those tedious sounding questions, do what physicists do and estimate!

Unfortunately I dont have time to explain what I mean now in a long, winding post so I'll leave it at that. Very nice read though!
tymt
Profile Joined October 2010
Sweden293 Posts
June 14 2013 23:28 GMT
#13
On June 15 2013 08:17 idscy wrote:
To be honest, while doing a project like this is very interesting, to go about it in such a BIT-BY-BIT way isnt very efficient, To draw a quick comparison, imagine you have a grid of things x by y dimensions. How many things are there? You dont count, you multiply! So instead of asking yourself all of those tedious sounding questions, do what physicists do and estimate!

Unfortunately I dont have time to explain what I mean now in a long, winding post so I'll leave it at that. Very nice read though!

I get the impression that he wants to do exact calculations. Estimations are not exact.
Kiithid
Profile Joined June 2011
Brazil16 Posts
June 15 2013 01:00 GMT
#14
Shamus Young making an article about SC? Whaaaaat? He's one of my favorite Escapist columnists, too bad I can't access his website ;_;
Falling
Profile Blog Joined June 2009
Canada11563 Posts
Last Edited: 2013-06-15 06:10:21
June 15 2013 06:10 GMT
#15
On June 15 2013 10:00 Kiithid wrote:
Shamus Young making an article about SC? Whaaaaat? He's one of my favorite Escapist columnists, too bad I can't access his website ;_;

Why is that? Is his website blocked in Brazil or something?
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
dreamsmasher
Profile Joined November 2010
816 Posts
Last Edited: 2013-06-15 06:14:34
June 15 2013 06:12 GMT
#16
On June 15 2013 08:28 tymt wrote:
Show nested quote +
On June 15 2013 08:17 idscy wrote:
To be honest, while doing a project like this is very interesting, to go about it in such a BIT-BY-BIT way isnt very efficient, To draw a quick comparison, imagine you have a grid of things x by y dimensions. How many things are there? You dont count, you multiply! So instead of asking yourself all of those tedious sounding questions, do what physicists do and estimate!

Unfortunately I dont have time to explain what I mean now in a long, winding post so I'll leave it at that. Very nice read though!

I get the impression that he wants to do exact calculations. Estimations are not exact.


not possible. if you wanted exactness, it would have to include so many assumptions to make it not really applicable nor worth noting.

i would be more interested in seeing someone using complex systems algos to analyze sc.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2013-06-15 06:35:51
June 15 2013 06:35 GMT
#17
On June 15 2013 15:10 Falling wrote:
Show nested quote +
On June 15 2013 10:00 Kiithid wrote:
Shamus Young making an article about SC? Whaaaaat? He's one of my favorite Escapist columnists, too bad I can't access his website ;_;

Why is that? Is his website blocked in Brazil or something?


this is what i get
Forbidden

You don't have permission to access /twentysidedtale/ on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 15 2013 06:41 GMT
#18
On June 15 2013 15:12 dreamsmasher wrote:
Show nested quote +
On June 15 2013 08:28 tymt wrote:
On June 15 2013 08:17 idscy wrote:
To be honest, while doing a project like this is very interesting, to go about it in such a BIT-BY-BIT way isnt very efficient, To draw a quick comparison, imagine you have a grid of things x by y dimensions. How many things are there? You dont count, you multiply! So instead of asking yourself all of those tedious sounding questions, do what physicists do and estimate!

Unfortunately I dont have time to explain what I mean now in a long, winding post so I'll leave it at that. Very nice read though!

I get the impression that he wants to do exact calculations. Estimations are not exact.


not possible. if you wanted exactness, it would have to include so many assumptions to make it not really applicable nor worth noting.

i would be more interested in seeing someone using complex systems algos to analyze sc.

The "assumptions" are only the builds you take for your calculations and the map distances are fixed and measurable. Obviously you have to make some assumptions, but not a "big amount" as you said.

Any semi-decent scientist knows how to limit the number of variables in a row of tests to make the results meaningful, so you could try with a simple calculation of the efficiency of an 11/11 rax on the positioning of the two barracks. Maybe faking them in plain sight is a much better option than hiding them half a map away ... maybe finishing them and then floating them closer (to minimize your reinforce distance) is a good option.
If you cant say what you're meaning, you can never mean what you're saying.
Please log in or register to reply.
Live Events Refresh
Next event in 6h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MaxPax 453
Railgan 116
BRAT_OK 109
trigger 85
Vindicta 23
StarCraft: Brood War
Dewaltoss 152
Hyun 34
League of Legends
Doublelift10149
Counter-Strike
ScreaM3095
shoxiejesuss1557
kennyS855
zeus540
kRYSTAL_24
Super Smash Bros
hungrybox646
Heroes of the Storm
Khaldor292
Other Games
Grubby3825
FrodaN2624
summit1g1843
Liquid`RaSZi1741
JuggernautJason1219
B2W.Neo703
Beastyqt638
KnowMe266
byalli189
ArmadaUGS104
UpATreeSC68
Mew2King47
Organizations
Other Games
EGCTV1777
gamesdonequick1650
BasetradeTV262
StarCraft 2
angryscii 37
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen92
Other Games
• imaqtpie880
• Shiphtur424
Upcoming Events
RSL Revival
6h 18m
WardiTV Weekly
15h 18m
RSL Revival
1d 14h
RSL Revival
1d 21h
Bombastic Starleague
2 days
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
4 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.