Size:
184x184 Full
179x178 Playable
Expansions: 16 + 4 mains + 1 gold
[Gold blocked by rocks]
![[image loading]](http://i.imgur.com/HF5g28fl.jpg?1)
some aesthetics
+ Show Spoiler +
Changelog:
-Made nat backdoor path shorter
-Some minor detail changes
| Forum Index > SC2 Maps & Custom Games |
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LasTCursE
Bulgaria10 Posts
Size: 184x184 Full 179x178 Playable Expansions: 16 + 4 mains + 1 gold [Gold blocked by rocks] ![]() some aesthetics + Show Spoiler + Changelog: -Made nat backdoor path shorter -Some minor detail changes | ||
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Sumadin
Denmark588 Posts
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moskonia
Israel1448 Posts
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LasTCursE
Bulgaria10 Posts
On May 14 2013 01:52 moskonia wrote: Map is waaaay too big, it might be hard to change the size now, so keep that in mind for your next maps, use ladder maps as an indicator for proper size map. I know it's a bit big but i really wanted to make this concept fit in a 4p map (with the cliff route above the base) Sumadin: i guees i was thinking how broodwar worked and you cound't load scv's back then xD will replace it with something else on the next update | ||
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Whiplash
United States2929 Posts
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Elche
Finland170 Posts
On May 14 2013 01:52 moskonia wrote: Map is waaaay too big, it might be hard to change the size now, so keep that in mind for your next maps, use ladder maps as an indicator for proper size map. I think it could actually be pretty easy to resize this map if you are willing to let that middle island expo go. But yeah I think it's way too big as it is. | ||
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FlaShFTW
United States10280 Posts
but yes i agree, too big of a map. | ||
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Fatam
1986 Posts
most people's 2nd maps are garbage compared to this. | ||
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LasTCursE
Bulgaria10 Posts
On May 14 2013 05:58 FlaShFTW wrote: block the backdoor with rocks or else impossible to forge fe. but yes i agree, too big of a map. It actualy is blocked by rocks at the ramp, kinda hard to see from the picture tho ^^ Seems alot of you have a problem with the size of the map i'll see what i can do but the main idea was to have this layout fit in 4 player map which kinda proved difficult when i tried to do it in a smaller sized map | ||
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Zax19
Czech Republic1136 Posts
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Xiphias
Norway2223 Posts
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NewSunshine
United States5938 Posts
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Fatam
1986 Posts
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CrystalDrag
173 Posts
![]() Cross spawns will have to be on this map... or a player who is counter clockwise the other will have an easier time going up the backdoor. Middle and gold expansions will never be used :D | ||
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Drake Merrwin
Canada130 Posts
You should stay away from islands not because they are bad but because no one will take your map seriously. Trust me I hate that no one will even try to set up a plan for islands. Aside from that I love the wide open parts. Great job! =D Cheers. PS: I hate being this guy but you might wanna think about fresh aesthetic styles. This pallet is old bland and kind of a downer. | ||
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LasTCursE
Bulgaria10 Posts
On May 17 2013 08:29 NewSunshine wrote: ...won't the cooling towers just destroy the Xel'Naga towers? That's the idea i wanted to make em a bit more.. interesting.. and.. valuable. If you don't defend it as much the opponent can destroy it and he will have an advantage over you, but giving the map size players should be able to defend it i think.. Drake: Made the backdoor path shorter for less nydusing and easyer defending of the base, i like the rocks better on the ramp tho i think now it will be easyer to defend it even if they stay there : ) I tried making the map smaller and still fit the concept in but either i don't seem to find an easy way to do it or there simply isn't one, besides there could be some big macro games too, being big dosen't mean it's unplayable right xD | ||
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