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[M] (2) DF Frostborne

Forum Index > SC2 Maps & Custom Games
Post a Reply
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-04-27 07:03:39
April 27 2013 06:57 GMT
#1
[image loading]

DF Frostborne - 1.0 - NA

[image loading]

Hello fellow humans!

About a week ago the team set out a challenge to itself for a map that we should make. We gave ourselves a few days to try and crank out a map that fit a couple of random topics we came up with, much like a map jam. The topics were:

-High ground towards the center of the map.
-Gold bases.

All in all, though it probably lacks the polish you usually see from me, I think it came out ok. The map is mostly for fun, and was made in a short time, so it doesn't take itself too seriously, it's there for you to have fun with.

+ Show Spoiler [Boring Pictures] +
[image loading]

[image loading]

[image loading]

[image loading]


You'll also see something from Scorp (probably), though I think he forgot something... anyway, glhf!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
KingCorwin
Profile Joined February 2013
United States134 Posts
April 27 2013 07:28 GMT
#2
theres only two suggestions I can make for this map:
1) Change spawn locations to gold bases
2) Change main and natural bases to gold bases

both of these suggestions should be taken to heart
Corwin#12780
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 27 2013 09:02 GMT
#3
On April 27 2013 16:28 KingCorwin wrote:
theres only two suggestions I can make for this map:
1) Change spawn locations to gold bases
2) Change main and natural bases to gold bases

both of these suggestions should be taken to heart

seems legit
Comprehensive strategic intention: DNE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 29 2013 15:19 GMT
#4
Now where have I seen a middle like that....
SC2 Mapmaker
onewaystyx
Profile Joined September 2011
Switzerland46 Posts
April 29 2013 15:32 GMT
#5
Whats up with all these mapmakers making maps where you cant secure a safe third. We already have enough of these maps on the ladder. Cant you start making maps like Whirlwind? Safe thirds should be a must on every map in my opinion. On maps like these id just cheese everybody i play against since macro isnt possible.
:D
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
Last Edited: 2013-04-29 16:09:53
April 29 2013 16:09 GMT
#6
On April 30 2013 00:32 onewaystyx wrote:
Whats up with all these mapmakers making maps where you cant secure a safe third. We already have enough of these maps on the ladder. Cant you start making maps like Whirlwind? Safe thirds should be a must on every map in my opinion. On maps like these id just cheese everybody i play against since macro isnt possible.


*looks at comment*
*looks at map*
*looks back at comment*..... >.<

If you want a safe third and boring macro gameplay, go play maps made over the course of 2012. There are plenty around. 2013 is a new year with new strategies/units/implementation and requires new map making styles as well. To be fair.... that is a pretty defensible third as is if you run the north/south route and not the base right in front.
https://johnemerson.artstation.com/
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 29 2013 16:55 GMT
#7
On April 30 2013 00:32 onewaystyx wrote:
Whats up with all these mapmakers making maps where you cant secure a safe third. We already have enough of these maps on the ladder. Cant you start making maps like Whirlwind? Safe thirds should be a must on every map in my opinion. On maps like these id just cheese everybody i play against since macro isnt possible.


Loks safe enough to me. Lets stop designing around mindless macro.
Retired Mapmaker™
MrSunny
Profile Joined September 2011
Australia73 Posts
April 29 2013 22:13 GMT
#8
I love the shape and concept of this map. Looks like a ton of fun to play on. Will play a few games on it today. Gold bases that aren't impossible to hold around the middle give players a good incentive to not just sit on their asses. I love the colours. If you ever feel the urge to polish the maps aesthetics please it dark and rocky!
SynQ
Profile Joined September 2010
United States19 Posts
April 29 2013 23:13 GMT
#9
The map seems very... chokey. A defensive Terran could take advantage of the middle going for a Tank + Planetary defense, it seems almost unbreakable. For Zerg, I would hate to engage anywhere on this map, save for directly outside of the natural, although the 3rd to the North/South looks very interesting and easy to hold. For Protoss, I can't ever see a 3rd being secured on this map. Protoss matchups would most likely consist of 2 base all ins or a loss in trying to secure a 3rd with Robo play. Also, 4 gold bases on a 12 base map is a bit much. (Even though you had gold bases in mind when creating the map)

My suggestions:
-Open up the middle of the map a bit more and that choke leading from the East/West 3rd to the outside gold bases.
-Make the outside gold bases normal minerals.
-Either make the outside bases closer to the center, or change the terrain a little bit, or both. (High ground maybe)

I do like the concept of progressing towards the high ground in the center and being rewarded for holding it, but it seems like it is too easy to hold it with too little of a risk. I would like to see replays of test games on this map to test the balance, but other than a few things, this map looks great!
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