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[M] Ignis inferis laboratory

Forum Index > SC2 Maps & Custom Games
Post a Reply
Dellron
Profile Joined October 2012
United States69 Posts
April 19 2013 15:56 GMT
#1
Hello all, i'm back and i present to you my new melee map, ignis inferis laboratory.

image:
+ Show Spoiler +
[image loading]


sorry about the low quality picture, i suggest you watch the video for a better view.

video:
+ Show Spoiler +


i like to create maps that are different than most other maps out there. so i decided on a laboratory that's built on a volcanic planet.

i went with an easy to defend natural and gave players a choice on what third to take. the three different attacks paths allow for varied gameplay and surprise attacks. where you expand will have a big effect on how the game go's and your opponent attacks.


the geyser on island is a rich one and the top of the walls isn't path-able.

i worked a lot on how this map looked and i tried using lighting regions for the first time. i think it turned out good.


concerns:
the main is really small, so im not sure about that.
the expansions might be too easy to defend.
the globes by the third closer to the bottom might block to much.
the map is very narrow and there isn't much wide open space.
there is a lot of dead space on the map.


so please give me any feedback you can, as i'm still new to map making.
"too much freedom is bad" -day9 the dictator
Callynn
Profile Joined December 2010
Netherlands917 Posts
April 19 2013 16:40 GMT
#2
Hi, seems like a very unorthodox approach to mapmaking - but I suppose that's due to your being new to it. Your concerns are very legitimate. The main is too small and so is the natural space (through which logically follows the too easy to defend problem).

I'm not a fan of the hard, straight lines - though I suppose that's a part of your theme.

Upload a high-def screen on imgur next time, helps with constructive feedback.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Bionicrm
Profile Joined June 2012
United States116 Posts
April 19 2013 20:10 GMT
#3
I don't mean to spam, but I made a video on how to make a melee map for beginners here. As for the map... it's way too square, and I go over this in my video. Also, be careful not to place doodads with a large footprint all over.
Just make maps and don't even publish them. You'll get in the habit of doing certain things and just practice! Good luck, have fun, and I hope you learn something from my video.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
April 19 2013 20:51 GMT
#4
On April 20 2013 05:10 Bionicrm wrote:
I don't mean to spam, but I made a video on how to make a melee map for beginners here. As for the map... it's way too square, and I go over this in my video. Also, be careful not to place doodads with a large footprint all over.
Just make maps and don't even publish them. You'll get in the habit of doing certain things and just practice! Good luck, have fun, and I hope you learn something from my video.


I know this sounds silly, but what's wrong with having a square map?

This is a pretty cool idea.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 19 2013 21:02 GMT
#5
On April 20 2013 05:51 Qikz wrote:
Show nested quote +
On April 20 2013 05:10 Bionicrm wrote:
I don't mean to spam, but I made a video on how to make a melee map for beginners here. As for the map... it's way too square, and I go over this in my video. Also, be careful not to place doodads with a large footprint all over.
Just make maps and don't even publish them. You'll get in the habit of doing certain things and just practice! Good luck, have fun, and I hope you learn something from my video.


I know this sounds silly, but what's wrong with having a square map?

This is a pretty cool idea.


Nothing is wrong with a square map, it just depends on the tileset. Blizzard mapmakers themselves have told me that unless your map is man-made, do not make it too geometric. If this map were all organic, and square, then it would be weird but since it's technically a science facility, there's nothing wrong with that.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Dellron
Profile Joined October 2012
United States69 Posts
April 19 2013 21:06 GMT
#6
On April 20 2013 01:40 Callynn wrote:
Hi, seems like a very unorthodox approach to mapmaking - but I suppose that's due to your being new to it. Your concerns are very legitimate. The main is too small and so is the natural space (through which logically follows the too easy to defend problem).

I'm not a fan of the hard, straight lines - though I suppose that's a part of your theme.

Upload a high-def screen on imgur next time, helps with constructive feedback.

yeah, the straight lines are part of this maps theme.

and what do you mean by high-def. thats the best quality i could get while still having the whole map. maybe i should upload more pictures that are zoomed in and only have certain parts.


On April 20 2013 05:10 Bionicrm wrote:
I don't mean to spam, but I made a video on how to make a melee map for beginners here. As for the map... it's way too square, and I go over this in my video. Also, be careful not to place doodads with a large footprint all over.
Just make maps and don't even publish them. You'll get in the habit of doing certain things and just practice! Good luck, have fun, and I hope you learn something from my video.

i made the map really square on purpose, it was kinda the theme

On April 20 2013 05:51 Qikz wrote:
Show nested quote +
On April 20 2013 05:10 Bionicrm wrote:
I don't mean to spam, but I made a video on how to make a melee map for beginners here. As for the map... it's way too square, and I go over this in my video. Also, be careful not to place doodads with a large footprint all over.
Just make maps and don't even publish them. You'll get in the habit of doing certain things and just practice! Good luck, have fun, and I hope you learn something from my video.


I know this sounds silly, but what's wrong with having a square map?

This is a pretty cool idea.


thanks.


thanks for your feedback guys, i really appreciate it.
"too much freedom is bad" -day9 the dictator
Dellron
Profile Joined October 2012
United States69 Posts
April 19 2013 21:09 GMT
#7
On April 20 2013 06:02 IronManSC wrote:
Show nested quote +
On April 20 2013 05:51 Qikz wrote:
On April 20 2013 05:10 Bionicrm wrote:
I don't mean to spam, but I made a video on how to make a melee map for beginners here. As for the map... it's way too square, and I go over this in my video. Also, be careful not to place doodads with a large footprint all over.
Just make maps and don't even publish them. You'll get in the habit of doing certain things and just practice! Good luck, have fun, and I hope you learn something from my video.


I know this sounds silly, but what's wrong with having a square map?

This is a pretty cool idea.


Nothing is wrong with a square map, it just depends on the tileset. Blizzard mapmakers themselves have told me that unless your map is man-made, do not make it too geometric. If this map were all organic, and square, then it would be weird but since it's technically a science facility, there's nothing wrong with that.


ninja'd

but yeah, its man-made and men like things square. i tried to make the lava area's as least square as possible.
"too much freedom is bad" -day9 the dictator
Bionicrm
Profile Joined June 2012
United States116 Posts
April 19 2013 21:48 GMT
#8
Ok... I should probably reword this: don't overdo the "squareness". It's harsh to look at a perfectly square base... maybe add at least a few "dents" here and there. Since it is a facility, reserve certain spots for, say, an unpathable area where there's a bunch of scientists working... be creative. Also, stay away from doodads that don't pertain to the theme, but because of the quality of the image, I'm not saying you certainly have irrelivant doodads. So anyway, good luck.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-04-19 21:58:27
April 19 2013 21:58 GMT
#9
Not enough openness, and too many tight chokepoints, as well as narrow hallways and constricting doodad forests.

Doodad layer --> ctrl + a --> delete. Then knock down a few walls. Then look at the map. That should more or less be what the openness should look like. After that, try to do some strategic redesign on routes and obstructions. Your goal should be moving towards something resembling ladder maps, but I don't think you have to take it that far.
Comprehensive strategic intention: DNE
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 20 2013 02:10 GMT
#10
May not be the best for competitive play, but I really like how fresh this is. Good job.
SC2 Mapmaker
Fen1kz
Profile Joined July 2010
Russian Federation216 Posts
April 20 2013 12:16 GMT
#11
i hate squary maps =(
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