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I wonder about the paths around the middle being legitimate routes. Good effort nonetheless.
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This map gives me nerdchills, it looks very nice! I have no doubts that I will destroy anyone through that backdoor with a nice timed roach push - thanks for that :D
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Great map, I love what you did with the lighting it looks really awesome in the screenshots.
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It might be a nice positional addition to make the inbase cliff the fourth expo. That way the clockwise player, while they have an easier fourth, has a cliff. The counterclockwise player's fourth is harder but has no cliff.
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I think the lighting is just the default skygeirr platform lighting. I know since it's a port of a successful BW map everyone just assumes the layout is good, but I wonder about close positions. Not because it's too close, but because of the 4th being considerably easier for the CW player than the CCW. Unless you really think that the CCW can take the base that's right beneath CW's natural cliff.
edit: lol @ me and monitor. sorry for the (basically) double post
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Is it a nice port? Yes,
Is it a good SC2 map? Highly unlikely.
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On April 12 2013 04:01 SiskosGoatee wrote: Is it a nice port? Yes,
Is it a good SC2 map? Highly unlikely. Siskos actually right, but it's a fun map for sure.
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will terrans be able to wall of their main? otherwise great map
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United Kingdom12022 Posts
Well I'm looking forward to playing customs on this. I loved Electric Cicuit. ^^
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This map, even though it's a BW port, is the most Blizzard-like map I've seen from you. It has its flaws, yes, but it looks seriously cool, and very inspired. Some of the elements of this map could be used with more standard map design, to create a map both well-balanced and inspiring. Although, that's the hardest part of making a great map, so I'm afraid I have to sound vague about it. I'm sure you could pull it off, though
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United States10013 Posts
middle needs to be a bit more open, and the 4ths need to be tucked in more, but thats not possible because the map size is too small with sc2 xD good map though :D
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I think SC2 needs more complicated terrain than BW due to the ease of moving units around and better pathing. I think that is an overlooked issue with ports.
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United Kingdom12022 Posts
On April 12 2013 08:36 lorestarcraft wrote: I think SC2 needs more complicated terrain than BW due to the ease of moving units around and better pathing. I think that is an overlooked issue with ports.
I don't think that's really the case at all. The majority of the maps we have don't even have complicated terrain. I mean look at Whirlwind, that's hardly complicated.
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@siskos: It's possible that the map won't work very well. But I wouldn't jump to conclusions so quickly. What makes a map look difficult to play on might as well be what makes it interesting without neccesarily being unbalanced. Especially in the current state of HotS where lots of balance patches are to be expected. I still think it could be a great map in SC2, and adjustments to map size, openess, etc can be made as well ![](/mirror/smilies/smile.gif) And in the worst case scenario, it's still a map that a few people will appreciate because of the BW nostalgia.
@lorestarcraft: I am not sure that's something we should be doing, making maps with bad pathing because bw pathing wasn't as good as it is now.
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@lefix, I wasn't saying that, I'm saying that is a reason BW don't port to SC2 with the same game-play level and balance.
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On April 12 2013 12:44 lorestarcraft wrote: @lefix, I wasn't saying that, I'm saying that is a reason BW don't port to SC2 with the same game-play level and balance.
You're right that BW had much different gameplay and balance...
But as a mapmaker, I can say that we don't just remake BW maps for the sake of making BW maps -- we remake them because they're fucking genius. The layouts are so good that we wish we had come up with them ourselves. Mapmaking theory hasn't changed much
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United Kingdom12022 Posts
On April 12 2013 12:44 lorestarcraft wrote: @lefix, I wasn't saying that, I'm saying that is a reason BW don't port to SC2 with the same game-play level and balance.
The only reason why fighting spirit was changed by Kespa is new protoss needed forcefieldable chokes (how much I hate that >_<)
This map looks fine in the fact none of it is super open. The only thing I'd do is maybe remove a gas from the in base expo or make it mineral only to make people want to leave their base rather than turtle.
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On April 12 2013 14:19 monitor wrote:Show nested quote +On April 12 2013 12:44 lorestarcraft wrote: @lefix, I wasn't saying that, I'm saying that is a reason BW don't port to SC2 with the same game-play level and balance. You're right that BW had much different gameplay and balance... But as a mapmaker, I can say that we don't just remake BW maps for the sake of making BW maps -- we remake them because they're fucking genius. The layouts are so good that we wish we had come up with them ourselves. I disagree, they are certainly not brilliant in the context of SC2. Most are also imbalanced in the context of BW. The fact that you could do less and had less levels to work with also makes the maps in general more simplistic. I think it's mostly a nostalgia factor and I do think people tend to overrate everything to do with BW just a little too much.
Mapmaking theory hasn't changed much ![](/mirror/smilies/smile.gif) Everything except that most maps have a main and a natural has changed.
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Map has been updated for TLMC, so updating this thread was long overdue. ![](/mirror/smilies/smile.gif) If you like this map, go vote for it ![](/mirror/smilies/wink.gif)
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