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[M] (4) TPW Electric Circuit

Forum Index > SC2 Maps & Custom Games
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lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2013-06-07 20:42:59
April 11 2013 15:24 GMT
#1
[image loading]

TPW Electric Circuit

by lefix
148x148
Top Overview: + Show Spoiler +
[image loading]


TLMC Finalist. See voting thread here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=416242&currentpage=4
Map thread updated was overdue. This is the current version (Including some screenshots from TL Open)


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Map of the Month | The Planetary Workshop | SC2Melee.net
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 11 2013 15:39 GMT
#2
I wonder about the paths around the middle being legitimate routes. Good effort nonetheless.
SC2 Mapmaker
Callynn
Profile Joined December 2010
Netherlands917 Posts
April 11 2013 16:17 GMT
#3
This map gives me nerdchills, it looks very nice! I have no doubts that I will destroy anyone through that backdoor with a nice timed roach push - thanks for that :D
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Kruxxen
Profile Joined April 2010
United States149 Posts
April 11 2013 17:07 GMT
#4
Great map, I love what you did with the lighting it looks really awesome in the screenshots.
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 11 2013 17:33 GMT
#5
It might be a nice positional addition to make the inbase cliff the fourth expo. That way the clockwise player, while they have an easier fourth, has a cliff. The counterclockwise player's fourth is harder but has no cliff.
https://liquipedia.net/starcraft2/Monitor
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2013-04-11 17:40:45
April 11 2013 17:39 GMT
#6
I think the lighting is just the default skygeirr platform lighting. I know since it's a port of a successful BW map everyone just assumes the layout is good, but I wonder about close positions. Not because it's too close, but because of the 4th being considerably easier for the CW player than the CCW. Unless you really think that the CCW can take the base that's right beneath CW's natural cliff.

edit: lol @ me and monitor. sorry for the (basically) double post
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 11 2013 19:01 GMT
#7
Is it a nice port? Yes,

Is it a good SC2 map? Highly unlikely.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 11 2013 19:10 GMT
#8
On April 12 2013 04:01 SiskosGoatee wrote:
Is it a nice port? Yes,

Is it a good SC2 map? Highly unlikely.

Siskos actually right, but it's a fun map for sure.
SC2 Mapmaker
Quakecomm
Profile Joined April 2012
United States344 Posts
April 11 2013 20:04 GMT
#9
will terrans be able to wall of their main?
otherwise great map
gorkey island is the only good map
Qikz
Profile Blog Joined November 2009
United Kingdom12026 Posts
April 11 2013 20:10 GMT
#10
Well I'm looking forward to playing customs on this. I loved Electric Cicuit. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 11 2013 22:11 GMT
#11
This map, even though it's a BW port, is the most Blizzard-like map I've seen from you. It has its flaws, yes, but it looks seriously cool, and very inspired. Some of the elements of this map could be used with more standard map design, to create a map both well-balanced and inspiring. Although, that's the hardest part of making a great map, so I'm afraid I have to sound vague about it. I'm sure you could pull it off, though
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FlaShFTW
Profile Blog Joined February 2010
United States10348 Posts
April 11 2013 23:04 GMT
#12
middle needs to be a bit more open, and the 4ths need to be tucked in more, but thats not possible because the map size is too small with sc2 xD good map though :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 11 2013 23:36 GMT
#13
I think SC2 needs more complicated terrain than BW due to the ease of moving units around and better pathing. I think that is an overlooked issue with ports.
SC2 Mapmaker
Qikz
Profile Blog Joined November 2009
United Kingdom12026 Posts
April 11 2013 23:53 GMT
#14
On April 12 2013 08:36 lorestarcraft wrote:
I think SC2 needs more complicated terrain than BW due to the ease of moving units around and better pathing. I think that is an overlooked issue with ports.


I don't think that's really the case at all. The majority of the maps we have don't even have complicated terrain. I mean look at Whirlwind, that's hardly complicated.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
lefix
Profile Joined February 2011
Germany1082 Posts
April 11 2013 23:54 GMT
#15
@siskos: It's possible that the map won't work very well. But I wouldn't jump to conclusions so quickly. What makes a map look difficult to play on might as well be what makes it interesting without neccesarily being unbalanced. Especially in the current state of HotS where lots of balance patches are to be expected. I still think it could be a great map in SC2, and adjustments to map size, openess, etc can be made as well
And in the worst case scenario, it's still a map that a few people will appreciate because of the BW nostalgia.

@lorestarcraft: I am not sure that's something we should be doing, making maps with bad pathing because bw pathing wasn't as good as it is now.
Map of the Month | The Planetary Workshop | SC2Melee.net
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 12 2013 03:44 GMT
#16
@lefix, I wasn't saying that, I'm saying that is a reason BW don't port to SC2 with the same game-play level and balance.
SC2 Mapmaker
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 12 2013 05:19 GMT
#17
On April 12 2013 12:44 lorestarcraft wrote:
@lefix, I wasn't saying that, I'm saying that is a reason BW don't port to SC2 with the same game-play level and balance.


You're right that BW had much different gameplay and balance...

But as a mapmaker, I can say that we don't just remake BW maps for the sake of making BW maps -- we remake them because they're fucking genius. The layouts are so good that we wish we had come up with them ourselves. Mapmaking theory hasn't changed much
https://liquipedia.net/starcraft2/Monitor
Qikz
Profile Blog Joined November 2009
United Kingdom12026 Posts
April 12 2013 09:00 GMT
#18
On April 12 2013 12:44 lorestarcraft wrote:
@lefix, I wasn't saying that, I'm saying that is a reason BW don't port to SC2 with the same game-play level and balance.


The only reason why fighting spirit was changed by Kespa is new protoss needed forcefieldable chokes (how much I hate that >_<)

This map looks fine in the fact none of it is super open. The only thing I'd do is maybe remove a gas from the in base expo or make it mineral only to make people want to leave their base rather than turtle.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
April 12 2013 19:20 GMT
#19
On April 12 2013 14:19 monitor wrote:
Show nested quote +
On April 12 2013 12:44 lorestarcraft wrote:
@lefix, I wasn't saying that, I'm saying that is a reason BW don't port to SC2 with the same game-play level and balance.


You're right that BW had much different gameplay and balance...

But as a mapmaker, I can say that we don't just remake BW maps for the sake of making BW maps -- we remake them because they're fucking genius. The layouts are so good that we wish we had come up with them ourselves.
I disagree, they are certainly not brilliant in the context of SC2. Most are also imbalanced in the context of BW. The fact that you could do less and had less levels to work with also makes the maps in general more simplistic. I think it's mostly a nostalgia factor and I do think people tend to overrate everything to do with BW just a little too much.


Mapmaking theory hasn't changed much
Everything except that most maps have a main and a natural has changed.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
lefix
Profile Joined February 2011
Germany1082 Posts
June 07 2013 20:45 GMT
#20
Map has been updated for TLMC, so updating this thread was long overdue.
If you like this map, go vote for it
Map of the Month | The Planetary Workshop | SC2Melee.net
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 07 2013 20:58 GMT
#21
What was updated?
Comprehensive strategic intention: DNE
lefix
Profile Joined February 2011
Germany1082 Posts
June 07 2013 21:04 GMT
#22
Should have probably mentioned that.
Main choke has been altered.
Minerals in main as well as both ramps have been moved slightly.
Map of the Month | The Planetary Workshop | SC2Melee.net
Antares777
Profile Joined June 2010
United States1971 Posts
June 08 2013 02:52 GMT
#23
I voted for this one, but to be completely honest, it was a difficult choice. There were just too many great maps! I can't wait 'til we see which one wins.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 08 2013 03:57 GMT
#24
^ Me too. Maybe I'm shortsighted, wishful-thinking, etc. but it's the one I most want to see code S level play on. But that goes for a lot of the maps. I would be happy with almost all of them.
Comprehensive strategic intention: DNE
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