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DF Cataclysmpublished - NA - 1.0![[image loading]](http://i.imgur.com/2qZc6kt.jpg)
-144x144 playable -2 Xel'Naga Towers -Nat-nat rush distance ~145 -2,828 doodads (fun fact)
Hey all! After constructing My Magnum Opus, I've completed another, admittedly less polished, map to show you all. There are a couple of special traits to it, so...:
-An expansion pattern that's mostly linear, with a slightly ambiguous 4th base position. -Xel'Naga Towers. They're cut off from ground units, barring Reapers and Colossi.
The 4th bases here are farther away than on most maps, but it doesn't push it as much as Antiga Shipyard does. We'll see how this goes I guess.
The Xel'Naga Towers will be difficult to take hold of early on, but they aren't very important early on with their positioning. They're designed to be more powerful in the mid/late game, where taking them shouldn't be as difficult.
The aesthetics were the funnest part of making the map, as you can probably tell. Huzzah!:
+ Show Spoiler +
I totally didn't take influence from this, LS copied me, obviously.
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Oh man, this map is TOO sexy. I'm currently working on a dual themed map myself (not fire and ice though). This map looks like it would break so many subpar pc's and I love that.
I'm curious how you got four cliffs in there? And do you have to drop units to activate the XNT?
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On April 07 2013 16:26 KingCorwin wrote: Oh man, this map is TOO sexy. I'm currently working on a dual themed map myself (not fire and ice though). This map looks like it would break so many subpar pc's and I love that.
I'm curious how you got four cliffs in there? You just add them, br0. You can have up to 4 cliffs in a map at a time. The real question is: how did I get the starship cliffs to not be starship cliffs? :O
On April 07 2013 16:26 KingCorwin wrote: And do you have to drop units to activate the XNT? Yeah, or you could use a reaper. OR, you could land a barracks and produce a marine. But if you're not T, then yeah. Drop.
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On April 07 2013 16:26 KingCorwin wrote: Oh man, this map is TOO sexy. I'm currently working on a dual themed map myself (not fire and ice though). This map looks like it would break so many subpar pc's and I love that.
I'm curious how you got four cliffs in there? And do you have to drop units to activate the XNT?
1. Hide Terrain Cell -> Put water or doodad to hide the blackness Increase Fog, Add the Cliff Doodad to give the illusion of another cliff level.
2. How to make Starship Cliffs not Starship Cliffs: Use Mesh of Immortal Forge.
Why not give actual help, Newsunshine?
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On April 07 2013 17:13 Semmo wrote:Show nested quote +On April 07 2013 16:26 KingCorwin wrote: Oh man, this map is TOO sexy. I'm currently working on a dual themed map myself (not fire and ice though). This map looks like it would break so many subpar pc's and I love that.
I'm curious how you got four cliffs in there? And do you have to drop units to activate the XNT? 1. Hide Terrain Cell -> Put water or doodad to hide the blackness Increase Fog, Add the Cliff Doodad to give the illusion of another cliff level. 2. How to make Starship Cliffs not Starship Cliffs: Use Mesh of Immortal Forge. Why not give actual help, Newsunshine? *shrugs* Why be so serious?
Anyway, about the 4 cliffs, I suppose that was probably what he meant, didn't realize. You're wrong, though, I didn't increase the fog. Didn't have to with what I actually did.
If anyone wants to pick the map apart and figure it out, it's unlocked for anyone to open themselves. I don't wanna just spill it, that's no fun.
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OR!!!! You could blink a stalker up there! OR!!!! You could use a changeling! OR!!! You could build a nydus canal up there! And in WoL you could use a low ground pylon! Plenty of ways to take that watchtower! F you Terran!
I see a very clear top vs. bottom expansion direction. The 4th doesn't seem hard to take at all. Rather easy, actually. It's further away, but if you kill the rocks, it leaves you with fewer attack paths to defend than on 3 bases, and even without the rocks there, the attack path is narrower than the one near the third.
It would make more sense to move the collapsible rocks in front of the 4th to the center, and even widen the path where the collapsible rocks are now.
Almost all your paths are either 1 wide or 2 wide. The ramp leading to the center of the map from the backwards facing central bases in particular is too narrow.
I always knew LS had a time machine!
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On April 07 2013 17:18 NewSunshine wrote:Show nested quote +On April 07 2013 17:13 Semmo wrote:On April 07 2013 16:26 KingCorwin wrote: Oh man, this map is TOO sexy. I'm currently working on a dual themed map myself (not fire and ice though). This map looks like it would break so many subpar pc's and I love that.
I'm curious how you got four cliffs in there? And do you have to drop units to activate the XNT? 1. Hide Terrain Cell -> Put water or doodad to hide the blackness Increase Fog, Add the Cliff Doodad to give the illusion of another cliff level. 2. How to make Starship Cliffs not Starship Cliffs: Use Mesh of Immortal Forge. Why not give actual help, Newsunshine? *shrugs* Why be so serious? Anyway, about the 4 cliffs, I suppose that was probably what he meant, didn't realize. You're wrong, though, I didn't increase the fog. Didn't have to with what I actually did. If anyone wants to pick the map apart and figure it out, it's unlocked for anyone to open themselves. I don't wanna just spill it, that's no fun.
Well you could have just lowered the terrain level, that'd achieve the same thing
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The aesthetics are great. A+. However, did you forget to add a third base? Protoss is struggling super hard to get a third vs drops/mutas these days because of speed medivacs/muta speed and regen. Thus, the base with the collapsible rocks is most certainly not a third. The base along the main is more open then the forward fourth on Daybreak, and is in tower vision. Granted, tower is on an island, but a changeling or medivac solves that problem.
Overall, the layout just seems rushed. Though, you did kind of point that out yourselves, so w/e. Aesthetic maps are certainly fun to do every once and a while.
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On April 07 2013 17:45 Timetwister22 wrote: The aesthetics are great. A+. However, did you forget to add a third base? Protoss is struggling super hard to get a third vs drops/mutas these days because of speed medivacs/muta speed and regen. Thus, the base with the collapsible rocks is most certainly not a third. The base along the main is more open then the forward fourth on Daybreak, and is in tower vision. Granted, tower is on an island, but a changeling or medivac solves that problem.
Overall, the layout just seems rushed. Though, you did kind of point that out yourselves, so w/e. Aesthetic maps are certainly fun to do every once and a while. The line about polish was a joke, but thanks for that. And if you're using the tower to scout the 3rd base, then the unit that enables you to get that tower could easily have done it without it.
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Seems hard to take a 4th in any direction :/ sorta feels spread out like dual sight. Good tileset though.
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i was wondering about the 4 different cliff styles, which was answered in first post :3 didnt know you could add more than two
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NO WAY. I was Created Dual Entrance in 2013.February Also, I saw for the first time at this map YOU COPIED ME
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On April 10 2013 15:12 LS wrote: NO WAY. I was Created Dual Entrance in 2013.February Also, I saw for the first time at this map you copied me.
Hey LS! Also, Dual Entrance was first, as he says. 8{
(sarcasm doesn't translate well..)
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On April 10 2013 15:12 LS wrote: NO WAY. I was Created Dual Entrance in 2013.February Also, I saw for the first time at this map YOU COPIED ME WAIT.
So you don't have a time machine?
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United States33069 Posts
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//lorestarcraft //newsunshine
It's ok. I explained that it was sarcasm. No tension here
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sorry LS, no tension desired, certainly.
:O
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'tis war, regardless! We shall shoot pies out of catapults, your move.
also NewSunshineSir... badmapyo
I like the difficult to take thirds (one being surrounded by highground and a tower, even if it is on an island, and the othe being far away). Cute aesthetics.
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On April 10 2013 16:54 eTcetRa wrote: also NewSunshineSir... badmapyo
War indeed...
>:3
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Prepare the trojan bunny!
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