• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:42
CEST 11:42
KST 18:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."1Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.3Code S RO8 Results + RO4 Bracket (2025 Season 2)12BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1
StarCraft 2
General
Code S RO8 Results + RO4 Bracket (2025 Season 2) Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson." Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. I have an extra ticket to the GSL Ro4/finals
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Ro8 - Group A [GSL 2025] Code S: Season 2 - Ro8 - Group B
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 27809 users

[M] (2) DF Cataclysm

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-04-07 06:33:18
April 07 2013 06:25 GMT
#1
[image loading]

DF Cataclysm
published - NA - 1.0

[image loading]


-144x144 playable
-2 Xel'Naga Towers
-Nat-nat rush distance ~145
-2,828 doodads (fun fact)

Hey all! After constructing My Magnum Opus, I've completed another, admittedly less polished, map to show you all. There are a couple of special traits to it, so...:

-An expansion pattern that's mostly linear, with a slightly ambiguous 4th base position.
-Xel'Naga Towers. They're cut off from ground units, barring Reapers and Colossi.

The 4th bases here are farther away than on most maps, but it doesn't push it as much as Antiga Shipyard does. We'll see how this goes I guess.

The Xel'Naga Towers will be difficult to take hold of early on, but they aren't very important early on with their positioning. They're designed to be more powerful in the mid/late game, where taking them shouldn't be as difficult.

The aesthetics were the funnest part of making the map, as you can probably tell. Huzzah!:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


I totally didn't take influence from this, LS copied me, obviously.

"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
KingCorwin
Profile Joined February 2013
United States134 Posts
April 07 2013 07:26 GMT
#2
Oh man, this map is TOO sexy. I'm currently working on a dual themed map myself (not fire and ice though).
This map looks like it would break so many subpar pc's and I love that.

I'm curious how you got four cliffs in there?
And do you have to drop units to activate the XNT?
Corwin#12780
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-04-07 07:48:56
April 07 2013 07:47 GMT
#3
On April 07 2013 16:26 KingCorwin wrote:
Oh man, this map is TOO sexy. I'm currently working on a dual themed map myself (not fire and ice though).
This map looks like it would break so many subpar pc's and I love that.

I'm curious how you got four cliffs in there?

You just add them, br0. You can have up to 4 cliffs in a map at a time. The real question is: how did I get the starship cliffs to not be starship cliffs? :O

On April 07 2013 16:26 KingCorwin wrote:
And do you have to drop units to activate the XNT?

Yeah, or you could use a reaper. OR, you could land a barracks and produce a marine. But if you're not T, then yeah. Drop.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Semmo
Profile Joined June 2011
Korea (South)627 Posts
April 07 2013 08:13 GMT
#4
On April 07 2013 16:26 KingCorwin wrote:
Oh man, this map is TOO sexy. I'm currently working on a dual themed map myself (not fire and ice though).
This map looks like it would break so many subpar pc's and I love that.

I'm curious how you got four cliffs in there?
And do you have to drop units to activate the XNT?


1. Hide Terrain Cell -> Put water or doodad to hide the blackness
Increase Fog, Add the Cliff Doodad to give the illusion of another cliff level.

2. How to make Starship Cliffs not Starship Cliffs:
Use Mesh of Immortal Forge.

Why not give actual help, Newsunshine?
Mapmaker of Frost, Fruitland and Bridgehead
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-04-07 08:20:51
April 07 2013 08:18 GMT
#5
On April 07 2013 17:13 Semmo wrote:
Show nested quote +
On April 07 2013 16:26 KingCorwin wrote:
Oh man, this map is TOO sexy. I'm currently working on a dual themed map myself (not fire and ice though).
This map looks like it would break so many subpar pc's and I love that.

I'm curious how you got four cliffs in there?
And do you have to drop units to activate the XNT?


1. Hide Terrain Cell -> Put water or doodad to hide the blackness
Increase Fog, Add the Cliff Doodad to give the illusion of another cliff level.

2. How to make Starship Cliffs not Starship Cliffs:
Use Mesh of Immortal Forge.

Why not give actual help, Newsunshine?

*shrugs*
Why be so serious?

Anyway, about the 4 cliffs, I suppose that was probably what he meant, didn't realize.
You're wrong, though, I didn't increase the fog. Didn't have to with what I actually did.

If anyone wants to pick the map apart and figure it out, it's unlocked for anyone to open themselves. I don't wanna just spill it, that's no fun.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FlyingBeer
Profile Blog Joined June 2012
United States262 Posts
April 07 2013 08:39 GMT
#6
OR!!!! You could blink a stalker up there! OR!!!! You could use a changeling! OR!!! You could build a nydus canal up there! And in WoL you could use a low ground pylon! Plenty of ways to take that watchtower! F you Terran!

I see a very clear top vs. bottom expansion direction. The 4th doesn't seem hard to take at all. Rather easy, actually. It's further away, but if you kill the rocks, it leaves you with fewer attack paths to defend than on 3 bases, and even without the rocks there, the attack path is narrower than the one near the third.

It would make more sense to move the collapsible rocks in front of the 4th to the center, and even widen the path where the collapsible rocks are now.

Almost all your paths are either 1 wide or 2 wide. The ramp leading to the center of the map from the backwards facing central bases in particular is too narrow.

I always knew LS had a time machine!
Semmo
Profile Joined June 2011
Korea (South)627 Posts
April 07 2013 08:41 GMT
#7
On April 07 2013 17:18 NewSunshine wrote:
Show nested quote +
On April 07 2013 17:13 Semmo wrote:
On April 07 2013 16:26 KingCorwin wrote:
Oh man, this map is TOO sexy. I'm currently working on a dual themed map myself (not fire and ice though).
This map looks like it would break so many subpar pc's and I love that.

I'm curious how you got four cliffs in there?
And do you have to drop units to activate the XNT?


1. Hide Terrain Cell -> Put water or doodad to hide the blackness
Increase Fog, Add the Cliff Doodad to give the illusion of another cliff level.

2. How to make Starship Cliffs not Starship Cliffs:
Use Mesh of Immortal Forge.

Why not give actual help, Newsunshine?

*shrugs*
Why be so serious?

Anyway, about the 4 cliffs, I suppose that was probably what he meant, didn't realize.
You're wrong, though, I didn't increase the fog. Didn't have to with what I actually did.

If anyone wants to pick the map apart and figure it out, it's unlocked for anyone to open themselves. I don't wanna just spill it, that's no fun.


Well you could have just lowered the terrain level, that'd achieve the same thing
Mapmaker of Frost, Fruitland and Bridgehead
Timetwister22
Profile Joined March 2011
United States538 Posts
April 07 2013 08:45 GMT
#8
The aesthetics are great. A+. However, did you forget to add a third base? Protoss is struggling super hard to get a third vs drops/mutas these days because of speed medivacs/muta speed and regen. Thus, the base with the collapsible rocks is most certainly not a third. The base along the main is more open then the forward fourth on Daybreak, and is in tower vision. Granted, tower is on an island, but a changeling or medivac solves that problem.

Overall, the layout just seems rushed. Though, you did kind of point that out yourselves, so w/e. Aesthetic maps are certainly fun to do every once and a while.
Former ESV Mapmaker | @Timetwister22
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 07 2013 08:55 GMT
#9
On April 07 2013 17:45 Timetwister22 wrote:
The aesthetics are great. A+. However, did you forget to add a third base? Protoss is struggling super hard to get a third vs drops/mutas these days because of speed medivacs/muta speed and regen. Thus, the base with the collapsible rocks is most certainly not a third. The base along the main is more open then the forward fourth on Daybreak, and is in tower vision. Granted, tower is on an island, but a changeling or medivac solves that problem.

Overall, the layout just seems rushed. Though, you did kind of point that out yourselves, so w/e. Aesthetic maps are certainly fun to do every once and a while.

The line about polish was a joke, but thanks for that. And if you're using the tower to scout the 3rd base, then the unit that enables you to get that tower could easily have done it without it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
April 07 2013 08:57 GMT
#10
Seems hard to take a 4th in any direction :/ sorta feels spread out like dual sight. Good tileset though.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
KingCorwin
Profile Joined February 2013
United States134 Posts
April 07 2013 08:59 GMT
#11
i was wondering about the 4 different cliff styles, which was answered in first post :3 didnt know you could add more than two
Corwin#12780
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2013-04-10 06:17:55
April 10 2013 06:12 GMT
#12
NO WAY.
I was Created Dual Entrance in 2013.February
Also, I saw for the first time at this map
YOU COPIED ME
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
lorestarcraft
Profile Joined April 2011
United States1049 Posts
April 10 2013 06:18 GMT
#13
On April 10 2013 15:12 LS wrote:
NO WAY.
I was Created Dual Entrance in 2013.February
Also, I saw for the first time at this map
you copied me.


Hey LS! Also, Dual Entrance was first, as he says. 8{

(sarcasm doesn't translate well..)
SC2 Mapmaker
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 10 2013 06:18 GMT
#14
On April 10 2013 15:12 LS wrote:
NO WAY.
I was Created Dual Entrance in 2013.February
Also, I saw for the first time at this map
YOU COPIED ME

WAIT.

So you don't have a time machine?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Waxangel
Profile Blog Joined September 2002
United States33316 Posts
April 10 2013 06:20 GMT
#15
SHOTS FIRED
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2013-04-10 06:23:45
April 10 2013 06:22 GMT
#16
//lorestarcraft
//newsunshine

It's ok. I explained that it was sarcasm. No tension here
Mapmaker of Frost, Fruitland and Bridgehead
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 10 2013 06:41 GMT
#17
sorry LS, no tension desired, certainly.

:O
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
April 10 2013 07:54 GMT
#18
'tis war, regardless! We shall shoot pies out of catapults, your move.

also NewSunshineSir... badmapyo

I like the difficult to take thirds (one being surrounded by highground and a tower, even if it is on an island, and the othe being far away). Cute aesthetics.
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
April 10 2013 08:07 GMT
#19
On April 10 2013 16:54 eTcetRa wrote:
also NewSunshineSir... badmapyo

War indeed...

>:3
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
April 10 2013 13:44 GMT
#20
Prepare the trojan bunny!
https://johnemerson.artstation.com/
1 2 Next All
Please log in or register to reply.
Live Events Refresh
SOOP
09:00
SOOPer7s #46
sOs vs PercivalLIVE!
sooper7s
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech79
trigger 9
StarCraft: Brood War
Sea 4538
Horang2 1470
Bisu 378
BeSt 214
Leta 191
Zeus 165
Barracks 148
Shinee 45
ToSsGirL 40
NaDa 28
[ Show more ]
ajuk12(nOOB) 23
Noble 10
Dota 2
XcaliburYe461
XaKoH 300
Counter-Strike
Stewie2K625
Super Smash Bros
C9.Mang0282
Heroes of the Storm
Khaldor170
Other Games
singsing1052
Happy403
Fuzer 199
Trikslyr14
Organizations
Dota 2
PGL Dota 2 - Secondary Stream5935
PGL Dota 2 - Main Stream4455
Other Games
gamesdonequick424
StarCraft: Brood War
UltimateBattle 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• LUISG 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2125
League of Legends
• Stunt760
Upcoming Events
CranKy Ducklings
18m
WardiTV Invitational
1h 18m
ByuN vs MaNa
MaxPax vs Solar
Reynor vs Creator
Gerald vs Spirit
Cheesadelphia
5h 18m
CSO Cup
7h 18m
BSL: ProLeague
8h 18m
Hawk vs UltrA
Sziky vs spx
TerrOr vs JDConan
GSL Code S
22h 18m
Rogue vs herO
Classic vs GuMiho
Sparkling Tuna Cup
1d
WardiTV Qualifier
1d 6h
BSL: ProLeague
1d 8h
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
1d 14h
[ Show More ]
Wardi Open
2 days
Replay Cast
2 days
Replay Cast
3 days
RSL Revival
3 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
4 days
herO vs sOs
Zoun vs Clem
Replay Cast
4 days
The PondCast
5 days
RSL Revival
5 days
Serral vs SHIN
Solar vs Cham
Replay Cast
5 days
RSL Revival
6 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.